2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2016-07-06 04:09:17 +00:00
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.h
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/// \brief Thing frame/state LUT
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "sounds.h"
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#include "m_fixed.h"
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// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
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// For great modding!!
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// IMPORTANT NOTE: If you add/remove from this list of action
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// functions, don't forget to update them in dehacked.c!
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void A_Explode();
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void A_Pain();
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void A_Fall();
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void A_MonitorPop();
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void A_Look();
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void A_Chase();
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void A_FaceStabChase();
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void A_FaceTarget();
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void A_FaceTracer();
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void A_Scream();
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void A_BossDeath();
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void A_CustomPower(); // Use this for a custom power
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void A_GiveWeapon(); // Gives the player weapon(s)
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void A_JumpShield(); // Obtained Jump Shield
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void A_RingShield(); // Obtained Ring Shield
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void A_RingBox(); // Obtained Ring Box Tails
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void A_Invincibility(); // Obtained Invincibility Box
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void A_SuperSneakers(); // Obtained Super Sneakers Box
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void A_BunnyHop(); // have bunny hop tails
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void A_BubbleSpawn(); // Randomly spawn bubbles
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void A_FanBubbleSpawn();
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void A_BubbleRise(); // Bubbles float to surface
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void A_BubbleCheck(); // Don't draw if not underwater
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void A_AwardScore();
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void A_ExtraLife(); // Extra Life
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void A_BombShield(); // Obtained Bomb Shield
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void A_WaterShield(); // Obtained Water Shield
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void A_ForceShield(); // Obtained Force Shield
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void A_PityShield(); // Obtained Pity Shield. We're... sorry.
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void A_GravityBox();
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void A_ScoreRise(); // Rise the score logo
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void A_ParticleSpawn();
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void A_AttractChase(); // Ring Chase
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void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
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void A_FishJump(); // Fish Jump
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void A_ThrownRing(); // Sparkle trail for red ring
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2016-08-21 02:15:06 +00:00
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void A_GrenadeRing(); // SRB2kart
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2014-03-15 16:59:03 +00:00
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void A_SetSolidSteam();
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void A_UnsetSolidSteam();
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void A_SignPlayer();
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void A_OverlayThink();
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void A_JetChase();
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void A_JetbThink(); // Jetty-Syn Bomber Thinker
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void A_JetgThink(); // Jetty-Syn Gunner Thinker
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void A_JetgShoot(); // Jetty-Syn Shoot Function
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void A_ShootBullet(); // JetgShoot without reactiontime setting
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void A_MinusDigging();
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void A_MinusPopup();
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void A_MinusCheck();
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void A_ChickenCheck();
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void A_MouseThink(); // Mouse Thinker
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void A_DetonChase(); // Deton Chaser
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void A_CapeChase(); // Fake little Super Sonic cape
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void A_RotateSpikeBall(); // Spike ball rotation
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void A_SlingAppear();
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void A_MaceRotate();
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void A_UnidusBall();
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void A_RockSpawn();
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void A_SetFuse();
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void A_CrawlaCommanderThink(); // Crawla Commander
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void A_SmokeTrailer();
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void A_RingExplode();
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void A_OldRingExplode();
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void A_MixUp();
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void A_RecyclePowers();
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void A_BossScream();
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void A_Boss2TakeDamage();
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void A_GoopSplat();
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void A_Boss2PogoSFX();
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void A_Boss2PogoTarget();
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void A_EggmanBox();
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void A_TurretFire();
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void A_SuperTurretFire();
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void A_TurretStop();
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void A_JetJawRoam();
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void A_JetJawChomp();
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void A_PointyThink();
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void A_CheckBuddy();
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void A_HoodThink();
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void A_ArrowCheck();
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void A_SnailerThink();
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void A_SharpChase();
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void A_SharpSpin();
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void A_VultureVtol();
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void A_VultureCheck();
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void A_SkimChase();
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void A_SkullAttack();
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void A_LobShot();
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void A_FireShot();
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void A_SuperFireShot();
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void A_BossFireShot();
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void A_Boss7FireMissiles();
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void A_Boss1Laser();
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void A_FocusTarget();
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void A_Boss4Reverse();
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void A_Boss4SpeedUp();
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void A_Boss4Raise();
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void A_SparkFollow();
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void A_BuzzFly();
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void A_GuardChase();
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void A_EggShield();
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void A_SetReactionTime();
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void A_Boss1Spikeballs();
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void A_Boss3TakeDamage();
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void A_Boss3Path();
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void A_LinedefExecute();
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void A_PlaySeeSound();
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void A_PlayAttackSound();
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void A_PlayActiveSound();
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void A_1upThinker();
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void A_BossZoom(); //Unused
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void A_Boss1Chase();
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void A_Boss2Chase();
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void A_Boss2Pogo();
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void A_Boss7Chase();
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void A_BossJetFume();
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void A_SpawnObjectAbsolute();
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void A_SpawnObjectRelative();
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void A_ChangeAngleRelative();
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void A_ChangeAngleAbsolute();
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void A_PlaySound();
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void A_FindTarget();
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void A_FindTracer();
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void A_SetTics();
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void A_SetRandomTics();
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void A_ChangeColorRelative();
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void A_ChangeColorAbsolute();
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void A_MoveRelative();
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void A_MoveAbsolute();
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void A_Thrust();
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void A_ZThrust();
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void A_SetTargetsTarget();
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void A_SetObjectFlags();
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void A_SetObjectFlags2();
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void A_RandomState();
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void A_RandomStateRange();
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void A_DualAction();
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void A_RemoteAction();
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void A_ToggleFlameJet();
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2016-08-24 01:03:58 +00:00
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void A_ItemPop(); // SRB2kart
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2018-06-07 23:39:45 +00:00
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void A_JawzChase(); // SRB2kart
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2018-06-19 01:52:26 +00:00
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void A_JawzExplode(); // SRB2kart
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2018-10-18 08:43:50 +00:00
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void A_SPBChase(); // SRB2kart
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2018-02-05 23:55:52 +00:00
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void A_MineExplode(); // SRB2kart
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2018-07-25 02:47:09 +00:00
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void A_BallhogExplode(); // SRB2kart
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2018-09-16 08:31:24 +00:00
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void A_LightningFollowPlayer(); // SRB2kart: Lightning shield effect player chasing
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2018-10-23 21:48:09 +00:00
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void A_FZBoomFlash(); // SRB2kart
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void A_FZBoomSmoke(); // SRB2kart
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2018-10-20 14:10:40 +00:00
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void A_RandomShadowFrame(); //SRB2kart: Shadow spawner frame randomizer
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void A_RoamingShadowThinker(); // SRB2kart: Roaming Shadow moving + attacking players.
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void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
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2018-10-20 19:17:13 +00:00
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void A_ReaperThinker(); //SRB2kart: mementos reaper
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void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
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2014-03-15 16:59:03 +00:00
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void A_OrbitNights();
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void A_GhostMe();
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void A_SetObjectState();
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void A_SetObjectTypeState();
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void A_KnockBack();
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void A_PushAway();
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void A_RingDrain();
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void A_SplitShot();
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void A_MissileSplit();
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void A_MultiShot();
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void A_InstaLoop();
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void A_Custom3DRotate();
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void A_SearchForPlayers();
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void A_CheckRandom();
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void A_CheckTargetRings();
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void A_CheckRings();
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void A_CheckTotalRings();
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void A_CheckHealth();
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void A_CheckRange();
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void A_CheckHeight();
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void A_CheckTrueRange();
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void A_CheckThingCount();
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void A_CheckAmbush();
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void A_CheckCustomValue();
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void A_CheckCusValMemo();
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void A_SetCustomValue();
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void A_UseCusValMemo();
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void A_RelayCustomValue();
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void A_CusValAction();
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void A_ForceStop();
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void A_ForceWin();
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void A_SpikeRetract();
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void A_InfoState();
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void A_Repeat();
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void A_SetScale();
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void A_RemoteDamage();
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void A_HomingChase();
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void A_TrapShot();
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void A_VileTarget();
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void A_VileAttack();
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void A_VileFire();
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void A_BrakChase();
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void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 256
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
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typedef enum sprite
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{
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SPR_NULL, // invisible object
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SPR_UNKN,
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SPR_THOK, // Thok! mobj
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SPR_PLAY,
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// Enemies
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SPR_POSS,
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SPR_SPOS,
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SPR_FISH, // Greenflower Fish
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SPR_BUZZ, // Buzz (Gold)
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SPR_RBUZ, // Buzz (Red)
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SPR_JETB, // Jetty-Syn Bomber
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SPR_JETW, // Jetty-Syn Water Bomber
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SPR_JETG, // Jetty-Syn Gunner
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SPR_CCOM, // Crawla Commander
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SPR_DETN, // Deton
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SPR_SKIM, // Skim mine dropper
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SPR_TRET,
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SPR_TURR, // Pop-Up Turret
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SPR_SHRP, // Sharp
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SPR_JJAW, // Jet Jaw
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SPR_SNLR, // Snailer
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SPR_VLTR, // Vulture
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SPR_PNTY, // Pointy
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SPR_ARCH, // Robo-Hood
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SPR_CBFS, // CastleBot FaceStabber (Egg Knight?)
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SPR_SPSH, // Egg Guard
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SPR_ESHI, // Egg Shield for Egg Guard
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SPR_GSNP, // Green Snapper
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SPR_MNUS, // Minus
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SPR_SSHL, // Spring Shell
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SPR_UNID, // Unidus
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SPR_BBUZ, // AquaBuzz, for Azure Temple
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// Generic Boss Items
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SPR_JETF, // Boss jet fumes
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// Boss 1 (Greenflower)
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SPR_EGGM,
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// Boss 2 (Techno Hill)
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SPR_EGGN, // Boss 2
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SPR_TNKA, // Boss 2 Tank 1
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SPR_TNKB, // Boss 2 Tank 2
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SPR_SPNK, // Boss 2 Spigot
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SPR_GOOP, // Boss 2 Goop
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// Boss 3 (Deep Sea)
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SPR_EGGO, // Boss 3
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SPR_PRPL, // Boss 3 Propeller
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SPR_FAKE, // Boss 3 Fakemobile
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// Boss 4 (Castle Eggman)
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SPR_EGGP,
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SPR_EFIR, // Boss 4 jet flame
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// Boss 5 (Arid Canyon)
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SPR_EGGQ,
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// Boss 6 (Red Volcano)
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SPR_EGGR,
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// Boss 7 (Dark City)
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SPR_BRAK,
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SPR_BGOO, // Goop
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SPR_BMSL,
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// Boss 8 (Egg Rock)
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SPR_EGGT,
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// Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras
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SPR_RCKT, // Rockets!
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SPR_ELEC, // Electricity!
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SPR_TARG, // Targeting reticules!
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SPR_NPLM, // Big napalm bombs!
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SPR_MNPL, // Mini napalm bombs!
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// Metal Sonic
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SPR_METL,
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SPR_MSCF,
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SPR_MSCB,
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// Collectible Items
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SPR_RING,
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SPR_TRNG, // Team Rings
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SPR_EMMY, // emerald test
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SPR_TOKE, // Special Stage Token
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SPR_RFLG, // Red CTF Flag
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SPR_BFLG, // Blue CTF Flag
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SPR_NWNG, // NiGHTS Wing collectable item.
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SPR_EMBM, // Emblem
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SPR_CEMG, // Chaos Emeralds
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SPR_EMER, // Emerald Hunt
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// Interactive Objects
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SPR_FANS,
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SPR_BUBL, // water bubble source
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SPR_SIGN, // Level end sign
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SPR_STEM, // Steam riser
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SPR_SPIK, // Spike Ball
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SPR_SFLM, // Spin fire
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SPR_USPK, // Floor spike
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SPR_STPT, // Starpost
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SPR_BMNE, // Big floating mine
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// Monitor Boxes
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SPR_SRBX,
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SPR_RRBX,
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SPR_BRBX,
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SPR_SHTV,
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SPR_PINV,
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SPR_YLTV,
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SPR_BLTV, // Force shield
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|
|
SPR_BKTV, // Bomb shield TV
|
|
|
|
SPR_WHTV, // Jump shield TV
|
|
|
|
SPR_GRTV, // Pity shield TV
|
|
|
|
SPR_ELTV, // Elemental shield TV
|
|
|
|
SPR_EGGB, // Eggman box
|
|
|
|
SPR_MIXU, // Player mixing monitor
|
|
|
|
SPR_RECY, // Recycler (power mixing) monitor
|
|
|
|
SPR_QUES, // Random monitor
|
|
|
|
SPR_GBTV, // Gravity boots TV
|
|
|
|
SPR_PRUP, // 1up
|
|
|
|
SPR_PTTV, // Score TVs
|
|
|
|
|
|
|
|
// Monitor Miscellany
|
|
|
|
SPR_MTEX, // Exploding monitor
|
|
|
|
|
|
|
|
// Projectiles
|
|
|
|
SPR_MISL,
|
|
|
|
SPR_TORP, // Torpedo
|
|
|
|
SPR_ENRG, // Energy ball
|
|
|
|
SPR_MINE, // Skim mine
|
|
|
|
SPR_JBUL, // Jetty-Syn Bullet
|
|
|
|
SPR_TRLS,
|
|
|
|
SPR_CBLL, // Cannonball
|
|
|
|
SPR_AROW, // Arrow
|
2015-01-01 19:50:31 +00:00
|
|
|
SPR_CFIR, // Colored fire of various sorts
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Greenflower Scenery
|
|
|
|
SPR_FWR1,
|
|
|
|
SPR_FWR2, // GFZ Sunflower
|
|
|
|
SPR_FWR3, // GFZ budding flower
|
|
|
|
SPR_FWR4,
|
|
|
|
SPR_BUS1, // GFZ Bush w/ berries
|
|
|
|
SPR_BUS2, // GFZ Bush w/o berries
|
|
|
|
|
|
|
|
// Techno Hill Scenery
|
|
|
|
SPR_THZP, // Techno Hill Zone Plant
|
|
|
|
SPR_ALRM, // THZ2 Alarm
|
|
|
|
|
|
|
|
// Deep Sea Scenery
|
|
|
|
SPR_GARG, // Deep Sea Gargoyle
|
|
|
|
SPR_SEWE, // Deep Sea Seaweed
|
|
|
|
SPR_DRIP, // Dripping water
|
|
|
|
SPR_CRL1, // Coral 1
|
|
|
|
SPR_CRL2, // Coral 2
|
|
|
|
SPR_CRL3, // Coral 3
|
|
|
|
SPR_BCRY, // Blue Crystal
|
|
|
|
|
|
|
|
// Castle Eggman Scenery
|
|
|
|
SPR_CHAN, // CEZ Chain
|
|
|
|
SPR_FLAM, // Flame
|
|
|
|
SPR_ESTA, // Eggman esta una estatua!
|
|
|
|
SPR_SMCH, // Small Mace Chain
|
|
|
|
SPR_BMCH, // Big Mace Chain
|
|
|
|
SPR_SMCE, // Small Mace
|
|
|
|
SPR_BMCE, // Big Mace
|
|
|
|
|
|
|
|
// Arid Canyon Scenery
|
|
|
|
SPR_BTBL, // Big tumbleweed
|
|
|
|
SPR_STBL, // Small tumbleweed
|
|
|
|
SPR_CACT, // Cacti sprites
|
|
|
|
|
|
|
|
// Red Volcano Scenery
|
|
|
|
SPR_FLME, // Flame jet
|
|
|
|
SPR_DFLM, // Blade's flame
|
|
|
|
|
|
|
|
// Dark City Scenery
|
|
|
|
|
|
|
|
// Egg Rock Scenery
|
|
|
|
|
|
|
|
// Christmas Scenery
|
|
|
|
SPR_XMS1,
|
|
|
|
SPR_XMS2,
|
|
|
|
SPR_XMS3,
|
|
|
|
|
|
|
|
// Botanic Serenity Scenery
|
|
|
|
SPR_BSZ1, // Tall flowers
|
|
|
|
SPR_BSZ2, // Medium flowers
|
|
|
|
SPR_BSZ3, // Small flowers
|
|
|
|
SPR_BSZ4, // Tulip
|
|
|
|
SPR_BSZ5, // Cluster of Tulips
|
|
|
|
SPR_BSZ6, // Bush
|
|
|
|
SPR_BSZ7, // Vine
|
|
|
|
SPR_BSZ8, // Misc things
|
|
|
|
|
|
|
|
// Misc Scenery
|
|
|
|
SPR_STLG, // Stalagmites
|
|
|
|
SPR_DBAL, // Disco
|
|
|
|
SPR_RCRY, // ATZ Red Crystal (Target)
|
|
|
|
|
|
|
|
// Powerup Indicators
|
|
|
|
SPR_ARMA, // Armageddon Shield Orb
|
|
|
|
SPR_ARMF, // Armageddon Shield Ring, Front
|
|
|
|
SPR_ARMB, // Armageddon Shield Ring, Back
|
|
|
|
SPR_WIND, // Whirlwind Shield Orb
|
|
|
|
SPR_MAGN, // Attract Shield Orb
|
|
|
|
SPR_ELEM, // Elemental Shield Orb and Fire
|
|
|
|
SPR_FORC, // Force Shield Orb
|
|
|
|
SPR_PITY, // Pity Shield Orb
|
|
|
|
SPR_IVSP, // invincibility sparkles
|
|
|
|
SPR_SSPK, // Super Sonic Spark
|
|
|
|
|
|
|
|
SPR_GOAL, // Special Stage goal (here because lol NiGHTS)
|
|
|
|
|
|
|
|
// Freed Animals
|
|
|
|
SPR_BIRD, // Birdie freed!
|
|
|
|
SPR_BUNY, // Bunny freed!
|
|
|
|
SPR_MOUS, // Mouse
|
|
|
|
SPR_CHIC, // Chicken
|
|
|
|
SPR_COWZ, // Cow
|
|
|
|
SPR_RBRD, // Red Birdie in Bubble
|
|
|
|
|
|
|
|
// Springs
|
|
|
|
SPR_SPRY, // yellow spring
|
|
|
|
SPR_SPRR, // red spring
|
|
|
|
SPR_SPRB, // Blue springs
|
|
|
|
SPR_YSPR, // Yellow Diagonal Spring
|
|
|
|
SPR_RSPR, // Red Diagonal Spring
|
|
|
|
|
|
|
|
// Environmental Effects
|
|
|
|
SPR_RAIN, // Rain
|
|
|
|
SPR_SNO1, // Snowflake
|
|
|
|
SPR_SPLH, // Water Splish
|
|
|
|
SPR_SPLA, // Water Splash
|
|
|
|
SPR_SMOK,
|
|
|
|
SPR_BUBP, // Small bubble
|
|
|
|
SPR_BUBO, // Medium bubble
|
|
|
|
SPR_BUBN, // Large bubble
|
|
|
|
SPR_BUBM, // Extra Large (would you like fries with that?) bubble
|
|
|
|
SPR_POPP, // Extra Large bubble goes POP!
|
|
|
|
SPR_TFOG, // Teleport Fog
|
|
|
|
SPR_SEED, // Sonic CD flower seed
|
|
|
|
SPR_PRTL, // Particle (for fans, etc.)
