mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
aea18f36ba
Remove MP3 warning
2019-03-13 19:51:45 -04:00
mazmazz
93626c2293
Merge remote-tracking branch 'public-gl/next' into public-musicplus-core
2019-03-13 19:45:07 -04:00
Steel Titanium
9542a47f7f
New -noxinput and -nohidapi command line parameters.
2019-03-03 22:57:09 -05:00
Monster Iestyn
a93e96c75b
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/Srb2SDL-vc10.vcxproj
# src/sdl12/Srb2SDL-vc9.vcproj
# src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Monster Iestyn
67e721e983
Merge branch 'need-more-time' into 'master'
...
Stop Linux servers from hanging every 34 hours
See merge request STJr/SRB2!465
2019-03-01 11:22:32 -05:00
wolfy852
97de2ae4f6
Stop Linux servers from hanging every 34 hours
2019-03-01 00:07:58 -06:00
wolfs
5620d0188e
Merge branch 'apng' into 'master'
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Support aPNG in new versions of libpng
See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
Monster Iestyn
d76e946b3e
Merge branch 'sdl-new-windowicon' into 'master'
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SDL:Update XPM icon
See merge request STJr/SRB2!441
2019-02-27 13:34:24 -05:00
james
356249dade
Set modifiers in a non-reactive manner
2019-01-17 16:47:01 -08:00
mazmazz
66e6a6f940
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-01-07 04:06:45 -05:00
Steel Titanium
7d1e59d4ba
Some few changes
2019-01-05 23:42:25 -05:00
mazmazz
578a4fe80d
Merge remote-tracking branch 'public-gl/master' into travis-deployer
2019-01-05 09:08:34 -05:00
Marco Z
882355d24b
Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC
2019-01-04 21:18:55 -05:00
Marco Z
88c4a54cea
Add GME to VC10 SRB2SDL project
2019-01-04 20:43:42 -05:00
mazmazz
87c015e340
MUS_MODPLUG fix
2019-01-04 18:39:09 -05:00
mazmazz
1bfc4c02e4
CMake fixes for OpenMPT
2019-01-03 21:17:18 -05:00
mazmazz
4a17e9ed9b
Remove dynamic openmpt loading
2019-01-03 20:52:09 -05:00
Marco Z
caab60e9f0
Fix MSVC compile errors
2019-01-03 20:34:10 -05:00
Marco Z
6d2ef74b21
Add libopenmpt to VC10 project
2019-01-03 20:28:00 -05:00
mazmazz
a851c5d7da
Add libopenmpt to cmake
2019-01-02 03:45:40 -05:00
mazmazz
953f5b6297
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:15:29 -05:00
mazmazz
109dd70a53
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-02 02:15:16 -05:00
mazmazz
6166fad045
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Digiku
5278d1ca20
Merge branch 'caps-lock-consistency-fix' into 'master'
...
Update capslock state on window re-focus
See merge request STJr/SRB2!436
2019-01-01 15:05:20 -05:00
mazmazz
7916e020d2
Fix loop_point and song_length floating point comparisons
2019-01-01 10:47:16 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
78fa72514f
Implement deployer scripts for Travis -- OSX and Linux package building
2018-12-30 15:22:50 -05:00
Steel Titanium
0ebe5b258c
Inclue PNG file
2018-12-29 23:10:45 -05:00
Steel Titanium
a7b96ab83d
Update XPM icon
2018-12-29 22:52:04 -05:00
Digiku
80e30c6aaa
Merge branch 'MSVC-ARM' into 'master'
...
ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
mazmazz
74d6921f47
Merge tag 'SRB2_release_2.1.23' into md3-vanilla-ssn
2018-12-26 22:55:25 -05:00
james
0b857f127f
Update capslock state on window re-focus
2018-12-26 15:49:57 -08:00
mazmazz
894c139bf1
Update code versions to 2.1.23
2018-12-26 16:31:43 -05:00
mazmazz
7fc79f0b88
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-24 17:31:03 -05:00
mazmazz
ed410575d6
Only SetWindowGrab if !disable_mouse; toggle cursor visibility
2018-12-23 22:09:16 -05:00
Steel Titanium
46d1a866d8
Another attempt to lock the mouse
2018-12-23 18:54:15 -05:00
mazmazz
c0a0c5ac5d
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-23 18:09:14 -05:00
Arthur
b19252651f
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2018-12-23 17:00:11 -05:00
Monster Iestyn
2d675750cf
fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c
2018-12-23 21:52:49 +00:00
Steel Titanium
40a037f603
A more through out attempt to lock the mouse
2018-12-23 14:54:14 -05:00
mazmazz
b49cf11fb6
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-22 23:41:55 -05:00
Steel Titanium
66e13cf1cc
SDL:Auto grab input
2018-12-22 23:28:59 -05:00
Alam Ed Arias
0ed9665a79
Added static library of SDL2 and SDL2_mixer for ARM systems
2018-12-22 20:48:15 -05:00
Alam Ed Arias
102fd11cb4
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
mazmazz
8707b2f40a
Center window on current monitor during vidmode change
2018-12-22 01:43:58 -05:00
Alam Arias
b6a917cda1
Added ARM/ARM64 to whole vc10 sln
...
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
...
Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
f405f1ae30
Merge branch 'cmake-dllpath-fix' into 'master'
...
