Even more fixes in Vertex and Linedef deleting process.

Texture browser can now show flats/textures only.
This commit is contained in:
MaxED 2013-03-26 12:31:07 +00:00
parent 6462ff5edb
commit c04a65f104
12 changed files with 309 additions and 149 deletions

View file

@ -30,19 +30,39 @@ namespace CodeImp.DoomBuilder.Controls
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.labelMixMode = new System.Windows.Forms.Label();
this.label = new System.Windows.Forms.Label();
this.splitter = new System.Windows.Forms.SplitContainer();
this.list = new CodeImp.DoomBuilder.Controls.OptimizedListView();
this.cbMixMode = new System.Windows.Forms.ComboBox();
this.texturesize = new System.Windows.Forms.Label();
this.texturesizelabel = new System.Windows.Forms.Label();
this.objectname = new System.Windows.Forms.TextBox();
this.label = new System.Windows.Forms.Label();
this.refreshtimer = new System.Windows.Forms.Timer(this.components);
this.texturesizetimer = new System.Windows.Forms.Timer(this.components);
this.list = new CodeImp.DoomBuilder.Controls.OptimizedListView();
this.splitter.Panel1.SuspendLayout();
this.splitter.Panel2.SuspendLayout();
this.splitter.SuspendLayout();
this.SuspendLayout();
//
// labelMixMode
//
this.labelMixMode.AutoSize = true;
this.labelMixMode.Location = new System.Drawing.Point(3, 11);
this.labelMixMode.Name = "labelMixMode";
this.labelMixMode.Size = new System.Drawing.Size(39, 14);
this.labelMixMode.TabIndex = 3;
this.labelMixMode.Text = "Show:";
//
// label
//
this.label.AutoSize = true;
this.label.Location = new System.Drawing.Point(156, 11);
this.label.Name = "label";
this.label.Size = new System.Drawing.Size(33, 14);
this.label.TabIndex = 0;
this.label.Text = "Filter:";
//
// splitter
//
this.splitter.Dock = System.Windows.Forms.DockStyle.Fill;
@ -58,6 +78,8 @@ namespace CodeImp.DoomBuilder.Controls
//
// splitter.Panel2
//
this.splitter.Panel2.Controls.Add(this.cbMixMode);
this.splitter.Panel2.Controls.Add(this.labelMixMode);
this.splitter.Panel2.Controls.Add(this.texturesize);
this.splitter.Panel2.Controls.Add(this.texturesizelabel);
this.splitter.Panel2.Controls.Add(this.objectname);
@ -67,29 +89,25 @@ namespace CodeImp.DoomBuilder.Controls
this.splitter.TabIndex = 0;
this.splitter.TabStop = false;
//
// list
// cbMixMode
//
this.list.Dock = System.Windows.Forms.DockStyle.Fill;
this.list.HideSelection = false;
this.list.Location = new System.Drawing.Point(0, 0);
this.list.MultiSelect = false;
this.list.Name = "list";
this.list.OwnerDraw = true;
this.list.ShowItemToolTips = true;
this.list.Size = new System.Drawing.Size(518, 312);
this.list.TabIndex = 1;
this.list.TabStop = false;
this.list.TileSize = new System.Drawing.Size(90, 90);
this.list.UseCompatibleStateImageBehavior = false;
this.list.View = System.Windows.Forms.View.Tile;
this.list.DrawItem += new System.Windows.Forms.DrawListViewItemEventHandler(this.list_DrawItem);
this.list.DoubleClick += new System.EventHandler(this.list_DoubleClick);
this.list.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.list_ItemSelectionChanged);
this.list.KeyDown += new System.Windows.Forms.KeyEventHandler(this.list_KeyDown);
this.cbMixMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbMixMode.FormattingEnabled = true;
this.cbMixMode.Items.AddRange(new object[] {
"All",
"Textures",
"Flats"});
this.cbMixMode.Location = new System.Drawing.Point(48, 7);
this.cbMixMode.Margin = new System.Windows.Forms.Padding(3, 3, 6, 3);
this.cbMixMode.Name = "cbMixMode";