|
|
|
|
|
|
|
|
// Game Indicators
|
|
|
|
SPR_SCOR, // Score logo
|
|
|
|
SPR_DRWN, // Drowning Timer
|
|
|
|
SPR_TTAG, // Tag Sign
|
|
|
|
SPR_GFLG, // Got Flag sign
|
|
|
|
|
|
|
|
// Ring Weapons
|
|
|
|
SPR_RRNG, // Red Ring
|
|
|
|
SPR_RNGB, // Bounce Ring
|
|
|
|
SPR_RNGR, // Rail Ring
|
|
|
|
SPR_RNGI, // Infinity Ring
|
|
|
|
SPR_RNGA, // Automatic Ring
|
|
|
|
SPR_RNGE, // Explosion Ring
|
|
|
|
SPR_RNGS, // Scatter Ring
|
|
|
|
SPR_RNGG, // Grenade Ring
|
|
|
|
|
|
|
|
SPR_PIKB, // Bounce Ring Pickup
|
|
|
|
SPR_PIKR, // Rail Ring Pickup
|
|
|
|
SPR_PIKA, // Automatic Ring Pickup
|
|
|
|
SPR_PIKE, // Explosion Ring Pickup
|
|
|
|
SPR_PIKS, // Scatter Ring Pickup
|
|
|
|
SPR_PIKG, // Grenade Ring Pickup
|
|
|
|
|
|
|
|
SPR_TAUT, // Thrown Automatic Ring
|
|
|
|
SPR_TGRE, // Thrown Grenade Ring
|
|
|
|
SPR_TSCR, // Thrown Scatter Ring
|
|
|
|
|
|
|
|
// Mario-specific stuff
|
|
|
|
SPR_COIN,
|
|
|
|
SPR_CPRK,
|
|
|
|
SPR_GOOM,
|
|
|
|
SPR_BGOM,
|
|
|
|
SPR_FFWR,
|
|
|
|
SPR_FBLL,
|
|
|
|
SPR_SHLL,
|
|
|
|
SPR_PUMA,
|
|
|
|
SPR_HAMM,
|
|
|
|
SPR_KOOP,
|
|
|
|
SPR_BFLM,
|
|
|
|
SPR_MAXE,
|
|
|
|
SPR_MUS1,
|
|
|
|
SPR_MUS2,
|
|
|
|
SPR_TOAD,
|
|
|
|
|
|
|
|
// NiGHTS Stuff
|
|
|
|
SPR_NDRN, // NiGHTS drone
|
|
|
|
SPR_SUPE, // NiGHTS character flying
|
|
|
|
SPR_SUPZ, // NiGHTS hurt
|
|
|
|
SPR_NDRL, // NiGHTS character drilling
|
|
|
|
SPR_NSPK, // NiGHTS sparkle
|
|
|
|
SPR_NBMP, // NiGHTS Bumper
|
|
|
|
SPR_HOOP, // NiGHTS hoop sprite
|
|
|
|
SPR_NSCR, // NiGHTS score sprite
|
|
|
|
SPR_NPRU, // Nights Powerups
|
|
|
|
SPR_CAPS, // Capsule thingy for NiGHTS
|
|
|
|
SPR_SUPT, // Super Sonic Transformation (NiGHTS)
|
|
|
|
|
|
|
|
// Debris
|
|
|
|
SPR_SPRK, // spark
|
|
|
|
SPR_BOM1, // Robot Explosion
|
|
|
|
SPR_BOM2, // Boss Explosion 1
|
|
|
|
SPR_BOM3, // Boss Explosion 2
|
|
|
|
SPR_BOM4, // Underwater Explosion
|
|
|
|
|
|
|
|
// Crumbly rocks
|
|
|
|
SPR_ROIA,
|
|
|
|
SPR_ROIB,
|
|
|
|
SPR_ROIC,
|
|
|
|
SPR_ROID,
|
|
|
|
SPR_ROIE,
|
|
|
|
SPR_ROIF,
|
|
|
|
SPR_ROIG,
|
|
|
|
SPR_ROIH,
|
|
|
|
SPR_ROII,
|
|
|
|
SPR_ROIJ,
|
|
|
|
SPR_ROIK,
|
|
|
|
SPR_ROIL,
|
|
|
|
SPR_ROIM,
|
|
|
|
SPR_ROIN,
|
|
|
|
SPR_ROIO,
|
|
|
|
SPR_ROIP,
|
|
|
|
|
|
|
|
// Blue Spheres
|
|
|
|
SPR_BBAL,
|
|
|
|
|
|
|
|
// Gravity Well Objects
|
|
|
|
SPR_GWLG,
|
|
|
|
SPR_GWLR,
|
|
|
|
|
|
|
|
// SRB1 Sprites
|
|
|
|
SPR_SRBA,
|
|
|
|
SPR_SRBB,
|
|
|
|
SPR_SRBC,
|
|
|
|
SPR_SRBD,
|
|
|
|
SPR_SRBE,
|
|
|
|
SPR_SRBF,
|
|
|
|
SPR_SRBG,
|
|
|
|
SPR_SRBH,
|
|
|
|
SPR_SRBI,
|
|
|
|
SPR_SRBJ,
|
|
|
|
SPR_SRBK,
|
|
|
|
SPR_SRBL,
|
|
|
|
SPR_SRBM,
|
|
|
|
SPR_SRBN,
|
|
|
|
SPR_SRBO,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Springs
|
|
|
|
SPR_SPRG, // Gray Spring
|
|
|
|
SPR_BSPR, // Blue Diagonal Spring
|
2017-02-18 00:25:16 +00:00
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
SPR_RNDM, // Random Item Box
|
|
|
|
SPR_RPOP, // Random Item Box Pop
|
2018-09-22 23:55:26 +00:00
|
|
|
SPR_SGNS, // Signpost sparkle
|
2018-09-14 00:26:43 +00:00
|
|
|
SPR_FAST, // Speed boost trail
|
2018-09-20 00:13:48 +00:00
|
|
|
SPR_DSHR, // Speed boost dust release
|
2018-09-07 03:49:51 +00:00
|
|
|
SPR_BOST, // Sneaker booster flame
|
|
|
|
SPR_BOSM, // Sneaker booster smoke
|
2018-02-05 23:55:52 +00:00
|
|
|
SPR_KFRE, // Sneaker fire trail
|
2018-02-10 06:19:33 +00:00
|
|
|
SPR_KINV, // Invincibility sparkle trail
|
|
|
|
SPR_KINF, // Invincibility flash
|
2018-07-20 02:37:32 +00:00
|
|
|
SPR_WIPD, // Wipeout dust trail
|
2016-08-21 02:15:06 +00:00
|
|
|
SPR_DRIF, // Drift Sparks
|
2018-06-08 20:05:45 +00:00
|
|
|
SPR_DUST, // Drift Dust
|
2017-02-18 00:25:16 +00:00
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Kart Items
|
2018-10-07 22:53:46 +00:00
|
|
|
SPR_RSHE, // Rocket sneaker
|
2018-03-14 01:07:08 +00:00
|
|
|
SPR_FITM, // Eggman Monitor
|
2016-08-21 02:15:06 +00:00
|
|
|
SPR_BANA, // Banana Peel
|
2018-07-23 00:55:18 +00:00
|
|
|
SPR_ORBN, // Orbinaut
|
2018-06-01 00:51:05 +00:00
|
|
|
SPR_JAWZ, // Jawz
|
2018-02-05 23:55:52 +00:00
|
|
|
SPR_SSMN, // SS Mine
|
2018-02-06 00:08:49 +00:00
|
|
|
SPR_KRBM, // SS Mine BOOM
|
2018-06-25 22:17:03 +00:00
|
|
|
SPR_BHOG, // Ballhog
|
2018-07-27 00:12:42 +00:00
|
|
|
SPR_BHBM, // Ballhog BOOM
|
2018-10-18 08:43:50 +00:00
|
|
|
SPR_SPBM, // Self-Propelled Bomb
|
2018-08-04 19:48:31 +00:00
|
|
|
SPR_THNS, // Thunder Shield
|
2017-02-07 22:19:04 +00:00
|
|
|
SPR_SINK, // Kitchen Sink
|
|
|
|
SPR_SITR, // Kitchen Sink Trail
|
2018-07-03 19:14:47 +00:00
|
|
|
SPR_KBLN, // Battle Mode Bumper
|
2017-02-18 00:25:16 +00:00
|
|
|
|
2018-06-25 02:15:22 +00:00
|
|
|
SPR_DEZL, // DEZ Laser respawn
|
2017-07-16 16:04:33 +00:00
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
// Additional Kart Objects
|
2017-07-16 16:04:33 +00:00
|
|
|
SPR_POKE, // Pokey
|
2017-09-01 03:15:22 +00:00
|
|
|
SPR_AUDI, // Audience members
|
|
|
|
SPR_DECO, // Old 1.0 Kart Decoratives + New misc ones
|
|
|
|
SPR_DOOD, // All the old D00Dkart objects
|
|
|
|
SPR_SNES, // Sprites for SNES remake maps
|
|
|
|
SPR_GBAS, // Sprites for GBA remake maps
|
|
|
|
SPR_SPRS, // Sapphire Coast Spring Shell
|
|
|
|
SPR_BUZB, // Sapphire Coast Buzz Mk3
|
|
|
|
SPR_CHOM, // Sapphire Coast Chomper
|
|
|
|
SPR_SACO, // Sapphire Coast Fauna
|
|
|
|
SPR_CRAB, // Crystal Abyss mobs
|
2017-10-12 01:54:35 +00:00
|
|
|
SPR_SHAD, // TD shadows
|
2018-06-28 23:07:12 +00:00
|
|
|
SPR_BRNG, // Chaotix Big Ring
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2017-10-24 04:42:06 +00:00
|
|
|
SPR_BUMP, // Player/shell bump
|
2017-10-24 12:15:20 +00:00
|
|
|
SPR_FLEN, // Shell hit graphics stuff
|
2017-10-24 12:59:01 +00:00
|
|
|
SPR_CLAS, // items clash
|
2017-10-24 16:19:14 +00:00
|
|
|
SPR_PSHW, // thrown indicator
|
2018-07-27 00:12:42 +00:00
|
|
|
SPR_ISTA, // instashield layer A
|
|
|
|
SPR_ISTB, // instashield layer B
|
2017-10-24 04:42:06 +00:00
|
|
|
|
2017-10-26 06:31:01 +00:00
|
|
|
SPR_ARRO, // player arrows
|
2018-02-12 02:47:19 +00:00
|
|
|
SPR_ITEM,
|
2018-08-14 14:23:38 +00:00
|
|
|
SPR_ITMO,
|
2018-02-12 02:47:19 +00:00
|
|
|
SPR_ITMI,
|
|
|
|
SPR_ITMN,
|
2018-07-01 18:11:48 +00:00
|
|
|
SPR_WANT,
|
2017-10-26 06:31:01 +00:00
|
|
|
|
2017-11-05 06:43:47 +00:00
|
|
|
SPR_PBOM, // player bomb
|
2018-08-30 23:24:22 +00:00
|
|
|
SPR_RETI, // player reticule
|
2017-11-05 06:43:47 +00:00
|
|
|
|
2018-09-13 23:19:23 +00:00
|
|
|
SPR_AIDU,
|
|
|
|
|
2018-09-23 22:07:16 +00:00
|
|
|
SPR_KSPK, // Spark radius for the lightning shield
|
|
|
|
SPR_LZI1, // Lightning that falls on the player for lightning shield
|
|
|
|
SPR_LZI2, // ditto
|
|
|
|
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
|
2018-06-26 20:12:42 +00:00
|
|
|
|
2018-10-23 21:48:09 +00:00
|
|
|
SPR_FZSM, // F-Zero NO CONTEST explosion
|
|
|
|
SPR_FZBM,
|
|
|
|
SPR_FPRT,
|
2018-10-25 01:39:02 +00:00
|
|
|
|
2018-10-20 14:10:40 +00:00
|
|
|
// Midnight Channel stuff:
|
|
|
|
SPR_SPTL, // Spotlight
|
|
|
|
SPR_ENM1, // Shadows (Roaming and static)
|
|
|
|
SPR_GARU, // Wind attack roaming shadows use.
|
|
|
|
SPR_MARR, // Mayonaka Arrow
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-20 19:17:13 +00:00
|
|
|
//Mementos stuff:
|
|
|
|
SPR_REAP,
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
SPR_JITB, // Jack In The Box
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
// Color Drive stuff:
|
|
|
|
SPR_CDMO,
|
|
|
|
SPR_CDBU,
|
2018-06-26 20:12:42 +00:00
|
|
|
|
2018-09-21 23:47:13 +00:00
|
|
|
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
SPR_FIRSTFREESLOT,
|
|
|
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
|
|
|
NUMSPRITES
|
|
|
|
} spritenum_t;
|
|
|
|
|
|
|
|
typedef enum state
|
|
|
|
{
|
|
|
|
S_NULL,
|
|
|
|
S_UNKNOWN,
|
|
|
|
S_INVISIBLE, // state for invisible sprite
|
|
|
|
|
|
|
|
S_SPAWNSTATE,
|
|
|
|
S_SEESTATE,
|
|
|
|
S_MELEESTATE,
|
|
|
|
S_MISSILESTATE,
|
|
|
|
S_DEATHSTATE,
|
|
|
|
S_XDEATHSTATE,
|
|
|
|
S_RAISESTATE,
|
|
|
|
|
|
|
|
// Thok
|
|
|
|
S_THOK,
|
|
|
|
|
2016-08-15 03:51:08 +00:00
|
|
|
// SRB2kart Frames
|
2017-11-04 17:32:47 +00:00
|
|
|
S_KART_STND1,
|
|
|
|
S_KART_STND2,
|
|
|
|
S_KART_STND1_L,
|
|
|
|
S_KART_STND2_L,
|
|
|
|
S_KART_STND1_R,
|
|
|
|
S_KART_STND2_R,
|
2016-08-15 03:51:08 +00:00
|
|
|
S_KART_WALK1,
|
|
|
|
S_KART_WALK2,
|
2017-11-04 17:32:47 +00:00
|
|
|
S_KART_WALK1_L,
|
|
|
|
S_KART_WALK2_L,
|
|
|
|
S_KART_WALK1_R,
|
|
|
|
S_KART_WALK2_R,
|
2016-08-15 03:51:08 +00:00
|
|
|
S_KART_RUN1,
|
|
|
|
S_KART_RUN2,
|
2017-11-04 17:32:47 +00:00
|
|
|
S_KART_RUN1_L,
|
|
|
|
S_KART_RUN2_L,
|
|
|
|
S_KART_RUN1_R,
|
|
|
|
S_KART_RUN2_R,
|
|
|
|
S_KART_DRIFT1_L,
|
|
|
|
S_KART_DRIFT2_L,
|
|
|
|
S_KART_DRIFT1_R,
|
|
|
|
S_KART_DRIFT2_R,
|
2017-11-04 14:07:53 +00:00
|
|
|
S_KART_SPIN,
|
2016-08-15 03:51:08 +00:00
|
|
|
S_KART_PAIN,
|
|
|
|
S_KART_SQUISH,
|
|
|
|
/*
|
2014-03-15 16:59:03 +00:00
|
|
|
S_PLAY_STND,
|
|
|
|
S_PLAY_TAP1,
|
|
|
|
S_PLAY_TAP2,
|
|
|
|
S_PLAY_RUN1,
|
|
|
|
S_PLAY_RUN2,
|
|
|
|
S_PLAY_RUN3,
|
|
|
|
S_PLAY_RUN4,
|
|
|
|
S_PLAY_RUN5,
|
|
|
|
S_PLAY_RUN6,
|
|
|
|
S_PLAY_RUN7,
|
|
|
|
S_PLAY_RUN8,
|
|
|
|
S_PLAY_SPD1,
|
|
|
|
S_PLAY_SPD2,
|
|
|
|
S_PLAY_SPD3,
|
|
|
|
S_PLAY_SPD4,
|
|
|
|
S_PLAY_ATK1,
|
|
|
|
S_PLAY_ATK2,
|
|
|
|
S_PLAY_ATK3,
|
|
|
|
S_PLAY_ATK4,
|
|
|
|
S_PLAY_SPRING,
|
|
|
|
S_PLAY_FALL1,
|
|
|
|
S_PLAY_FALL2,
|
|
|
|
S_PLAY_ABL1,
|
|
|
|
S_PLAY_ABL2,
|
|
|
|
S_PLAY_SPC1,
|
|
|
|
S_PLAY_SPC2,
|
|
|
|
S_PLAY_SPC3,
|
|
|
|
S_PLAY_SPC4,
|
|
|
|
S_PLAY_CLIMB1,
|
|
|
|
S_PLAY_CLIMB2,
|
|
|
|
S_PLAY_CLIMB3,
|
|
|
|
S_PLAY_CLIMB4,
|
|
|
|
S_PLAY_CLIMB5,
|
|
|
|
S_PLAY_GASP,
|
|
|
|
S_PLAY_PAIN,
|
|
|
|
S_PLAY_DIE,
|
|
|
|
S_PLAY_TEETER1,
|
|
|
|
S_PLAY_TEETER2,
|
|
|
|
S_PLAY_CARRY,
|
|
|
|
S_PLAY_SUPERSTAND,
|
|
|
|
S_PLAY_SUPERWALK1,
|
|
|
|
S_PLAY_SUPERWALK2,
|
|
|
|
S_PLAY_SUPERFLY1,
|
|
|
|
S_PLAY_SUPERFLY2,
|
|
|
|
S_PLAY_SUPERTEETER,
|
|
|
|
S_PLAY_SUPERHIT,
|
|
|
|
S_PLAY_SUPERTRANS1,
|
|
|
|
S_PLAY_SUPERTRANS2,
|
|
|
|
S_PLAY_SUPERTRANS3,
|
|
|
|
S_PLAY_SUPERTRANS4,
|
|
|
|
S_PLAY_SUPERTRANS5,
|
|
|
|
S_PLAY_SUPERTRANS6,
|
|
|
|
S_PLAY_SUPERTRANS7,
|
|
|
|
S_PLAY_SUPERTRANS8,
|
|
|
|
S_PLAY_SUPERTRANS9, // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
|
2016-08-15 03:51:08 +00:00
|
|
|
*/
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// technically the player goes here but it's an infinite tic state
|
|
|
|
S_OBJPLACE_DUMMY,
|
|
|
|
|
|
|
|
// 1-Up Box Sprites overlay (uses player sprite)
|
|
|
|
S_PLAY_BOX1,
|
|
|
|
S_PLAY_BOX2,
|
|
|
|
S_PLAY_ICON1,
|
|
|
|
S_PLAY_ICON2,
|
|
|
|
S_PLAY_ICON3,
|
|
|
|
|
|
|
|
// Level end sign overlay (uses player sprite)
|
|
|
|
S_PLAY_SIGN,
|
|
|
|
|
|
|
|
// Blue Crawla
|
|
|
|
S_POSS_STND,
|
|
|
|
S_POSS_RUN1,
|
|
|
|
S_POSS_RUN2,
|
|
|
|
S_POSS_RUN3,
|
|
|
|
S_POSS_RUN4,
|
|
|
|
S_POSS_RUN5,
|
|
|
|
S_POSS_RUN6,
|
|
|
|
|
|
|
|
// Red Crawla
|
|
|
|
S_SPOS_STND,
|
|
|
|
S_SPOS_RUN1,
|
|
|
|
S_SPOS_RUN2,
|
|
|
|
S_SPOS_RUN3,
|
|
|
|
S_SPOS_RUN4,
|
|
|
|
S_SPOS_RUN5,
|
|
|
|
S_SPOS_RUN6,
|
|
|
|
|
|
|
|
// Greenflower Fish
|
|
|
|
S_FISH1,
|
|
|
|
S_FISH2,
|
|
|
|
S_FISH3,
|
|
|
|
S_FISH4,
|
|
|
|
|
|
|
|
// Buzz (Gold)
|
|
|
|
S_BUZZLOOK1,
|
|
|
|
S_BUZZLOOK2,
|
|
|
|
S_BUZZFLY1,
|
|
|
|
S_BUZZFLY2,
|
|
|
|
|
|
|
|
// Buzz (Red)
|
|
|
|
S_RBUZZLOOK1,
|
|
|
|
S_RBUZZLOOK2,
|
|
|
|
S_RBUZZFLY1,
|
|
|
|
S_RBUZZFLY2,
|
|
|
|
|
|
|
|
// AquaBuzz
|
|
|
|
S_BBUZZFLY1,
|
|
|
|
S_BBUZZFLY2,
|
|
|
|
|
|
|
|
// Jetty-Syn Bomber
|
|
|
|
S_JETBLOOK1,
|
|
|
|
S_JETBLOOK2,
|
|
|
|
S_JETBZOOM1,
|
|
|
|
S_JETBZOOM2,
|
|
|
|
|
|
|
|
// Jetty-Syn Gunner
|
|
|
|
S_JETGLOOK1,
|
|
|
|
S_JETGLOOK2,
|
|
|
|
S_JETGZOOM1,
|
|
|
|
S_JETGZOOM2,
|
|
|
|
S_JETGSHOOT1,
|
|
|
|
S_JETGSHOOT2,
|
|
|
|
|
|
|
|
// Crawla Commander
|
|
|
|
S_CCOMMAND1,
|
|
|
|
S_CCOMMAND2,
|
|
|
|
S_CCOMMAND3,
|
|
|
|
S_CCOMMAND4,
|
|
|
|
|
|
|
|
// Deton
|
|
|
|
S_DETON1,
|
|
|
|
S_DETON2,
|
|
|
|
S_DETON3,
|
|
|
|
S_DETON4,
|
|
|
|
S_DETON5,
|
|
|
|
S_DETON6,
|
|
|
|
S_DETON7,
|
|
|
|
S_DETON8,
|
|
|
|
S_DETON9,
|
|
|
|
S_DETON10,
|
|
|
|
S_DETON11,
|
|
|
|
S_DETON12,
|
|
|
|
S_DETON13,
|
|
|
|
S_DETON14,
|
|
|
|
S_DETON15,
|
|
|
|
S_DETON16,
|
|
|
|
|
|
|
|
// Skim Mine Dropper
|
|
|
|
S_SKIM1,
|
|
|
|
S_SKIM2,
|
|
|
|
S_SKIM3,
|
|
|
|
S_SKIM4,
|
|
|
|
|
|
|
|
// THZ Turret
|
|
|
|
S_TURRET,
|
|
|
|
S_TURRETFIRE,
|
|
|
|
S_TURRETSHOCK1,
|
|
|
|
S_TURRETSHOCK2,
|
|
|
|
S_TURRETSHOCK3,
|
|
|
|
S_TURRETSHOCK4,
|
|
|
|
S_TURRETSHOCK5,
|
|
|
|
S_TURRETSHOCK6,
|
|
|
|
S_TURRETSHOCK7,
|
|
|
|
S_TURRETSHOCK8,
|
|
|
|
S_TURRETSHOCK9,
|
|
|
|
|
|
|
|
// Popup Turret
|
|
|
|
S_TURRETLOOK,
|
|
|
|
S_TURRETSEE,
|
|
|
|
S_TURRETPOPUP1,
|
|
|
|
S_TURRETPOPUP2,
|
|
|
|
S_TURRETPOPUP3,
|
|
|
|
S_TURRETPOPUP4,
|
|
|
|
S_TURRETPOPUP5,
|
|
|
|
S_TURRETPOPUP6,
|
|
|
|
S_TURRETPOPUP7,
|
|
|
|
S_TURRETPOPUP8,
|
|
|
|
S_TURRETSHOOT,
|
|
|
|
S_TURRETPOPDOWN1,
|
|
|
|
S_TURRETPOPDOWN2,
|
|
|
|
S_TURRETPOPDOWN3,
|
|
|
|
S_TURRETPOPDOWN4,
|
|
|
|
S_TURRETPOPDOWN5,
|
|
|
|
S_TURRETPOPDOWN6,
|
|
|
|
S_TURRETPOPDOWN7,
|
|
|
|
S_TURRETPOPDOWN8,
|
|
|
|
|
|
|
|
// Sharp
|
|
|
|
S_SHARP_ROAM1,
|
|
|
|
S_SHARP_ROAM2,
|
|
|
|
S_SHARP_AIM1,
|
|
|
|
S_SHARP_AIM2,
|
|
|
|
S_SHARP_AIM3,
|
|
|
|
S_SHARP_AIM4,
|
|
|
|
S_SHARP_SPIN,
|
|
|
|
|
|
|
|
// Jet Jaw
|
|
|
|
