Commit graph

465 commits

Author SHA1 Message Date
MaxED
ee6430c922 Bridge mode - removed 2 duplicate functions. 2013-04-08 13:43:02 +00:00
MaxED
c49980383a Forgot to add default key... 2013-04-08 13:32:12 +00:00
MaxED
818a485ec2 Added Draw Curve mode. 2013-04-08 13:28:04 +00:00
MaxED
466ff329df Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered. 2013-04-08 09:13:15 +00:00
MaxED
27f90d079d Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
0243c8c3c8 Small fix in Align Things to Linedef action. 2013-04-05 12:23:50 +00:00
MaxED
f8c8b71dfa Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
Several small fixes in "Raise/Lower sector to nearest" action.
2013-04-05 10:56:07 +00:00
MaxED
d582d9b9a1 Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
4a6897a6ed Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c6378809d5 Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
e243450f74 Added Xabis' ACS includes patch (well, most of it) 2013-03-29 11:24:30 +00:00
MaxED
1afd4febb6 Woops... 2013-03-28 12:36:59 +00:00
MaxED
bb9e2ffc8a Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection) 2013-03-28 12:31:37 +00:00
MaxED
5bae932013 Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104 Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb More fixes in Vertex and Linedef deleting process and also Visual Vertex handles. 2013-03-25 14:49:03 +00:00
MaxED
4abcca3cf8 Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
dcaa60f1fb Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
ad46513126 Added "Apply to all errors of this type" checkbox to Map Analysis window.
Updated ZDoom ACC to r3889.
2012-11-30 14:43:11 +00:00
MaxED
94dce70ada UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
a3f28cfe94 Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
MaxED
c018e05805 UDMF vertex offsets ("zfloor" and "zceiling") were rendered incorrectly.
Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
2012-11-26 14:23:48 +00:00
MaxED
c767b41631 UDMF: Vertex height offsets ("zfloor" and "zceiling") are now shown in GZDoom Visual mode. 2012-11-22 15:32:27 +00:00
MaxED
082bb87c3c Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode. 2012-11-22 13:12:35 +00:00
MaxED
c0c36eabbc Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF) 2012-11-22 09:37:57 +00:00
MaxED
f731000db3 UDMF Controls form's close using [x] button wasn't handled properly.
Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00
MaxED
436bc14a86 Line angle is now displayed when a line is drawn in Draw Geometry mode.
TranslucentLine (208) action's "additive" property values were inverted.
2012-11-11 21:52:08 +00:00
MaxED
8f8e529373 Changed sprites of puzzle items in Hexen_things.cfg to proper ones. 2012-11-06 12:52:17 +00:00
MaxED
b8d3ed0ccb Added "lightfog" flag support.
UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms.
Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
2012-11-05 12:31:24 +00:00
MaxED
6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
MaxED
dd0ecf1b96 [WIP] Some more work on Properties Dock plugin... 2012-10-11 14:59:12 +00:00
MaxED
12a7256c29 [WIP] Some more work on Properties Dock plugin... 2012-10-10 15:39:18 +00:00
MaxED
9aa5e27425 Started working on Properties Dock plugin 2012-10-09 15:17:52 +00:00
MaxED
4632fdbe99 Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off.
Error Checks Mode: added linedef index to message text of all linedef-related errors.
UDMF: wall texture offsets are now rounded when user edits them via cursor keys or mouse dragging (because they are stored as integers anyway).
2012-10-08 13:07:56 +00:00
MaxED
ca9c464526 UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
2012-10-05 13:16:38 +00:00
MaxED
1b6f8c97f9 Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
2012-10-03 18:46:13 +00:00
MaxED
5e52082409 Event lines are now shown for ActorMover.
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
Fixed a crash when a Thing with arguments is pasted in Visual modes.
Several other small fixes.
Fixed config error in ZDoom_things.cfg.
Fixed config error in ZDoom_ACS.cfg
2012-09-26 00:04:17 +00:00
MaxED
95702dbf48 Added event lines.
Added toolbar button to toggle event lines on and off.
2012-09-17 21:57:08 +00:00
MaxED
3beaade48e Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
MaxED
df9c61bd95 Added Redraw Sector mode 2012-09-11 22:33:19 +00:00
MaxED
ddeeadf574 Added linedef direction preview to Draw Geometry mode 2012-09-02 23:37:17 +00:00
MaxED
bf1e9480ed Tiny fixes in Color Picker plugin 2012-08-29 10:39:59 +00:00
MaxED
879cbacd93 Added unknown things check to Error Checker 2012-08-29 10:09:02 +00:00
MaxED
a45b1dd3b9 Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
2012-08-27 11:39:14 +00:00
MaxED
91080d618a For some reason, folders in Texture browser were sorted in descending order.