Update CMake paths for Windows DLLs
See merge request STJr/SRB2!406
2018-12-20 16:53:06 -05:00
mazmazz
0519d8c52d
Update CMake paths for Windows DLLs
2018-12-20 16:46:40 -05:00
mazmazz
9d212b340b
Update code versions to 2.1.22
2018-12-20 02:35:27 -05:00
Arthur
3ed0edbcfe
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
mazmazz
c49a5ed8d2
Better I_InitJoystick log message
2018-12-14 06:14:21 -05:00
mazmazz
70d6845d6c
Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously
2018-12-14 05:57:10 -05:00
mazmazz
e548f6f139
Don't override an already-active controller
...
* Menu improvements to tell the user that they can't set a controller if it's already active
2018-12-14 05:02:41 -05:00
mazmazz
3b6de810e1
Lots of changes to better support hotplugging and unstable device indexes
...
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run
* Properly set cv_usejoystick/2 for menu toggling
* Force-disable a player's joystick if setting another player's joystick to the same device
* Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
2018-12-14 03:58:07 -05:00
mazmazz
6b9fe87b60
Properly handle unstable device indexes for hotplug
2018-12-14 01:45:18 -05:00
mazmazz
44d6a1d236
Attempt to handle unstable device IDs
2018-12-14 00:22:25 -05:00
mazmazz
216e710b87
Improve hotplug edge case with changing device indexes; return proper joy_open output on error
2018-12-13 23:52:04 -05:00
mazmazz
14cde2d227
Change joystick log messages to DBG_GAMELOGIC
2018-12-13 23:26:07 -05:00
mazmazz
e81f05c496
Handle unstable device index when hotplugging controller
2018-12-13 23:09:05 -05:00
mazmazz
bcd747c1cd
Adjust SDL_JOYDEVICEREMOVED handler by checking the player's joy device explicitly
2018-12-13 22:26:13 -05:00
mazmazz
47ee3525af
Indentation
2018-12-08 14:10:56 -05:00
mazmazz
01f1933f69
Force directsound to fix wrong-pitch sound effects
2018-12-08 14:05:58 -05:00
mazmazz
60afce5771
Disable XINPUT before initing the joy subsystem
2018-12-06 14:03:46 -05:00
mazmazz
6694b7d679
Controller hotplugging by always keeping joy subsystem on (thanks WOLFS)
...
(with log messages)
2018-12-06 10:54:58 -05:00
Monster Iestyn
e353e2ef70
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
Monster Iestyn
f2b0db5a1c
Merge branch 'master' into next
2018-12-04 17:18:19 +00:00
Digiku
631f6ed406
Merge branch 'joystick-juggling' into 'master'
...
Joystick juggling
See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
Monster Iestyn
d1a8e3acdb
Merge branch 'tiny-makefile-fix' into 'master'
...
Tiny Makefile Fix
See merge request STJr/SRB2!289
2018-12-04 08:09:27 -05:00
mazmazz
60feae1014
Update OSX icon
2018-12-03 23:09:54 -05:00
mazmazz
8851f39b84
Use static joyname instead of malloc
2018-12-03 12:35:12 -05:00
mazmazz
19d19543b7
Copy string from SDL_JoystickNameForIndex before the subsystem is shut down
2018-12-03 05:37:07 -05:00
Monster Iestyn
a63ba7084a
Disable the axis parts of I_GetJoystickEvents and its player2 counterpart.
...
(This is what I should have done in the first place)
2018-12-02 17:42:51 +00:00
Monster Iestyn
ce4e63a366
Miserable half-attempt to support hats in I_GetEvent, I've disabled it for now since I couldn't really figure out how to pull this off ...yet
2018-12-02 17:12:05 +00:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
...
# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Monster Iestyn
11cb163435
Backport the Blockmap library I made two years ago
2018-11-30 17:11:11 +00:00
Sryder
bc1f08f89d
Fix 2 of the Unsuffixed Float Constant warnings
...
The other one is related to M_PI for me, which I'm still not sure about where it's getting it from
2018-11-29 22:12:14 +00:00
Monster Iestyn
11cb2e05ba
Merge branch 'cmake-use-internal-libs' into 'master'
...
CMake: Use internal libs.
See merge request STJr/SRB2!325
2018-11-25 09:33:50 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
08af33c51f
Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't
2018-11-23 19:12:48 +00:00
mazmazz
36e020c366
Update version to 2.1.21
2018-11-23 06:58:45 -05:00
Steel Titanium
fe43deacec
Merge branch 'master' into responsefile-fix
2018-11-22 23:02:20 -05:00
Steel Titanium
6020abab94
Fix the not found errors on DLLs
2018-11-22 22:44:47 -05:00
Steel Titanium
ff9c41ca5f
Merge branch 'master' into cmake-use-internal-libs
2018-11-21 20:05:08 -05:00
Monster Iestyn
224c0fccdb
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
mazmazz
cfaa017e7d
stray #if to #ifdef
2018-11-19 20:52:01 -05:00
Alam Ed Arias
f81d01edca
Merge branch 'vc-xpm-fix' into 'master'
...
Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
f73ea4f984
Clean up warnings
2018-11-14 10:52:16 -05:00
Marco Z
8777d5c6c9
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
51768e7dd1
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00
Monster Iestyn
f3b59c1731
Fix VC project files to include hw_clip.c/h
2018-11-14 12:11:57 +00:00
Steel Titanium
d0b64222f7
Merge branch 'master' into cmake-use-internal-libs
2018-11-13 19:46:43 -05:00
mazmazz
894ee02f3f
Fix x64 build issue
2018-11-13 17:12:18 -05:00
mazmazz
f2bfed7892
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-11-13 14:34:40 -05:00
mazmazz
8f87bf82cd
Merge branch 'master' into musicplus-core
2018-11-13 13:46:30 -05:00
Monster Iestyn
e4f157786c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Steel Titanium
5a0cfc10f4
Update copyright info on some files
2018-11-01 14:47:19 -04:00
Steel Titanium
0f9611df76
Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs
2018-10-30 21:06:06 -04:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
d4e11762fa
Merge branch 'public_next'
...