S_JETJAW_ROAM1,
|
|
|
|
S_JETJAW_ROAM2,
|
|
|
|
S_JETJAW_ROAM3,
|
|
|
|
S_JETJAW_ROAM4,
|
|
|
|
S_JETJAW_ROAM5,
|
|
|
|
S_JETJAW_ROAM6,
|
|
|
|
S_JETJAW_ROAM7,
|
|
|
|
S_JETJAW_ROAM8,
|
|
|
|
S_JETJAW_CHOMP1,
|
|
|
|
S_JETJAW_CHOMP2,
|
|
|
|
S_JETJAW_CHOMP3,
|
|
|
|
S_JETJAW_CHOMP4,
|
|
|
|
S_JETJAW_CHOMP5,
|
|
|
|
S_JETJAW_CHOMP6,
|
|
|
|
S_JETJAW_CHOMP7,
|
|
|
|
S_JETJAW_CHOMP8,
|
|
|
|
S_JETJAW_CHOMP9,
|
|
|
|
S_JETJAW_CHOMP10,
|
|
|
|
S_JETJAW_CHOMP11,
|
|
|
|
S_JETJAW_CHOMP12,
|
|
|
|
S_JETJAW_CHOMP13,
|
|
|
|
S_JETJAW_CHOMP14,
|
|
|
|
S_JETJAW_CHOMP15,
|
|
|
|
S_JETJAW_CHOMP16,
|
|
|
|
|
|
|
|
// Snailer
|
|
|
|
S_SNAILER1,
|
|
|
|
|
|
|
|
// Vulture
|
|
|
|
S_VULTURE_STND,
|
|
|
|
S_VULTURE_VTOL1,
|
|
|
|
S_VULTURE_VTOL2,
|
|
|
|
S_VULTURE_VTOL3,
|
|
|
|
S_VULTURE_VTOL4,
|
|
|
|
S_VULTURE_ZOOM1,
|
|
|
|
S_VULTURE_ZOOM2,
|
|
|
|
S_VULTURE_ZOOM3,
|
|
|
|
S_VULTURE_ZOOM4,
|
|
|
|
S_VULTURE_ZOOM5,
|
|
|
|
|
|
|
|
// Pointy
|
|
|
|
S_POINTY1,
|
|
|
|
S_POINTYBALL1,
|
|
|
|
|
|
|
|
// Robo-Hood
|
|
|
|
S_ROBOHOOD_LOOK,
|
|
|
|
S_ROBOHOOD_STND,
|
|
|
|
S_ROBOHOOD_SHOOT,
|
|
|
|
S_ROBOHOOD_JUMP,
|
|
|
|
S_ROBOHOOD_JUMP2,
|
|
|
|
S_ROBOHOOD_FALL,
|
|
|
|
|
|
|
|
// CastleBot FaceStabber
|
|
|
|
S_FACESTABBER_STND1,
|
|
|
|
S_FACESTABBER_STND2,
|
|
|
|
S_FACESTABBER_STND3,
|
|
|
|
S_FACESTABBER_STND4,
|
|
|
|
S_FACESTABBER_STND5,
|
|
|
|
S_FACESTABBER_STND6,
|
|
|
|
S_FACESTABBER_CHARGE1,
|
|
|
|
S_FACESTABBER_CHARGE2,
|
|
|
|
S_FACESTABBER_CHARGE3,
|
|
|
|
S_FACESTABBER_CHARGE4,
|
|
|
|
|
|
|
|
// Egg Guard
|
|
|
|
S_EGGGUARD_STND,
|
|
|
|
S_EGGGUARD_WALK1,
|
|
|
|
S_EGGGUARD_WALK2,
|
|
|
|
S_EGGGUARD_WALK3,
|
|
|
|
S_EGGGUARD_WALK4,
|
|
|
|
S_EGGGUARD_MAD1,
|
|
|
|
S_EGGGUARD_MAD2,
|
|
|
|
S_EGGGUARD_MAD3,
|
|
|
|
S_EGGGUARD_RUN1,
|
|
|
|
S_EGGGUARD_RUN2,
|
|
|
|
S_EGGGUARD_RUN3,
|
|
|
|
S_EGGGUARD_RUN4,
|
|
|
|
|
|
|
|
// Egg Shield for Egg Guard
|
|
|
|
S_EGGSHIELD,
|
|
|
|
|
|
|
|
// Green Snapper
|
|
|
|
S_GSNAPPER_STND,
|
|
|
|
S_GSNAPPER1,
|
|
|
|
S_GSNAPPER2,
|
|
|
|
S_GSNAPPER3,
|
|
|
|
S_GSNAPPER4,
|
|
|
|
|
|
|
|
// Minus
|
|
|
|
S_MINUS_STND,
|
|
|
|
S_MINUS_DIGGING,
|
|
|
|
S_MINUS_POPUP,
|
|
|
|
S_MINUS_UPWARD1,
|
|
|
|
S_MINUS_UPWARD2,
|
|
|
|
S_MINUS_UPWARD3,
|
|
|
|
S_MINUS_UPWARD4,
|
|
|
|
S_MINUS_UPWARD5,
|
|
|
|
S_MINUS_UPWARD6,
|
|
|
|
S_MINUS_UPWARD7,
|
|
|
|
S_MINUS_UPWARD8,
|
|
|
|
S_MINUS_DOWNWARD1,
|
|
|
|
S_MINUS_DOWNWARD2,
|
|
|
|
S_MINUS_DOWNWARD3,
|
|
|
|
S_MINUS_DOWNWARD4,
|
|
|
|
S_MINUS_DOWNWARD5,
|
|
|
|
S_MINUS_DOWNWARD6,
|
|
|
|
S_MINUS_DOWNWARD7,
|
|
|
|
S_MINUS_DOWNWARD8,
|
|
|
|
|
|
|
|
// Spring Shell
|
|
|
|
S_SSHELL_STND,
|
|
|
|
S_SSHELL_RUN1,
|
|
|
|
S_SSHELL_RUN2,
|
|
|
|
S_SSHELL_RUN3,
|
|
|
|
S_SSHELL_RUN4,
|
|
|
|
S_SSHELL_SPRING1,
|
|
|
|
S_SSHELL_SPRING2,
|
|
|
|
S_SSHELL_SPRING3,
|
|
|
|
S_SSHELL_SPRING4,
|
|
|
|
|
|
|
|
// Spring Shell (yellow)
|
|
|
|
S_YSHELL_STND,
|
|
|
|
S_YSHELL_RUN1,
|
|
|
|
S_YSHELL_RUN2,
|
|
|
|
S_YSHELL_RUN3,
|
|
|
|
S_YSHELL_RUN4,
|
|
|
|
S_YSHELL_SPRING1,
|
|
|
|
S_YSHELL_SPRING2,
|
|
|
|
S_YSHELL_SPRING3,
|
|
|
|
S_YSHELL_SPRING4,
|
|
|
|
|
|
|
|
// Unidus
|
|
|
|
S_UNIDUS_STND,
|
|
|
|
S_UNIDUS_RUN,
|
|
|
|
S_UNIDUS_BALL,
|
|
|
|
|
|
|
|
// Boss Explosion
|
|
|
|
S_BPLD1,
|
|
|
|
S_BPLD2,
|
|
|
|
S_BPLD3,
|
|
|
|
S_BPLD4,
|
|
|
|
S_BPLD5,
|
|
|
|
S_BPLD6,
|
|
|
|
S_BPLD7,
|
|
|
|
|
|
|
|
// S3&K Boss Explosion
|
|
|
|
S_SONIC3KBOSSEXPLOSION1,
|
|
|
|
S_SONIC3KBOSSEXPLOSION2,
|
|
|
|
S_SONIC3KBOSSEXPLOSION3,
|
|
|
|
S_SONIC3KBOSSEXPLOSION4,
|
|
|
|
S_SONIC3KBOSSEXPLOSION5,
|
|
|
|
S_SONIC3KBOSSEXPLOSION6,
|
|
|
|
|
|
|
|
S_JETFUME1,
|
|
|
|
S_JETFUME2,
|
|
|
|
|
|
|
|
// Boss 1
|
|
|
|
S_EGGMOBILE_STND,
|
|
|
|
S_EGGMOBILE_LATK1,
|
|
|
|
S_EGGMOBILE_LATK2,
|
|
|
|
S_EGGMOBILE_LATK3,
|
|
|
|
S_EGGMOBILE_LATK4,
|
|
|
|
S_EGGMOBILE_LATK5,
|
|
|
|
S_EGGMOBILE_LATK6,
|
|
|
|
S_EGGMOBILE_LATK7,
|
|
|
|
S_EGGMOBILE_LATK8,
|
|
|
|
S_EGGMOBILE_LATK9,
|
|
|
|
S_EGGMOBILE_LATK10,
|
|
|
|
S_EGGMOBILE_RATK1,
|
|
|
|
S_EGGMOBILE_RATK2,
|
|
|
|
S_EGGMOBILE_RATK3,
|
|
|
|
S_EGGMOBILE_RATK4,
|
|
|
|
S_EGGMOBILE_RATK5,
|
|
|
|
S_EGGMOBILE_RATK6,
|
|
|
|
S_EGGMOBILE_RATK7,
|
|
|
|
S_EGGMOBILE_RATK8,
|
|
|
|
S_EGGMOBILE_RATK9,
|
|
|
|
S_EGGMOBILE_RATK10,
|
|
|
|
S_EGGMOBILE_PANIC1,
|
|
|
|
S_EGGMOBILE_PANIC2,
|
|
|
|
S_EGGMOBILE_PANIC3,
|
|
|
|
S_EGGMOBILE_PANIC4,
|
|
|
|
S_EGGMOBILE_PANIC5,
|
|
|
|
S_EGGMOBILE_PANIC6,
|
|
|
|
S_EGGMOBILE_PANIC7,
|
|
|
|
S_EGGMOBILE_PANIC8,
|
|
|
|
S_EGGMOBILE_PANIC9,
|
|
|
|
S_EGGMOBILE_PANIC10,
|
|
|
|
S_EGGMOBILE_PAIN,
|
|
|
|
S_EGGMOBILE_PAIN2,
|
|
|
|
S_EGGMOBILE_DIE1,
|
|
|
|
S_EGGMOBILE_DIE2,
|
|
|
|
S_EGGMOBILE_DIE3,
|
|
|
|
S_EGGMOBILE_DIE4,
|
|
|
|
S_EGGMOBILE_DIE5,
|
|
|
|
S_EGGMOBILE_DIE6,
|
|
|
|
S_EGGMOBILE_DIE7,
|
|
|
|
S_EGGMOBILE_DIE8,
|
|
|
|
S_EGGMOBILE_DIE9,
|
|
|
|
S_EGGMOBILE_DIE10,
|
|
|
|
S_EGGMOBILE_DIE11,
|
|
|
|
S_EGGMOBILE_DIE12,
|
|
|
|
S_EGGMOBILE_DIE13,
|
|
|
|
S_EGGMOBILE_DIE14,
|
|
|
|
S_EGGMOBILE_FLEE1,
|
|
|
|
S_EGGMOBILE_FLEE2,
|
|
|
|
S_EGGMOBILE_BALL,
|
|
|
|
S_EGGMOBILE_TARGET,
|
|
|
|
|
|
|
|
// Boss 2
|
|
|
|
S_EGGMOBILE2_STND,
|
|
|
|
S_EGGMOBILE2_POGO1,
|
|
|
|
S_EGGMOBILE2_POGO2,
|
|
|
|
S_EGGMOBILE2_POGO3,
|
|
|
|
S_EGGMOBILE2_POGO4,
|
|
|
|
S_EGGMOBILE2_POGO5,
|
|
|
|
S_EGGMOBILE2_POGO6,
|
|
|
|
S_EGGMOBILE2_POGO7,
|
|
|
|
S_EGGMOBILE2_PAIN,
|
|
|
|
S_EGGMOBILE2_PAIN2,
|
|
|
|
S_EGGMOBILE2_DIE1,
|
|
|
|
S_EGGMOBILE2_DIE2,
|
|
|
|
S_EGGMOBILE2_DIE3,
|
|
|
|
S_EGGMOBILE2_DIE4,
|
|
|
|
S_EGGMOBILE2_DIE5,
|
|
|
|
S_EGGMOBILE2_DIE6,
|
|
|
|
S_EGGMOBILE2_DIE7,
|
|
|
|
S_EGGMOBILE2_DIE8,
|
|
|
|
S_EGGMOBILE2_DIE9,
|
|
|
|
S_EGGMOBILE2_DIE10,
|
|
|
|
S_EGGMOBILE2_DIE11,
|
|
|
|
S_EGGMOBILE2_DIE12,
|
|
|
|
S_EGGMOBILE2_DIE13,
|
|
|
|
S_EGGMOBILE2_DIE14,
|
|
|
|
S_EGGMOBILE2_FLEE1,
|
|
|
|
S_EGGMOBILE2_FLEE2,
|
|
|
|
|
|
|
|
S_BOSSTANK1,
|
|
|
|
S_BOSSTANK2,
|
|
|
|
S_BOSSSPIGOT,
|
|
|
|
|
|
|
|
// Boss 2 Goop
|
|
|
|
S_GOOP1,
|
|
|
|
S_GOOP2,
|
|
|
|
S_GOOP3,
|
|
|
|
|
|
|
|
// Boss 3
|
|
|
|
S_EGGMOBILE3_STND,
|
|
|
|
S_EGGMOBILE3_ATK1,
|
|
|
|
S_EGGMOBILE3_ATK2,
|
|
|
|
S_EGGMOBILE3_ATK3A,
|
|
|
|
S_EGGMOBILE3_ATK3B,
|
|
|
|
S_EGGMOBILE3_ATK3C,
|
|
|
|
S_EGGMOBILE3_ATK3D,
|
|
|
|
S_EGGMOBILE3_ATK4,
|
|
|
|
S_EGGMOBILE3_ATK5,
|
|
|
|
S_EGGMOBILE3_LAUGH1,
|
|
|
|
S_EGGMOBILE3_LAUGH2,
|
|
|
|
S_EGGMOBILE3_LAUGH3,
|
|
|
|
S_EGGMOBILE3_LAUGH4,
|
|
|
|
S_EGGMOBILE3_LAUGH5,
|
|
|
|
S_EGGMOBILE3_LAUGH6,
|
|
|
|
S_EGGMOBILE3_LAUGH7,
|
|
|
|
S_EGGMOBILE3_LAUGH8,
|
|
|
|
S_EGGMOBILE3_LAUGH9,
|
|
|
|
S_EGGMOBILE3_LAUGH10,
|
|
|
|
S_EGGMOBILE3_LAUGH11,
|
|
|
|
S_EGGMOBILE3_LAUGH12,
|
|
|
|
S_EGGMOBILE3_LAUGH13,
|
|
|
|
S_EGGMOBILE3_LAUGH14,
|
|
|
|
S_EGGMOBILE3_LAUGH15,
|
|
|
|
S_EGGMOBILE3_LAUGH16,
|
|
|
|
S_EGGMOBILE3_LAUGH17,
|
|
|
|
S_EGGMOBILE3_LAUGH18,
|
|
|
|
S_EGGMOBILE3_LAUGH19,
|
|
|
|
S_EGGMOBILE3_LAUGH20,
|
|
|
|
S_EGGMOBILE3_PAIN,
|
|
|
|
S_EGGMOBILE3_PAIN2,
|
|
|
|
S_EGGMOBILE3_DIE1,
|
|
|
|
S_EGGMOBILE3_DIE2,
|
|
|
|
S_EGGMOBILE3_DIE3,
|
|
|
|
S_EGGMOBILE3_DIE4,
|
|
|
|
S_EGGMOBILE3_DIE5,
|
|
|
|
S_EGGMOBILE3_DIE6,
|
|
|
|
S_EGGMOBILE3_DIE7,
|
|
|
|
S_EGGMOBILE3_DIE8,
|
|
|
|
S_EGGMOBILE3_DIE9,
|
|
|
|
S_EGGMOBILE3_DIE10,
|
|
|
|
S_EGGMOBILE3_DIE11,
|
|
|
|
S_EGGMOBILE3_DIE12,
|
|
|
|
S_EGGMOBILE3_DIE13,
|
|
|
|
S_EGGMOBILE3_DIE14,
|
|
|
|
S_EGGMOBILE3_FLEE1,
|
|
|
|
S_EGGMOBILE3_FLEE2,
|
|
|
|
|
|
|
|
// Boss 3 Propeller
|
|
|
|
S_PROPELLER1,
|
|
|
|
S_PROPELLER2,
|
|
|
|
S_PROPELLER3,
|
|
|
|
S_PROPELLER4,
|
|
|
|
S_PROPELLER5,
|
|
|
|
S_PROPELLER6,
|
|
|
|
S_PROPELLER7,
|
|
|
|
|
|
|
|
// Boss 3 Pinch
|
|
|
|
S_FAKEMOBILE_INIT,
|
|
|
|
S_FAKEMOBILE,
|
|
|
|
S_FAKEMOBILE_ATK1,
|
|
|
|
S_FAKEMOBILE_ATK2,
|
|
|
|
S_FAKEMOBILE_ATK3A,
|
|
|
|
S_FAKEMOBILE_ATK3B,
|
|
|
|
S_FAKEMOBILE_ATK3C,
|
|
|
|
S_FAKEMOBILE_ATK3D,
|
|
|
|
S_FAKEMOBILE_ATK4,
|
|
|
|
S_FAKEMOBILE_ATK5,
|
|
|
|
|
|
|
|
// Boss 4
|
|
|
|
S_EGGMOBILE4_STND,
|
|
|
|
S_EGGMOBILE4_LATK1,
|
|
|
|
S_EGGMOBILE4_LATK2,
|
|
|
|
S_EGGMOBILE4_LATK3,
|
|
|
|
S_EGGMOBILE4_LATK4,
|
|
|
|
S_EGGMOBILE4_LATK5,
|
|
|
|
S_EGGMOBILE4_LATK6,
|
|
|
|
S_EGGMOBILE4_RATK1,
|
|
|
|
S_EGGMOBILE4_RATK2,
|
|
|
|
S_EGGMOBILE4_RATK3,
|
|
|
|
S_EGGMOBILE4_RATK4,
|
|
|
|
S_EGGMOBILE4_RATK5,
|
|
|
|
S_EGGMOBILE4_RATK6,
|
|
|
|
S_EGGMOBILE4_RAISE1,
|
|
|
|
S_EGGMOBILE4_RAISE2,
|
|
|
|
S_EGGMOBILE4_RAISE3,
|
|
|
|
S_EGGMOBILE4_RAISE4,
|
|
|
|
S_EGGMOBILE4_RAISE5,
|
|
|
|
S_EGGMOBILE4_RAISE6,
|
|
|
|
S_EGGMOBILE4_RAISE7,
|
|
|
|
S_EGGMOBILE4_RAISE8,
|
|
|
|
S_EGGMOBILE4_RAISE9,
|
|
|
|
S_EGGMOBILE4_RAISE10,
|
|
|
|
S_EGGMOBILE4_PAIN,
|
|
|
|
S_EGGMOBILE4_DIE1,
|
|
|
|
S_EGGMOBILE4_DIE2,
|
|
|
|
S_EGGMOBILE4_DIE3,
|
|
|
|
S_EGGMOBILE4_DIE4,
|
|
|
|
S_EGGMOBILE4_DIE5,
|
|
|
|
S_EGGMOBILE4_DIE6,
|
|
|
|
S_EGGMOBILE4_DIE7,
|
|
|
|
S_EGGMOBILE4_DIE8,
|
|
|
|
S_EGGMOBILE4_DIE9,
|
|
|
|
S_EGGMOBILE4_DIE10,
|
|
|
|
S_EGGMOBILE4_DIE11,
|
|
|
|
S_EGGMOBILE4_DIE12,
|
|
|
|
S_EGGMOBILE4_DIE13,
|
|
|
|
S_EGGMOBILE4_DIE14,
|
|
|
|
S_EGGMOBILE4_FLEE1,
|
|
|
|
S_EGGMOBILE4_FLEE2,
|
|
|
|
S_EGGMOBILE4_MACE,
|
|
|
|
|
|
|
|
// Boss 4 jet flame
|
|
|
|
S_JETFLAME1,
|
|
|
|
S_JETFLAME2,
|
|
|
|
|
|
|
|
// Black Eggman (Boss 7)
|
|
|
|
S_BLACKEGG_STND,
|
|
|
|
S_BLACKEGG_STND2,
|
|
|
|
S_BLACKEGG_WALK1,
|
|
|
|
S_BLACKEGG_WALK2,
|
|
|
|
S_BLACKEGG_WALK3,
|
|
|
|
S_BLACKEGG_WALK4,
|
|
|
|
S_BLACKEGG_WALK5,
|
|
|
|
S_BLACKEGG_WALK6,
|
|
|
|
S_BLACKEGG_SHOOT1,
|
|
|
|
S_BLACKEGG_SHOOT2,
|
|
|
|
S_BLACKEGG_PAIN1,
|
|
|
|
S_BLACKEGG_PAIN2,
|
|
|
|
S_BLACKEGG_PAIN3,
|
|
|
|
S_BLACKEGG_PAIN4,
|
|
|
|
S_BLACKEGG_PAIN5,
|
|
|
|
S_BLACKEGG_PAIN6,
|
|
|
|
S_BLACKEGG_PAIN7,
|
|
|
|
S_BLACKEGG_PAIN8,
|
|
|
|
S_BLACKEGG_PAIN9,
|
|
|
|
S_BLACKEGG_PAIN10,
|
|
|
|
S_BLACKEGG_PAIN11,
|
|
|
|
S_BLACKEGG_PAIN12,
|
|
|
|
S_BLACKEGG_PAIN13,
|
|
|
|
S_BLACKEGG_PAIN14,
|
|
|
|
S_BLACKEGG_PAIN15,
|
|
|
|
S_BLACKEGG_PAIN16,
|
|
|
|
S_BLACKEGG_PAIN17,
|
|
|
|
S_BLACKEGG_PAIN18,
|
|
|
|
S_BLACKEGG_PAIN19,
|
|
|
|
S_BLACKEGG_PAIN20,
|
|
|
|
S_BLACKEGG_PAIN21,
|
|
|
|
S_BLACKEGG_PAIN22,
|
|
|
|
S_BLACKEGG_PAIN23,
|
|
|
|
S_BLACKEGG_PAIN24,
|
|
|
|
S_BLACKEGG_PAIN25,
|
|
|
|
S_BLACKEGG_PAIN26,
|
|
|
|
S_BLACKEGG_PAIN27,
|
|
|
|
S_BLACKEGG_PAIN28,
|
|
|
|
S_BLACKEGG_PAIN29,
|
|
|
|
S_BLACKEGG_PAIN30,
|
|
|
|
S_BLACKEGG_PAIN31,
|
|
|
|
S_BLACKEGG_PAIN32,
|
|
|
|
S_BLACKEGG_PAIN33,
|
|
|
|
S_BLACKEGG_PAIN34,
|
|
|
|
S_BLACKEGG_PAIN35,
|
|
|
|
S_BLACKEGG_HITFACE1,
|
|
|
|
S_BLACKEGG_HITFACE2,
|
|
|
|
S_BLACKEGG_HITFACE3,
|
|
|
|
S_BLACKEGG_HITFACE4,
|
|
|
|
S_BLACKEGG_DIE1,
|
|
|
|
S_BLACKEGG_DIE2,
|
|
|
|
S_BLACKEGG_DIE3,
|
|
|
|
S_BLACKEGG_DIE4,
|
|
|
|
S_BLACKEGG_DIE5,
|
|
|
|
S_BLACKEGG_MISSILE1,
|
|
|
|
S_BLACKEGG_MISSILE2,
|
|
|
|
S_BLACKEGG_MISSILE3,
|
|
|
|
S_BLACKEGG_GOOP,
|
|
|
|
S_BLACKEGG_JUMP1,
|
|
|
|
S_BLACKEGG_JUMP2,
|
|
|
|
S_BLACKEGG_DESTROYPLAT1,
|
|
|
|
S_BLACKEGG_DESTROYPLAT2,
|
|
|
|
S_BLACKEGG_DESTROYPLAT3,
|
|
|
|
|
|
|
|
S_BLACKEGG_HELPER, // Collision helper
|
|
|
|
|
|
|
|
S_BLACKEGG_GOOP1,
|
|
|
|
S_BLACKEGG_GOOP2,
|
|
|
|
S_BLACKEGG_GOOP3,
|
|
|
|
S_BLACKEGG_GOOP4,
|
|
|
|
S_BLACKEGG_GOOP5,
|
|
|
|
S_BLACKEGG_GOOP6,
|
|
|
|
S_BLACKEGG_GOOP7,
|
|
|
|
|
|
|
|
S_BLACKEGG_MISSILE,
|
|
|
|
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
|
|
S_CYBRAKDEMON_IDLE,
|
|
|
|
S_CYBRAKDEMON_WALK1,
|
|
|
|
S_CYBRAKDEMON_WALK2,
|
|
|
|
S_CYBRAKDEMON_WALK3,
|
|
|
|
S_CYBRAKDEMON_WALK4,
|
|
|
|
S_CYBRAKDEMON_WALK5,
|
|
|
|
S_CYBRAKDEMON_WALK6,
|
|
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK1, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK2, // Fire
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK3, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK4, // Fire
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK5, // Aim
|
|
|
|
S_CYBRAKDEMON_MISSILE_ATTACK6, // Fire
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK1, // Reset
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK2, // Aim
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK3, // Fire
|
|
|
|
S_CYBRAKDEMON_FLAME_ATTACK4, // Loop
|
|
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK3,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK4,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK5,
|
|
|
|
S_CYBRAKDEMON_VILE_ATTACK6,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK1,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK2,
|
|
|
|
S_CYBRAKDEMON_NAPALM_ATTACK3,
|
|
|
|
S_CYBRAKDEMON_FINISH_ATTACK1, // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
|
|
S_CYBRAKDEMON_FINISH_ATTACK2, // Force a delay between attacks so you don't get bombarded with them back-to-back
|
|
|
|
S_CYBRAKDEMON_PAIN1,
|
|
|
|
S_CYBRAKDEMON_PAIN2,
|
|
|
|
S_CYBRAKDEMON_PAIN3,
|
|
|
|
S_CYBRAKDEMON_DIE1,
|
|
|
|
S_CYBRAKDEMON_DIE2,
|
|
|
|
S_CYBRAKDEMON_DIE3,
|
|
|
|
S_CYBRAKDEMON_DIE4,
|
|
|
|
S_CYBRAKDEMON_DIE5,
|
|
|
|
S_CYBRAKDEMON_DIE6,
|
|
|
|
S_CYBRAKDEMON_DIE7,
|
|
|
|
S_CYBRAKDEMON_DIE8,
|
|
|
|
S_CYBRAKDEMON_DEINVINCIBLERIZE,
|
|
|
|
S_CYBRAKDEMON_INVINCIBLERIZE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONMISSILE,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE1,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE2,
|
|
|
|