Color Picker plugin: color can now be displayed as HEX or Float.
2012-08-20 10:44:27 +00:00
MaxED
b477309168 UDMF Controls plugin:
Relative mode is set to false by default.
Limits of Brightness slider were set after setting it's value, so values greater than 100 were set to 100.
Fixed a bug when a plugin tried to access 3d-floor-specific stuff of walls, which weren't part of 3d-floor.

Color Picker plugin: added float representation of current color (like 1.0 0.54 0.29). Should make editing of GLDEFS light definitions easier.
2012-08-20 01:08:18 +00:00
MaxED
e308d2ff15 Updated to Doom Builder 2 r1599:
Find and Replace Mode: can now find things and linedefs by their flags
2012-08-14 20:10:59 +00:00
MaxED
89fad3ee65 GZDoom Builder 1.12e:
Fixed: inability to change 3d-floor height when control sector is too far away (further than current View distance).
Fixed: "Frame" property wasn't red by MODELDEF parser.
Fixed: PK3 archives are no longer locked when GZDB is running, so you can change their contents without closing the editor.
2012-08-14 12:47:27 +00:00
MaxED
508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
2006cdc7bb GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
2012-07-28 20:36:28 +00:00
MaxED
122e5d8e1b Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)
VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
2012-07-24 18:09:28 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
MaxED
2a6a381dbd Fixed Decorate parser error while parsing one line actors.
Fixed a typo in variable name.
2012-07-17 12:22:17 +00:00
MaxED
87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00
MaxED
8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
fb0db718a0 Removed some unused functions.
Tag Explorer: comments can now be edited properly.
2012-07-10 14:14:53 +00:00
MaxED
5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00
MaxED
fcd29375c8 Things can now be moved, insterted and deleted in Visual modes.
"Place thing at cursor position" Action places Things much more precisely now.
2012-07-05 13:48:08 +00:00
MaxED
24e1fcad6a Tag Explorer plugin: don't try to update tree when editor is closing! 2012-07-05 07:42:07 +00:00
MaxED
c86d92ce63 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
Things with "hangs" flag are now aligned to ceiling properly in GZDoom Visual mode.
Things can now be added and deleted in GZDoom Visual mode.
Several fixes in Doom, Doom 2, Heretic and Hexen configs (based on Doom Builder 2 SVN 1553 and 1560)
Added "countsecret" thing UDMF flag to configs.

UDMF Controls plugin:
Scale of 3d-floor's sidedefs textures is now applied properly.
Translation of 3d-floor's sidedefs textures is now applied properly. 
Added "hidden" UDMF flag.

Tag Explorer plugin:
TreeView is now updated when thing is deleted.
Tag Explorer plugin is now compatible with Doom Builder 2.
2012-07-05 00:03:40 +00:00
MaxED
ce60749092 GZDoom Builder 1.10:
Finished Tag Explorer plugin.
Added "ZDBSP - UDMF Normal (no reject)", "ZDBSP - UDMF Normal (zero reject)" and "ZDBSP - Compress nodes (UDMF)" nodebuilder configurations.
2012-07-02 23:20:56 +00:00
MaxED
ea312a6e22 Started working on Tag Explorer plugin 2012-06-30 12:55:47 +00:00
MaxED
254ffeb610 GZDoom Builder 1.09b:
Added X and Y position controls to Edit Thing menu.
Added "Place selected Things at cursor's position" action.
2012-06-29 18:58:18 +00:00
MaxED
62bd1a6b43 Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
MaxED
afb8c61f9e Added center of map indicator (rendered using Highlight color) 2012-06-28 21:19:32 +00:00
MaxED
7c93fad714 GZDoom Builder 1.09a:
Added drawing modes to Mode menu, so they are much easier to spot now.
Warnings notify panel blinks much more noticeable when there are warnings.
UDMF Controls plugin:
3D-floor surfaces can be edited now.
Relative mode is now enabled by default.
Scale control now works properly in relative mode.
Angle control's angle indicator in now drawn properly when value is changed using numeric control.
2012-06-28 20:27:48 +00:00
MaxED
46642200eb Upper/lower textures are now applied in a more expected manner in Bridge mode. 2012-06-26 21:48:37 +00:00
MaxED
113f9c6039 GZDoom Builder 1.09:
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde GZDoom Builder 1.08:
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
MaxED
acb4daa3b1 GZDoom Builder 1.07e:
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
MaxED
b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
MaxED
761b44ca3e GZDoom Builder 1.07c:
Added Draw Ellipse Mode.