# Conflicts:
# src/nds/i_sound.c
# src/r_data.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Sryder
497314fdc4
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
...
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Monster Iestyn
1115f41f8e
Merge branch 'zlib-split' into 'master'
...
Makefile: Split zlib and libpng
See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
Steel Titanium
232a7ae7b7
Change order of the ifdef
2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0
Move the ifdef
2018-10-07 14:45:03 -04:00
Sryder
fb6c329870
Fix the crashing bug hopefully
...
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9
Fix compiler warnings.
2018-10-07 09:26:18 +01:00
Sryder
d072dd2725
I think that should be NULL, not 0 actually.
2018-10-07 00:22:23 +01:00
Sryder
7b417b573c
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
...
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7
Call SDL_RWclose after an SDL_RWFromMem call to close the RWops.
2018-10-07 00:15:11 +01:00
Steel Titanium
49cb1ffe9f
Restore deleted endif
2018-10-04 22:38:59 -04:00
Steel Titanium
79f5f4885c
Split zlib and libpng
2018-10-04 19:47:19 -04:00
Steel Titanium
f88708bb75
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
68ec811909
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
af58ba9ae3
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
be74b4e58b
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
378495cb2b
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
a53f036149
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
mazmazz
d8addda298
MP Jingle: Add fade timing hack after ending a non-looping song
2018-09-20 18:30:21 -04:00
mazmazz
551237350e
MP Mixer X: Fix double->UINT32 cast (buildbots)
2018-09-20 08:30:31 -04:00
mazmazz
4b4bd638a9
MP libopenmpt: Add doomdef.h header to load_libraries, resolve CONS_Printf (buildbots)
2018-09-20 08:23:29 -04:00
mazmazz
b38f6f6125
MP Libopenmpt: Fix UINT32->double cast (buildbots)
2018-09-20 07:42:35 -04:00
mazmazz
2896b3e3c4
MP Libopenmpt: SDL header in load_libraries
2018-09-20 07:39:53 -04:00
mazmazz
d5b3d74e6f
MP Libopenmpt: Separate loading into sdl/load_libraries.c
2018-09-19 23:18:06 -04:00
mazmazz
6f1a5cbfc9
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-19 20:06:56 -04:00
mazmazz
37addc02e6
MP Core Mixer: Old-style function dec fixes (buildbots)
2018-09-19 19:41:38 -04:00
mazmazz
de47ab63f2
MP Core Mixer fade: Use fixed instead of double calc (fixes buildbots)
2018-09-19 19:40:24 -04:00
mazmazz
7cc0b6cf95
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-19 19:32:49 -04:00
mazmazz
affbc89602
Merge branch 'public-musicplus-core' into public-musicplus-jingle
2018-09-19 19:24:57 -04:00
mazmazz
96fa8996db
MP Core Mixer fade: Use fixed instead of double calc (fixes buildbots)
2018-09-19 19:18:35 -04:00
mazmazz
ade637798b
MP Core Mixer: Old-style function dec fixes (buildbots)
2018-09-19 19:06:24 -04:00
mazmazz
af89cf92e2
Merge branch 'public-musicplus-core' into public-musicplus-jingle
2018-09-19 18:55:00 -04:00
mazmazz
86f3fadd5e
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-19 18:54:58 -04:00
mazmazz
3e9b253438
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-19 18:53:41 -04:00
mazmazz
494c5290cf
MP Core Mixer: Unused param fixes (buildbots)
2018-09-19 18:26:59 -04:00
mazmazz
974b1d340a
MP Core Mixer: Unused param fixes (buildbots)
2018-09-19 18:26:33 -04:00
mazmazz
26749d275c
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-18 22:24:44 -04:00
mazmazz
00bbb60e69
Mixer: Add back var_cleanup in I_LoadSong
...
Because musicplus-libopenmpt deleted it, I added a cautionary note to ALWAYS clean up your vars!
2018-09-18 22:24:07 -04:00
mazmazz
f99b6a89ed
Mixer: Add back var_cleanup in I_LoadSong
...
Because musicplus-libopenmpt deleted it, I added a cautionary note to ALWAYS clean up your vars!
2018-09-18 22:15:53 -04:00
mazmazz
c60d61a493
musicplus-jingle 2.2 -> 2.1 backport
2018-09-18 15:10:00 -04:00
mazmazz
68c295c9e1
MusicPlus core: NOMIXER=1 compile fix
2018-09-18 13:23:59 -04:00
mazmazz
b71996106b
MusicPlus core: NOMIXER=1 compile fix
2018-09-18 13:23:42 -04:00
mazmazz
b48b5a29a4
Move cv_modfilter from mixer_sound.c to s_sound.c for other targets
2018-09-18 13:01:34 -04:00
mazmazz
38afb85b47
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-18 12:59:53 -04:00
mazmazz
1a935eabd5
Mixer I_StopSong: StopFadingSong and var_cleanup call fix
2018-09-18 12:55:19 -04:00
mazmazz
f079c9170f
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-18 12:51:55 -04:00
mazmazz
67566f9a2f
Mixer I_StopSong: StopFadingSong and var_cleanup call fix
2018-09-18 12:51:42 -04:00
mazmazz
cf7d913f3b
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-09-18 12:46:46 -04:00
mazmazz
4cba996a89
Define cv_midiplayer/soundfontpath/timiditypath in s_sound.c when NOMIXER=1
2018-09-18 12:41:49 -04:00
mazmazz
4d89beb105
musicplus-libopenmpt 2.2 -> 2.1 backport
2018-09-18 12:31:47 -04:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
e9b3cba300
Improve MIDI console parameters
...