S_CYBRAKDEMONMISSILE_EXPLODE3,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY1,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY2,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY3,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_DIE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONFLAMEREST,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER4,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER5,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER6,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER7,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER8,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER9,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER10,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER11,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER12,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER13,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER14,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER15,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER16,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER17,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER18,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER19,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER20,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER21,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER22,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER23,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER24,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE1,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE2,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE3,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE1,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE2,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE3,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE4,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE5,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE6,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE7,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE8,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE9,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE10,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE11,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE12,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE13,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE14,
|
|
|
|
|
2014-04-14 05:14:58 +00:00
|
|
|
S_CYBRAKDEMONTARGETDOT,
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
|
|
|
|
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
|
|
|
|
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY1,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY2,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY3,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY4,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY5,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY6,
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_DIE,
|
|
|
|
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION1,
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION2,
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION3,
|
|
|
|
|
|
|
|
// Metal Sonic (Race)
|
|
|
|
// S_PLAY_STND
|
|
|
|
S_METALSONIC_STAND,
|
|
|
|
// S_PLAY_TAP1
|
|
|
|
S_METALSONIC_WAIT1,
|
|
|
|
S_METALSONIC_WAIT2,
|
|
|
|
// S_PLAY_RUN1
|
|
|
|
S_METALSONIC_WALK1,
|
|
|
|
S_METALSONIC_WALK2,
|
|
|
|
S_METALSONIC_WALK3,
|
|
|
|
S_METALSONIC_WALK4,
|
|
|
|
S_METALSONIC_WALK5,
|
|
|
|
S_METALSONIC_WALK6,
|
|
|
|
S_METALSONIC_WALK7,
|
|
|
|
S_METALSONIC_WALK8,
|
|
|
|
// S_PLAY_SPD1
|
|
|
|
S_METALSONIC_RUN1,
|
|
|
|
S_METALSONIC_RUN2,
|
|
|
|
S_METALSONIC_RUN3,
|
|
|
|
S_METALSONIC_RUN4,
|
|
|
|
// Metal Sonic (Battle)
|
|
|
|
S_METALSONIC_FLOAT,
|
|
|
|
S_METALSONIC_VECTOR,
|
|
|
|
S_METALSONIC_STUN,
|
|
|
|
S_METALSONIC_BLOCK,
|
|
|
|
S_METALSONIC_RAISE,
|
|
|
|
S_METALSONIC_GATHER,
|
|
|
|
S_METALSONIC_DASH,
|
|
|
|
S_METALSONIC_BOUNCE,
|
|
|
|
S_METALSONIC_SHOOT,
|
|
|
|
S_METALSONIC_PAIN,
|
|
|
|
S_METALSONIC_DEATH,
|
|
|
|
S_METALSONIC_FLEE1,
|
|
|
|
S_METALSONIC_FLEE2,
|
|
|
|
S_METALSONIC_FLEE3,
|
|
|
|
S_METALSONIC_FLEE4,
|
|
|
|
|
|
|
|
S_MSSHIELD_F1,
|
|
|
|
S_MSSHIELD_F2,
|
|
|
|
S_MSSHIELD_F3,
|
|
|
|
S_MSSHIELD_F4,
|
|
|
|
S_MSSHIELD_F5,
|
|
|
|
S_MSSHIELD_F6,
|
|
|
|
S_MSSHIELD_F7,
|
|
|
|
S_MSSHIELD_F8,
|
|
|
|
S_MSSHIELD_F9,
|
|
|
|
S_MSSHIELD_F10,
|
|
|
|
S_MSSHIELD_F11,
|
|
|
|
S_MSSHIELD_F12,
|
|
|
|
|
|
|
|
// Ring
|
2016-07-06 04:09:17 +00:00
|
|
|
S_RING,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Blue Sphere for special stages
|
|
|
|
S_BLUEBALL,
|
|
|
|
S_BLUEBALLSPARK,
|
|
|
|
|
|
|
|
// Gravity Wells for special stages
|
|
|
|
S_GRAVWELLGREEN,
|
|
|
|
S_GRAVWELLGREEN2,
|
|
|
|
S_GRAVWELLGREEN3,
|
|
|
|
|
|
|
|
S_GRAVWELLRED,
|
|
|
|
S_GRAVWELLRED2,
|
|
|
|
S_GRAVWELLRED3,
|
|
|
|
|
|
|
|
// Individual Team Rings
|
2016-07-06 04:09:17 +00:00
|
|
|
S_TEAMRING,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Special Stage Token
|
2016-07-06 04:09:17 +00:00
|
|
|
S_EMMY,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Special Stage Token
|
|
|
|
S_TOKEN,
|
|
|
|
S_MOVINGTOKEN,
|
|
|
|
|
|
|
|
// CTF Flags
|
|
|
|
S_REDFLAG,
|
|
|
|
S_BLUEFLAG,
|
|
|
|
|
|
|
|
// Emblem
|
|
|
|
S_EMBLEM1,
|
|
|
|
S_EMBLEM2,
|
|
|
|
S_EMBLEM3,
|
|
|
|
S_EMBLEM4,
|
|
|
|
S_EMBLEM5,
|
|
|
|
S_EMBLEM6,
|
|
|
|
S_EMBLEM7,
|
|
|
|
S_EMBLEM8,
|
|
|
|
S_EMBLEM9,
|
|
|
|
S_EMBLEM10,
|
|
|
|
S_EMBLEM11,
|
|
|
|
S_EMBLEM12,
|
|
|
|
S_EMBLEM13,
|
|
|
|
S_EMBLEM14,
|
|
|
|
S_EMBLEM15,
|
|
|
|
S_EMBLEM16,
|
|
|
|
S_EMBLEM17,
|
|
|
|
S_EMBLEM18,
|
|
|
|
S_EMBLEM19,
|
|
|
|
S_EMBLEM20,
|
|
|
|
S_EMBLEM21,
|
|
|
|
S_EMBLEM22,
|
|
|
|
S_EMBLEM23,
|
|
|
|
S_EMBLEM24,
|
|
|
|
S_EMBLEM25,
|
|
|
|
S_EMBLEM26,
|
|
|
|
|
|
|
|
// Chaos Emeralds
|
|
|
|
S_CEMG1,
|
|
|
|
S_CEMG2,
|
|
|
|
S_CEMG3,
|
|
|
|
S_CEMG4,
|
|
|
|
S_CEMG5,
|
|
|
|
S_CEMG6,
|
|
|
|
S_CEMG7,
|
|
|
|
|
|
|
|
// Emeralds (for hunt)
|
|
|
|
S_EMER1,
|
|
|
|
|
|
|
|
S_FAN,
|
|
|
|
S_FAN2,
|
|
|
|
S_FAN3,
|
|
|
|
S_FAN4,
|
|
|
|
S_FAN5,
|
|
|
|
|
|
|
|
// Bubble Source
|
|
|
|
S_BUBBLES1,
|
|
|
|
S_BUBBLES2,
|
|
|
|
|
|
|
|
// Level End Sign
|
|
|
|
S_SIGN1,
|
|
|
|
S_SIGN2,
|
|
|
|
S_SIGN3,
|
|
|
|
S_SIGN4,
|
|
|
|
S_SIGN5,
|
|
|
|
S_SIGN6,
|
|
|
|
S_SIGN7,
|
|
|
|
S_SIGN8,
|
|
|
|
S_SIGN9,
|
|
|
|
S_SIGN10,
|
|
|
|
S_SIGN11,
|
|
|
|
S_SIGN12,
|
|
|
|
S_SIGN13,
|
|
|
|
S_SIGN14,
|
|
|
|
S_SIGN15,
|
|
|
|
S_SIGN16,
|
|
|
|
S_SIGN17,
|
|
|
|
S_SIGN18,
|
|
|
|
S_SIGN19,
|
|
|
|
S_SIGN20,
|
2018-09-21 22:40:18 +00:00
|
|
|
S_SIGN_END,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Steam Riser
|
|
|
|
S_STEAM1,
|
|
|
|
S_STEAM2,
|
|
|
|
S_STEAM3,
|
|
|
|
S_STEAM4,
|
|
|
|
S_STEAM5,
|
|
|
|
S_STEAM6,
|
|
|
|
S_STEAM7,
|
|
|
|
S_STEAM8,
|
|
|
|
|
|
|
|
// Spike Ball
|
|
|
|
S_SPIKEBALL1,
|
|
|
|
S_SPIKEBALL2,
|
|
|
|
S_SPIKEBALL3,
|
|
|
|
S_SPIKEBALL4,
|
|
|
|
S_SPIKEBALL5,
|
|
|
|
S_SPIKEBALL6,
|
|
|
|
S_SPIKEBALL7,
|
|
|
|
S_SPIKEBALL8,
|
|
|
|
|
|
|
|
// Fire Shield's Spawn
|
|
|
|
S_SPINFIRE1,
|
|
|
|
S_SPINFIRE2,
|
|
|
|
S_SPINFIRE3,
|
|
|
|
S_SPINFIRE4,
|
|
|
|
S_SPINFIRE5,
|
|
|
|
S_SPINFIRE6,
|
|
|
|
|
|
|
|
// Spikes
|
|
|
|
S_SPIKE1,
|
|
|
|
S_SPIKE2,
|
|
|
|
S_SPIKE3,
|
|
|
|
S_SPIKE4,
|
|
|
|
S_SPIKE5,
|
|
|
|
S_SPIKE6,
|
|
|
|
S_SPIKED1,
|
|
|
|
S_SPIKED2,
|
|
|
|
|
|
|
|
// Starpost
|
2016-07-06 04:09:17 +00:00
|
|
|
S_STARPOST_IDLE,
|
|
|
|
S_STARPOST_FLASH,
|
|
|
|
S_STARPOST_SPIN,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Big floating mine
|
|
|
|
S_BIGMINE1,
|
|
|
|
S_BIGMINE2,
|
|
|
|
S_BIGMINE3,
|
|
|
|
S_BIGMINE4,
|
|
|
|
S_BIGMINE5,
|
|
|
|
S_BIGMINE6,
|
|
|
|
S_BIGMINE7,
|
|
|
|
S_BIGMINE8,
|
|
|
|
|
|
|
|
// Cannon Launcher
|
|
|
|
S_CANNONLAUNCHER1,
|
|
|
|
S_CANNONLAUNCHER2,
|
|
|
|
S_CANNONLAUNCHER3,
|
|
|
|
|
|
|
|
// Super Ring Box
|
|
|
|
S_SUPERRINGBOX,
|
|
|
|
S_SUPERRINGBOX1,
|
|
|
|
S_SUPERRINGBOX2,
|
|
|
|
S_SUPERRINGBOX3,
|
|
|
|
S_SUPERRINGBOX4,
|
|
|
|
S_SUPERRINGBOX5,
|
|
|
|
S_SUPERRINGBOX6,
|
|
|
|
|
|
|
|
// Red Team Ring Box
|
|
|
|
S_REDRINGBOX,
|
|
|
|
S_REDRINGBOX1,
|
|
|
|
|
|
|
|
// Blue Team Ring Box
|
|
|
|
S_BLUERINGBOX,
|
|
|
|
S_BLUERINGBOX1,
|
|
|
|
|
|
|
|
// Super Sneakers Box
|
|
|
|
S_SHTV,
|
|
|
|
S_SHTV1,
|
|
|
|
S_SHTV2,
|
|
|
|
S_SHTV3,
|
|
|
|
S_SHTV4,
|
|
|
|
S_SHTV5,
|
|
|
|
S_SHTV6,
|
|
|
|
|
|
|
|
// Invincibility Box
|
|
|
|
S_PINV,
|
|
|
|
S_PINV1,
|
|
|
|
S_PINV2,
|
|
|
|
S_PINV3,
|
|
|
|
S_PINV4,
|
|
|
|
S_PINV5,
|
|
|
|
S_PINV6,
|
|
|
|
|
|
|
|
// 1up Box
|
|
|
|
S_PRUP,
|
|
|
|
S_PRUP1,
|
|
|
|
S_PRUP2,
|
|
|
|
S_PRUP3,
|
|
|
|
S_PRUP4,
|
|
|
|
S_PRUP5,
|
|
|
|
S_PRUP6,
|
|
|
|
|
|
|
|
// Ring Shield Box
|
|
|
|
S_YLTV,
|
|
|
|
S_YLTV1,
|
|
|
|
S_YLTV2,
|
|
|
|
S_YLTV3,
|
|
|
|
S_YLTV4,
|
|
|
|
S_YLTV5,
|
|
|
|
S_YLTV6,
|
|
|
|
|
|
|
|
// Force Shield Box
|
|
|
|
S_BLTV1,
|
|
|
|
S_BLTV2,
|
|
|
|
S_BLTV3,
|
|
|
|
S_BLTV4,
|
|
|
|
S_BLTV5,
|
|
|
|
S_BLTV6,
|
|
|
|
S_BLTV7,
|
|
|
|
|
|
|
|
// Bomb Shield Box
|
|
|
|
S_BKTV1,
|
|
|
|
S_BKTV2,
|
|
|
|
S_BKTV3,
|
|
|
|
S_BKTV4,
|
|
|
|
S_BKTV5,
|
|
|
|
S_BKTV6,
|
|
|
|
S_BKTV7,
|
|
|
|
|
|
|
|
// Jump Shield Box
|
|
|
|
S_WHTV1,
|
|
|
|
S_WHTV2,
|
|
|
|
S_WHTV3,
|
|
|
|
S_WHTV4,
|
|
|
|
S_WHTV5,
|
|
|
|
S_WHTV6,
|
|
|
|
S_WHTV7,
|
|
|
|
|
|
|
|
// Water Shield Box
|
|
|
|
S_GRTV,
|
|
|
|
S_GRTV1,
|
|
|
|
S_GRTV2,
|
|
|
|
S_GRTV3,
|
|
|
|
S_GRTV4,
|
|
|
|
S_GRTV5,
|
|
|
|
S_GRTV6,
|
|
|
|
|
|
|
|
// Pity Shield Box
|
|
|
|
S_PITV1,
|
|
|
|
S_PITV2,
|
|
|
|
S_PITV3,
|
|
|
|
S_PITV4,
|
|
|
|
S_PITV5,
|
|
|
|
S_PITV6,
|
|
|
|
S_PITV7,
|
|
|
|
|
|
|
|
// Eggman Box
|
|
|
|
S_EGGTV1,
|
|
|
|
S_EGGTV2,
|
|
|
|
S_EGGTV3,
|
|
|
|
S_EGGTV4,
|
|
|
|
S_EGGTV5,
|
|
|
|
S_EGGTV6,
|
|
|
|
S_EGGTV7,
|
|
|
|
|
|
|
|
// Teleport Box
|
|
|
|
S_MIXUPBOX1,
|
|
|
|
S_MIXUPBOX2,
|
|
|
|
S_MIXUPBOX3,
|
|
|
|
S_MIXUPBOX4,
|
|
|
|
S_MIXUPBOX5,
|
|
|
|
S_MIXUPBOX6,
|
|
|
|
S_MIXUPBOX7,
|
|
|
|
|
|
|
|
// Recycler Box
|
|
|
|
S_RECYCLETV1,
|
|
|
|
S_RECYCLETV2,
|
|
|
|
S_RECYCLETV3,
|
|
|
|
S_RECYCLETV4,
|
|
|
|
S_RECYCLETV5,
|
|
|
|
S_RECYCLETV6,
|
|
|
|
S_RECYCLETV7,
|
|
|
|
|
|
|
|
// Question Box
|
|
|
|
S_RANDOMBOX1,
|
|
|
|
S_RANDOMBOX2,
|
|
|
|
S_RANDOMBOX3,
|
|
|
|
|
|
|
|
// Gravity Boots Box
|
|
|
|
S_GBTV1,
|
|
|
|
S_GBTV2,
|
|
|
|
S_GBTV3,
|
|
|
|
S_GBTV4,
|
|
|
|
S_GBTV5,
|
|
|
|
S_GBTV6,
|
|
|
|
S_GBTV7,
|
|
|
|
|
|
|
|
// Score boxes
|
|
|
|
S_SCORETVA1,
|
|
|
|
S_SCORETVA2,
|
|
|
|
S_SCORETVA3,
|
|
|
|
S_SCORETVA4,
|
|
|
|
S_SCORETVA5,
|
|
|
|
S_SCORETVA6,
|
|
|
|
S_SCORETVA7,
|
|
|
|
S_SCORETVB1,
|
|
|
|
S_SCORETVB2,
|
|
|
|
S_SCORETVB3,
|
|
|
|
S_SCORETVB4,
|
|
|
|
S_SCORETVB5,
|
|
|
|
S_SCORETVB6,
|
|
|
|
S_SCORETVB7,
|
|
|
|
|
|
|
|
// Monitor Explosion
|
|
|
|
S_MONITOREXPLOSION1,
|
|
|
|
S_MONITOREXPLOSION2,
|
|
|
|
|
|
|
|
S_REDMONITOREXPLOSION1,
|
|
|
|
S_REDMONITOREXPLOSION2,
|
|
|
|
|
|
|
|
S_BLUEMONITOREXPLOSION1,
|
|
|
|
S_BLUEMONITOREXPLOSION2,
|
|
|
|
|
|
|
|
S_ROCKET,
|
|
|
|
|
|
|
|
S_LASER,
|
|
|
|
|
|
|
|
S_TORPEDO,
|
|
|
|
|
|
|
|
S_ENERGYBALL1,
|
|
|
|
S_ENERGYBALL2,
|
|
|
|
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
|
|
S_MINE1,
|
|
|
|
S_MINE_BOOM1,
|
|
|
|
S_MINE_BOOM2,
|
|
|
|
S_MINE_BOOM3,
|
|
|
|
S_MINE_BOOM4,
|
|
|
|
|
|
|
|
// Jetty-Syn Bullet
|
|
|
|
S_JETBULLET1,
|
|
|
|
S_JETBULLET2,
|
|
|
|
|
|
|
|
S_TURRETLASER,
|
|
|
|
S_TURRETLASEREXPLODE1,
|
|
|
|
S_TURRETLASEREXPLODE2,
|
|
|
|
|
|
|
|
// Cannonball
|
|
|
|
S_CANNONBALL1,
|
|
|
|
|
|
|
|
// Arrow
|
|
|
|
S_ARROW,
|
|
|
|
S_ARROWUP,
|
|
|
|
S_ARROWDOWN,
|
|
|
|
|
|
|
|
// Trapgoyle Demon fire
|
2015-01-01 19:50:31 +00:00
|
|
|
S_DEMONFIRE1,
|
|
|
|
S_DEMONFIRE2,
|
|
|
|
S_DEMONFIRE3,
|
|
|
|
S_DEMONFIRE4,
|
|
|
|
S_DEMONFIRE5,
|
|
|
|
S_DEMONFIRE6,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_GFZFLOWERA,
|
|
|
|
S_GFZFLOWERA2,
|
|
|
|
|
|
|
|
S_GFZFLOWERB1,
|
|
|
|
S_GFZFLOWERB2,
|
|
|
|
|
|
|
|
S_GFZFLOWERC1,
|
|
|
|
|
|
|
|
S_BERRYBUSH,
|
|
|
|
S_BUSH,
|
|
|
|
|
|
|
|
// THZ Plant
|
|
|
|
S_THZPLANT1,
|
|
|
|
S_THZPLANT2,
|
|
|
|
S_THZPLANT3,
|
|
|
|
S_THZPLANT4,
|
|
|
|
|
|
|
|
// THZ Alarm
|
|
|
|
S_ALARM1,
|
|
|
|
|
|
|
|
// Deep Sea Gargoyle
|
|
|
|
S_GARGOYLE,
|
|
|
|
|
|
|
|
// DSZ Seaweed
|
|
|
|
S_SEAWEED1,
|
|
|
|
S_SEAWEED2,
|
|
|
|
S_SEAWEED3,
|
|
|
|
S_SEAWEED4,
|
|
|
|
S_SEAWEED5,
|
|
|
|
S_SEAWEED6,
|
|
|
|
|
|
|
|
// Dripping Water
|
|
|
|
S_DRIPA1,
|
|
|
|
S_DRIPA2,
|
|
|
|
S_DRIPA3,
|
|
|
|
S_DRIPA4,
|
|
|
|
S_DRIPB1,
|
|
|
|
S_DRIPC1,
|
|
|
|
S_DRIPC2,
|
|
|
|
|
|
|
|
// Coral 1
|
|
|
|
S_CORAL1,
|
|
|
|
|
|
|
|
// Coral 2
|
|
|
|
S_CORAL2,
|
|
|
|
|
|
|
|
// Coral 3
|
|
|
|
S_CORAL3,
|
|
|
|
|
|
|
|
// Blue Crystal
|
|
|
|
S_BLUECRYSTAL1,
|
|
|
|
|
|
|
|
// CEZ Chain
|
|
|
|
S_CEZCHAIN,
|
|
|
|
|
|
|
|
// Flame
|
|
|
|
S_FLAME1,
|
|
|
|
S_FLAME2,
|
|
|
|
S_FLAME3,
|
|
|
|
S_FLAME4,
|
|
|
|
|
|
|
|
// Eggman Statue
|
|
|
|
S_EGGSTATUE1,
|
|
|
|
|
|
|
|
// CEZ hidden sling
|
|
|
|
S_SLING1,
|
|
|
|
S_SLING2,
|
|
|
|
|
|
|
|
// CEZ Small Mace Chain
|
|
|
|
S_SMALLMACECHAIN,
|
|
|
|
|
|
|
|
// CEZ Big Mace Chain
|
|
|
|
S_BIGMACECHAIN,
|
|
|
|
|
|
|
|
// CEZ Small Mace
|
|
|
|
S_SMALLMACE,
|
|
|
|
|
|
|
|
// CEZ Big Mace
|
|
|
|
S_BIGMACE,
|
|
|
|
|
|
|
|
