UltimateZoneBuilder/Source/Core
MaxED 0d90d9b297 Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
2014-10-28 09:23:21 +00:00
..
Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Controls Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Data Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique. 2014-10-26 20:11:07 +00:00
Editing Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
General Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
Geometry Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
GZBuilder Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
IO Fixed: regular and block comment parsing was broken in TEXTMAP parser. 2014-10-21 13:35:44 +00:00
Map Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Rendering General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Resources Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
Windows Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
ZDoom DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
Builder.csproj Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00