mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
Started GZDoom Editing plugin project
This commit is contained in:
parent
6c09634660
commit
98582e1394
9 changed files with 486 additions and 0 deletions
12
Builder.sln
12
Builder.sln
|
@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "USDF", "Source\Plugins\USDF
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TagRange", "Source\Plugins\TagRange\TagRange.csproj", "{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GZDoomEditing", "Source\Plugins\GZDoomEditing\GZDoomEditing.csproj", "{760A9BC7-CB73-4C36-858B-994C14996FCD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -116,6 +118,16 @@ Global
|
|||
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release|x86.ActiveCfg = Release|x86
|
||||
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release|x86.Build.0 = Release|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Debug|x86.Build.0 = Debug|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.ActiveCfg = Release|x86
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||||
{760A9BC7-CB73-4C36-858B-994C14996FCD}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
BIN
Resources/Icons/VisualModeZ.png
Normal file
BIN
Resources/Icons/VisualModeZ.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 905 B |
73
Source/Plugins/GZDoomEditing/GZDoomEditing.csproj
Normal file
73
Source/Plugins/GZDoomEditing/GZDoomEditing.csproj
Normal file
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@ -0,0 +1,73 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
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||||
<SchemaVersion>2.0</SchemaVersion>
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||||
<ProjectGuid>{760A9BC7-CB73-4C36-858B-994C14996FCD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.GZDoomEditing</RootNamespace>
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<AssemblyName>GZDoomEditing</AssemblyName>
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||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<DebugType>full</DebugType>
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||||
<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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||||
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>
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||||
</DefineConstants>
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||||
<Optimize>true</Optimize>
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||||
<DebugType>pdbonly</DebugType>
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||||
<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
</PropertyGroup>
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||||
<ItemGroup>
|
||||
<Reference Include="System" />
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||||
<Reference Include="System.Core">
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||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
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||||
<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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||||
<ItemGroup>
|
||||
<Compile Include="General\BuilderPlug.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<Compile Include="Properties\Resources.Designer.cs">
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||||
<AutoGen>True</AutoGen>
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||||
<DesignTime>True</DesignTime>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Core\Builder.csproj">
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||||
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
|
||||
<Name>Builder</Name>
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||||
</ProjectReference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<EmbeddedResource Include="Resources\VisualModeZ.png" />
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||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
171
Source/Plugins/GZDoomEditing/General/BuilderPlug.cs
Normal file
171
Source/Plugins/GZDoomEditing/General/BuilderPlug.cs
Normal file
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@ -0,0 +1,171 @@
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|||
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#region ================== Copyright (c) 2010 Pascal vd Heiden
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/*
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* Copyright (c) 2010 Pascal vd Heiden
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||||
* This program is released under GNU General Public License
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
*/
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#endregion
|
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|
||||
#region ================== Namespaces
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||||
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||||
using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Collections.ObjectModel;
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||||
using System.Globalization;
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||||
using System.Text;
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||||
using System.Windows.Forms;
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||||
using System.IO;
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||||
using System.Reflection;
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||||
using CodeImp.DoomBuilder.Controls;
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||||
using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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||||
using CodeImp.DoomBuilder.Map;
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||||
using CodeImp.DoomBuilder.Rendering;
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||||
using CodeImp.DoomBuilder.Geometry;
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||||
using System.Drawing;
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||||
using CodeImp.DoomBuilder.Editing;
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||||
using CodeImp.DoomBuilder.Plugins;
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||||
using CodeImp.DoomBuilder.Actions;
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||||
using CodeImp.DoomBuilder.Types;
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||||
using CodeImp.DoomBuilder.Config;
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||||
using CodeImp.DoomBuilder.Data;
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||||
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||||
#endregion
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namespace CodeImp.DoomBuilder.GZDoomEditing
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{
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public class BuilderPlug : Plug
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{
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#region ================== Variables
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||||
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||||
// Static instance
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||||
private static BuilderPlug me;
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#endregion
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||||
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#region ================== Properties
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||||
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||||
// Static property to access the BuilderPlug
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||||
