Commit graph

423 commits

Author SHA1 Message Date
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
34f73ec083 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
f6244ec9a4 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
281f30c4fd Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
80bb6fe7a0 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
James R
cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
7f6c98f046 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
toaster
6398779983 Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
MascaraSnake
e9ca39d3bc Merge branch 'infopoke' into 'master'
MS Info packet tweaks (resolves #300)

Closes #300

See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
Jaime Passos
248306ccb0 Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
toaster
7645d0417a Further cleanup. 2019-11-19 20:24:44 +00:00
toaster
f5885f84f0 lmao how did i forget a null terminator 2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6 MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
MascaraSnake
3e7e749327 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
Steel Titanium
2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Louis-Antoine
8b3e4d122b Show player number instead of node when someone joins 2019-11-16 01:42:02 +01:00
Louis-Antoine
d95a1e2ff3 Make the "nodes" command clearer
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...

Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255

After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
Jaime Passos
88fb22d688 Yeah, yeah... 2019-11-14 22:14:40 -03:00
MascaraSnake
3352f914d7 Merge branch 'rotsprite_i' into 'master'
Sprite rotation (resolves #183)

Closes #183

See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
afe28b0a0a * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
James R
b38a1ec313 Save bans when cleared too
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
5729ba3cd2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
toaster
915e50a1e4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
2d1a574e09 * Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
MascaraSnake
7d69409cf7 Merge branch 'set-name-on-join' into 'master'
Set the player's name as soon as they enter the game

See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake
2a8e5b7bff Merge branch 'james-kart' into 'master'
My changes to Kart

See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
ff061fb813 Merge branch 'kartport_namedvalues' into 'master'
Kart-port - Named cvar values + Improved "HELP" command (round 3)

See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
James R
c970911ac2 The console sucks, so "Don't" becomes "No" :lancer: 2019-10-23 17:37:09 -07:00
James R
43ca2c1b30 Support splitscreen PLAYERINFO and don't expose clients' IP addresses 2019-10-22 20:14:01 -07:00
James R
29a5999a44 "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
Louis-Antoine
88d239ac36 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
Monster Iestyn
246a6489e9 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00
Monster Iestyn
07c02f075b Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Louis-Antoine
92b92dd3eb Fix clients being resynched at the wrong gametic 2019-10-16 21:24:30 +02:00
toaster
910df54fb5 Added some examples of cvars that can use named values.
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Jaime Passos
7746767735 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
Jaime Passos
db979845e0 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-09-15 16:24:24 -03:00
toaster
2b0344a22f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
Monster Iestyn
c696063260 Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
1e506ef180 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 23:35:36 -03:00
Jaime Passos
d99026df3b Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 20:27:50 -03:00
toaster
f07309707d Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Monster Iestyn
f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
James R
c1ba72ead8 Remove a printf 2019-08-17 10:33:33 -07:00
James R
19dd9a3c14 Kart discrepancies 2019-08-17 10:33:14 -07:00
mazmazz
84c9633579 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-08-04 21:33:13 -04:00
James R
91502f1499 Don't send login final hashes to everyone
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.