* Allow multiple SF2 for midisoundfont
* Correctly branch when toggling midiplayer or midisoundfont
2018-09-16 16:02:26 -04:00
mazmazz
45a7d36524
Improve MIDI console parameters
...
* Allow multiple SF2 for midisoundfont
* Correctly branch when toggling midiplayer or midisoundfont
2018-09-16 11:51:39 -04:00
mazmazz
001dbcceea
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-15 01:17:33 -04:00
mazmazz
45dbadbbc2
Mixer: Add missing tag declarations in I_LoadSong
2018-09-15 01:14:24 -04:00
mazmazz
9eb39fb025
Merge branch 'music-cleanup' into musicplus-core
2018-09-15 00:46:02 -04:00
mazmazz
e695cf91fe
Merge branch 'music-cleanup' into music-sdlmixerx
2018-09-15 00:36:16 -04:00
mazmazz
40a8c9c1ee
Mixer: HAVE_LIBGME ifdef in I_LoadSong
2018-09-15 00:35:24 -04:00
mazmazz
30b8408c10
Mixer: HAVE_LIBGME ifdef in I_LoadSong
2018-09-15 00:34:55 -04:00
mazmazz
3c755a85df
Merge branch 'music-cleanup' into music-sdlmixerx
2018-09-15 00:28:38 -04:00
mazmazz
20bde0d21c
Fix Windows buildbot for MP3_MAD/MODPLUG define (the header we use is 2.0.2)
...
(cherry picked from commit 9a5eb02459
)
2018-09-14 17:48:12 -04:00
mazmazz
9a5eb02459
Fix Windows buildbot for MP3_MAD/MODPLUG define (the header we use is 2.0.2)
2018-09-14 17:47:04 -04:00
mazmazz
17ec5d8022
Mixer: Better MODPLUG/MP3_MAD defines
...
(cherry picked from commit 5b724e18b5
)
2018-09-14 17:27:31 -04:00
mazmazz
5b724e18b5
Mixer: Better MODPLUG/MP3_MAD defines
2018-09-14 17:27:00 -04:00
mazmazz
0563d77812
Fix compile errors on buildbots
...
* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED
* Mixed D+C in I_LoadSong
(cherry picked from commit fdbe3e80f6
)
2018-09-14 17:09:21 -04:00
mazmazz
fdbe3e80f6
Fix compile errors on buildbots
...
* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED
* Mixed D+C in I_LoadSong
2018-09-14 17:07:13 -04:00
mazmazz
3a343cf8f1
Don't call I_StartupSound in SFX toggle
...
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
(cherry picked from commit b330dc2394
)
2018-09-14 16:43:48 -04:00
mazmazz
b330dc2394
Don't call I_StartupSound in SFX toggle
...
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
4a5bcf43a2
Rip out SDL Mixer code from sdl_sound.c because superfluous
...
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
(cherry picked from commit 76be77b93a
)
2018-09-14 14:53:56 -04:00
mazmazz
76be77b93a
Rip out SDL Mixer code from sdl_sound.c because superfluous
...
* Mixer code has been in mixer_sound.c; this file is not invoked unless compiling with NOMIXER=1
* Remove everything under #ifdef HAVE_MIXER because this is never triggered
* Comment out #ifdef HAVE_LIBGME because we don't support playing music anyway (but theoretically, it could have worked separately from Mixer)
* Stub new music calls
2018-09-14 14:52:24 -04:00
mazmazz
517756606c
I_InitMusic SDL2: Don't unload GME indiscriminately
...
(cherry picked from commit cb4e075137
)
2018-09-14 13:57:24 -04:00
mazmazz
a5948c3629
Separate StopMusic and UnloadMusic
...
(cherry picked from commit e72610a3dc
)
2018-09-14 13:57:20 -04:00
mazmazz
cb4e075137
I_InitMusic SDL2: Don't unload GME indiscriminately
2018-09-14 13:36:01 -04:00
mazmazz
e72610a3dc
Separate StopMusic and UnloadMusic
2018-09-14 12:47:33 -04:00
mazmazz
4b1bc53db1
Compile fixes
2018-09-14 10:58:41 -04:00
mazmazz
8541963c61
I_SongPlaying detect GME properly
...
(cherry picked from commit e88d147761
)
2018-09-14 10:49:44 -04:00
mazmazz
d94f7e3cb0
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
(cherry picked from commit eae5d3333f
)
2018-09-14 10:49:44 -04:00
mazmazz
5f22b7d973
Volume fixes
...
# Conflicts:
# src/sdl/mixer_sound.c
(cherry picked from commit d39b7011c5
)
2018-09-14 10:49:44 -04:00
mazmazz
2fbe206ecb
A word
...
(cherry picked from commit fb6f8c8a07
)
2018-09-14 10:49:44 -04:00
mazmazz
b0c47e2fb1
GME fix: play song in I_PlaySong, not I_LoadSong
...
(cherry picked from commit 5f21bf230d
)
2018-09-14 10:45:39 -04:00
mazmazz
4d61f00b86
Refactor I_MusicType MusicPlaying and MusicPaused other targets
...
