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Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx
This commit is contained in:
commit
1681e6cc00
3 changed files with 6 additions and 17 deletions
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@ -1728,7 +1728,7 @@ boolean S_FadeOutStopMusic(UINT32 ms)
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// Kills playing sounds at start of level,
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// determines music if any, changes music.
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//
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void S_Start(void)
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void S_StartEx(boolean reset)
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{
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if (mapmusflags & MUSIC_RELOADRESET)
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{
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@ -1738,7 +1738,7 @@ void S_Start(void)
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mapmusposition = mapheaderinfo[gamemap-1]->muspos;
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}
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if (cv_resetmusic.value)
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if (cv_resetmusic.value || reset)
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S_StopMusic();
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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}
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@ -114,7 +114,8 @@ void S_InitSfxChannels(INT32 sfxVolume);
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//
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void S_StopSounds(void);
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void S_ClearSfx(void);
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void S_Start(void);
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void S_StartEx(boolean reset);
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#define S_Start() S_StartEx(false)
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//
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// Basically a W_GetNumForName that adds "ds" at the beginning of the string. Returns a lumpnum.
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@ -110,13 +110,7 @@ static void Midiplayer_Onchange(void)
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Mix_Timidity_addToPathList(cv_miditimiditypath.string);
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if (restart)
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{
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// HACK: Need to set cv_resetmusic to reload MIDI music
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INT32 resetmusicval = cv_resetmusic.value;
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cv_resetmusic.value = 1;
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S_Start();
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cv_resetmusic.value = resetmusicval;
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}
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S_StartEx(true);
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}
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static void MidiSoundfontPath_Onchange(void)
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@ -129,15 +123,9 @@ static void MidiSoundfontPath_Onchange(void)
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// check if file exists; menu calls this method at every keystroke
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SDL_RWops *rw = SDL_RWFromFile(cv_midisoundfontpath.string, "r");
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if (rw != NULL) {
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INT32 resetmusicval = cv_resetmusic.value;
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SDL_RWclose(rw);
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Mix_SetSoundFonts(cv_midisoundfontpath.string);
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// HACK: Need to set cv_resetmusic to reload MIDI music
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cv_resetmusic.value = 1;
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S_Start();
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cv_resetmusic.value = resetmusicval;
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S_StartEx(true);
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}
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}
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}
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