P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
mazmazz
dc0a92ea62 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla 2019-06-29 17:51:30 -04:00
mazmazz
521d8fd8c1 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-06-29 15:02:07 -04:00
Monster Iestyn
66bc287688 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
mazmazz
6d803decb6 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-05-08 17:56:05 -04:00
Monster Iestyn
406c3619d7 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r
aab2f55aec Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
mazmazz
3d90488d17 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-05-02 17:43:40 -04:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
696ccbd943 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
James R
36e678b292 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn
2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Steel Titanium
67a80ba311 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Monster Iestyn
a93e96c75b Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
f823768699 Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Steel Titanium
bf2f6ebc09 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium
c9d90f7688 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b3908755af Add CSV functionality to timedemo
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
Steel Titanium
10521d161c Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Latapostrophe
a31b85e124 Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00
Monster Iestyn
aee8dcdff8 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
Monster Iestyn
b4b82e681c Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart 2018-12-04 18:54:36 +00:00
Monster Iestyn
e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
mazmazz
ed57d0d9f9 Add Joy2 for network abort 2018-12-03 13:10:47 -05:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b59718d3ad Remove hardcoded limit on admins
# Conflicts:
#	src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
eb95289ea4 Rearranged menu presentation methods
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
8f48f082d1 Merge branch 'master' into next 2018-11-22 20:12:59 +00:00
Monster Iestyn
3acc312923 Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop. 2018-11-21 20:45:03 +00:00
mazmazz
dcac157ccd Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-20 18:31:30 -05:00
mazmazz
5870d145b2 Draw connection screen correctly; make scroll speed inherit global setting 2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c Performance improvements
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
224c0fccdb Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
Alam Ed Arias
d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
Alam Ed Arias
de5b626520 Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Monster Iestyn
268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
Louis-Antoine
3d0daf2202 Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
e5236c3137 Merge branch 'master' into next 2018-07-05 21:09:39 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
LJSonik
87ba5a2233
Merge branch 'master' into minor-net-command-fixes 2018-05-15 21:31:47 +02:00
Alam Ed Arias
6be0f90fbe Merge branch 'master' into next 2018-05-08 21:26:26 -04:00
toasterbabe
3c74952522 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
Alam Ed Arias
59f5b46ad3 Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
toasterbabe
33afd94252 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/d_main.c
#	src/st_stuff.c
2018-03-24 17:17:01 +00:00
jameds
a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
LJSonik
0ff5b851cd
Merge branch 'master' into minor-net-command-fixes 2018-03-09 17:15:37 +01:00
Monster Iestyn
145616b152 Merge branch 'master' into next 2018-03-08 19:35:51 +00:00
Monster Iestyn
aba4adfabc shrunk buffer from 32 to 28 so that all of "Downloading "extremely...longname.wad"" can fit on screen at once. 2018-03-06 20:52:55 +00:00
Monster Iestyn
a66824d63f replace the 3 strncpys with a snprintf 2018-03-06 20:20:27 +00:00
Monster Iestyn
e3151f26dc rewrite download file screen code:
* fix screen to properly truncate the filename to just the real name only
* if the real name itself is too long, use ellipsis and paste in parts of the start and end of the actual name

note: I haven't actually tested if this works or compiles yet, I haven't the time right now
2018-03-05 22:24:03 +00:00
LJSonik
d1e3275c78
Merge branch 'master' into minor-net-command-fixes 2018-02-14 21:07:10 +01:00
Louis-Antoine
bd2334dd93 Fix SV_StopServer not calling D_Clearticcmd correctly 2018-02-14 21:00:55 +01:00
Alam Ed Arias
306cbc43e2 Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
Alam Ed Arias
99552c2ba2 Merge branch 'master' into next 2018-02-14 10:29:24 -05:00
Louis-Antoine
c7320f9f82 Don't allocate memory for net commands already executed, as it would cause them to be never freed 2018-02-14 15:09:52 +01:00
Louis-Antoine
490f5beb89 Do not prevent all net commands for the current tic from being executed because of an unkown net command ID 2018-02-13 17:53:18 +01:00
toasterbabe
b69cbd85b9 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-02-12 18:59:01 +00:00
toasterbabe
c1b48ea79f * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
Monster Iestyn
b1695de124 Merge branch 'public_next' 2018-02-08 20:31:53 +00:00
Monster Iestyn
0ef7aff5c0 Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
Monster Iestyn
61176ee736 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Monster Iestyn
6886a29e99 Merge branch 'master' into next 2017-12-24 20:06:33 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix 2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix 2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7 Add a short comment to explain the newplayernum hack 2017-12-18 21:35:02 +01:00
Alam Ed Arias
57a7a3bed8 Merge branch 'master' into next 2017-12-17 22:22:57 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix 2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes 2017-12-17 22:47:23 +01:00
Louis-Antoine
4e89c03b0f Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@ 2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e F stands for Fun. You want more Fun, don't you? 2017-12-12 22:48:08 +01:00
Louis-Antoine
67aba2648c Fix download freezes (well, most of them) 2017-11-03 22:58:47 +01:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
Monster Iestyn
3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
toasterbabe
844416855f Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
Monster Iestyn
302d0425e0 Incinerated WinCE 2017-09-29 23:25:34 +01:00
Monster Iestyn
49542cdaa1 Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
Monster Iestyn
5a16c39af0 XBOX was eXecuted 2017-09-29 19:27:17 +01:00
Monster Iestyn
de4ea022c0 Merge branch 'public_next' 2017-09-29 17:23:47 +01:00
Monster Iestyn
ea372fae53 Merge branch 'master' into next 2017-09-29 17:15:57 +01:00
Monster Iestyn
c90ddbca36 Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc

See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
toaster
3cc14e3985 Merge branch 'directionchar' into 'master'
Autobrake & decoupling player sprite angle from camera angle