(cherry picked from commit 9e6eebeb8d
)
2018-09-14 10:45:39 -04:00
mazmazz
eacf0ba00b
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
...
(cherry picked from commit 4b82de9e54
)
2018-09-14 10:45:38 -04:00
mazmazz
d535c14fc6
Refactoring and reordering other targets
...
(cherry picked from commit cf065e106f
)
2018-09-14 10:43:46 -04:00
mazmazz
5bac836d4c
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
(cherry picked from commit a7d51bf810
)
2018-09-14 10:42:27 -04:00
mazmazz
17cf310b84
nodigimusic nomusic nosound refactor other targets
...
(cherry picked from commit 86f151db65
)
2018-09-14 10:35:56 -04:00
mazmazz
44557d9c9d
I_MusicPlaying, I_MusicPaused other targets
...
(cherry picked from commit d5ec388159
)
2018-09-14 10:28:35 -04:00
mazmazz
011a043dba
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c
)
2018-09-14 10:28:29 -04:00
mazmazz
e58a8f4fe1
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
...
(cherry picked from commit 9fb9386f84
)
2018-09-14 10:23:47 -04:00
mazmazz
a7ed7b2c90
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
...
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
(cherry picked from commit 701cc5a7dd
)
2018-09-14 10:23:37 -04:00
mazmazz
46b53e8bae
Added I_GetMusicType and removed midimode variable: other targets
...
(cherry picked from commit 14b393ab16
)
2018-09-14 09:55:45 -04:00
mazmazz
06b7367941
Added I_GetMusicType and removed midimode variable
...
* Revised S_PlayMusic arguments
* Now music plays again!
(cherry picked from commit 55f3803e4b
)
2018-09-14 09:42:29 -04:00
mazmazz
b59aa27104
Loose ends other targets
...
(cherry picked from commit 9a5fc5f66a
)
2018-09-14 09:41:08 -04:00
mazmazz
db41034ad9
Block song position changes on GME because unstable
2018-09-13 13:27:42 -04:00
mazmazz
4494630cdd
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-11 11:26:12 -04:00
mazmazz
5f87f4a47a
Don't decrement fade timer if song is paused
2018-09-11 11:20:46 -04:00
mazmazz
5ea8dc3dfa
Change to percentage calc from interval decrement for volume fade
2018-09-11 11:17:30 -04:00
mazmazz
1681e6cc00
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-09-01 11:38:26 -04:00
mazmazz
7fbe97a3d2
Reset MIDI music properly on settings change
...
* Added reset flag to S_Start (now S_StartEx)
2018-09-01 11:37:53 -04:00
mazmazz
c8a9edca8d
Revert "Fix MIDI music not reloading sometimes on settings change"
...
This reverts commit aa48278fd4
.
2018-09-01 11:35:54 -04:00
mazmazz
aa48278fd4
Fix MIDI music not reloading sometimes on settings change
2018-09-01 11:34:03 -04:00
mazmazz
f0244c8b71
Fix MIDI music not reloading sometimes on settings change
2018-09-01 11:33:39 -04:00
mazmazz
9180f9b7ef
Add Mixer X retrieve song length and position natively, if available
2018-08-31 13:52:01 -04:00
mazmazz
8098d120cc
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-31 12:19:03 -04:00
mazmazz
58ef056d48
Fix MIDI not reloading when erroring on a player
2018-08-31 12:18:54 -04:00
mazmazz
9c35b3dfc5
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-08-28 10:27:49 -04:00
mazmazz
75e6ad72ed
Fix MIDI looping/non-looping
2018-08-28 10:16:06 -04:00
mazmazz
9244a13721
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 08:40:36 -04:00
mazmazz
359a71c059
Move cvars to D_RegisterClientCommands for config recall
2018-08-27 08:40:24 -04:00
mazmazz
36d650c530
Remove MP3 warning for win32 Mixer X
2018-08-27 06:16:55 -04:00
mazmazz
b760fbe89b
Corrected unterminated #endif in sdl_sound
2018-08-27 06:15:01 -04:00
mazmazz
b701316505
Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
2018-08-27 05:59:55 -04:00
mazmazz
07ae007980
Remove unused methods (for now?)
2018-08-27 05:53:43 -04:00
mazmazz
9f6e913d43
Load Fluidsynth soundfont upon cvar change
2018-08-27 05:52:01 -04:00
mazmazz
878dc1af92
Lazy midi reload support on menu
2018-08-27 00:43:25 -04:00
mazmazz
28545822ba
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
65e5794ee3
HAVE_MIXERX and NOMIXERX compile flags (win32 only)
2018-08-26 15:12:00 -04:00
mazmazz
768ce1a46f
Make SDL Mixer X win32-exclusive
2018-08-26 14:20:41 -04:00
mazmazz
35fdcee071
Merge branch 'music-cleanup' into music-sdlmixerx
2018-08-26 14:04:54 -04:00
mazmazz
4f075bfb5d
Update functions for other targets
2018-08-24 18:20:53 -04:00
mazmazz
e88d147761
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
eae5d3333f
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
d39b7011c5
Volume fixes
...
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
9d0d101d03
I_SongPlaying detect GME properly
2018-08-24 18:00:39 -04:00
mazmazz
4d91b44c63
Detect GME more simply
2018-08-24 17:58:56 -04:00
mazmazz
bd01c75a4e
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
2018-08-24 17:56:22 -04:00
mazmazz
a688de5dc2
Volume fixes
2018-08-24 17:56:14 -04:00
mazmazz
fb6f8c8a07
A word
2018-08-24 13:41:26 -04:00
mazmazz
df455fc638
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
5f21bf230d
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
bf61dbb6e2
Checkpoint: Revised fading routines for new load/play pattern
...
* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
a2d626384a
Merge branch 'music-cleanup' into musicplus-core
...
Pending rewrite of fade music changing
# Conflicts:
# src/android/i_sound.c
# src/djgppdos/i_sound.c
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
# src/sdl/sdl_sound.c
# src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
9e6eebeb8d
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
4b82de9e54
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
mazmazz
cf065e106f
Refactoring and reordering other targets
2018-08-23 17:54:40 -04:00
mazmazz
a7d51bf810
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
mazmazz
86f151db65
nodigimusic nomusic nosound refactor other targets
2018-08-23 12:43:38 -04:00
mazmazz
d5ec388159
I_MusicPlaying, I_MusicPaused other targets
2018-08-23 12:31:01 -04:00
mazmazz
f5f0b5e76c
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
9fb9386f84
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets
2018-08-23 11:54:58 -04:00
mazmazz
701cc5a7dd
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
...
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
14b393ab16
Added I_GetMusicType and removed midimode variable: other targets
2018-08-23 10:19:04 -04:00
mazmazz
55f3803e4b
Added I_GetMusicType and removed midimode variable
...
* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
9a5fc5f66a
Loose ends other targets
2018-08-23 09:37:02 -04:00
mazmazz
e89eccf78e
Loose ends from previous work
...
* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
3ec1a122e0
Revert "Nix'd midimusicvolume other targets"
...
This reverts commit 58fbb4636f
.
# Conflicts:
# src/android/i_sound.c
# src/dummy/i_sound.c
# src/win32/win_snd.c
2018-08-23 09:09:12 -04:00
mazmazz
75cbfab8c6
Playback routines other targets
2018-08-23 09:06:31 -04:00
mazmazz
7efab8b314
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
...
This reverts commit b5c3095820
.
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299
Playback routines: Load, Play, Pause, Stop, Unload
...
* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
58fbb4636f
Nix'd midimusicvolume other targets
2018-08-23 07:39:45 -04:00
mazmazz
b5c3095820
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
mazmazz
7d64c3114c
SDL Mixer X compile on Windows x86
2018-08-22 00:17:25 -04:00
mazmazz
3829998889
Initial work on SDL Mixer X
2018-08-21 14:57:53 -04:00
mazmazz
76f9890328
Position fixes with looppoint
2018-08-21 11:58:38 -04:00
Monster Iestyn
87e37e21df
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
9d3aad9036
Merge branch 'XPMupdate' into 'master'
...
update XPM icon
See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
mazmazz
f6789a6eb7
I_FadeSongFromLevel -> I_FadeSongFromVolume refactor other targets
2018-08-21 08:54:04 -04:00
mazmazz
2289a3bd79
I_FadeSongFromLevel -> I_FadeSongFromVolume refactor
...
* S_MusicName->GetMusicName refactor
* S_ChangeMusicWithFade->ChangeMusicAdvanced refactor
2018-08-21 08:53:51 -04:00
mazmazz
506db1e303
Interface name refactor: Music -> Song other targets
2018-08-21 06:22:42 -04:00
mazmazz
a1b1391e24
Interface name refactor: Music -> Song
...
* Music refers to the music system, song refers to the entity being played.
* s_sound doesn't follow this, everything is music
2018-08-21 06:22:35 -04:00
mazmazz
17e2c3f5be
Debug messages
2018-08-20 08:47:41 -04:00
mazmazz
9539c597dd
Midimode safeties for song queueing/fading
2018-08-20 01:14:29 -04:00
mazmazz
9eeed6338f
Allow queueing music at end of song, not just fading
2018-08-20 00:12:23 -04:00
mazmazz
e51f9ecf90
* Allow S_ChangeMusic to queue the same track for fading
...
* StopDigSong upon running queue so that GME works for queueing
2018-08-19 23:20:40 -04:00
mazmazz
9410676737
I_FadeOutStopMusic, I_FadeInStartDigSong other targets
2018-08-19 22:05:55 -04:00
mazmazz
2cf49f9361
I_FadeOutStopMusic, I_FadeInStartDigSong, S_ChangeMusicWithFade implementation
...
* First attempt, a little messy but works fine
2018-08-19 22:05:42 -04:00
mazmazz
87b6fc613b
I_FadeMusicFromLevel/I_FadeMusic change for other targets
2018-08-19 17:02:27 -04:00
mazmazz
b844a908a1
Make S_FadeMusicFromLevel accept mandatory source_volume
...
* Make S_FadeMusic a legitimate function to grab current internal volume
2018-08-19 17:02:13 -04:00
mazmazz
3d8c4585d4
Checkpoint
2018-08-19 16:25:12 -04:00
mazmazz
5117bdebfe
S_FadeMusic[FromLevel] and S_StopFadingMusic other targets
2018-08-19 16:19:55 -04:00
mazmazz
918976bdcc
S_FadeMusic[FromLevel] and S_StopFadingMusic implementation
2018-08-19 16:19:48 -04:00
mazmazz
7d03c19409
I_SetInternalMusicVolume other targets
2018-08-19 09:39:11 -04:00
mazmazz
d5dfde240d
I_SetInternalMusicVolume implementation
2018-08-19 09:38:57 -04:00
mazmazz
51228b328c
Framework for internal_volume; more fade code
2018-08-19 09:16:52 -04:00
mazmazz
69153194fe
Merge branch 'musicplus-core' into musicplus-fade-sdltimer
2018-08-19 08:35:56 -04:00
mazmazz
6ea002b1b5
Enable midi_volume, it actually works
2018-08-19 08:34:03 -04:00
mazmazz
47495e72b5
Fade checkpoint
2018-08-19 08:32:12 -04:00
mazmazz
c4ea18b2bb
Add LIBGME ifdefs
2018-08-19 06:43:57 -04:00
mazmazz
a38664e109
Minor cleanup
2018-08-18 23:26:58 -04:00
mazmazz
3bd3e51313
Merge branch 'musicplus-core' into musicplus-fade-sdltimer
...