this.cbMixMode.Size = new System.Drawing.Size(90, 22);
this.cbMixMode.TabIndex = 4;
this.cbMixMode.TabStop = false;
this.cbMixMode.SelectedIndexChanged += new System.EventHandler(this.cbMixMode_SelectedIndexChanged);
//
// texturesize
//
this.texturesize.Location = new System.Drawing.Point(368, 13);
this.texturesize.Location = new System.Drawing.Point(368, 11);
this.texturesize.Name = "texturesize";
this.texturesize.Size = new System.Drawing.Size(271, 14);
this.texturesize.TabIndex = 2;
@ -99,7 +117,7 @@ namespace CodeImp.DoomBuilder.Controls
// texturesizelabel
//
this.texturesizelabel.AutoSize = true;
this.texturesizelabel.Location = new System.Drawing.Point(331, 13);
this.texturesizelabel.Location = new System.Drawing.Point(331, 11);
this.texturesizelabel.Name = "texturesizelabel";
this.texturesizelabel.Size = new System.Drawing.Size(31, 14);
this.texturesizelabel.TabIndex = 1;
@ -109,7 +127,8 @@ namespace CodeImp.DoomBuilder.Controls
// objectname
//
this.objectname.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.objectname.Location = new System.Drawing.Point(145, 10);
this.objectname.Location = new System.Drawing.Point(192, 8);
this.objectname.Margin = new System.Windows.Forms.Padding(3, 3, 6, 3);
this.objectname.Name = "objectname";
this.objectname.Size = new System.Drawing.Size(122, 20);
this.objectname.TabIndex = 0;
@ -117,15 +136,6 @@ namespace CodeImp.DoomBuilder.Controls
this.objectname.TextChanged += new System.EventHandler(this.objectname_TextChanged);
this.objectname.KeyDown += new System.Windows.Forms.KeyEventHandler(this.objectname_KeyDown);
//
// label
//
this.label.AutoSize = true;
this.label.Location = new System.Drawing.Point(1, 13);
this.label.Name = "label";
this.label.Size = new System.Drawing.Size(138, 14);
this.label.TabIndex = 0;
this.label.Text = "Select or type object name:";
//
// refreshtimer
//
this.refreshtimer.Interval = 500;
@ -136,6 +146,25 @@ namespace CodeImp.DoomBuilder.Controls
this.texturesizetimer.Interval = 3;
this.texturesizetimer.Tick += new System.EventHandler(this.texturesizetimer_Tick);
//
// list
//
this.list.Dock = System.Windows.Forms.DockStyle.Fill;
this.list.HideSelection = false;
this.list.Location = new System.Drawing.Point(0, 0);
this.list.MultiSelect = false;
this.list.Name = "list";
this.list.OwnerDraw = true;
this.list.Size = new System.Drawing.Size(518, 312);
this.list.TabIndex = 1;
this.list.TabStop = false;
this.list.TileSize = new System.Drawing.Size(90, 90);
this.list.UseCompatibleStateImageBehavior = false;
this.list.View = System.Windows.Forms.View.Tile;
this.list.DrawItem += new System.Windows.Forms.DrawListViewItemEventHandler(this.list_DrawItem);
this.list.DoubleClick += new System.EventHandler(this.list_DoubleClick);
this.list.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.list_ItemSelectionChanged);
this.list.KeyDown += new System.Windows.Forms.KeyEventHandler(this.list_KeyDown);
//
// ImageBrowserControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
@ -159,10 +188,12 @@ namespace CodeImp.DoomBuilder.Controls
private OptimizedListView list;
private System.Windows.Forms.Timer refreshtimer;
private System.Windows.Forms.TextBox objectname;
private System.Windows.Forms.Label label;
private System.Windows.Forms.Label texturesize;
private System.Windows.Forms.Label texturesizelabel;
private System.Windows.Forms.Timer texturesizetimer;
private System.Windows.Forms.ComboBox cbMixMode;
private System.Windows.Forms.Label label;
private System.Windows.Forms.Label labelMixMode;
}
}