2012-06-06 13:37:19 +00:00
MaxED
8b31dd2677 Several improvements in Draw Rectangle mode (rectangles with beveled corners can now be drawn). 2012-06-06 00:38:28 +00:00
MaxED
16d068f831 Added Draw Rectangle Mode.
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
2012-06-04 23:42:13 +00:00
MaxED
a9bc8f9e05 GZDoom Builder 1.07b:
Visplane Explorer plugin will show warning message instead of chashing if current map is not in Doom map format.
Fixed a crash when trying to undo sector creation in Visual Modes.
Fixed incorrect colors in Script Editor.
2012-06-03 15:13:22 +00:00
MaxED
4c54ed8cce GZDoom Builder 1.07a:
Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
a4abafc6fc Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
Doom-style walls shading is now applied in Visual Mode
2012-06-02 20:25:46 +00:00
MaxED
20bb7fd119 GZDoom Builder 1.07
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
MaxED
16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
MaxED
3a0426cd7f GZDoomBuilder 1.06a:
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
MaxED
9a72148ad1 GZDoomBuilder 1.06:
Fog rendering (including colored fog in maps in UDMF format).
Fixed lots of bugs in model loading and rendering.
Added "Toggle GZDoom Effects" button, which currently toggles dynamic lights, models and fog rendering.
Model loading process is more verbose now, so if something goes wrong, check Errors and Warnings window (F11) for details.
ColorPicker plugin:
You can now select surfaces in 3D-mode and then open Color Picker window to edit sector colors of sectors, to which these surfaces belong.
If nothing is selected, you can hilight a surface and then open Color Picker window to edit sector colors of sector, to which hilighted surface belongs.
If nothing is selected, you can hilight a Light Thing and then open Color Picker window to edit it's properties.
2012-05-20 00:56:59 +00:00
MaxED
62ba723ac1 GZDoomBuilder 1.05с:
Fixed a crash in Color Picker plugin when user tried to set Sector or Fade color to multiple sectors.
2012-05-15 15:23:03 +00:00
MaxED
14e6c959bd GZDoomBuilder 1.05a:
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05...
Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom).
2012-05-13 20:51:41 +00:00
MaxED
36f391653a GZDoomBuilder 1.05:
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
MaxED
72024341bf 2012-04-17 19:13:47 +00:00
boris_i
f5c8ce9466 Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps. 2012-04-14 12:22:19 +00:00
codeimp
3ab5c83f3b Added option in user preferences for manual line split behavior. 2012-03-19 21:31:10 +00:00
codeimp
f2d41931f4 @ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode 2011-12-17 16:47:16 +00:00
codeimp
da1f4a76ce @ Floor/Ceiling align modes pretty much complete 2011-12-13 06:52:21 +00:00
codeimp
865ebefa3f @ work in progress 2011-12-12 18:52:34 +00:00
codeimp
48975a52fe @ work in progress 2011-12-12 11:55:32 +00:00
codeimp
fae7cbdd3f @ work in progress 2011-12-11 18:47:28 +00:00
codeimp
3e4bef42a0 @ work in progress 2011-12-11 16:37:15 +00:00
codeimp
cf6a3aceef @ work in progress 2011-12-10 14:27:42 +00:00
codeimp
f1e1efc6fe @ work in progress 2011-12-10 12:07:00 +00:00
codeimp
63759ddb3c @ work in progress 2011-12-09 11:26:10 +00:00
codeimp
cdbe0980ea @ work in progress 2011-12-09 06:58:39 +00:00
codeimp
2f7d4fee1f @ work in progress 2011-12-08 14:27:23 +00:00
codeimp
442205a157 @ work in progress 2011-12-08 07:24:21 +00:00
codeimp
4a21274521 @ work in progress 2011-12-07 21:05:09 +00:00
codeimp
f95e8bd09f @ work in progress 2011-12-07 06:57:38 +00:00
codeimp
e367c2e4d3 2011-12-06 20:33:27 +00:00
codeimp
4f56556d62 @ work in progress 2011-12-06 15:35:11 +00:00
codeimp
845b5334d5 @ Floor/ceiling textures can now be dragged in GZDoom Visual Mode just like wall textures. 2011-12-05 15:06:28 +00:00
codeimp
3f6ae23ef9 @ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF scale fields. 2011-12-05 06:51:49 +00:00
codeimp
7e6312e0db @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
codeimp
3f67340180 @ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF format. 2011-12-04 20:48:48 +00:00
codeimp
3ca41363f3 @ Updated version information for release 2011-12-04 11:18:11 +00:00
codeimp
b525872808 Added button in toolbar for Edit Selection mode. 2011-12-04 10:34:10 +00:00
codeimp
3f50b4e3a3 @ This mode also shouldn't do any copy/pasting 2011-12-03 15:40:10 +00:00
codeimp
91ef814d96 Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
codeimp
a418868dfd Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
codeimp
dd6c8b23bb Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode. 2011-12-02 21:24:33 +00:00
codeimp
9a625e553d Fixed a crash when accepting Edit Selection mode changes with erroneous overlapping lines. 2011-12-02 21:16:45 +00:00
codeimp
3448e1ff60 Fixed a bug with pasted things when the Things Filter is used.
