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macosx
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Change version number to 2.1.20
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2017-11-08 15:06:42 +00:00 |
SDL_main
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build: include own copy of SDL2main
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2016-05-18 22:25:06 -04:00 |
SRB2Pandora
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
CMakeLists.txt
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macosx: We need CoreFoudation for SDLMain
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2016-03-25 22:23:47 -04:00 |
dosstr.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
endtxt.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
endtxt.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hwsym_sdl.c
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Fix screenshot functionality in fullscreen in SDL2
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2018-03-08 22:28:38 +00:00 |
hwsym_sdl.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
i_cdmus.c
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
i_main.c
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SDL: disable check for noreturn
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2018-01-04 14:29:29 -05:00 |
i_net.c
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Revert "Merge branch 'RemoveINetC' into 'master'"
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2016-07-21 14:42:00 -04:00 |
i_system.c
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more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
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2018-02-23 20:40:19 +00:00 |
i_ttf.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
i_ttf.h
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
i_video.c
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Fix screenshot functionality in fullscreen in SDL2
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2018-03-08 22:28:38 +00:00 |
IMG_xpm.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
MakeCYG.cfg
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Makefile.cfg
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Removed references to console ports and WinCE in sdl/Makefile.cfg
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2017-09-15 17:12:53 +01:00 |
MakeNIX.cfg
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
mixer_sound.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
ogl_sdl.c
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OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
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2017-05-29 22:52:51 -04:00 |
ogl_sdl.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
SDL_icon.xpm
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New HD SRB2 icon by VAdaPEga.
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2015-03-01 20:07:56 -05:00 |
sdl_sound.c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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2017-09-16 20:26:04 +01:00 |
sdlmain.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
srb2.ttf
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Srb2SDL-vc9.vcproj
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
Srb2SDL-vc10.vcxproj
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Revert "Merge branch 'RemoveINetC' into 'master'"
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2016-07-21 14:42:00 -04:00 |
Srb2SDL-vc10.vcxproj.filters
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Revert "Merge branch 'RemoveINetC' into 'master'"
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2016-07-21 14:42:00 -04:00 |
Srb2SDL.dsp
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
Srb2SDL.dsw
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
Srb2SDL.ico
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New HD SRB2 icon by VAdaPEga.
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2015-03-01 20:07:56 -05:00 |
Srb2SDL.props
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MSVC: Move x86/x64 settings into commons props
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2016-05-22 21:55:55 -04:00 |