S_CEZFLOWER1,
|
|
|
|
|
|
|
|
// Big Tumbleweed
|
|
|
|
S_BIGTUMBLEWEED,
|
|
|
|
S_BIGTUMBLEWEED_ROLL1,
|
|
|
|
S_BIGTUMBLEWEED_ROLL2,
|
|
|
|
S_BIGTUMBLEWEED_ROLL3,
|
|
|
|
S_BIGTUMBLEWEED_ROLL4,
|
|
|
|
S_BIGTUMBLEWEED_ROLL5,
|
|
|
|
S_BIGTUMBLEWEED_ROLL6,
|
|
|
|
S_BIGTUMBLEWEED_ROLL7,
|
|
|
|
S_BIGTUMBLEWEED_ROLL8,
|
|
|
|
|
|
|
|
// Little Tumbleweed
|
|
|
|
S_LITTLETUMBLEWEED,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL1,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL2,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL3,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL4,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL5,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL6,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL7,
|
|
|
|
S_LITTLETUMBLEWEED_ROLL8,
|
|
|
|
|
|
|
|
// Cacti Sprites
|
|
|
|
S_CACTI1,
|
|
|
|
S_CACTI2,
|
|
|
|
S_CACTI3,
|
|
|
|
S_CACTI4,
|
|
|
|
|
|
|
|
// Flame jet
|
|
|
|
S_FLAMEJETSTND,
|
|
|
|
S_FLAMEJETSTART,
|
|
|
|
S_FLAMEJETSTOP,
|
|
|
|
S_FLAMEJETFLAME1,
|
|
|
|
S_FLAMEJETFLAME2,
|
|
|
|
S_FLAMEJETFLAME3,
|
|
|
|
|
|
|
|
// Spinning flame jets
|
|
|
|
S_FJSPINAXISA1, // Counter-clockwise
|
|
|
|
S_FJSPINAXISA2,
|
|
|
|
S_FJSPINAXISA3,
|
|
|
|
S_FJSPINAXISA4,
|
|
|
|
S_FJSPINAXISA5,
|
|
|
|
S_FJSPINAXISA6,
|
|
|
|
S_FJSPINAXISA7,
|
|
|
|
S_FJSPINAXISA8,
|
|
|
|
S_FJSPINAXISA9,
|
|
|
|
S_FJSPINHELPERA1,
|
|
|
|
S_FJSPINHELPERA2,
|
|
|
|
S_FJSPINHELPERA3,
|
|
|
|
S_FJSPINAXISB1, // Clockwise
|
|
|
|
S_FJSPINAXISB2,
|
|
|
|
S_FJSPINAXISB3,
|
|
|
|
S_FJSPINAXISB4,
|
|
|
|
S_FJSPINAXISB5,
|
|
|
|
S_FJSPINAXISB6,
|
|
|
|
S_FJSPINAXISB7,
|
|
|
|
S_FJSPINAXISB8,
|
|
|
|
S_FJSPINAXISB9,
|
|
|
|
S_FJSPINHELPERB1,
|
|
|
|
S_FJSPINHELPERB2,
|
|
|
|
S_FJSPINHELPERB3,
|
|
|
|
|
|
|
|
// Blade's flame
|
|
|
|
S_FLAMEJETFLAMEB1,
|
|
|
|
S_FLAMEJETFLAMEB2,
|
|
|
|
S_FLAMEJETFLAMEB3,
|
|
|
|
S_FLAMEJETFLAMEB4,
|
|
|
|
S_FLAMEJETFLAMEB5,
|
|
|
|
S_FLAMEJETFLAMEB6,
|
|
|
|
|
|
|
|
// Trapgoyles
|
|
|
|
S_TRAPGOYLE,
|
|
|
|
S_TRAPGOYLE_CHECK,
|
|
|
|
S_TRAPGOYLE_FIRE1,
|
|
|
|
S_TRAPGOYLE_FIRE2,
|
|
|
|
S_TRAPGOYLE_FIRE3,
|
|
|
|
S_TRAPGOYLEUP,
|
|
|
|
S_TRAPGOYLEUP_CHECK,
|
|
|
|
S_TRAPGOYLEUP_FIRE1,
|
|
|
|
S_TRAPGOYLEUP_FIRE2,
|
|
|
|
S_TRAPGOYLEUP_FIRE3,
|
|
|
|
S_TRAPGOYLEDOWN,
|
|
|
|
S_TRAPGOYLEDOWN_CHECK,
|
|
|
|
S_TRAPGOYLEDOWN_FIRE1,
|
|
|
|
S_TRAPGOYLEDOWN_FIRE2,
|
|
|
|
S_TRAPGOYLEDOWN_FIRE3,
|
|
|
|
S_TRAPGOYLELONG,
|
|
|
|
S_TRAPGOYLELONG_CHECK,
|
|
|
|
S_TRAPGOYLELONG_FIRE1,
|
|
|
|
S_TRAPGOYLELONG_FIRE2,
|
|
|
|
S_TRAPGOYLELONG_FIRE3,
|
|
|
|
S_TRAPGOYLELONG_FIRE4,
|
|
|
|
S_TRAPGOYLELONG_FIRE5,
|
|
|
|
|
|
|
|
// ATZ's Red Crystal/Target
|
|
|
|
S_TARGET_IDLE,
|
|
|
|
S_TARGET_HIT1,
|
|
|
|
S_TARGET_HIT2,
|
|
|
|
S_TARGET_RESPAWN,
|
|
|
|
S_TARGET_ALLDONE,
|
|
|
|
|
|
|
|
// Stalagmites
|
|
|
|
S_STG0,
|
|
|
|
S_STG1,
|
|
|
|
S_STG2,
|
|
|
|
S_STG3,
|
|
|
|
S_STG4,
|
|
|
|
S_STG5,
|
|
|
|
S_STG6,
|
|
|
|
S_STG7,
|
|
|
|
S_STG8,
|
|
|
|
S_STG9,
|
|
|
|
|
|
|
|
// Xmas-specific stuff
|
|
|
|
S_XMASPOLE,
|
|
|
|
S_CANDYCANE,
|
|
|
|
S_SNOWMAN,
|
|
|
|
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
|
|
S_BSZTALLFLOWER_RED,
|
|
|
|
S_BSZTALLFLOWER_PURPLE,
|
|
|
|
S_BSZTALLFLOWER_BLUE,
|
|
|
|
S_BSZTALLFLOWER_CYAN,
|
|
|
|
S_BSZTALLFLOWER_YELLOW,
|
|
|
|
S_BSZTALLFLOWER_ORANGE,
|
|
|
|
S_BSZFLOWER_RED,
|
|
|
|
S_BSZFLOWER_PURPLE,
|
|
|
|
S_BSZFLOWER_BLUE,
|
|
|
|
S_BSZFLOWER_CYAN,
|
|
|
|
S_BSZFLOWER_YELLOW,
|
|
|
|
S_BSZFLOWER_ORANGE,
|
|
|
|
S_BSZSHORTFLOWER_RED,
|
|
|
|
S_BSZSHORTFLOWER_PURPLE,
|
|
|
|
S_BSZSHORTFLOWER_BLUE,
|
|
|
|
S_BSZSHORTFLOWER_CYAN,
|
|
|
|
S_BSZSHORTFLOWER_YELLOW,
|
|
|
|
S_BSZSHORTFLOWER_ORANGE,
|
|
|
|
S_BSZTULIP_RED,
|
|
|
|
S_BSZTULIP_PURPLE,
|
|
|
|
S_BSZTULIP_BLUE,
|
|
|
|
S_BSZTULIP_CYAN,
|
|
|
|
S_BSZTULIP_YELLOW,
|
|
|
|
S_BSZTULIP_ORANGE,
|
|
|
|
S_BSZCLUSTER_RED,
|
|
|
|
S_BSZCLUSTER_PURPLE,
|
|
|
|
S_BSZCLUSTER_BLUE,
|
|
|
|
S_BSZCLUSTER_CYAN,
|
|
|
|
S_BSZCLUSTER_YELLOW,
|
|
|
|
S_BSZCLUSTER_ORANGE,
|
|
|
|
S_BSZBUSH_RED,
|
|
|
|
S_BSZBUSH_PURPLE,
|
|
|
|
S_BSZBUSH_BLUE,
|
|
|
|
S_BSZBUSH_CYAN,
|
|
|
|
S_BSZBUSH_YELLOW,
|
|
|
|
S_BSZBUSH_ORANGE,
|
|
|
|
S_BSZVINE_RED,
|
|
|
|
S_BSZVINE_PURPLE,
|
|
|
|
S_BSZVINE_BLUE,
|
|
|
|
S_BSZVINE_CYAN,
|
|
|
|
S_BSZVINE_YELLOW,
|
|
|
|
S_BSZVINE_ORANGE,
|
|
|
|
S_BSZSHRUB,
|
|
|
|
S_BSZCLOVER,
|
|
|
|
S_BSZFISH,
|
|
|
|
S_BSZSUNFLOWER,
|
|
|
|
|
|
|
|
S_DBALL1,
|
|
|
|
S_DBALL2,
|
|
|
|
S_DBALL3,
|
|
|
|
S_DBALL4,
|
|
|
|
S_DBALL5,
|
|
|
|
S_DBALL6,
|
|
|
|
S_EGGSTATUE2,
|
|
|
|
|
|
|
|
// Shield Orb
|
|
|
|
S_ARMA1,
|
|
|
|
S_ARMA2,
|
|
|
|
S_ARMA3,
|
|
|
|
S_ARMA4,
|
|
|
|
S_ARMA5,
|
|
|
|
S_ARMA6,
|
|
|
|
S_ARMA7,
|
|
|
|
S_ARMA8,
|
|
|
|
S_ARMA9,
|
|
|
|
S_ARMA10,
|
|
|
|
S_ARMA11,
|
|
|
|
S_ARMA12,
|
|
|
|
S_ARMA13,
|
|
|
|
S_ARMA14,
|
|
|
|
S_ARMA15,
|
|
|
|
S_ARMA16,
|
|
|
|
|
|
|
|
S_ARMF1,
|
|
|
|
S_ARMF2,
|
|
|
|
S_ARMF3,
|
|
|
|
S_ARMF4,
|
|
|
|
S_ARMF5,
|
|
|
|
S_ARMF6,
|
|
|
|
S_ARMF7,
|
|
|
|
S_ARMF8,
|
|
|
|
S_ARMF9,
|
|
|
|
S_ARMF10,
|
|
|
|
S_ARMF11,
|
|
|
|
S_ARMF12,
|
|
|
|
S_ARMF13,
|
|
|
|
S_ARMF14,
|
|
|
|
S_ARMF15,
|
|
|
|
S_ARMF16,
|
|
|
|
|
|
|
|
S_ARMB1,
|
|
|
|
S_ARMB2,
|
|
|
|
S_ARMB3,
|
|
|
|
S_ARMB4,
|
|
|
|
S_ARMB5,
|
|
|
|
S_ARMB6,
|
|
|
|
S_ARMB7,
|
|
|
|
S_ARMB8,
|
|
|
|
S_ARMB9,
|
|
|
|
S_ARMB10,
|
|
|
|
S_ARMB11,
|
|
|
|
S_ARMB12,
|
|
|
|
S_ARMB13,
|
|
|
|
S_ARMB14,
|
|
|
|
S_ARMB15,
|
|
|
|
S_ARMB16,
|
|
|
|
|
|
|
|
S_WIND1,
|
|
|
|
S_WIND2,
|
|
|
|
S_WIND3,
|
|
|
|
S_WIND4,
|
|
|
|
S_WIND5,
|
|
|
|
S_WIND6,
|
|
|
|
S_WIND7,
|
|
|
|
S_WIND8,
|
|
|
|
|
|
|
|
S_MAGN1,
|
|
|
|
S_MAGN2,
|
|
|
|
S_MAGN3,
|
|
|
|
S_MAGN4,
|
|
|
|
S_MAGN5,
|
|
|
|
S_MAGN6,
|
|
|
|
S_MAGN7,
|
|
|
|
S_MAGN8,
|
|
|
|
S_MAGN9,
|
|
|
|
S_MAGN10,
|
|
|
|
S_MAGN11,
|
|
|
|
S_MAGN12,
|
|
|
|
|
|
|
|
S_FORC1,
|
|
|
|
S_FORC2,
|
|
|
|
S_FORC3,
|
|
|
|
S_FORC4,
|
|
|
|
S_FORC5,
|
|
|
|
S_FORC6,
|
|
|
|
S_FORC7,
|
|
|
|
S_FORC8,
|
|
|
|
S_FORC9,
|
|
|
|
S_FORC10,
|
|
|
|
|
|
|
|
S_FORC11,
|
|
|
|
S_FORC12,
|
|
|
|
S_FORC13,
|
|
|
|
S_FORC14,
|
|
|
|
S_FORC15,
|
|
|
|
S_FORC16,
|
|
|
|
S_FORC17,
|
|
|
|
S_FORC18,
|
|
|
|
S_FORC19,
|
|
|
|
S_FORC20,
|
|
|
|
|
|
|
|
S_ELEM1,
|
|
|
|
S_ELEM2,
|
|
|
|
S_ELEM3,
|
|
|
|
S_ELEM4,
|
|
|
|
S_ELEM5,
|
|
|
|
S_ELEM6,
|
|
|
|
S_ELEM7,
|
|
|
|
S_ELEM8,
|
|
|
|
S_ELEM9,
|
|
|
|
S_ELEM10,
|
|
|
|
S_ELEM11,
|
|
|
|
S_ELEM12,
|
|
|
|
|
|
|
|
S_ELEMF1,
|
|
|
|
S_ELEMF2,
|
|
|
|
S_ELEMF3,
|
|
|
|
S_ELEMF4,
|
|
|
|
S_ELEMF5,
|
|
|
|
S_ELEMF6,
|
|
|
|
S_ELEMF7,
|
|
|
|
S_ELEMF8,
|
|
|
|
|
|
|
|
S_PITY1,
|
|
|
|
S_PITY2,
|
|
|
|
S_PITY3,
|
|
|
|
S_PITY4,
|
|
|
|
S_PITY5,
|
|
|
|
S_PITY6,
|
|
|
|
S_PITY7,
|
|
|
|
S_PITY8,
|
|
|
|
S_PITY9,
|
|
|
|
S_PITY10,
|
|
|
|
|
|
|
|
// Invincibility Sparkles
|
2016-07-06 04:09:17 +00:00
|
|
|
S_IVSP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Super Sonic Spark
|
|
|
|
S_SSPK1,
|
|
|
|
S_SSPK2,
|
|
|
|
S_SSPK3,
|
|
|
|
S_SSPK4,
|
|
|
|
S_SSPK5,
|
|
|
|
|
|
|
|
// Freed Birdie
|
|
|
|
S_BIRD1,
|
|
|
|
S_BIRD2,
|
|
|
|
S_BIRD3,
|
|
|
|
|
|
|
|
// Freed Bunny
|
|
|
|
S_BUNNY1,
|
|
|
|
S_BUNNY2,
|
|
|
|
S_BUNNY3,
|
|
|
|
S_BUNNY4,
|
|
|
|
S_BUNNY5,
|
|
|
|
S_BUNNY6,
|
|
|
|
S_BUNNY7,
|
|
|
|
S_BUNNY8,
|
|
|
|
S_BUNNY9,
|
|
|
|
S_BUNNY10,
|
|
|
|
|
|
|
|
// Freed Mouse
|
|
|
|
S_MOUSE1,
|
|
|
|
S_MOUSE2,
|
|
|
|
|
|
|
|
// Freed Chicken
|
|
|
|
S_CHICKEN1,
|
|
|
|
S_CHICKENHOP,
|
|
|
|
S_CHICKENFLY1,
|
|
|
|
S_CHICKENFLY2,
|
|
|
|
|
|
|
|
// Freed Cow
|
|
|
|
S_COW1,
|
|
|
|
S_COW2,
|
|
|
|
S_COW3,
|
|
|
|
S_COW4,
|
|
|
|
|
|
|
|
// Red Birdie in Bubble
|
|
|
|
S_RBIRD1,
|
|
|
|
S_RBIRD2,
|
|
|
|
S_RBIRD3,
|
|
|
|
|
|
|
|
S_YELLOWSPRING,
|
|
|
|
S_YELLOWSPRING2,
|
|
|
|
S_YELLOWSPRING3,
|
|
|
|
S_YELLOWSPRING4,
|
|
|
|
S_YELLOWSPRING5,
|
|
|
|
|
|
|
|
S_REDSPRING,
|
|
|
|
S_REDSPRING2,
|
|
|
|
S_REDSPRING3,
|
|
|
|
S_REDSPRING4,
|
|
|
|
S_REDSPRING5,
|
|
|
|
|
|
|
|
// Blue Springs
|
|
|
|
S_BLUESPRING,
|
|
|
|
S_BLUESPRING2,
|
|
|
|
S_BLUESPRING3,
|
|
|
|
S_BLUESPRING4,
|
|
|
|
S_BLUESPRING5,
|
|
|
|
|
|
|
|
// Yellow Diagonal Spring
|
|
|
|
S_YDIAG1,
|
|
|
|
S_YDIAG2,
|
|
|
|
S_YDIAG3,
|
|
|
|
S_YDIAG4,
|
|
|
|
S_YDIAG5,
|
|
|
|
S_YDIAG6,
|
|
|
|
S_YDIAG7,
|
|
|
|
S_YDIAG8,
|
|
|
|
|
|
|
|
// Red Diagonal Spring
|
|
|
|
S_RDIAG1,
|
|
|
|
S_RDIAG2,
|
|
|
|
S_RDIAG3,
|
|
|
|
S_RDIAG4,
|
|
|
|
S_RDIAG5,
|
|
|
|
S_RDIAG6,
|
|
|
|
S_RDIAG7,
|
|
|
|
S_RDIAG8,
|
|
|
|
|
|
|
|
// Rain
|
|
|
|
S_RAIN1,
|
|
|
|
S_RAINRETURN,
|
|
|
|
|
|
|
|
// Snowflake
|
|
|
|
S_SNOW1,
|
|
|
|
S_SNOW2,
|
|
|
|
S_SNOW3,
|
|
|
|
|
|
|
|
// Water Splish
|
|
|
|
S_SPLISH1,
|
|
|
|
S_SPLISH2,
|
|
|
|
S_SPLISH3,
|
|
|
|
S_SPLISH4,
|
|
|
|
S_SPLISH5,
|
|
|
|
S_SPLISH6,
|
|
|
|
S_SPLISH7,
|
|
|
|
S_SPLISH8,
|
|
|
|
S_SPLISH9,
|
|
|
|
|
|
|
|
// added water splash
|
|
|
|
S_SPLASH1,
|
|
|
|
S_SPLASH2,
|
|
|
|
S_SPLASH3,
|
|
|
|
|
|
|
|
// lava/slime damage burn smoke
|
|
|
|
S_SMOKE1,
|
|
|
|
S_SMOKE2,
|
|
|
|
S_SMOKE3,
|
|
|
|
S_SMOKE4,
|
|
|
|
S_SMOKE5,
|
|
|
|
|
|
|
|
// Bubbles
|
|
|
|
S_SMALLBUBBLE,
|
|
|
|
S_SMALLBUBBLE1,
|
|
|
|
S_MEDIUMBUBBLE,
|
|
|
|
S_MEDIUMBUBBLE1,
|
|
|
|
S_LARGEBUBBLE,
|
|
|
|
S_EXTRALARGEBUBBLE, // breathable
|
|
|
|
|
|
|
|
S_POP1, // Extra Large bubble goes POP!
|
|
|
|
|
|
|
|
S_FOG1,
|
|
|
|
S_FOG2,
|
|
|
|
S_FOG3,
|
|
|
|
S_FOG4,
|
|
|
|
S_FOG5,
|
|
|
|
S_FOG6,
|
|
|
|
S_FOG7,
|
|
|
|
S_FOG8,
|
|
|
|
S_FOG9,
|
|
|
|
S_FOG10,
|
|
|
|
S_FOG11,
|
|
|
|
S_FOG12,
|
|
|
|
S_FOG13,
|
|
|
|
S_FOG14,
|
|
|
|
|
|
|
|
S_SEED,
|
|
|
|
|
|
|
|
S_PARTICLE,
|
|
|
|
S_PARTICLEGEN,
|
|
|
|
|
|
|
|
// Score Logos
|
|
|
|
S_SCRA, // 100
|
|
|
|
S_SCRB, // 200
|
|
|
|
S_SCRC, // 500
|
|
|
|
S_SCRD, // 1000
|
|
|
|
S_SCRE, // 10000
|
|
|
|
S_SCRF, // 400 (mario)
|
|
|
|
S_SCRG, // 800 (mario)
|
|
|
|
S_SCRH, // 2000 (mario)
|
|
|
|
S_SCRI, // 4000 (mario)
|
|
|
|
S_SCRJ, // 8000 (mario)
|
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S_SCRK, // 1UP (mario)
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// Drowning Timer Numbers
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S_ZERO1,
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S_ONE1,
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S_TWO1,
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S_THREE1,
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S_FOUR1,
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S_FIVE1,
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// Tag Sign
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S_TTAG1,
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// Got Flag Sign
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S_GOTFLAG1,
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S_GOTFLAG2,
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S_GOTFLAG3,
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S_GOTFLAG4,
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// Red Ring
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S_RRNG1,
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S_RRNG2,
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S_RRNG3,
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S_RRNG4,
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S_RRNG5,
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S_RRNG6,
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S_RRNG7,
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2016-07-06 04:09:17 +00:00
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// Weapon Ring Ammo
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S_BOUNCERINGAMMO,
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S_RAILRINGAMMO,
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S_INFINITYRINGAMMO,
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S_AUTOMATICRINGAMMO,
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S_EXPLOSIONRINGAMMO,
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S_SCATTERRINGAMMO,
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S_GRENADERINGAMMO,
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2014-03-15 16:59:03 +00:00
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// Weapon pickup
|
2016-07-06 04:09:17 +00:00
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S_BOUNCEPICKUP,
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2014-03-15 16:59:03 +00:00
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S_BOUNCEPICKUPFADE1,
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S_BOUNCEPICKUPFADE2,
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S_BOUNCEPICKUPFADE3,
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S_BOUNCEPICKUPFADE4,
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S_BOUNCEPICKUPFADE5,
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S_BOUNCEPICKUPFADE6,
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S_BOUNCEPICKUPFADE7,
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S_BOUNCEPICKUPFADE8,
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2016-07-06 04:09:17 +00:00
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S_RAILPICKUP,
|
2014-03-15 16:59:03 +00:00
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S_RAILPICKUPFADE1,
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S_RAILPICKUPFADE2,