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
2011-12-02 21:03:05 +00:00
codeimp
a5cb5fa000 Things are now flipped when the selection in Edit Selection mode is flipped. 2011-12-02 20:41:53 +00:00
boris_i
c024702a17 TagRange plugin: the menu bar button now opens the plugin's window 2011-09-18 08:39:01 +00:00
codeimp
7874b27615 Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry. 2010-10-03 13:10:52 +00:00
codeimp
1a1c4e7369 @ work on (G)ZDoom Editing plugin 2010-10-03 12:59:49 +00:00
codeimp
99f8e01495 @ Fixed bug in middle texture offsets on doublesided lines 2010-09-18 10:52:10 +00:00
codeimp
7e4bf95a39 @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
codeimp
2cf47cc2dd @ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly. 2010-09-17 22:00:21 +00:00
codeimp
5097550d02 @ Fixed reversed texture scaling on sidedefs 2010-09-17 19:12:43 +00:00
codeimp
c978ea3477 @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
codeimp
1ffb85438c @ Added missing file in previous commit 2010-09-17 17:12:08 +00:00
codeimp
253d7955a8 @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
codeimp
35d2f6fe5d @ Slightly improved gravity code so that walking on 3D floors works better.
@ Fixed problem where ceiling or floor height changed too much when having the same 3D floor selected multiple times through different tagged sectors.
2010-09-17 06:11:56 +00:00
codeimp
bab0815118 @ Added culling inside 3D floors where no walls are needed 2010-09-16 20:51:11 +00:00
codeimp
429b36e765 @ Fixed 3D floor textures that were swapped between floor/ceiling
@ Fixed middle texture offsets on doublesided lines
2010-09-16 19:38:46 +00:00
codeimp
6c68a5635e @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
Fixed some inaccuracy problems with the Edit Selection mode.
2010-09-16 17:07:30 +00:00
codeimp
c3c4ffcc7b @ Highlighting 3D floor/ceiling will now show the sector info of the control sector instead of the sector that the floor/ceiling is in. 2010-09-16 13:13:17 +00:00
codeimp
5f1a5df50b @ Fixed raising/lowering of floor/ceiling on Vavoom type 3D floors (they were reversed) 2010-09-16 12:09:17 +00:00
codeimp
7be6466f80 @ code cleanup 2010-09-16 11:39:16 +00:00
codeimp
159617106e @ Fixed bug that caused floor and ceiling vertex slope things on the same vertex to fail. 2010-09-16 08:17:11 +00:00
codeimp
78b94dc6e0 @ (G)ZDoom Editing plugin: version requirement update 2010-09-15 20:55:19 +00:00
codeimp
094749feb4 @ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs 2010-09-15 20:41:40 +00:00
codeimp
ad111d0aca @ (G)ZDoom Editing plugin: Fixed 3D floor sides texture offsets 2010-09-15 18:17:38 +00:00
codeimp
180da20c95 @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
codeimp
18e17d5acb @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
codeimp
726c949b4a @ work on (G)ZDoom Editing plugin 2010-09-15 06:01:11 +00:00
codeimp
aaa526bf5a @ (G)ZDoom Editing plugin: Improved gravity physics so you can better walk on 3D floors
@ (G)ZDoom Editing plugin: Fixed crash when things were above the ceiling
2010-09-14 20:07:27 +00:00
codeimp
21c4ad0dcc @ work on (G)ZDoom Editing plugin 2010-09-14 19:50:16 +00:00
codeimp
f59094e2bc @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
codeimp
ecf6053a50 @ Added txt file for the (G)ZDoom Editing plugin 2010-09-14 12:14:09 +00:00
codeimp
d7cabc2683 @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
codeimp
cc47f0b11f @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
codeimp
358c28fc19 @ work on (G)ZDoom Editing plugin 2010-09-10 15:59:47 +00:00
codeimp
f2e16e0707 @ work on (G)ZDoom Editing plugin 2010-09-10 13:17:38 +00:00
codeimp
f289920dca @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00
codeimp
eb09797b48 @ work on (G)ZDoom Editing plugin 2010-09-10 06:09:28 +00:00
codeimp
c502b02aa6 @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
codeimp
4b0c30cad2 Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
