..
macosx
Change version number to 2.1.20
2017-11-08 15:06:42 +00:00
SDL_main
build: include own copy of SDL2main
2016-05-18 22:25:06 -04:00
SRB2Pandora
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
CMakeLists.txt
macosx: We need CoreFoudation for SDLMain
2016-03-25 22:23:47 -04:00
dosstr.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
endtxt.c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
endtxt.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hwsym_sdl.c
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
2018-03-07 22:55:21 +00:00
hwsym_sdl.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_cdmus.c
FUNCMATH fun
2016-06-12 16:08:48 -04:00
i_main.c
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
i_net.c
Revert "Merge branch 'RemoveINetC' into 'master'"
2016-07-21 14:42:00 -04:00
i_system.c
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
i_ttf.c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
i_ttf.h
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
i_video.c
Optimise the screen texture setup for SDL2, Post-processor, and wipes.
2018-03-07 22:55:21 +00:00
IMG_xpm.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
MakeCYG.cfg
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
Makefile.cfg
Removed references to console ports and WinCE in sdl/Makefile.cfg
2017-09-15 17:12:53 +01:00
MakeNIX.cfg
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
mixer_sound.c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
ogl_sdl.c
OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
2017-05-29 22:52:51 -04:00
ogl_sdl.h
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
SDL_icon.xpm
New HD SRB2 icon by VAdaPEga.
2015-03-01 20:07:56 -05:00
sdl_sound.c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
2017-09-16 20:26:04 +01:00
sdlmain.h
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
srb2.ttf
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
Srb2SDL-vc9.vcproj
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Srb2SDL-vc10.vcxproj
Revert "Merge branch 'RemoveINetC' into 'master'"
2016-07-21 14:42:00 -04:00
Srb2SDL-vc10.vcxproj.filters
Revert "Merge branch 'RemoveINetC' into 'master'"
2016-07-21 14:42:00 -04:00
Srb2SDL.dsp
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Srb2SDL.dsw
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
Srb2SDL.ico
New HD SRB2 icon by VAdaPEga.
2015-03-01 20:07:56 -05:00
Srb2SDL.props
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00