@ work in progress

This commit is contained in:
codeimp 2011-12-10 14:27:42 +00:00
parent f1e1efc6fe
commit cf6a3aceef

View file

@ -88,7 +88,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
// rotation (not my idea) so we will transform this when applying
// changes to sectors.
private float rotation;
private Vector2D scale;
private Vector2D scale = new Vector2D(1.0f, 1.0f);
private Vector2D offset;
// Rectangle components
@ -99,8 +99,12 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
// Aligning
private RectangleF alignrect;
private Vector2D dragalignoffset;
private Vector2D alignoffset;
private bool showalignoffset;
private Vector2D dragoffset;
private Vector2D resizevector;
private Vector2D resizefilter;
private Line2D resizeaxis;
#endregion
@ -142,7 +146,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
// Transforms p from Texture space into World space
protected Vector2D TexToWorld(Vector2D p, SectorInfo s)
{
p /= scale + s.scale;
p /= scale * s.scale;
p -= s.offset;
p = p.GetRotated(-(rotation + s.rotation));
p -= offset;
@ -161,7 +165,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
p += offset;
p = p.GetRotated(rotation + s.rotation);
p += s.offset;
p *= scale + s.scale;
p *= scale * s.scale;
return p;
}
@ -175,8 +179,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
s.Fields.BeforeFieldsChange();
Vector2D toffset = offset.GetRotated((rotation + si.rotation));
s.Fields[RotationName] = new UniValue(UniversalType.AngleDegreesFloat, Angle2D.RadToDeg(si.rotation + rotation));
s.Fields[XScaleName] = new UniValue(UniversalType.Float, si.scale.x + scale.x);
s.Fields[YScaleName] = new UniValue(UniversalType.Float, si.scale.y + scale.y);
s.Fields[XScaleName] = new UniValue(UniversalType.Float, si.scale.x * scale.x);
s.Fields[YScaleName] = new UniValue(UniversalType.Float, si.scale.y * scale.y);
s.Fields[XOffsetName] = new UniValue(UniversalType.Float, si.offset.x + toffset.x);
s.Fields[YOffsetName] = new UniValue(UniversalType.Float, -(si.offset.y + toffset.y));
s.UpdateNeeded = true;
@ -191,8 +195,9 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
// Not in any modifying mode?
if(mode == ModifyMode.None)
{
Vector2D prevdragoffset = dragalignoffset;
dragalignoffset = new Vector2D(-2f, -2f);
Vector2D prevdragoffset = alignoffset;
alignoffset = new Vector2D(float.MinValue, float.MinValue);
showalignoffset = false;
// Check what grip the mouse is over
// and change cursor accordingly
@ -206,7 +211,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
{
Vector2D delta = corners[i] - mousemappos;
float d = delta.GetLengthSq();
if(d < cornerdist)
if(d > cornerdist)
{
closestcorner = i;
cornerdist = d;
@ -215,11 +220,12 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
switch(closestcorner)
{
// TODO:
case 0: dragalignoffset = new Vector2D(0f, 0f); break;
case 1: dragalignoffset = new Vector2D(0f, 0f); break;
case 2: dragalignoffset = new Vector2D(0f, 0f); break;
case 3: dragalignoffset = new Vector2D(0f, 0f); break;
case 0: alignoffset = new Vector2D(0f, 0f); break;
case 1: alignoffset = new Vector2D(0f, 0f); break;
case 2: alignoffset = new Vector2D(0f, 0f); break;
case 3: alignoffset = new Vector2D(0f, 0f); break;
}
showalignoffset = true;
General.Interface.SetCursor(Cursors.Hand);
break;
@ -245,7 +251,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
break;
}
if(prevdragoffset != dragalignoffset)
if(prevdragoffset != alignoffset)
General.Interface.RedrawDisplay();
}
else
@ -261,7 +267,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
break;
case ModifyMode.Resizing:
float newscale = 1f / resizeaxis.GetNearestOnLine(mousemappos);
scale = (newscale * resizefilter) + scale * (1.0f - resizefilter);
break;
case ModifyMode.Rotating:
@ -286,8 +293,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
corners[3] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight));
// Extended points for rotation corners
extends[0] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth + 20f / renderer.Scale * (scale.x + sectorinfo[0].scale.x), 0f));
extends[1] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight + -20f / renderer.Scale * (scale.y + sectorinfo[0].scale.y)));
extends[0] = TexToWorld(selectionoffset + new Vector2D(texture.ScaledWidth + (20f * Math.Sign(scale.x * sectorinfo[0].scale.x)) / renderer.Scale * (scale.x * sectorinfo[0].scale.x), 0f));
extends[1] = TexToWorld(selectionoffset + new Vector2D(0f, -texture.ScaledHeight + (-20f * Math.Sign(scale.y * sectorinfo[0].scale.y)) / renderer.Scale * (scale.y * sectorinfo[0].scale.y)));
// Middle points between corners
Vector2D middle12 = corners[1] + (corners[2] - corners[1]) * 0.5f;
@ -308,11 +315,14 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
rotategrips[1] = new RectangleF(extends[1].x - gripsize * 0.5f,
extends[1].y - gripsize * 0.5f,
gripsize, gripsize);
Vector2D worldalignoffset = TexToWorld(selectionoffset + dragalignoffset);
alignrect = new RectangleF(worldalignoffset.x - gripsize * 0.25f,
worldalignoffset.y - gripsize * 0.25f,
gripsize * 0.5f, gripsize * 0.5f);
if(showalignoffset)
{
Vector2D worldalignoffset = TexToWorld(selectionoffset + alignoffset);
alignrect = new RectangleF(worldalignoffset.x - gripsize * 0.25f,
worldalignoffset.y - gripsize * 0.25f,
gripsize * 0.5f, gripsize * 0.5f);
}
}
// This checks and returns the grip the mouse pointer is in
@ -419,6 +429,7 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
fp.x = (float)Math.Round(fp.x / texture.ScaledWidth) * texture.ScaledWidth;
fp.y = (float)Math.Round(fp.y / texture.ScaledHeight) * texture.ScaledHeight;
selectionoffset = fp;
selectionoffset = new Vector2D();
UpdateRectangleComponents();
}
@ -493,11 +504,39 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
case Grip.Main:
dragoffset = -mousemappos - offset;
mode = ModifyMode.Dragging;
EnableAutoPanning();
autopanning = true;
break;
// Scale
case Grip.SizeH:
// The resize vector is a unit vector in the direction of the resize.
// We multiply this with the sign of the current size, because the
// corners may be reversed when the selection is flipped.
resizevector = corners[1] - corners[0];
resizevector = resizevector.GetNormal() * Math.Sign(scale.x);
// Make the resize axis. This is a line with the length and direction
// of basesize used to calculate the resize percentage.
resizeaxis = new Line2D(corners[0], corners[0] + resizevector * texture.ScaledWidth / Math.Abs(sectorinfo[0].scale.x));
// Original axis filter
resizefilter = new Vector2D(1.0f, 0.0f);
mode = ModifyMode.Resizing;
break;
// Scale
case Grip.SizeV:
// See description above
resizevector = corners[2] - corners[1];
resizevector = resizevector.GetNormal() * Math.Sign(scale.y);
resizeaxis = new Line2D(corners[1], corners[1] + resizevector * texture.ScaledHeight / Math.Abs(sectorinfo[0].scale.y));
resizefilter = new Vector2D(0.0f, 1.0f);
mode = ModifyMode.Resizing;
break;
// Outside the selection?
default:
// Accept and be done with it
@ -563,7 +602,8 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
renderer.RenderRectangleFilled(resizegrips[1], General.Colors.Background, true);
renderer.RenderRectangle(resizegrips[0], 2f, General.Colors.Highlight, true);
renderer.RenderRectangle(resizegrips[1], 2f, General.Colors.Highlight, true);
renderer.RenderRectangleFilled(alignrect, General.Colors.Selection, true);
if(showalignoffset)
renderer.RenderRectangleFilled(alignrect, General.Colors.Selection, true);
renderer.Finish();
}