View file

@ -66,6 +66,9 @@ namespace CodeImp.DoomBuilder.Controls
// Items visible in the list
private List<ImageBrowserItem> visibleitems;
//mxd
private static int mixMode;
#endregion
@ -73,7 +76,7 @@ namespace CodeImp.DoomBuilder.Controls
public bool PreventSelection { get { return preventselection; } set { preventselection = value; } }
public bool HideInputBox { get { return splitter.Panel2Collapsed; } set { splitter.Panel2Collapsed = value; } }
public string LabelText { get { return label.Text; } set { label.Text = value; objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left; } }
//public string LabelText { get { return label.Text; } set { label.Text = value; objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left; } } //mxd
public ListViewItem SelectedItem { get { if(list.SelectedItems.Count > 0) return list.SelectedItems[0]; else return null; } }
#endregion
@ -86,9 +89,19 @@ namespace CodeImp.DoomBuilder.Controls
// Initialize
InitializeComponent();
items = new List<ImageBrowserItem>();
// Move textbox with label
objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left;
//mxd
if(General.Map.Config.MixTexturesFlats) {
cbMixMode.SelectedIndex = mixMode;
} else {
labelMixMode.Visible = false;
cbMixMode.Visible = false;
label.Left = labelMixMode.Left;
objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left;
texturesizelabel.Left = objectname.Right + objectname.Margin.Right;
texturesize.Left = texturesizelabel.Right + texturesizelabel.Margin.Right;
mixMode = 0;
}
}
// This applies the application settings
@ -236,6 +249,12 @@ namespace CodeImp.DoomBuilder.Controls
texturesize.Visible = false;
texturesizelabel.Visible = false;
}
//mxd
private void cbMixMode_SelectedIndexChanged(object sender, EventArgs e) {
mixMode = cbMixMode.SelectedIndex;
RefillList(false);
}
#endregion
@ -498,6 +517,12 @@ namespace CodeImp.DoomBuilder.Controls
// This validates an item
private bool ValidateItem(ImageBrowserItem i)
{
//mxd. mixMode: 0 = All, 1 = Textures, 2 = Flats
if(!splitter.Panel2Collapsed) {
if(mixMode == 1 && i.icon.IsFlat) return false;
if(mixMode == 2 && !i.icon.IsFlat) return false;
}
return i.Text.Contains(objectname.Text);
}

View file

@ -123,18 +123,6 @@
<metadata name="list.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="texturesize.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="texturesizelabel.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="objectname.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="label.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="refreshtimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>103, 17</value>
</metadata>

View file

@ -964,6 +964,7 @@ namespace CodeImp.DoomBuilder.Data
// Add to preview manager
previews.AddImage(img);
img.IsFlat = true; //mxd
}
}
}

View file

@ -55,6 +55,7 @@ namespace CodeImp.DoomBuilder.Data
protected bool worldpanning;
protected bool usecolorcorrection;
protected string fullName; //mxd. name with path;
protected bool isFlat; //mxd. if false, it's a texture
// Loading
private volatile ImageLoadState previewstate;
@ -84,8 +85,8 @@ namespace CodeImp.DoomBuilder.Data
public string Name { get { return name; } }
public long LongName { get { return longname; } }
//mxd
public string FullName { get { return fullName; } }
public string FullName { get { return fullName; } } //mxd
public bool IsFlat { get { return isFlat; } internal set { isFlat = value; } } //mxd
public bool UseColorCorrection { get { return usecolorcorrection; } set { usecolorcorrection = value; } }
public Texture Texture { get { lock(this) { return texture; } } }
public bool IsPreviewLoaded { get { return (previewstate == ImageLoadState.Ready); } }

View file

@ -1286,6 +1286,7 @@ namespace CodeImp.DoomBuilder
savefile.CheckPathExists = true;
savefile.OverwritePrompt = true;
savefile.ValidateNames = true;
savefile.FileName = map.FileTitle; //mxd
if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
{
// Check if we're saving to the same file as the original.