@ work on (G)ZDoom Editing plugin
2010-09-09 15:12:31 +00:00
codeimp
4ede9aa1cb @ work on (G)ZDoom Editing plugin 2010-09-09 06:13:20 +00:00
codeimp
272acc619c @ work on (G)ZDoom Editing plugin 2010-09-08 21:56:23 +00:00
codeimp
a250c86131 @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
codeimp
67107d2c24 @ work on (G)ZDoom Editing plugin 2010-09-08 15:05:32 +00:00
codeimp
a0b87ebd06 @ work on (G)ZDoom Editing plugin 2010-09-08 06:09:03 +00:00
codeimp
1830eee6c9 @ work on (G)ZDoom Editing plugin 2010-09-07 09:35:45 +00:00
codeimp
fd7797db5e @ work on (G)ZDoom Editing plugin 2010-09-06 06:09:22 +00:00
codeimp
605f795747 @ work on (G)ZDoom Editing plugin 2010-09-04 14:51:35 +00:00
codeimp
939bceaa37 @ work on (G)ZDoom Editing plugin 2010-09-04 11:19:37 +00:00
codeimp
5317ef1dc9 @ work on (G)ZDoom Editing plugin 2010-09-03 15:12:07 +00:00
codeimp
6e26ced98e @ work on (G)ZDoom Editing plugin 2010-09-03 06:03:28 +00:00
codeimp
ff0fbdad91 @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
codeimp
f0540c3822 @ Made project file compatible with VS 2005 2010-09-02 14:59:47 +00:00
codeimp
3bbeb51e77 Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
codeimp
98582e1394 Started GZDoom Editing plugin project 2010-09-01 20:08:07 +00:00
codeimp
6c09634660 Added Find & Replace for Thing Angles
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
6f17b98b6b @ renamed Tag Range action 2010-08-31 05:57:57 +00:00
codeimp
224755e165 @ TagRange plugin should use .NET 3.5 2010-08-30 19:37:29 +00:00
codeimp
be96d7cfc3 @ File update needed for VS 2008 2010-08-30 17:22:21 +00:00
codeimp
b16f48862a @ Fixed a bug and changed category of the Tag Range action in the control list 2010-08-30 14:13:36 +00:00
codeimp
08e6f30d0f Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
codeimp
75ef865b08 @ remaining stuff 2010-08-23 19:09:46 +00:00
codeimp
bfd00c73cd @ recursive rename 2010-08-23 17:35:33 +00:00
codeimp
42decd52bd @ recursive rename 2010-08-23 17:19:19 +00:00
codeimp
8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
b2f672c94f Added 'conversation' UDMF field to Things in ZDoom configurations
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
d27ac60a9d @ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes) 2010-08-22 12:54:09 +00:00
codeimp
2fda5b457c Changed .NET Framework for Comments Panel plugin to version 3.5 (no clue why it was at 2.0) 2010-08-22 12:18:04 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
a79b8e215f @ Small improvement on selecting in Comments Panel plugin 2010-08-20 19:41:20 +00:00
codeimp
6fd04509dd @ commants panel update 2010-08-20 19:15:50 +00:00
codeimp
c273025ff2 @ This is one sexy plugin! 2010-08-20 15:04:08 +00:00
codeimp
8c96fff8c4 @ work in progress 2010-08-20 06:07:56 +00:00
codeimp
cfde4a92f2 @ Added plugin source code I started working on (and project file that was not committed earlier?) 2010-08-19 15:18:11 +00:00
codeimp
77c3db9c80 @ Updated version numbers for upcoming release 2010-08-18 15:11:41 +00:00
codeimp
ea3243edb3 Fixed crash when double-clicking a sector in Make Sector Mode 2010-08-16 19:31:56 +00:00
codeimp
27d30072fb Fixed brightness preview when changing sector brightnesses in Brightness Mode 2010-08-16 18:29:56 +00:00
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767 @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
boris_i
aa34d0605e Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
codeimp
19909bac0c Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted. 2010-08-13 05:36:06 +00:00
codeimp
f1aa81bd32 Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt) 2010-08-12 21:00:54 +00:00
codeimp
43528834a1 Added a minimum revision property to a Plugin's plug as a safety for newer plugins. 2010-08-12 18:42:52 +00:00
codeimp
f8aea7cbc4 Added error check for unknown flat names.
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
299f7a5e1c Fixed sector triangulation issues. 2010-08-11 18:50:37 +00:00