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S_RAILPICKUPFADE3,
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S_RAILPICKUPFADE4,
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S_RAILPICKUPFADE5,
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S_RAILPICKUPFADE6,
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S_RAILPICKUPFADE7,
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S_RAILPICKUPFADE8,
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2016-07-06 04:09:17 +00:00
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S_AUTOPICKUP,
|
2014-03-15 16:59:03 +00:00
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S_AUTOPICKUPFADE1,
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S_AUTOPICKUPFADE2,
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S_AUTOPICKUPFADE3,
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S_AUTOPICKUPFADE4,
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S_AUTOPICKUPFADE5,
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S_AUTOPICKUPFADE6,
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S_AUTOPICKUPFADE7,
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S_AUTOPICKUPFADE8,
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2016-07-06 04:09:17 +00:00
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S_EXPLODEPICKUP,
|
2014-03-15 16:59:03 +00:00
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S_EXPLODEPICKUPFADE1,
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S_EXPLODEPICKUPFADE2,
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S_EXPLODEPICKUPFADE3,
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S_EXPLODEPICKUPFADE4,
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S_EXPLODEPICKUPFADE5,
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S_EXPLODEPICKUPFADE6,
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S_EXPLODEPICKUPFADE7,
|
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S_EXPLODEPICKUPFADE8,
|
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|
2016-07-06 04:09:17 +00:00
|
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S_SCATTERPICKUP,
|
2014-03-15 16:59:03 +00:00
|
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S_SCATTERPICKUPFADE1,
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S_SCATTERPICKUPFADE2,
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S_SCATTERPICKUPFADE3,
|
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S_SCATTERPICKUPFADE4,
|
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S_SCATTERPICKUPFADE5,
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S_SCATTERPICKUPFADE6,
|
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S_SCATTERPICKUPFADE7,
|
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S_SCATTERPICKUPFADE8,
|
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|
2016-07-06 04:09:17 +00:00
|
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S_GRENADEPICKUP,
|
2014-03-15 16:59:03 +00:00
|
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|
S_GRENADEPICKUPFADE1,
|
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|
S_GRENADEPICKUPFADE2,
|
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S_GRENADEPICKUPFADE3,
|
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S_GRENADEPICKUPFADE4,
|
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S_GRENADEPICKUPFADE5,
|
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S_GRENADEPICKUPFADE6,
|
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S_GRENADEPICKUPFADE7,
|
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S_GRENADEPICKUPFADE8,
|
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// Thrown Weapon Rings
|
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S_THROWNBOUNCE1,
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S_THROWNBOUNCE2,
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S_THROWNBOUNCE3,
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S_THROWNBOUNCE4,
|
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S_THROWNBOUNCE5,
|
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S_THROWNBOUNCE6,
|
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S_THROWNBOUNCE7,
|
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S_THROWNINFINITY1,
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S_THROWNINFINITY2,
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S_THROWNINFINITY3,
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S_THROWNINFINITY4,
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S_THROWNINFINITY5,
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S_THROWNINFINITY6,
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S_THROWNINFINITY7,
|
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S_THROWNAUTOMATIC1,
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S_THROWNAUTOMATIC2,
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S_THROWNAUTOMATIC3,
|
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|
S_THROWNAUTOMATIC4,
|
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S_THROWNAUTOMATIC5,
|
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|
S_THROWNAUTOMATIC6,
|
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|
S_THROWNAUTOMATIC7,
|
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|
S_THROWNEXPLOSION1,
|
|
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S_THROWNEXPLOSION2,
|
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S_THROWNEXPLOSION3,
|
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S_THROWNEXPLOSION4,
|
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S_THROWNEXPLOSION5,
|
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|
S_THROWNEXPLOSION6,
|
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|
S_THROWNEXPLOSION7,
|
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S_THROWNGRENADE1,
|
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S_THROWNGRENADE2,
|
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S_THROWNGRENADE3,
|
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S_THROWNGRENADE4,
|
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S_THROWNGRENADE5,
|
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|
S_THROWNGRENADE6,
|
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S_THROWNGRENADE7,
|
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S_THROWNGRENADE8,
|
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|
S_THROWNGRENADE9,
|
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S_THROWNGRENADE10,
|
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|
S_THROWNGRENADE11,
|
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S_THROWNGRENADE12,
|
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S_THROWNGRENADE13,
|
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S_THROWNGRENADE14,
|
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S_THROWNGRENADE15,
|
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|
S_THROWNGRENADE16,
|
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|
S_THROWNGRENADE17,
|
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|
S_THROWNGRENADE18,
|
|
|
|
S_THROWNSCATTER,
|
|
|
|
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|
S_RINGEXPLODE,
|
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S_COIN1,
|
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S_COIN2,
|
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|
S_COIN3,
|
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S_COINSPARKLE1,
|
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|
S_COINSPARKLE2,
|
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S_COINSPARKLE3,
|
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|
S_COINSPARKLE4,
|
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|
S_GOOMBA1,
|
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|
S_GOOMBA1B,
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S_GOOMBA2,
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|
S_GOOMBA3,
|
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S_GOOMBA4,
|
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S_GOOMBA5,
|
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S_GOOMBA6,
|
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S_GOOMBA7,
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|
S_GOOMBA8,
|
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|
S_GOOMBA9,
|
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|
S_GOOMBA_DEAD,
|
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|
S_BLUEGOOMBA1,
|
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|
S_BLUEGOOMBA1B,
|
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|
S_BLUEGOOMBA2,
|
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|
S_BLUEGOOMBA3,
|
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|
S_BLUEGOOMBA4,
|
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S_BLUEGOOMBA5,
|
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S_BLUEGOOMBA6,
|
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S_BLUEGOOMBA7,
|
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S_BLUEGOOMBA8,
|
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S_BLUEGOOMBA9,
|
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|
S_BLUEGOOMBA_DEAD,
|
|
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|
|
// Mario-specific stuff
|
|
|
|
S_FIREFLOWER1,
|
|
|
|
S_FIREFLOWER2,
|
|
|
|
S_FIREFLOWER3,
|
|
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|
S_FIREFLOWER4,
|
|
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|
S_FIREBALL1,
|
|
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|
S_FIREBALL2,
|
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|
S_FIREBALL3,
|
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|
|
S_FIREBALL4,
|
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|
S_FIREBALLEXP1,
|
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S_FIREBALLEXP2,
|
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S_FIREBALLEXP3,
|
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S_SHELL,
|
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S_SHELL1,
|
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S_SHELL2,
|
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S_SHELL3,
|
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S_SHELL4,
|
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S_PUMA1,
|
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S_PUMA2,
|
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S_PUMA3,
|
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S_PUMA4,
|
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S_PUMA5,
|
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S_PUMA6,
|
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S_HAMMER1,
|
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S_HAMMER2,
|
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S_HAMMER3,
|
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S_HAMMER4,
|
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S_KOOPA1,
|
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S_KOOPA2,
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S_KOOPAFLAME1,
|
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S_KOOPAFLAME2,
|
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S_KOOPAFLAME3,
|
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|
S_AXE1,
|
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|
S_AXE2,
|
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S_AXE3,
|
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S_MARIOBUSH1,
|
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|
S_MARIOBUSH2,
|
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S_TOAD,
|
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|
|
// Nights-specific stuff
|
|
|
|
S_NIGHTSDRONE1,
|
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S_NIGHTSDRONE2,
|
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|
S_NIGHTSDRONE_SPARKLING1,
|
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|
S_NIGHTSDRONE_SPARKLING2,
|
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S_NIGHTSDRONE_SPARKLING3,
|
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S_NIGHTSDRONE_SPARKLING4,
|
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S_NIGHTSDRONE_SPARKLING5,
|
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S_NIGHTSDRONE_SPARKLING6,
|
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S_NIGHTSDRONE_SPARKLING7,
|
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S_NIGHTSDRONE_SPARKLING8,
|
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S_NIGHTSDRONE_SPARKLING9,
|
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S_NIGHTSDRONE_SPARKLING10,
|
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S_NIGHTSDRONE_SPARKLING11,
|
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|
S_NIGHTSDRONE_SPARKLING12,
|
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S_NIGHTSDRONE_SPARKLING13,
|
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S_NIGHTSDRONE_SPARKLING14,
|
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S_NIGHTSDRONE_SPARKLING15,
|
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|
S_NIGHTSDRONE_SPARKLING16,
|
|
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|
