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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'master' into next
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commit
6be0f90fbe
7 changed files with 64 additions and 27 deletions
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@ -2244,7 +2244,7 @@ static void Command_connect(void)
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// Assume we connect directly.
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boolean viams = false;
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if (COM_Argc() < 2)
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if (COM_Argc() < 2 || *COM_Argv(1) == 0)
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{
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CONS_Printf(M_GetText(
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"Connect <serveraddress> (port): connect to a server\n"
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19
src/d_main.c
19
src/d_main.c
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@ -1068,7 +1068,7 @@ void D_SRB2Main(void)
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// add any files specified on the command line with -file wadfile
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// to the wad list
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if (!(M_CheckParm("-connect")))
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if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
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{
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if (M_CheckParm("-file"))
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{
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@ -1223,8 +1223,16 @@ void D_SRB2Main(void)
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CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
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R_Init();
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// setting up sound
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CONS_Printf("S_Init(): Setting up sound.\n");
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// setting up sound
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if (dedicated)
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{
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nosound = true;
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nomidimusic = nodigimusic = true;
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}
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else
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{
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CONS_Printf("S_Init(): Setting up sound.\n");
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}
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if (M_CheckParm("-nosound"))
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nosound = true;
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if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
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@ -1323,7 +1331,7 @@ void D_SRB2Main(void)
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ultimatemode = true;
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}
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if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect"))
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if (autostart || netgame)
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{
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gameaction = ga_nothing;
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@ -1361,8 +1369,7 @@ void D_SRB2Main(void)
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}
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}
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if (server && !M_CheckParm("+map") && !M_CheckParm("+connect")
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&& !M_CheckParm("-connect"))
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if (server && !M_CheckParm("+map"))
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{
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// Prevent warping to nonexistent levels
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if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR)
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@ -990,19 +990,41 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
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return FS_FOUND; // will never happen, but makes the compiler shut up
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}
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// Rewritten by Monster Iestyn to be less stupid
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// Note: if completepath is true, "filename" is modified, but only if FS_FOUND is going to be returned
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// (Don't worry about WinCE's version of filesearch, nobody cares about that OS anymore)
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath)
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{
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filestatus_t homecheck = filesearch(filename, srb2home, wantedmd5sum, false, 10);
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if (homecheck == FS_FOUND)
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return filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
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filestatus_t homecheck; // store result of last file search
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boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
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homecheck = filesearch(filename, srb2path, wantedmd5sum, false, 10);
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if (homecheck == FS_FOUND)
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return filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
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// first, check SRB2's "home" directory
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homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
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if (homecheck == FS_FOUND) // we found the file, so return that we have :)
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return FS_FOUND;
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else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
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badmd5 = true;
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// if not found at all, just move on without doing anything
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// next, check SRB2's "path" directory
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homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
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if (homecheck == FS_FOUND) // we found the file, so return that we have :)
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return FS_FOUND;
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else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
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badmd5 = true;
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// if not found at all, just move on without doing anything
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// finally check "." directory
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#ifdef _arch_dreamcast
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return filesearch(filename, "/cd", wantedmd5sum, completepath, 10);
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homecheck = filesearch(filename, "/cd", wantedmd5sum, completepath, 10);
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#else
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return filesearch(filename, ".", wantedmd5sum, completepath, 10);
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homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
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#endif
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if (homecheck != FS_NOTFOUND) // if not found this time, fall back on the below return statement
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return homecheck; // otherwise return the result we got
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return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found
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}
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@ -3588,7 +3588,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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unlocktriggers = 0;
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// clear itemfinder, just in case
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CV_StealthSetValue(&cv_itemfinder, 0);
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if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds
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CV_StealthSetValue(&cv_itemfinder, 0);
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}
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// internal game map
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@ -6295,6 +6295,13 @@ static void M_DrawConnectIPMenu(void)
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static void M_ConnectIP(INT32 choice)
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{
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(void)choice;
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if (*setupm_ip == 0)
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{
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M_StartMessage("You must specify an IP address.\n", NULL, MM_NOTHING);
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return;
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}
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COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
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// A little "please wait" message.
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@ -2565,6 +2565,7 @@ boolean P_SetupLevel(boolean skipprecip)
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{
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tic_t starttime = I_GetTime();
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tic_t endtime = starttime + (3*TICRATE)/2;
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tic_t nowtime;
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S_StartSound(NULL, sfx_s3kaf);
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@ -2574,9 +2575,17 @@ boolean P_SetupLevel(boolean skipprecip)
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
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nowtime = lastwipetic;
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// Hold on white for extra effect.
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while (I_GetTime() < endtime)
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I_Sleep();
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while (nowtime < endtime)
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{
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// wait loop
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while (!((nowtime = I_GetTime()) - lastwipetic))
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I_Sleep();
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lastwipetic = nowtime;
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if (moviemode) // make sure we save frames for the white hold too
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M_SaveFrame();
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}
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ranspecialwipe = 1;
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}
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@ -1180,12 +1180,6 @@ void I_StartupSound(void)
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audio.callback = I_UpdateStream;
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audio.userdata = &localdata;
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if (dedicated)
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{
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nosound = nomidimusic = nodigimusic = true;
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return;
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}
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// Configure sound device
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CONS_Printf("I_StartupSound:\n");
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@ -1481,9 +1475,6 @@ void I_InitMusic(void)
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I_AddExitFunc(I_ShutdownGMEMusic);
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#endif
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if ((nomidimusic && nodigimusic) || dedicated)
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return;
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#ifdef HAVE_MIXER
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MIX_VERSION(&MIXcompiled)
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MIXlinked = Mix_Linked_Version();
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