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@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
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6 changed files with 21 additions and 8 deletions
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@ -123,6 +123,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset;
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tof = tof / tscale;
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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tof = tof * base.Texture.Scale;
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@ -228,8 +229,10 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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Sidedef.Fields.BeforeFieldsChange();
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float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
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float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
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Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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float scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0f);
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float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
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Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -128,6 +128,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset1 + toffset2;
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tof = tof / tscale;
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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tof = tof * base.Texture.Scale;
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@ -133,6 +133,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset;
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tof = tof / tscale;
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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tof = tof * base.Texture.Scale;
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@ -301,8 +302,10 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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Sidedef.Fields.BeforeFieldsChange();
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float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
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float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
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float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -121,6 +121,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset;
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tof = tof / tscale;
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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tof = tof * base.Texture.Scale;
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@ -229,8 +230,10 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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Sidedef.Fields.BeforeFieldsChange();
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float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
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float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
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float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
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Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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@ -124,6 +124,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset;
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tof = tof / tscale;
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if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
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tof = tof * base.Texture.Scale;
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@ -228,8 +229,10 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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Sidedef.Fields.BeforeFieldsChange();
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float oldx = Sidedef.Fields.GetValue("offsetx_top", 0.0f);
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float oldy = Sidedef.Fields.GetValue("offsety_top", 0.0f);
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Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + (float)xy.X);
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Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y);
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float scalex = Sidedef.Fields.GetValue("scalex_top", 1.0f);
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float scaley = Sidedef.Fields.GetValue("scaley_top", 1.0f);
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Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, oldx + (float)xy.X * scalex);
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Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, oldy + (float)xy.Y * scaley);
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}
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protected override Point GetTextureOffset()
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