Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.

This commit is contained in:
MaxED 2014-09-17 13:16:11 +00:00
parent c6b0f38563
commit 3c116da322
2 changed files with 35 additions and 24 deletions

View file

@ -65,17 +65,16 @@ namespace CodeImp.DoomBuilder.Actions
CooperativeLevel.Nonexclusive | CooperativeLevel.Foreground);
// Aquire device
try
{
mouse.Acquire();
}
try { mouse.Acquire(); }
#if DEBUG
catch (Exception e)
{
#if DEBUG
System.Console.WriteLine("MouseInput initialization failed: " + e.Message);
#endif
Console.WriteLine("MouseInput initialization failed: " + e.Message);
}
#else
catch (Exception) { }
#endif
// We have no destructor
GC.SuppressFinalize(this);
}
@ -129,23 +128,22 @@ namespace CodeImp.DoomBuilder.Actions
}
// Reaquire device
try
{
mouse.Acquire();
}
catch (Exception e)
{
try { mouse.Acquire(); }
#if DEBUG
System.Console.WriteLine("MouseInput process failed: " + e.Message);
#endif
catch (Exception e)
{
Console.WriteLine("MouseInput process failed: " + e.Message);
}
#else
catch (Exception) { }
#endif
return new Vector2D();
}
#if DEBUG
catch(DirectInputException die)
{
#if DEBUG
System.Console.WriteLine("MouseInput process failed: " + die.Message);
#endif
Console.WriteLine("MouseInput process failed: " + die.Message);
// Reaquire device
try
{
@ -153,12 +151,19 @@ namespace CodeImp.DoomBuilder.Actions
}
catch (Exception e)
{
#if DEBUG
System.Console.WriteLine("MouseInput process failed: " + die.Message);
#endif
System.Console.WriteLine("MouseInput process failed: " + e.Message);
}
return new Vector2D();
}
#else
catch(DirectInputException)
{
// Reaquire device
try { mouse.Acquire(); }
catch (Exception) { }
return new Vector2D();
}
#endif
}
#endregion

View file

@ -397,14 +397,20 @@ namespace CodeImp.DoomBuilder.Rendering
// Reset the device
device.Reset(displaypp);
}
#if DEBUG
catch(Exception e)
{
// Failed to re-initialize
#if DEBUG
Console.WriteLine("Device reset failed: " + e.Message);
#endif
return false;
}
#else
catch (Exception)
{
// Failed to re-initialize
return false;
}
#endif
// Keep a reference to the original buffers
backbuffer = device.GetBackBuffer(0, 0);