View file

@ -148,14 +148,6 @@ namespace CodeImp.DoomBuilder.Map
// Already set isdisposed so that changes can be prohibited
isdisposed = true;
//mxd. If there are sectors on both sides, join them
if(front != null && front.Sector != null && back != null && back.Sector != null && front.Sector.Index != back.Sector.Index) {
if(front.Sector.BBox.Width * front.Sector.BBox.Height > back.Sector.BBox.Width * back.Sector.BBox.Height)
back.Sector.Join(front.Sector);
else
front.Sector.Join(back.Sector);
}
// Dispose sidedefs
if((front != null) && map.AutoRemove) front.Dispose(); else AttachFrontP(null);
if((back != null) && map.AutoRemove) back.Dispose(); else AttachBackP(null);

View file

@ -96,7 +96,6 @@ namespace CodeImp.DoomBuilder.Windows
| System.Windows.Forms.AnchorStyles.Right)));
this.browser.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.browser.HideInputBox = false;
this.browser.LabelText = "Select or enter a texture name:";
this.browser.Location = new System.Drawing.Point(218, 9);
this.browser.Name = "browser";
this.browser.PreventSelection = false;

View file

@ -131,7 +131,7 @@
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAAAc
DwAAAk1TRnQBSQFMAgEBBwEAAXQBAAF0AQABEAEAARYBAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
DwAAAk1TRnQBSQFMAgEBBwEAAYQBAAGEAQABEAEAARYBAAT/AQkBAAj/AUIBTQE2AQQGAAE2AQQCAAEo
AwABQAMAASwDAAEBAQABCAYAAQsYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA

View file

@ -239,7 +239,6 @@ namespace CodeImp.DoomBuilder.Windows
| System.Windows.Forms.AnchorStyles.Right)));
this.matcheslist.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.matcheslist.HideInputBox = true;
this.matcheslist.LabelText = "Select or type object name:";
this.matcheslist.Location = new System.Drawing.Point(18, 55);
this.matcheslist.Name = "matcheslist";
this.matcheslist.PreventSelection = true;

View file

@ -776,7 +776,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Dispose selected linedefs
foreach(Linedef ld in selected) ld.Dispose();
foreach(Linedef ld in selected) {
//mxd. If there are different sectors on both sides, join them
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
ld.Dispose();
}
//mxd
Tools.MergeInvalidSectors(toMerge);