S_NIGHTSGOAL1,
|
|
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|
S_NIGHTSGOAL2,
|
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S_NIGHTSGOAL3,
|
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S_NIGHTSGOAL4,
|
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|
S_NIGHTSFLY1A,
|
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S_NIGHTSFLY1B,
|
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S_NIGHTSDRILL1A,
|
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S_NIGHTSDRILL1B,
|
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S_NIGHTSDRILL1C,
|
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S_NIGHTSDRILL1D,
|
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S_NIGHTSFLY2A,
|
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S_NIGHTSFLY2B,
|
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S_NIGHTSDRILL2A,
|
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S_NIGHTSDRILL2B,
|
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S_NIGHTSDRILL2C,
|
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S_NIGHTSDRILL2D,
|
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S_NIGHTSFLY3A,
|
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S_NIGHTSFLY3B,
|
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S_NIGHTSDRILL3A,
|
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S_NIGHTSDRILL3B,
|
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S_NIGHTSDRILL3C,
|
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S_NIGHTSDRILL3D,
|
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S_NIGHTSFLY4A,
|
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S_NIGHTSFLY4B,
|
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S_NIGHTSDRILL4A,
|
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S_NIGHTSDRILL4B,
|
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S_NIGHTSDRILL4C,
|
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S_NIGHTSDRILL4D,
|
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S_NIGHTSFLY5A,
|
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S_NIGHTSFLY5B,
|
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S_NIGHTSDRILL5A,
|
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S_NIGHTSDRILL5B,
|
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S_NIGHTSDRILL5C,
|
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S_NIGHTSDRILL5D,
|
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|
S_NIGHTSFLY6A,
|
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|
S_NIGHTSFLY6B,
|
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|
S_NIGHTSDRILL6A,
|
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|
S_NIGHTSDRILL6B,
|
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S_NIGHTSDRILL6C,
|
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S_NIGHTSDRILL6D,
|
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|
S_NIGHTSFLY7A,
|
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|
S_NIGHTSFLY7B,
|
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|
S_NIGHTSDRILL7A,
|
|
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|
S_NIGHTSDRILL7B,
|
|
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|
S_NIGHTSDRILL7C,
|
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|
S_NIGHTSDRILL7D,
|
|
|
|
S_NIGHTSFLY8A,
|
|
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|
S_NIGHTSFLY8B,
|
|
|
|
S_NIGHTSDRILL8A,
|
|
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|
S_NIGHTSDRILL8B,
|
|
|
|
S_NIGHTSDRILL8C,
|
|
|
|
S_NIGHTSDRILL8D,
|
|
|
|
S_NIGHTSFLY9A,
|
|
|
|
S_NIGHTSFLY9B,
|
|
|
|
S_NIGHTSDRILL9A,
|
|
|
|
S_NIGHTSDRILL9B,
|
|
|
|
S_NIGHTSDRILL9C,
|
|
|
|
S_NIGHTSDRILL9D,
|
|
|
|
S_NIGHTSHURT1,
|
|
|
|
S_NIGHTSHURT2,
|
|
|
|
S_NIGHTSHURT3,
|
|
|
|
S_NIGHTSHURT4,
|
|
|
|
S_NIGHTSHURT5,
|
|
|
|
S_NIGHTSHURT6,
|
|
|
|
S_NIGHTSHURT7,
|
|
|
|
S_NIGHTSHURT8,
|
|
|
|
S_NIGHTSHURT9,
|
|
|
|
S_NIGHTSHURT10,
|
|
|
|
S_NIGHTSHURT11,
|
|
|
|
S_NIGHTSHURT12,
|
|
|
|
S_NIGHTSHURT13,
|
|
|
|
S_NIGHTSHURT14,
|
|
|
|
S_NIGHTSHURT15,
|
|
|
|
S_NIGHTSHURT16,
|
|
|
|
S_NIGHTSHURT17,
|
|
|
|
S_NIGHTSHURT18,
|
|
|
|
S_NIGHTSHURT19,
|
|
|
|
S_NIGHTSHURT20,
|
|
|
|
S_NIGHTSHURT21,
|
|
|
|
S_NIGHTSHURT22,
|
|
|
|
S_NIGHTSHURT23,
|
|
|
|
S_NIGHTSHURT24,
|
|
|
|
S_NIGHTSHURT25,
|
|
|
|
S_NIGHTSHURT26,
|
|
|
|
S_NIGHTSHURT27,
|
|
|
|
S_NIGHTSHURT28,
|
|
|
|
S_NIGHTSHURT29,
|
|
|
|
S_NIGHTSHURT30,
|
|
|
|
S_NIGHTSHURT31,
|
|
|
|
S_NIGHTSHURT32,
|
|
|
|
|
|
|
|
S_NIGHTSPARKLE1,
|
|
|
|
S_NIGHTSPARKLE2,
|
|
|
|
S_NIGHTSPARKLE3,
|
|
|
|
S_NIGHTSPARKLE4,
|
|
|
|
S_NIGHTSPARKLESUPER1,
|
|
|
|
S_NIGHTSPARKLESUPER2,
|
|
|
|
S_NIGHTSPARKLESUPER3,
|
|
|
|
S_NIGHTSPARKLESUPER4,
|
|
|
|
S_NIGHTSLOOPHELPER,
|
|
|
|
|
|
|
|
// NiGHTS bumper
|
|
|
|
S_NIGHTSBUMPER1,
|
|
|
|
S_NIGHTSBUMPER2,
|
|
|
|
S_NIGHTSBUMPER3,
|
|
|
|
S_NIGHTSBUMPER4,
|
|
|
|
S_NIGHTSBUMPER5,
|
|
|
|
S_NIGHTSBUMPER6,
|
|
|
|
S_NIGHTSBUMPER7,
|
|
|
|
S_NIGHTSBUMPER8,
|
|
|
|
S_NIGHTSBUMPER9,
|
|
|
|
S_NIGHTSBUMPER10,
|
|
|
|
S_NIGHTSBUMPER11,
|
|
|
|
S_NIGHTSBUMPER12,
|
|
|
|
|
|
|
|
S_HOOP,
|
|
|
|
S_HOOP_XMASA,
|
|
|
|
S_HOOP_XMASB,
|
|
|
|
|
|
|
|
S_NIGHTSCORE10,
|
|
|
|
S_NIGHTSCORE20,
|
|
|
|
S_NIGHTSCORE30,
|
|
|
|
S_NIGHTSCORE40,
|
|
|
|
S_NIGHTSCORE50,
|
|
|
|
S_NIGHTSCORE60,
|
|
|
|
S_NIGHTSCORE70,
|
|
|
|
S_NIGHTSCORE80,
|
|
|
|
S_NIGHTSCORE90,
|
|
|
|
S_NIGHTSCORE100,
|
|
|
|
S_NIGHTSCORE10_2,
|
|
|
|
S_NIGHTSCORE20_2,
|
|
|
|
S_NIGHTSCORE30_2,
|
|
|
|
S_NIGHTSCORE40_2,
|
|
|
|
S_NIGHTSCORE50_2,
|
|
|
|
S_NIGHTSCORE60_2,
|
|
|
|
S_NIGHTSCORE70_2,
|
|
|
|
S_NIGHTSCORE80_2,
|
|
|
|
S_NIGHTSCORE90_2,
|
|
|
|
S_NIGHTSCORE100_2,
|
|
|
|
|
|
|
|
S_NIGHTSWING,
|
|
|
|
S_NIGHTSWING_XMAS,
|
|
|
|
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
|
|
S_NIGHTSPOWERUP1,
|
|
|
|
S_NIGHTSPOWERUP2,
|
|
|
|
S_NIGHTSPOWERUP3,
|
|
|
|
S_NIGHTSPOWERUP4,
|
|
|
|
S_NIGHTSPOWERUP5,
|
|
|
|
S_NIGHTSPOWERUP6,
|
|
|
|
S_NIGHTSPOWERUP7,
|
|
|
|
S_NIGHTSPOWERUP8,
|
|
|
|
S_NIGHTSPOWERUP9,
|
|
|
|
S_NIGHTSPOWERUP10,
|
|
|
|
S_EGGCAPSULE,
|
|
|
|
|
|
|
|
// Orbiting Chaos Emeralds
|
|
|
|
S_ORBITEM1,
|
|
|
|
S_ORBITEM2,
|
|
|
|
S_ORBITEM3,
|
|
|
|
S_ORBITEM4,
|
|
|
|
S_ORBITEM5,
|
|
|
|
S_ORBITEM6,
|
|
|
|
S_ORBITEM7,
|
2014-03-17 12:13:16 +00:00
|
|
|
S_ORBITEM8,
|
|
|
|
S_ORBITEM9,
|
|
|
|
S_ORBITEM10,
|
|
|
|
S_ORBITEM11,
|
|
|
|
S_ORBITEM12,
|
|
|
|
S_ORBITEM13,
|
|
|
|
S_ORBITEM14,
|
|
|
|
S_ORBITEM15,
|
|
|
|
S_ORBITEM16,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// "Flicky" helper
|
|
|
|
S_NIGHTOPIANHELPER1,
|
|
|
|
S_NIGHTOPIANHELPER2,
|
|
|
|
S_NIGHTOPIANHELPER3,
|
|
|
|
S_NIGHTOPIANHELPER4,
|
|
|
|
S_NIGHTOPIANHELPER5,
|
|
|
|
S_NIGHTOPIANHELPER6,
|
|
|
|
S_NIGHTOPIANHELPER7,
|
|
|
|
S_NIGHTOPIANHELPER8,
|
|
|
|
|
|
|
|
S_CRUMBLE1,
|
|
|
|
S_CRUMBLE2,
|
|
|
|
|
|
|
|
S_SUPERTRANS1,
|
|
|
|
S_SUPERTRANS2,
|
|
|
|
S_SUPERTRANS3,
|
|
|
|
S_SUPERTRANS4,
|
|
|
|
S_SUPERTRANS5,
|
|
|
|
S_SUPERTRANS6,
|
|
|
|
S_SUPERTRANS7,
|
|
|
|
S_SUPERTRANS8,
|
|
|
|
S_SUPERTRANS9,
|
|
|
|
|
|
|
|
// Spark
|
|
|
|
S_SPRK1,
|
|
|
|
S_SPRK2,
|
|
|
|
S_SPRK3,
|
|
|
|
S_SPRK4,
|
|
|
|
S_SPRK5,
|
|
|
|
S_SPRK6,
|
|
|
|
S_SPRK7,
|
|
|
|
S_SPRK8,
|
|
|
|
S_SPRK9,
|
|
|
|
S_SPRK10,
|
|
|
|
S_SPRK11,
|
|
|
|
S_SPRK12,
|
|
|
|
S_SPRK13,
|
|
|
|
S_SPRK14,
|
|
|
|
S_SPRK15,
|
|
|
|
S_SPRK16,
|
|
|
|
|
|
|
|
// Robot Explosion
|
|
|
|
S_XPLD1,
|
|
|
|
S_XPLD2,
|
|
|
|
S_XPLD3,
|
|
|
|
S_XPLD4,
|
|
|
|
|
|
|
|
// Underwater Explosion
|
|
|
|
S_WPLD1,
|
|
|
|
S_WPLD2,
|
|
|
|
S_WPLD3,
|
|
|
|
S_WPLD4,
|
|
|
|
S_WPLD5,
|
|
|
|
S_WPLD6,
|
|
|
|
|
|
|
|
S_ROCKSPAWN,
|
|
|
|
|
2016-07-06 04:09:17 +00:00
|
|
|
S_ROCKCRUMBLEA,
|
|
|
|
S_ROCKCRUMBLEB,
|
|
|
|
S_ROCKCRUMBLEC,
|
|
|
|
S_ROCKCRUMBLED,
|
|
|
|
S_ROCKCRUMBLEE,
|
|
|
|
S_ROCKCRUMBLEF,
|
|
|
|
S_ROCKCRUMBLEG,
|
|
|
|
S_ROCKCRUMBLEH,
|
|
|
|
S_ROCKCRUMBLEI,
|
|
|
|
S_ROCKCRUMBLEJ,
|
|
|
|
S_ROCKCRUMBLEK,
|
|
|
|
S_ROCKCRUMBLEL,
|
|
|
|
S_ROCKCRUMBLEM,
|
|
|
|
S_ROCKCRUMBLEN,
|
|
|
|
S_ROCKCRUMBLEO,
|
|
|
|
S_ROCKCRUMBLEP,
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
S_SRB1_CRAWLA1,
|
|
|
|
S_SRB1_CRAWLA2,
|
|
|
|
S_SRB1_CRAWLA3,
|
|
|
|
S_SRB1_CRAWLA4,
|
|
|
|
|
|
|
|
S_SRB1_BAT1,
|
|
|
|
S_SRB1_BAT2,
|
|
|
|
S_SRB1_BAT3,
|
|
|
|
S_SRB1_BAT4,
|
|
|
|
|
|
|
|
S_SRB1_ROBOFISH1,
|
|
|
|
S_SRB1_ROBOFISH2,
|
|
|
|
S_SRB1_ROBOFISH3,
|
|
|
|
|
|
|
|
S_SRB1_VOLCANOGUY1,
|
|
|
|
S_SRB1_VOLCANOGUY2,
|
|
|
|
|
|
|
|
S_SRB1_HOPPY1,
|
|
|
|
S_SRB1_HOPPY2,
|
|
|
|
|
|
|
|
S_SRB1_HOPPYWATER1,
|
|
|
|
S_SRB1_HOPPYWATER2,
|
|
|
|
|
|
|
|
S_SRB1_HOPPYSKYLAB1,
|
|
|
|
|
|
|
|
S_SRB1_MMZFLYING1,
|
|
|
|
S_SRB1_MMZFLYING2,
|
|
|
|
S_SRB1_MMZFLYING3,
|
|
|
|
S_SRB1_MMZFLYING4,
|
|
|
|
S_SRB1_MMZFLYING5,
|
|
|
|
|
|
|
|
S_SRB1_UFO1,
|
|
|
|
S_SRB1_UFO2,
|
|
|
|
|
|
|
|
S_SRB1_GRAYBOT1,
|
|
|
|
S_SRB1_GRAYBOT2,
|
|
|
|
S_SRB1_GRAYBOT3,
|
|
|
|
S_SRB1_GRAYBOT4,
|
|
|
|
S_SRB1_GRAYBOT5,
|
|
|
|
S_SRB1_GRAYBOT6,
|
|
|
|
|
|
|
|
S_SRB1_ROBOTOPOLIS1,
|
|
|
|
S_SRB1_ROBOTOPOLIS2,
|
|
|
|
|
|
|
|
S_SRB1_RBZBUZZ1,
|
|
|
|
S_SRB1_RBZBUZZ2,
|
|
|
|
|
|
|
|
S_SRB1_RBZSPIKES1,
|
|
|
|
S_SRB1_RBZSPIKES2,
|
|
|
|
|
|
|
|
S_SRB1_METALSONIC1,
|
|
|
|
S_SRB1_METALSONIC2,
|
|
|
|
S_SRB1_METALSONIC3,
|
|
|
|
|
|
|
|
S_SRB1_GOLDBOT1,
|
|
|
|
S_SRB1_GOLDBOT2,
|
|
|
|
S_SRB1_GOLDBOT3,
|
|
|
|
S_SRB1_GOLDBOT4,
|
|
|
|
S_SRB1_GOLDBOT5,
|
|
|
|
S_SRB1_GOLDBOT6,
|
|
|
|
|
|
|
|
S_SRB1_GENREX1,
|
|
|
|
S_SRB1_GENREX2,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Gray Springs
|
|
|
|
S_GRAYSPRING,
|
|
|
|
S_GRAYSPRING2,
|
|
|
|
S_GRAYSPRING3,
|
|
|
|
S_GRAYSPRING4,
|
|
|
|
S_GRAYSPRING5,
|
|
|
|
|
2016-11-21 04:23:00 +00:00
|
|
|
// Invis-spring - this is used just for the sproing sound.
|
|
|
|
S_INVISSPRING,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Blue Diagonal Spring
|
|
|
|
S_BDIAG1,
|
|
|
|
S_BDIAG2,
|
|
|
|
S_BDIAG3,
|
|
|
|
S_BDIAG4,
|
|
|
|
S_BDIAG5,
|
|
|
|
S_BDIAG6,
|
|
|
|
S_BDIAG7,
|
|
|
|
S_BDIAG8,
|
|
|
|
|
|
|
|
//{ Random Item Box
|
|
|
|
S_RANDOMITEM1,
|
|
|
|
S_RANDOMITEM2,
|
|
|
|
S_RANDOMITEM3,
|
|
|
|
S_RANDOMITEM4,
|
|
|
|
S_RANDOMITEM5,
|
|
|
|
S_RANDOMITEM6,
|
|
|
|
S_RANDOMITEM7,
|
|
|
|
S_RANDOMITEM8,
|
|
|
|
S_RANDOMITEM9,
|
|
|
|
S_RANDOMITEM10,
|
|
|
|
S_RANDOMITEM11,
|
|
|
|
S_RANDOMITEM12,
|
|
|
|
S_RANDOMITEM13,
|
|
|
|
S_RANDOMITEM14,
|
|
|
|
S_RANDOMITEM15,
|
|
|
|
S_RANDOMITEM16,
|
|
|
|
S_RANDOMITEM17,
|
|
|
|
S_RANDOMITEM18,
|
|
|
|
S_RANDOMITEM19,
|
|
|
|
S_RANDOMITEM20,
|
|
|
|
S_RANDOMITEM21,
|
|
|
|
S_RANDOMITEM22,
|
|
|
|
S_RANDOMITEM23,
|
|
|
|
S_RANDOMITEM24,
|
2016-08-24 01:03:58 +00:00
|
|
|
S_DEADRANDOMITEM,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
|
|
|
// Random Item Pop
|
|
|
|
S_RANDOMITEMPOP1,
|
|
|
|
S_RANDOMITEMPOP2,
|
|
|
|
S_RANDOMITEMPOP3,
|
|
|
|
S_RANDOMITEMPOP4,
|
|
|
|
//}
|
|
|
|
|
Dropping items!
* Shield Drop...
* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
* Pops your Thunder Shield.
* Happens upon ANY hit, except for deathpits.
* HUD Drop...
* Also does the above, except for the Thunder Shield thing.
* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
* Happens upon Size Down and battle elimination.
* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
* Allow shrunken players to pick up item boxes again.
* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
* Break NiGHTS a little through my machinations.
2018-09-06 21:17:29 +00:00
|
|
|
S_ITEMICON,
|
|
|
|
|
2018-09-22 23:55:26 +00:00
|
|
|
// Signpost sparkles
|
|
|
|
S_SIGNSPARK1,
|
|
|
|
S_SIGNSPARK2,
|
|
|
|
S_SIGNSPARK3,
|
|
|
|
S_SIGNSPARK4,
|
|
|
|
S_SIGNSPARK5,
|
|
|
|
S_SIGNSPARK6,
|
|
|
|
S_SIGNSPARK7,
|
|
|
|
S_SIGNSPARK8,
|
|
|
|
S_SIGNSPARK9,
|
|
|
|
S_SIGNSPARK10,
|
|
|
|
S_SIGNSPARK11,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Drift Sparks
|
2018-09-11 23:52:00 +00:00
|
|
|
S_DRIFTSPARK_A1,
|
|
|
|
S_DRIFTSPARK_A2,
|
|
|
|
S_DRIFTSPARK_A3,
|
|
|
|
S_DRIFTSPARK_B1,
|
|
|
|
S_DRIFTSPARK_C1,
|
|
|
|
S_DRIFTSPARK_C2,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2016-11-21 04:23:00 +00:00
|
|
|
// Drift Smoke
|
2018-06-08 20:05:45 +00:00
|
|
|
S_DRIFTDUST1,
|
|
|
|
S_DRIFTDUST2,
|
|
|
|
S_DRIFTDUST3,
|
|
|
|
S_DRIFTDUST4,
|
2016-11-21 04:23:00 +00:00
|
|
|
|
2018-09-14 00:26:43 +00:00
|
|
|
// Fast lines
|
|
|
|
S_FASTLINE1,
|
|
|
|
S_FASTLINE2,
|
|
|
|
S_FASTLINE3,
|
|
|
|
S_FASTLINE4,
|
|
|
|
S_FASTLINE5,
|
|
|
|
|
2018-09-20 00:13:48 +00:00
|
|
|
// Fast dust release
|
|
|
|
S_FASTDUST1,
|
|
|
|
S_FASTDUST2,
|
|
|
|
S_FASTDUST3,
|
|
|
|
S_FASTDUST4,
|
|
|
|
S_FASTDUST5,
|
|
|
|
S_FASTDUST6,
|
|
|
|
S_FASTDUST7,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
// Magnet Burst
|
|
|
|
|
2018-09-07 03:49:51 +00:00
|
|
|
// Sneaker boost effect
|
|
|
|
S_BOOSTFLAME,
|
|
|
|
S_BOOSTSMOKESPAWNER,
|
|
|
|
S_BOOSTSMOKE1,
|
|
|
|
S_BOOSTSMOKE2,
|
|
|
|
S_BOOSTSMOKE3,
|
|
|
|
S_BOOSTSMOKE4,
|
|
|
|
S_BOOSTSMOKE5,
|
|
|
|
S_BOOSTSMOKE6,
|
|
|
|
|
2018-02-05 23:55:52 +00:00
|
|
|
// Sneaker Fire Trail
|
2016-08-21 02:15:06 +00:00
|
|
|
S_KARTFIRE1,
|
|
|
|
S_KARTFIRE2,
|
|
|
|
S_KARTFIRE3,
|
|
|
|
S_KARTFIRE4,
|
|
|
|
S_KARTFIRE5,
|
|
|
|
S_KARTFIRE6,
|
|
|
|
S_KARTFIRE7,
|
|
|
|
S_KARTFIRE8,
|
|
|
|
|
2018-09-13 23:19:23 +00:00
|
|
|
// Angel Island Drift Strat Dust (what a mouthful!)
