SRB2/src/sdl
2018-03-08 22:28:38 +00:00
..
macosx Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
SDL_main build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
SRB2Pandora SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
dosstr.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
endtxt.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
endtxt.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hwsym_sdl.c Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
hwsym_sdl.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_cdmus.c FUNCMATH fun 2016-06-12 16:08:48 -04:00
i_main.c SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
i_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_system.c more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL 2018-02-23 20:40:19 +00:00
i_ttf.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_ttf.h Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_video.c Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
IMG_xpm.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
MakeCYG.cfg SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Makefile.cfg Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
MakeNIX.cfg Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
mixer_sound.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
ogl_sdl.c OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime 2017-05-29 22:52:51 -04:00
ogl_sdl.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
SDL_icon.xpm New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
sdl_sound.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
sdlmain.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
srb2.ttf SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL-vc9.vcproj change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL-vc10.vcxproj Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
Srb2SDL-vc10.vcxproj.filters Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
Srb2SDL.dsp change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL.dsw SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL.ico New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
Srb2SDL.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00