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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Doom/Hexen map formats: texture offsets of walls can now be edited properly in GZDoom Visual mode.
This commit is contained in:
parent
c0c36eabbc
commit
082bb87c3c
9 changed files with 64 additions and 131 deletions
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@ -273,8 +273,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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mode.Renderer.ShowSelection = false;
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mode.Renderer.ShowHighlight = false;
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UpdateDragUV();
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} else {
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General.ShowErrorMessage(BaseVisualMode.TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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}
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}
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@ -488,17 +486,22 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Texture offset change
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public virtual void OnChangeTextureOffset(int horizontal, int vertical)
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{
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if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
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undoticket = mode.CreateUndo("Change texture offsets");
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//mxd
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if (General.Map.UDMF) {
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if ((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
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undoticket = mode.CreateUndo("Change texture offsets");
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// Apply offsets
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MoveTextureOffset(new Point(-horizontal, -vertical));
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// Apply offsets
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MoveTextureOffset(new Point(-horizontal, -vertical));
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mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
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mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
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// Update sector geometry
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Sector.UpdateSectorGeometry(false);
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Sector.Rebuild();
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// Update sector geometry
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Sector.UpdateSectorGeometry(false);
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Sector.Rebuild();
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} else {
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General.ShowErrorMessage("Floor/ceiling texture offsets cannot be changed in this map format!", MessageBoxButtons.OK);
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}
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}
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#endregion
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@ -869,18 +869,14 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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float deltaz = General.Map.VisualCamera.AngleZ - dragstartanglez;
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if((Math.Abs(deltaxy) + Math.Abs(deltaz)) > DRAG_ANGLE_TOLERANCE)
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{
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if(General.Map.UDMF) { //mxd
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mode.PreAction(UndoGroup.TextureOffsetChange);
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mode.CreateUndo("Change texture offsets");
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mode.PreAction(UndoGroup.TextureOffsetChange);
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mode.CreateUndo("Change texture offsets");
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// Start drag now
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uvdragging = true;
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mode.Renderer.ShowSelection = false;
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mode.Renderer.ShowHighlight = false;
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UpdateDragUV();
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} else {
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General.ShowErrorMessage(BaseVisualMode.TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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// Start drag now
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uvdragging = true;
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mode.Renderer.ShowSelection = false;
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mode.Renderer.ShowHighlight = false;
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UpdateDragUV();
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}
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}
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}
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@ -957,10 +953,18 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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if((General.Map.UndoRedo.NextUndo == null) || (General.Map.UndoRedo.NextUndo.TicketID != undoticket))
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undoticket = mode.CreateUndo("Change texture offsets");
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// Apply offsets
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MoveTextureOffset(new Point(-horizontal, -vertical));
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mode.SetActionResult("Changed texture offsets by " + -horizontal + ", " + -vertical + ".");
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//mxd
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if (General.Map.UDMF) {
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// Apply UDMF offsets
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MoveTextureOffset(new Point(-horizontal, -vertical));
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Point p = GetTextureOffset();
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mode.SetActionResult("Changed texture offsets to " + p.X + ", " + p.Y + ".");
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} else {
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// Apply classic offsets
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Sidedef.OffsetX -= horizontal;
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Sidedef.OffsetY -= vertical;
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mode.SetActionResult("Changed texture offsets to " + Sidedef.OffsetX + ", " + Sidedef.OffsetY + ".");
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}
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// Update sidedef geometry
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VisualSidedefParts parts = Sector.GetSidedefParts(Sidedef);
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@ -50,9 +50,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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public class BaseVisualMode : VisualMode
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{
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#region ================== Constants
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//mxd
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public const string TEXTURE_OFFSET_CHANGE_ERROR = "Texture offsets cannot be changed in this mode if the map is not in UDMF format.\nPlease use Visual mode to change them.";
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// Object picking
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private const float PICK_INTERVAL = 80.0f;
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private const float PICK_RANGE = 0.98f;
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@ -1431,105 +1428,73 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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[BeginAction("movetextureleft", Library = "BuilderModes")]
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public void MoveTextureLeft1()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-1, 0);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-1, 0);
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PostAction();
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}
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[BeginAction("movetextureright", Library = "BuilderModes")]
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public void MoveTextureRight1()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(1, 0);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(1, 0);
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PostAction();
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}
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[BeginAction("movetextureup", Library = "BuilderModes")]
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public void MoveTextureUp1()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -1);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -1);
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PostAction();
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}
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[BeginAction("movetexturedown", Library = "BuilderModes")]
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public void MoveTextureDown1()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 1);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 1);
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PostAction();
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}
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[BeginAction("movetextureleft8", Library = "BuilderModes")]