View file

@ -731,10 +731,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem() {
deleteItem(true); //mxd
deleteItem(true, new List<Linedef>()); //mxd
}
private void deleteItem(bool createUndo)
//mxd. MMMMMMONSTROUS solution!
private void deleteItem(bool createUndo, List<Linedef> redrawnLines)
{
// Make list of selected vertices
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
@ -797,98 +798,146 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(!v.IsDisposed)
{
// If the vertex only has 2 linedefs attached, then merge the linedefs
if(v.Linedefs.Count == 2)
{
if(v.Linedefs.Count == 2) {
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
//mxd. We don't want to do this if it will result in sector with 2 sidedefs
if(ld1.Front.Sector.Sidedefs.Count > 3 || ld1.Back.Sector.Sidedefs.Count > 3 ||
ld2.Front.Sector.Sidedefs.Count > 3 ||ld2.Back.Sector.Sidedefs.Count > 3) {
if(!ld1.IsDisposed && !ld2.IsDisposed) {
//mxd. We don't want to do this if it will result in sector with 2 sidedefs
if((ld1.Front != null && ld1.Front.Sector != null && ld1.Front.Sector.Sidedefs.Count > 3) ||
(ld1.Back != null && ld1.Back.Sector != null && ld1.Back.Sector.Sidedefs.Count > 3) ||
(ld2.Front != null && ld2.Front.Sector != null && ld2.Front.Sector.Sidedefs.Count > 3) ||
(ld2.Back != null && ld2.Back.Sector != null && ld2.Back.Sector.Sidedefs.Count > 3)) {
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
//mxd. Check if removing a vertex will collapse a sector with 3 "outer" sides
bool skip = false;
if(ld1.Front != null) {
foreach(Sidedef side in ld1.Front.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld1.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld1.Front.Sector);
skip = true;
}
}
}
if(ld2.Front != null) {
foreach(Sidedef side in ld2.Front.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld2.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld2.Front.Sector);
skip = true;
}
}
}
if(ld1.Back != null) {
foreach(Sidedef side in ld1.Back.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld1.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld1.Back.Sector);
skip = true;
}
}
}
if(ld2.Back != null) {
foreach(Sidedef side in ld2.Back.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld2.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld2.Back.Sector);
skip = true;
}
}
}
//mxd
if(!skip) {
DrawnVertex dv1 = new DrawnVertex();
DrawnVertex dv2 = new DrawnVertex();
dv1.stitchline = true;
dv2.stitchline = true;
dv1.stitch = true;
dv2.stitch = true;
if(ld1.Start == v) {
dv1.pos = v2.Position;
dv2.pos = v1.Position;
} else {
dv1.pos = v1.Position;
dv2.pos = v2.Position;
}
Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 });
General.Map.IsChanged = true;
General.Map.Map.Update();
//if both of the lines are single sided, remove newly created sector
if((ld1.Front == null || ld1.Back == null) && (ld2.Front == null || ld2.Back == null)) {
List<Linedef> newLines = General.Map.Map.GetMarkedLinedefs(true);
int index = ld1.Front != null ? ld1.Front.Sector.Index : ld1.Back.Sector.Index;
General.Map.Map.GetSectorByIndex(index).Dispose();
foreach(Linedef l in newLines) {
if(l.Front != null && l.Front.Sector != null && !affectedSectors.Contains(l.Front.Sector))
affectedSectors.Add(l.Front.Sector);
if(l.Back != null && l.Back.Sector != null && !affectedSectors.Contains(l.Back.Sector))
affectedSectors.Add(l.Back.Sector);
}
} else {
ld1.Dispose();
//if both linedefs are on the same line
if(ld1.AngleDeg == ld2.AngleDeg || ld1.AngleDeg == ld2.AngleDeg - 180) {
if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2);
ld2.Dispose();
} else {
//mxd. Check if removing a vertex will collapse a sector with 3 "outer" sides
bool skip = false;
if(ld1.Front != null) {
foreach(Sidedef side in ld1.Front.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld1.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld1.Front.Sector);
skip = true;
}
}
}
if(ld2.Front != null) {
foreach(Sidedef side in ld2.Front.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld2.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld2.Front.Sector);
skip = true;
}
}
}
if(ld1.Back != null) {
foreach(Sidedef side in ld1.Back.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld1.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld1.Back.Sector);
skip = true;
}
}
}
if(ld2.Back != null) {