See merge request !69
2017-09-19 07:56:22 -04:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
Monster Iestyn
900bab9b13 Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
Monster Iestyn
9c4e2eeeef Merge branch 'next' into netcode-fixes-the-sequel 2017-08-23 19:17:25 +01:00
Monster Iestyn
9805b82fec Disable "connect self" due to being broken, cleaned up ip+port part
Anyone know if "connect any" work at all? Would have disabled that too but apparently the game uses it if "-connect" is given with no params
2017-08-18 18:14:03 +01:00
Monster Iestyn
025891d2aa Merge branch 'master' into gametype-strings 2017-07-25 19:10:38 +01:00
toasterbabe
6250266af5 Preparatory work for the contestesque implementation. 2017-07-17 23:26:24 +01:00
toasterbabe
9bd10fb0d2 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-07-17 16:44:10 +01:00
Monster Iestyn
023d91a02e Merge branch 'public_next'
# Conflicts:
#	src/y_inter.c
2017-07-08 17:49:54 +01:00
Monster Iestyn
f0ffd691f4 Merge branch 'master' into next 2017-07-07 22:47:34 +01:00
Monster Iestyn
4752109233 Some more tweaks of my own:
*Add CONS_Printf messages for !netgame checks
*Arg count is checked first regardless of netgame status for both kick and ban, < 2 is checked instead of == 1 just in case these weren't called from console for some stupid reason?
*Moved Command_Kick's buffer vars to within the code that actually does kicking stuff
2017-07-07 22:40:00 +01:00
toasterbabe
9a1e1180ff Also account for bans, pff. 2017-07-05 16:29:21 +01:00
toasterbabe
60e21381ab Don't kick Tails!
Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
2017-07-05 16:20:23 +01:00
toasterbabe
50496970d1 Fix weird visual artifacting caused by restarting the level in co-op, which was a direct result of my code being messy. This is significantly better to deal with, anyways. 2017-07-03 15:43:29 +01:00
toasterbabe
ca76dd41f8 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/p_user.c
2017-07-03 15:41:00 +01:00
Monster Iestyn
a4cd7b7f38 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
Monster Iestyn
e3f627120f Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/p_mobj.c
2017-06-23 17:19:06 +01:00
Monster Iestyn
02c098574c ah, turns out the TIC n debugfile print is a remnant of when Doom Legacy printed the consistancy return value... which we'll do here now too, in that case 2017-06-10 17:09:08 +01:00
Monster Iestyn
b9828f78e8 Fix stupid lack of newline with this message 2017-06-09 23:22:27 +01:00
toasterbabe
51f0d6f2e2 Import some NiGHTS stuff from some-more-nights-fixes, so I can delete that old branch. 2017-06-01 22:20:36 +01:00
Monster Iestyn
2e42c9621c Eck, potted another node/player confusion for clients reciving PT_PING 2017-06-01 20:46:44 +01:00
Monster Iestyn
fe15305df0 Merge the two NEWPING parts of NetUpdate into one block 2017-06-01 20:43:24 +01:00
Monster Iestyn
3d86e7135d Fix confusion between nodes and players in ping updating code and PT_PING packet sending code 2017-06-01 19:01:57 +01:00
Monster Iestyn
3f9bebd05e Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/lua_thinkerlib.c
2017-05-31 15:18:05 +01:00
Monster Iestyn
806b101984 Merge branch 'master' into next 2017-05-27 20:10:48 +01:00
Monster Iestyn
d20efa5a74 Entirely ignore PT_ASKINFOVIAMS packets, since it turns out it's not even sent by the MS anyway 2017-05-27 19:06:46 +01:00
Monster Iestyn
11d57fba1b Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
Monster Iestyn
ab5835cd3b Remove cruft from my initial days of fumbling with this branch
textcmd[0] for PT_NODETIMEOUT can't hold anything < 0 anyway, and you'd probably have to really try to get >= MAXNETNODES
2017-05-26 15:26:00 +01:00
Monster Iestyn
aecc97ded3 PT_REQUESTFILE checking:
* if you sent it to a client rather than the server, game over, your connection is closed
* if files that don't exist or are too large are requested are listed, game over, your connection is closed (they should have been checked on YOUR side beforehand, silly)
* if the server has downloading disabled anyway, ...yeah, you get the idea

Don't worry, I made sure Got_RequestFilePak cleaned up the full file request list for the node in case of failure
2017-05-26 13:39:54 +01:00