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-18 23:12:58 -04:00
mazmazz
3e7d7cfcae
Fixed loop point counter bug
2018-08-18 21:29:18 -04:00
mazmazz
5487fd5be0
Fix S_SetMusicLoopPoint wrong method; trigger only on is_looping
2018-08-18 20:54:56 -04:00
mazmazz
5f564f7798
Consolidate variable cleanup in mixer_sound
...
* Fix I_SetSongTrack MOD tracking returns the expected result
* Make music_loop hook stop digital song properly if not looping
2018-08-18 20:44:32 -04:00
mazmazz
78b041800e
Loop point modulo by length
2018-08-18 20:29:19 -04:00
mazmazz
dc2c530d42
I_GetMusicLoopPoint and I_SetMusicLoopPoint for other targets
2018-08-18 20:19:54 -04:00
mazmazz
fdd1af62a8
I_GetMusicLoopPoint and I_SetMusicLoopPoint implementation
...
* Stub pause for MIDI
* Fix MP3 tag wide char search
* Reset songpaused bool where appropriate
2018-08-18 20:19:44 -04:00
mazmazz
57c8cf25af
Remove I_MIDIPlaying from other targets
2018-08-18 17:46:06 -04:00
mazmazz
d7720a8556
Remove I_MIDIPlaying
2018-08-18 17:45:57 -04:00
mazmazz
d88b923959
Other interfaces for I_MusicType
2018-08-18 17:18:13 -04:00
mazmazz
bd1eece7bc
S_MusicType implementation; MOD support for Get/SetMusicPosition and MusicLength
...
* Misc MOD fixes
2018-08-18 17:17:53 -04:00
mazmazz
3c2f7038d0
Added GME for GetMusicLength, SetMusicPosition, GetMusicPosition
...
* Misc fixes
2018-08-18 16:21:28 -04:00
mazmazz
f4a574aba2
Support wide chars when searching for music tags (MP3)
2018-08-18 15:26:31 -04:00
mazmazz
6b35857ed1
I_GetMusicLength declarations for other interfaces
2018-08-18 14:18:49 -04:00
mazmazz
c6035f5956
I_GetMusicLength implementation
2018-08-18 14:18:29 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
...
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
8452ec5c7c
Checkpoint: Basic functions
2018-08-15 12:07:08 -04:00
mazmazz
0254f4f368
Fix merge errors
2018-08-15 02:42:50 -04:00
mazmazz
e0ab8c1ed0
Fix #6 #7 SDL looping and counter bugs when looping=false
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:15:05 -04:00
mazmazz
11c6148d4b
SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:11:17 -04:00
mazmazz
47423a69ed
Refactor to SetMusicPosition, GetMusicPosition
...
# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
79531b9683
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
2e9dba352a
SDL mixer: Fix no looping bug when changing song position
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
eb52a14433
Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
...
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz
d39f804662
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
2483c11cc4
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
e4a6cb87d1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
297a8d537a
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b
Fix SDL music position getting; dummy out position methods for MIDI
...
# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
aed388976c
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
...
# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
...
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Steel Titanium
d9c7334dea
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
Alam Ed Arias
3479310546
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
...
# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
6b1fa399dc
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
...
This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Steel Titanium
46aa4c3503
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
Steel Titanium
5c8c35e773
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
Monster Iestyn
14d49b8bf1
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
Steel Titanium
77362c45cc
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Steel Titanium
e394f7992d
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
0248fcecd4
Some small change
...
Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Monster Iestyn
41e9c20c04
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
...
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Steel Titanium
0b6d6c3363
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
a3b86a737e
Merge branch 'public_next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
Steel Titanium
d446f3420e
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
Sryder
f3d63b82ce
Revert "Fix screenshot functionality in fullscreen in SDL2"
...
This reverts commit 121fcd8369
.
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
a984d979d1
Fix wipes in low resolutions
2018-03-18 17:12:12 +00:00
Sryder
121fcd8369
Fix screenshot functionality in fullscreen in SDL2
2018-03-08 22:28:38 +00:00
Sryder
77af3a8f95
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
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Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Monster Iestyn
61923f3b1f
Merge branch 'public_next'
...
# Conflicts:
# src/sdl/i_system.c
2018-03-04 19:18:13 +00:00
Monster Iestyn
4a0305eec8
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
Monster Iestyn
1216c9da18
Use __linux__ instead of LINUX/LINUX64
...
Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Steel Titanium
36d1259ceb
Removed some redundant checks
2018-02-17 00:37:17 -05:00
Monster Iestyn
03020036d4
Merge branch 'master' into file-loading-cleanup
2018-01-04 20:17:19 +00:00
Alam Ed Arias
5cce6101cc
Merge branch 'public_next' into private
2018-01-04 14:32:27 -05:00
Alam Ed Arias
82f2f2f2f9
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
Monster Iestyn
8d07e2f8be
Merge branch 'master' into file-loading-cleanup
2018-01-02 18:46:02 +00:00
Alam Ed Arias
75abd428fc
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
Monster Iestyn
61176ee736
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Monster Iestyn
d937f6fc8b
Merge branch '2.1.20-preparation' into 'next'
...