foreach(Sidedef side in ld2.Back.Sector.Sidedefs) {
if(!possiblyInvalidSectors.Contains(ld2.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) {
possiblyInvalidSectors.Add(ld2.Back.Sector);
skip = true;
}
}
}
//mxd
if(!skip) {
DrawnVertex dv1 = new DrawnVertex();
DrawnVertex dv2 = new DrawnVertex();
dv1.stitchline = true;
dv2.stitchline = true;
dv1.stitch = true;
dv2.stitch = true;
if(ld1.Start == v) {
dv1.pos = v2.Position;
dv2.pos = v1.Position;
} else {
dv1.pos = v1.Position;
dv2.pos = v2.Position;
}
Tools.DrawLines(new List<DrawnVertex>() { dv1, dv2 });
List<Linedef> newLines = General.Map.Map.GetMarkedLinedefs(true);
if(newLines.Count > 0) redrawnLines.AddRange(newLines);
General.Map.IsChanged = true;
General.Map.Map.Update();
//if both of the lines are single sided, remove newly created sector
if((!ld1.IsDisposed && !ld2.IsDisposed) && (ld1.Front == null || ld1.Back == null) && (ld2.Front == null || ld2.Back == null)) {
int index = ld1.Front != null ? ld1.Front.Sector.Index : ld1.Back.Sector.Index;
General.Map.Map.GetSectorByIndex(index).Dispose();
foreach(Linedef l in newLines) {
if(l.Front != null && l.Front.Sector != null && !affectedSectors.Contains(l.Front.Sector))
affectedSectors.Add(l.Front.Sector);
if(l.Back != null && l.Back.Sector != null && !affectedSectors.Contains(l.Back.Sector))
affectedSectors.Add(l.Back.Sector);
}
} else {
tryJoinSectors(ld1);
tryJoinSectors(ld2);
ld1.Dispose();
ld2.Dispose();
}
}
}
}
}
} else { //mxd. More than 2 lines share this vertex
Linedef[] lines = new Linedef[v.Linedefs.Count];
v.Linedefs.CopyTo(lines, 0);
List<Linedef> parallel = new List<Linedef>();
foreach(Linedef ld1 in lines) {
foreach(Linedef ld2 in lines) {
if(ld1.Index == ld2.Index) continue;
if(ld1.AngleDeg == ld2.AngleDeg || ld1.AngleDeg == General.ClampAngle(ld2.AngleDeg - 180)) {
if(!parallel.Contains(ld1))
parallel.Add(ld1);
if(!parallel.Contains(ld2))
parallel.Add(ld2);
}
}
}
if(parallel.Count == 2) { //if there are 2 parallel lines, join them and remove the rest.
for(int i = 0; i < lines.Length; i++) {
if(parallel.Contains(lines[i])) continue;
Linedef ld = lines[i];
tryJoinSectors(ld);
ld.Dispose();
}
Vertex v2 = (parallel[1].Start == v) ? parallel[1].End : parallel[1].Start;
if(parallel[0].Start == v) parallel[0].SetStartVertex(v2); else parallel[0].SetEndVertex(v2);
parallel[1].Dispose();
} else { //just trash them
for(int i = 0; i < lines.Length; i++) {
Linedef ld = lines[i];
tryJoinSectors(ld);
ld.Dispose();
}
}
}
// Trash vertex
@ -925,8 +974,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
//mxd. Because... well... some new vertices might have been created during vertex removal process...
if(General.Map.Map.GetSelectedVertices(true).Count > 0) {
deleteItem(false);
deleteItem(false, redrawnLines);
return;
} else if(redrawnLines.Count > 0) {
//try to merge redrawn lines
mergeLines(redrawnLines);
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
}
// Invoke a new mousemove so that the highlighted item updates
@ -937,6 +993,63 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Interface.RedrawDisplay();
}
}
//mxd. If there are different sectors on both sides of given linedef, join them
private void tryJoinSectors(Linedef ld) {
if(ld.IsDisposed) return;
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) {
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
}
private void mergeLines(List<Linedef> lines) {
if(lines.Count < 2) return;
for(int i = 0; i < lines.Count; i++) {
if(lines[i].IsDisposed) lines.RemoveAt(i);
}
for(int i = 0; i < lines.Count; i++) {
for(int c = 0; c < lines.Count; c++) {
if(i == c) continue;
//lines have the same angle?
if(lines[i].AngleDeg == lines[c].AngleDeg || lines[i].AngleDeg == General.ClampAngle(lines[c].AngleDeg - 180)) {
Vertex mid = null;
//lines share a vertex?
if(lines[i].End == lines[c].Start || lines[i].End == lines[c].End) {
mid = lines[i].End;
} else if(lines[i].Start == lines[c].Start || lines[i].Start == lines[c].End) {
mid = lines[i].Start;
}
if(mid == null || mid.Linedefs.Count > 2) continue;
Vertex end = (lines[c].Start == mid) ? lines[c].End : lines[c].Start;
//merge lines
if(lines[i].Start == mid)
lines[i].SetStartVertex(end);
else
lines[i].SetEndVertex(end);
lines[c].Dispose();
//trash vertex
mid.Dispose();
lines.RemoveAt(c);
//restart
mergeLines(lines);
return;
}
}
}
}
#endregion
}