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public void MoveTextureLeft8()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-8, 0);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-8, 0);
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PostAction();
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}
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[BeginAction("movetextureright8", Library = "BuilderModes")]
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public void MoveTextureRight8()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(8, 0);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(8, 0);
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PostAction();
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}
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[BeginAction("movetextureup8", Library = "BuilderModes")]
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public void MoveTextureUp8()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -8);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -8);
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PostAction();
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}
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[BeginAction("movetexturedown8", Library = "BuilderModes")]
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public void MoveTextureDown8()
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{
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if(General.Map.UDMF) {
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 8);
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PostAction();
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} else {
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General.ShowErrorMessage(TEXTURE_OFFSET_CHANGE_ERROR, MessageBoxButtons.OK);
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}
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 8);
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PostAction();
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}
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[BeginAction("textureselect", Library = "BuilderModes")]
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@ -175,13 +175,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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s.Fields["xpanningfloor"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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s.Fields["ypanningfloor"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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s.UpdateNeeded = true;
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/*Sector.Sector.Fields.BeforeFieldsChange();
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float oldx = Sector.Sector.Fields.GetValue("xpanningfloor", 0.0f);
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float oldy = Sector.Sector.Fields.GetValue("ypanningfloor", 0.0f);
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Sector.Sector.Fields["xpanningfloor"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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Sector.Sector.Fields["ypanningfloor"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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Sector.Sector.UpdateNeeded = true;*/
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}
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// Paste texture
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@ -240,10 +240,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
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Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
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Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
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//Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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//Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -76,9 +76,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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Sidedef sourceside = extrafloor.Linedef.Front;
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this.extrafloor = extrafloor;
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//int lightvalue = Sidedef.Fields.GetValue("light", 0);
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//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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//mxd. lightfog flag support
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bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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bool ignoreUDMFLight = (!Sidedef.Fields.GetValue("lightfog", false) || !lightabsolute) && Sector.Sector.Fields.ContainsKey("fadecolor");
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@ -197,7 +194,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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//mxd. This calculates light with doom-style wall shading
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//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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poly.color = wallcolor.WithAlpha(255).ToInt();
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@ -77,9 +77,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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public override bool Setup()
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{
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Vector2D vl, vr;
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//int lightvalue = Sidedef.Fields.GetValue("light", 0);
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//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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//mxd. lightfog flag support
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bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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@ -194,7 +191,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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//mxd
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//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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poly.color = wallcolor.WithAlpha(255).ToInt();
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@ -317,10 +313,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
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//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -70,9 +70,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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public override bool Setup()
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{
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Vector2D vl, vr;
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//int lightvalue = Sidedef.Fields.GetValue("light", 0);
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//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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//mxd. lightfog flag support
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bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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@ -189,7 +186,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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//mxd
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//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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poly.color = wallcolor.WithAlpha(255).ToInt();
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@ -245,10 +241,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
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//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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//Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -71,9 +71,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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public override bool Setup()
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{
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Vector2D vl, vr;
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//int lightvalue = Sidedef.Fields.GetValue("light", 0);
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//bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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//mxd. lightfog flag support
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bool lightabsolute = Sidedef.Fields.GetValue("lightabsolute", false);
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@ -179,7 +176,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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//mxd
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//PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel));
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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poly.color = wallcolor.WithAlpha(255).ToInt();
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@ -244,10 +240,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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float scaley = Sidedef.Fields.GetValue("scaley_top", 1.0f);
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Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldx, (float)xy.X, scalex)); //mxd
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Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, getRoundedTextureOffset(oldy, (float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + getRoundedTextureOffset((float)xy.X, scalex)); //mxd
|
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//Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + getRoundedTextureOffset((float)xy.Y, scaley)); //mxd
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//Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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||||
//Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
|
||||
}
|
||||
|
||||
protected override Point GetTextureOffset()
|
||||
|
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Loading…
Reference in a new issue