public static BuilderPlug Me { get { return me; } }
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||||
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||||
#endregion
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||||
|
||||
#region ================== Initialize / Dispose
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||||
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||||
// This event is called when the plugin is initialized
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||||
public override void OnInitialize()
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||||
{
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||||
base.OnInitialize();
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||||
|
||||
// Keep a static reference
|
||||
me = this;
|
||||
}
|
||||
|
||||
// This is called when the plugin is terminated
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose();
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||||
}
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||||
|
||||
#endregion
|
||||
|
||||
#region ================== Classic Mode Surfaces
|
||||
|
||||
// This is called when the vertices are created for the classic mode surfaces
|
||||
public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
|
||||
{
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||||
ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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||||
if((img != null) && img.IsImageLoaded)
|
||||
{
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||||
float xpan, ypan, xscale, yscale, rotate;
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||||
int color, light;
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bool absolute;
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||||
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||||
try
|
||||
{
|
||||
// Fetch ZDoom fields
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||||
xpan = s.Fields.ContainsKey("xpanningfloor") ? (float)s.Fields["xpanningfloor"].Value : 0.0f;
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||||
ypan = s.Fields.ContainsKey("ypanningfloor") ? (float)s.Fields["ypanningfloor"].Value : 0.0f;
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||||
xscale = s.Fields.ContainsKey("xscalefloor") ? (float)s.Fields["xscalefloor"].Value : 1.0f;
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||||
yscale = s.Fields.ContainsKey("yscalefloor") ? (float)s.Fields["yscalefloor"].Value : 1.0f;
|
||||
rotate = s.Fields.ContainsKey("rotationfloor") ? (float)s.Fields["rotationfloor"].Value : 0.0f;
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||||
color = s.Fields.ContainsKey("lightcolor") ? (int)s.Fields["lightcolor"].Value : -1;
|
||||
light = s.Fields.ContainsKey("lightfloor") ? (int)s.Fields["lightfloor"].Value : 0;
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||||
absolute = s.Fields.ContainsKey("lightfloorabsolute") ? (bool)s.Fields["lightfloorabsolute"].Value : false;
|
||||
}
|
||||
catch(Exception) { return; }
|
||||
|
||||
// Setup the vertices with the given settings
|
||||
SetupSurfaceVertices(vertices, s, img, xpan, ypan, xscale, yscale, rotate, color, light, absolute);
|
||||
}
|
||||
}
|
||||
|
||||
// This is called when the vertices are created for the classic mode surfaces
|
||||
public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
|
||||
{
|
||||
ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
|
||||
if((img != null) && img.IsImageLoaded)
|
||||
{
|
||||
float xpan, ypan, xscale, yscale, rotate;
|
||||
int color, light;
|
||||
bool absolute;
|
||||
|
||||
try
|
||||
{
|
||||
// Fetch ZDoom fields
|
||||
xpan = s.Fields.ContainsKey("xpanningceiling") ? (float)s.Fields["xpanningceiling"].Value : 0.0f;
|
||||
ypan = s.Fields.ContainsKey("ypanningceiling") ? (float)s.Fields["ypanningceiling"].Value : 0.0f;
|
||||
xscale = s.Fields.ContainsKey("xscaleceiling") ? (float)s.Fields["xscaleceiling"].Value : 1.0f;
|
||||
yscale = s.Fields.ContainsKey("yscaleceiling") ? (float)s.Fields["yscaleceiling"].Value : 1.0f;
|
||||
rotate = s.Fields.ContainsKey("rotationceiling") ? (float)s.Fields["rotationceiling"].Value : 0.0f;
|
||||
color = s.Fields.ContainsKey("lightcolor") ? (int)s.Fields["lightcolor"].Value : -1;
|
||||
light = s.Fields.ContainsKey("lightceiling") ? (int)s.Fields["lightceiling"].Value : 0;
|
||||
absolute = s.Fields.ContainsKey("lightceilingabsolute") ? (bool)s.Fields["lightceilingabsolute"].Value : false;
|
||||
}
|
||||
catch(Exception) { return; }
|
||||
|
||||
// Setup the vertices with the given settings
|
||||
SetupSurfaceVertices(vertices, s, img, xpan, ypan, xscale, yscale, rotate, color, light, absolute);
|
||||
}
|
||||
}
|
||||
|
||||
// This applies the given values on the vertices
|
||||
private void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, float xpan, float ypan,
|
||||
float xscale, float yscale, float rotate, int color, int light, bool absolute)
|
||||
{
|
||||
// Prepare for math!
|
||||
rotate = Angle2D.DegToRad(rotate);
|
||||
Vector2D scale = new Vector2D(xscale, yscale);
|
||||
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);
|
||||
Vector2D offset = new Vector2D(xpan, ypan);
|
||||
if(!absolute) light = s.Brightness + light;
|
||||
PixelColor lightcolor = PixelColor.FromInt(color);
|
||||
PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light));
|
||||
PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness);
|
||||
color = finalcolor.WithAlpha(255).ToInt();
|
||||
|
||||
// Do the math for all vertices
|
||||
for(int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y);
|
||||
pos = pos.GetRotated(rotate);
|
||||
pos.y = -pos.y;
|
||||
pos = (pos + offset) * scale * texscale;
|
||||
vertices[i].u = pos.x;
|
||||
vertices[i].v = pos.y;
|
||||
vertices[i].c = color;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
36
Source/Plugins/GZDoomEditing/Properties/AssemblyInfo.cs
Normal file
36
Source/Plugins/GZDoomEditing/Properties/AssemblyInfo.cs
Normal file
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|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("GZDoomEditing")]
|
||||
[assembly: AssemblyDescription("(G)ZDoom Editing Plugin")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Doom Builder")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2010")]
|
||||
[assembly: AssemblyTrademark("CodeImp")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("954411b0-01e9-416f-9254-432cc1a02e3c")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
70
Source/Plugins/GZDoomEditing/Properties/Resources.Designer.cs
generated
Normal file
70
Source/Plugins/GZDoomEditing/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,70 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.3615
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CodeImp.DoomBuilder.GZDoomEditing.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.GZDoomEditing.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap VisualModeZ {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("VisualModeZ", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
Source/Plugins/GZDoomEditing/Properties/Resources.resx
Normal file
124
Source/Plugins/GZDoomEditing/Properties/Resources.resx
Normal file
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="VisualModeZ" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\VisualModeZ.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Source/Plugins/GZDoomEditing/Resources/VisualModeZ.png
Normal file
BIN
Source/Plugins/GZDoomEditing/Resources/VisualModeZ.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 905 B |
Binary file not shown.
Loading…
Reference in a new issue