Preparatory work for the contestesque implementation.

This commit is contained in:
toasterbabe 2017-07-17 23:26:24 +01:00
parent 9b506b2fde
commit 6250266af5
2 changed files with 3 additions and 3 deletions

View file

@ -1332,7 +1332,7 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
// Extra data
netbuffer->u.playerinfo[i].data = players[i].skincolor;
netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
if (players[i].pflags & PF_TAGIT)
netbuffer->u.playerinfo[i].data |= 0x20;

View file

@ -1175,7 +1175,7 @@ static void SendNameAndColor(void)
{
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
players[consoleplayer].skincolor = (cv_playercolor.value&0x1F) % MAXSKINCOLORS;
players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
@ -1302,7 +1302,7 @@ static void SendNameAndColor2(void)
{
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
players[secondplaya].skincolor = (cv_playercolor2.value&0x1F) % MAXSKINCOLORS;
players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;