2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
...
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
Monster Iestyn
7cb0138293
Change version number to 2.1.20
2017-11-08 15:06:42 +00:00
toaster
49a1266ccc
Merge branch 'sal-misc-stuff' into 'master'
...
Sal misc stuff (state overwriting, gamepad tweaks)
See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toasterbabe
ead8fd6bf7
Update some strings that say "joystick".
2017-10-30 23:23:52 +00:00
Steel Titanium
799a819ee9
Merge remote-tracking branch 'upstream/master' into window_center_fix
2017-10-29 00:00:11 -04:00
toasterbabe
50d6208913
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
Monster Iestyn
52620ac9b1
Obliterated OS/2
2017-10-07 18:11:14 +01:00
Monster Iestyn
49542cdaa1
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
Monster Iestyn
de4ea022c0
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
Monster Iestyn
c90ddbca36
Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
...
Makefile ports tweaks cleanup etc
See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
f1a347e55f
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
b040113246
Removed the wrong endif by mistake
2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
...
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
Monster Iestyn
dcb23e01c0
SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
2017-09-15 21:22:28 +01:00
Monster Iestyn
5fb551dd75
Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files
2017-09-15 17:15:06 +01:00
Monster Iestyn
d2a76ca269
Removed references to console ports and WinCE in sdl/Makefile.cfg
2017-09-15 17:12:53 +01:00
Steel Titanium
cf41a11770
Fix for window being offcenter
2017-09-11 16:36:30 -04:00
Nevur
f61755dd67
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-09-04 22:32:38 +02:00
Monster Iestyn
d65e23f3ec
Merge branch 'public_next'
2017-09-04 20:19:47 +01:00
Monster Iestyn
36977a5eda
SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
...
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
2017-08-22 22:53:18 +01:00
Monster Iestyn
821a1810f7
Moved lrounding of mouse motion events to the actual point an event is made
...
Also did some cleanup and moving around, as well as adding comments
2017-08-21 21:38:29 +01:00
Monster Iestyn
10cbe2c82b
Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
...
Also changed movemousex/y to INT32
2017-08-19 22:54:30 +01:00
Monster Iestyn
758e9c4558
Merge all (relative) mouse motion events into one mouse event
...
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
2017-08-19 21:39:04 +01:00
Nevur
8b64a6eef3
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-08-08 10:41:33 +02:00
Nevur
bb3365a904
We use srb2.pk3 instead.
2017-08-08 10:39:25 +02:00
Monster Iestyn
2d661fef18
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
...
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-08-07 16:44:29 -04:00
Alam Ed Arias
35404be1e0
SDL: y input is flipped
2017-08-07 16:37:03 -04:00
Alam Ed Arias
c25b2eb37f
Merge remote-tracking branch 'origin/master' into SDL2_RelMouse
2017-08-07 16:33:39 -04:00
Monster Iestyn
c653289121
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
...
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-06-25 20:22:01 +01:00
Monster Iestyn
e3f627120f
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/p_mobj.c
2017-06-23 17:19:06 +01:00
Monster Iestyn
3f9bebd05e
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/lua_thinkerlib.c
2017-05-31 15:18:05 +01:00
Alam Ed Arias
6be7693ecb
OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
2017-05-29 22:52:51 -04:00
Alam Ed Arias
877e9510f7
Update version number to v2.1.19
2017-05-26 21:38:49 -04:00
Monster Iestyn
21d29c8550
Merge branch 'public_next'
2017-05-17 16:19:01 +01:00
Monster Iestyn
17a06dd6c4
I_GetConsoleEvents: Split KEY_EVENT code into a function of its own, like with I_GetEvent's event types
...
One benefit of this is that event_t data need only be created if KEY_EVENT is found, since the other event types never do anything anyway
2017-05-15 18:39:59 +01:00
Monster Iestyn
87085f2475
SDLSetMode: merge wasfullscreen/windowed mode code into one block
2017-05-15 16:35:32 +01:00
Monster Iestyn
a340f2c8ed
Impl_CreateWindow: re-use "flags" for SDL_RENDERER_* flags, remove unnecessary curly braces
2017-05-15 16:19:28 +01:00
Monster Iestyn
4979ab6b8e
Not really important or anything, but checking render_soft == rendermode rather than rendermode == render_soft always bugged me. And it's not consistent with the rest of the source code (or at least most of it) anyway.
2017-05-15 15:43:31 +01:00
Monster Iestyn
d1bbd1261e
VID_SetMode: SDLSetMode should use vid.width/vid.height, not windowedModes[modeNum].
...
If modenum was < 0 or >= MAXWINMODES, that would make windowedModes[modeNum] be out of bounds and possibly crash the game.
2017-05-15 15:36:51 +01:00
Monster Iestyn
093800cb06
I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL
2017-05-15 15:24:40 +01:00
Monster Iestyn
635789c1ec
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
2017-05-12 23:03:38 +01:00
Monster Iestyn
b8ffeeb59f
Update version number to v2.1.18
...
Don't worry, I remembered to update MODVERSION as well this time :)
2017-05-12 16:06:27 +01:00
toasterbabe
3e29ee3f01
Closed captioning!
...
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.
* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.
* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
toasterbabe
a23da9ae43
* Level Platter system added to Record/NiGHTS Attack modes.
...
* Made quality-of-life improvement for starting the player off on the "right" map more reliable.
2017-01-28 13:13:03 +00:00