|
|
|
|
S_KARTAIZDRIFTSTRAT,
|
|
|
|
|
2018-02-10 06:19:33 +00:00
|
|
|
// Invincibility Sparks
|
|
|
|
S_KARTINVULN_SMALL1,
|
|
|
|
S_KARTINVULN_SMALL2,
|
|
|
|
S_KARTINVULN_SMALL3,
|
|
|
|
S_KARTINVULN_SMALL4,
|
|
|
|
S_KARTINVULN_SMALL5,
|
|
|
|
|
|
|
|
S_KARTINVULN_LARGE1,
|
|
|
|
S_KARTINVULN_LARGE2,
|
|
|
|
S_KARTINVULN_LARGE3,
|
|
|
|
S_KARTINVULN_LARGE4,
|
|
|
|
S_KARTINVULN_LARGE5,
|
|
|
|
|
|
|
|
// Invincibility flash
|
|
|
|
S_INVULNFLASH1,
|
|
|
|
S_INVULNFLASH2,
|
|
|
|
S_INVULNFLASH3,
|
|
|
|
S_INVULNFLASH4,
|
|
|
|
|
2018-07-20 02:37:32 +00:00
|
|
|
// Wipeout dust trail
|
|
|
|
S_WIPEOUTTRAIL1,
|
|
|
|
S_WIPEOUTTRAIL2,
|
|
|
|
S_WIPEOUTTRAIL3,
|
|
|
|
S_WIPEOUTTRAIL4,
|
|
|
|
S_WIPEOUTTRAIL5,
|
|
|
|
|
2018-10-07 22:53:46 +00:00
|
|
|
// Rocket sneaker
|
|
|
|
S_ROCKETSNEAKER_L,
|
|
|
|
S_ROCKETSNEAKER_R,
|
2018-10-10 18:56:50 +00:00
|
|
|
S_ROCKETSNEAKER_LVIBRATE,
|
|
|
|
S_ROCKETSNEAKER_RVIBRATE,
|
2018-10-07 22:53:46 +00:00
|
|
|
|
2018-03-14 01:07:08 +00:00
|
|
|
//{ Eggman Monitor
|
2016-08-21 02:15:06 +00:00
|
|
|
S_FAKEITEM1,
|
|
|
|
S_FAKEITEM2,
|
|
|
|
S_FAKEITEM3,
|
|
|
|
S_FAKEITEM4,
|
|
|
|
S_FAKEITEM5,
|
|
|
|
S_FAKEITEM6,
|
|
|
|
S_FAKEITEM7,
|
|
|
|
S_FAKEITEM8,
|
|
|
|
S_FAKEITEM9,
|
|
|
|
S_FAKEITEM10,
|
|
|
|
S_FAKEITEM11,
|
|
|
|
S_FAKEITEM12,
|
|
|
|
S_FAKEITEM13,
|
|
|
|
S_FAKEITEM14,
|
|
|
|
S_FAKEITEM15,
|
|
|
|
S_FAKEITEM16,
|
|
|
|
S_FAKEITEM17,
|
|
|
|
S_FAKEITEM18,
|
|
|
|
S_FAKEITEM19,
|
|
|
|
S_FAKEITEM20,
|
|
|
|
S_FAKEITEM21,
|
|
|
|
S_FAKEITEM22,
|
|
|
|
S_FAKEITEM23,
|
|
|
|
S_FAKEITEM24,
|
|
|
|
S_DEADFAKEITEM,
|
|
|
|
//}
|
|
|
|
|
|
|
|
// Banana
|
2018-06-01 00:51:05 +00:00
|
|
|
S_BANANA,
|
|
|
|
S_BANANA_DEAD,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-02-05 23:55:52 +00:00
|
|
|
//{ Orbinaut
|
2018-07-23 00:55:18 +00:00
|
|
|
S_ORBINAUT1,
|
|
|
|
S_ORBINAUT2,
|
|
|
|
S_ORBINAUT3,
|
|
|
|
S_ORBINAUT4,
|
|
|
|
S_ORBINAUT5,
|
|
|
|
S_ORBINAUT6,
|
|
|
|
S_ORBINAUT_DEAD,
|
2018-08-04 20:54:48 +00:00
|
|
|
S_ORBINAUT_SHIELD1,
|
|
|
|
S_ORBINAUT_SHIELD2,
|
|
|
|
S_ORBINAUT_SHIELD3,
|
|
|
|
S_ORBINAUT_SHIELD4,
|
|
|
|
S_ORBINAUT_SHIELD5,
|
|
|
|
S_ORBINAUT_SHIELD6,
|
2018-07-23 00:55:18 +00:00
|
|
|
S_ORBINAUT_SHIELDDEAD,
|
2016-08-21 02:15:06 +00:00
|
|
|
//}
|
2018-02-05 23:55:52 +00:00
|
|
|
//{ Jawz
|
2018-06-18 04:42:53 +00:00
|
|
|
S_JAWZ1,
|
|
|
|
S_JAWZ2,
|
|
|
|
S_JAWZ3,
|
|
|
|
S_JAWZ4,
|
|
|
|
S_JAWZ5,
|
|
|
|
S_JAWZ6,
|
2018-06-19 01:52:26 +00:00
|
|
|
S_JAWZ7,
|
|
|
|
S_JAWZ8,
|
2018-06-18 04:42:53 +00:00
|
|
|
S_JAWZ_DUD1,
|
|
|
|
S_JAWZ_DUD2,
|
|
|
|
S_JAWZ_DUD3,
|
|
|
|
S_JAWZ_DUD4,
|
|
|
|
S_JAWZ_DUD5,
|
|
|
|
S_JAWZ_DUD6,
|
2018-06-19 01:52:26 +00:00
|
|
|
S_JAWZ_DUD7,
|
|
|
|
S_JAWZ_DUD8,
|
2018-06-18 04:42:53 +00:00
|
|
|
S_JAWZ_SHIELD1,
|
|
|
|
S_JAWZ_SHIELD2,
|
|
|
|
S_JAWZ_SHIELD3,
|
|
|
|
S_JAWZ_SHIELD4,
|
|
|
|
S_JAWZ_SHIELD5,
|
|
|
|
S_JAWZ_SHIELD6,
|
2018-06-19 01:52:26 +00:00
|
|
|
S_JAWZ_SHIELD7,
|
|
|
|
S_JAWZ_SHIELD8,
|
|
|
|
S_JAWZ_DEAD1,
|
|
|
|
S_JAWZ_DEAD2,
|
2016-08-21 02:15:06 +00:00
|
|
|
//}
|
|
|
|
|
2018-08-30 23:24:22 +00:00
|
|
|
S_PLAYERRETICULE, // Player reticule
|
|
|
|
|
2018-02-05 23:55:52 +00:00
|
|
|
// Special Stage Mine
|
2018-06-01 00:51:05 +00:00
|
|
|
S_SSMINE1,
|
|
|
|
S_SSMINE2,
|
|
|
|
S_SSMINE3,
|
|
|
|
S_SSMINE4,
|
|
|
|
S_SSMINE_SHIELD1,
|
|
|
|
S_SSMINE_SHIELD2,
|
|
|
|
S_SSMINE_AIR1,
|
|
|
|
S_SSMINE_AIR2,
|
|
|
|
S_SSMINE_DEPLOY1,
|
|
|
|
S_SSMINE_DEPLOY2,
|
|
|
|
S_SSMINE_DEPLOY3,
|
|
|
|
S_SSMINE_DEPLOY4,
|
|
|
|
S_SSMINE_DEPLOY5,
|
|
|
|
S_SSMINE_DEPLOY6,
|
|
|
|
S_SSMINE_DEPLOY7,
|
|
|
|
S_SSMINE_DEPLOY8,
|
|
|
|
S_SSMINE_DEPLOY9,
|
|
|
|
S_SSMINE_DEPLOY10,
|
|
|
|
S_SSMINE_DEPLOY11,
|
|
|
|
S_SSMINE_DEPLOY12,
|
|
|
|
S_SSMINE_DEPLOY13,
|
|
|
|
S_SSMINE_EXPLODE,
|
2018-03-14 20:12:15 +00:00
|
|
|
S_MINEEXPLOSION1,
|
|
|
|
S_MINEEXPLOSION2,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-02-05 22:53:31 +00:00
|
|
|
// New explosion
|
|
|
|
S_QUICKBOOM1,
|
|
|
|
S_QUICKBOOM2,
|
|
|
|
S_QUICKBOOM3,
|
|
|
|
S_QUICKBOOM4,
|
|
|
|
S_QUICKBOOM5,
|
|
|
|
S_QUICKBOOM6,
|
|
|
|
S_QUICKBOOM7,
|
|
|
|
S_QUICKBOOM8,
|
|
|
|
S_QUICKBOOM9,
|
|
|
|
S_QUICKBOOM10,
|
|
|
|
|
|
|
|
S_SLOWBOOM1,
|
|
|
|
S_SLOWBOOM2,
|
|
|
|
S_SLOWBOOM3,
|
|
|
|
S_SLOWBOOM4,
|
|
|
|
S_SLOWBOOM5,
|
|
|
|
S_SLOWBOOM6,
|
|
|
|
S_SLOWBOOM7,
|
|
|
|
S_SLOWBOOM8,
|
|
|
|
S_SLOWBOOM9,
|
|
|
|
S_SLOWBOOM10,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-06-25 22:17:03 +00:00
|
|
|
// Ballhog
|
|
|
|
S_BALLHOG1,
|
|
|
|
S_BALLHOG2,
|
|
|
|
S_BALLHOG3,
|
|
|
|
S_BALLHOG4,
|
|
|
|
S_BALLHOG5,
|
|
|
|
S_BALLHOG6,
|
|
|
|
S_BALLHOG7,
|
|
|
|
S_BALLHOG8,
|
2018-07-10 23:34:45 +00:00
|
|
|
S_BALLHOG_DEAD,
|
2018-07-25 02:47:09 +00:00
|
|
|
S_BALLHOGBOOM1,
|
|
|
|
S_BALLHOGBOOM2,
|
|
|
|
S_BALLHOGBOOM3,
|
|
|
|
S_BALLHOGBOOM4,
|
|
|
|
S_BALLHOGBOOM5,
|
|
|
|
S_BALLHOGBOOM6,
|
|
|
|
S_BALLHOGBOOM7,
|
|
|
|
S_BALLHOGBOOM8,
|
|
|
|
S_BALLHOGBOOM9,
|
|
|
|
S_BALLHOGBOOM10,
|
|
|
|
S_BALLHOGBOOM11,
|
|
|
|
S_BALLHOGBOOM12,
|
|
|
|
S_BALLHOGBOOM13,
|
|
|
|
S_BALLHOGBOOM14,
|
|
|
|
S_BALLHOGBOOM15,
|
|
|
|
S_BALLHOGBOOM16,
|
2018-06-25 22:17:03 +00:00
|
|
|
|
2018-10-18 08:43:50 +00:00
|
|
|
// Self-Propelled Bomb
|
2018-10-20 18:41:49 +00:00
|
|
|
S_SPB1,
|
|
|
|
S_SPB2,
|
|
|
|
S_SPB3,
|
|
|
|
S_SPB4,
|
|
|
|
S_SPB5,
|
|
|
|
S_SPB6,
|
|
|
|
S_SPB7,
|
|
|
|
S_SPB8,
|
|
|
|
S_SPB9,
|
|
|
|
S_SPB10,
|
|
|
|
S_SPB11,
|
|
|
|
S_SPB12,
|
|
|
|
S_SPB13,
|
|
|
|
S_SPB14,
|
|
|
|
S_SPB15,
|
|
|
|
S_SPB16,
|
|
|
|
S_SPB17,
|
|
|
|
S_SPB18,
|
|
|
|
S_SPB19,
|
|
|
|
S_SPB20,
|
2018-10-18 08:43:50 +00:00
|
|
|
S_SPB_DEAD,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-08-04 19:48:31 +00:00
|
|
|
// Thunder Shield
|
|
|
|
S_THUNDERSHIELD1,
|
|
|
|
S_THUNDERSHIELD2,
|
|
|
|
S_THUNDERSHIELD3,
|
|
|
|
S_THUNDERSHIELD4,
|
|
|
|
S_THUNDERSHIELD5,
|
|
|
|
S_THUNDERSHIELD6,
|
|
|
|
S_THUNDERSHIELD7,
|
|
|
|
S_THUNDERSHIELD8,
|
|
|
|
S_THUNDERSHIELD9,
|
|
|
|
S_THUNDERSHIELD10,
|
|
|
|
S_THUNDERSHIELD11,
|
|
|
|
S_THUNDERSHIELD12,
|
|
|
|
S_THUNDERSHIELD13,
|
|
|
|
S_THUNDERSHIELD14,
|
|
|
|
S_THUNDERSHIELD15,
|
|
|
|
S_THUNDERSHIELD16,
|
|
|
|
S_THUNDERSHIELD17,
|
|
|
|
S_THUNDERSHIELD18,
|
|
|
|
S_THUNDERSHIELD19,
|
|
|
|
S_THUNDERSHIELD20,
|
|
|
|
S_THUNDERSHIELD21,
|
|
|
|
S_THUNDERSHIELD22,
|
|
|
|
S_THUNDERSHIELD23,
|
|
|
|
S_THUNDERSHIELD24,
|
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
// The legend
|
|
|
|
S_SINK,
|
2018-09-04 23:14:44 +00:00
|
|
|
S_SINK_SHIELD,
|
2017-02-07 22:19:04 +00:00
|
|
|
S_SINKTRAIL1,
|
|
|
|
S_SINKTRAIL2,
|
|
|
|
S_SINKTRAIL3,
|
|
|
|
|
2018-07-03 19:14:47 +00:00
|
|
|
// Battle Mode bumpers
|
|
|
|
S_BATTLEBUMPER1,
|
|
|
|
S_BATTLEBUMPER2,
|
|
|
|
S_BATTLEBUMPER3,
|
2017-10-22 07:06:35 +00:00
|
|
|
|
2018-06-25 02:15:22 +00:00
|
|
|
// DEZ Laser respawn
|
|
|
|
S_DEZLASER,
|
2017-07-16 16:04:33 +00:00
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
// Pokey
|
|
|
|
S_POKEY1,
|
|
|
|
S_POKEY2,
|
|
|
|
S_POKEY3,
|
|
|
|
S_POKEY4,
|
|
|
|
S_POKEY5,
|
|
|
|
S_POKEY6,
|
|
|
|
S_POKEY7,
|
|
|
|
S_POKEY8,
|
|
|
|
S_POKEYIDLE,
|
|
|
|
|
2017-09-01 03:15:22 +00:00
|
|
|
// Audience Members
|
|
|
|
S_RANDOMAUDIENCE,
|
2018-09-12 18:03:45 +00:00
|
|
|
S_AUDIENCE_CHAO_CHEER1,
|
|
|
|
S_AUDIENCE_CHAO_CHEER2,
|
|
|
|
S_AUDIENCE_CHAO_WIN1,
|
|
|
|
S_AUDIENCE_CHAO_WIN2,
|
|
|
|
S_AUDIENCE_CHAO_LOSE,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
|
|
|
S_FANCHAR_KOTE,
|
|
|
|
S_FANCHAR_RYAN,
|
|
|
|
S_FANCHAR_WENDY,
|
|
|
|
S_FANCHAR_FREEZOR,
|
|
|
|
S_FANCHAR_METALKO,
|
|
|
|
S_FANCHAR_BLACKOUT,
|
|
|
|
S_FANCHAR_BLADE,
|
|
|
|
S_FANCHAR_HINOTE,
|
|
|
|
|
|
|
|
// 1.0 Kart Decoratives
|
|
|
|
S_FLAYM1,
|
|
|
|
S_FLAYM2,
|
|
|
|
S_FLAYM3,
|
|
|
|
S_FLAYM4,
|
|
|
|
S_DEVIL,
|
|
|
|
S_ANGEL,
|
|
|
|
S_PALMTREE,
|
|
|
|
S_FLAG,
|
|
|
|
S_HEDGEHOG, // (Rimshot)
|
|
|
|
S_BUSH1,
|
|
|
|
S_TWEE,
|
|
|
|
S_HYDRANT,
|
|
|
|
|
|
|
|
// New Misc Decorations
|
|
|
|
S_BIGPUMA1,
|
|
|
|
S_BIGPUMA2,
|
|
|
|
S_BIGPUMA3,
|
|
|
|
S_BIGPUMA4,
|
|
|
|
S_BIGPUMA5,
|
|
|
|
S_BIGPUMA6,
|
|
|
|
S_APPLE1,
|
|
|
|
S_APPLE2,
|
|
|
|
S_APPLE3,
|
|
|
|
S_APPLE4,
|
|
|
|
S_APPLE5,
|
|
|
|
S_APPLE6,
|
|
|
|
S_APPLE7,
|
|
|
|
S_APPLE8,
|
|
|
|
|
|
|
|
// D00Dkart - Fall Flowers
|
|
|
|
S_DOOD_FLOWER1,
|
|
|
|
S_DOOD_FLOWER2,
|
|
|
|
S_DOOD_FLOWER3,
|
|
|
|
S_DOOD_FLOWER4,
|
|
|
|
S_DOOD_FLOWER5,
|
|
|
|
S_DOOD_FLOWER6,
|
|
|
|
|
|
|
|
// D00Dkart - Super Circuit Box
|
|
|
|
S_DOOD_BOX1,
|
|
|
|
S_DOOD_BOX2,
|
|
|
|
S_DOOD_BOX3,
|
|
|
|
S_DOOD_BOX4,
|
|
|
|
S_DOOD_BOX5,
|
|
|
|
|
2018-07-03 19:14:47 +00:00
|
|
|
// D00Dkart - Diddy Kong Racing Bumper
|
2018-07-03 19:34:14 +00:00
|
|
|
S_DOOD_BALLOON,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
2018-06-28 23:07:12 +00:00
|
|
|
// Chaotix Big Ring
|
|
|
|
S_BIGRING01,
|
|
|
|
S_BIGRING02,
|
|
|
|
S_BIGRING03,
|
|
|
|
S_BIGRING04,
|
|
|
|
S_BIGRING05,
|
|
|
|
S_BIGRING06,
|
|
|
|
S_BIGRING07,
|
|
|
|
S_BIGRING08,
|
|
|
|
S_BIGRING09,
|
|
|
|
S_BIGRING10,
|
|
|
|
S_BIGRING11,
|
|
|
|
S_BIGRING12,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
|
|
|
// SNES Objects
|
2017-09-05 02:32:01 +00:00
|
|
|
S_SNES_DONUTBUSH1,
|
|
|
|
S_SNES_DONUTBUSH2,
|
|
|
|
S_SNES_DONUTBUSH3,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
|
|
|
// GBA Objects
|
|
|
|
S_GBA_BOO1,
|
|
|
|
S_GBA_BOO2,
|
|
|
|
S_GBA_BOO3,
|
|
|
|
S_GBA_BOO4,
|
|
|
|
|
|
|
|
// Sapphire Coast Mobs
|
|
|
|
S_BUZZBOMBER_LOOK1,
|
|
|
|
S_BUZZBOMBER_LOOK2,
|
|
|
|
S_BUZZBOMBER_FLY1,
|
|
|
|
S_BUZZBOMBER_FLY2,
|
|
|
|
S_BUZZBOMBER_FLY3,
|
|
|
|
S_BUZZBOMBER_FLY4,
|
|
|
|
|
|
|
|
S_CHOMPER_SPAWN,
|
|
|
|
S_CHOMPER_HOP1,
|
|
|
|
S_CHOMPER_HOP2,
|
|
|
|
S_CHOMPER_TURNAROUND,
|
|
|
|
|
|
|
|
S_PALMTREE2,
|
|
|
|
S_PURPLEFLOWER1,
|
|
|
|
S_PURPLEFLOWER2,
|
|
|
|
S_YELLOWFLOWER1,
|
|
|
|
S_YELLOWFLOWER2,
|
|
|
|
S_PLANT2,
|
|
|
|
S_PLANT3,
|
|
|
|
S_PLANT4,
|
|
|
|
|
|
|
|
// Crystal Abyss Mobs
|
|
|
|
S_SKULL,
|
|
|
|
S_PHANTREE,
|
|
|
|
S_FLYINGGARG1,
|
|
|
|
S_FLYINGGARG2,
|
|
|
|
S_FLYINGGARG3,
|
|
|
|
S_FLYINGGARG4,
|
|
|
|
S_FLYINGGARG5,
|
|
|
|
S_FLYINGGARG6,
|
|
|
|
S_FLYINGGARG7,
|
|
|
|
S_FLYINGGARG8,
|
|
|
|
S_LAMPPOST,
|
|
|
|
S_MOSSYTREE,
|
2018-03-12 00:21:14 +00:00
|
|
|
|
2017-10-12 01:54:35 +00:00
|
|
|
S_SHADOW,
|
|
|
|
S_WHITESHADOW,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
2017-10-24 04:42:06 +00:00
|
|
|
S_BUMP1,
|
|
|
|
S_BUMP2,
|
|
|
|
S_BUMP3,
|
|
|
|
|
2017-10-24 12:15:20 +00:00
|
|
|
S_FLINGENERGY1,
|
|
|
|
S_FLINGENERGY2,
|
|
|
|
S_FLINGENERGY3,
|
|
|
|
|
2017-10-24 12:59:01 +00:00
|
|
|
S_CLASH1,
|
|
|
|
S_CLASH2,
|
|
|
|
S_CLASH3,
|
|
|
|
S_CLASH4,
|
|
|
|
S_CLASH5,
|
2017-10-24 16:19:14 +00:00
|
|
|
S_CLASH6,
|
|
|
|
|
|
|
|
S_FIREDITEM1,
|
|
|
|
S_FIREDITEM2,
|
|
|
|
S_FIREDITEM3,
|
|
|
|
S_FIREDITEM4,
|
2017-10-24 12:59:01 +00:00
|
|
|
|
2018-07-27 00:12:42 +00:00
|
|
|
S_INSTASHIELDA1, // No damage instashield effect
|
|
|
|
S_INSTASHIELDA2,
|
|
|
|
S_INSTASHIELDA3,
|
|
|
|
S_INSTASHIELDA4,
|
|
|
|
S_INSTASHIELDA5,
|
|
|
|
S_INSTASHIELDA6,
|
|
|
|
S_INSTASHIELDA7,
|
|
|
|
S_INSTASHIELDB1,
|
|
|
|
S_INSTASHIELDB2,
|
|
|
|
S_INSTASHIELDB3,
|
|
|
|
S_INSTASHIELDB4,
|
|
|
|
S_INSTASHIELDB5,
|
|
|
|
S_INSTASHIELDB6,
|
|
|
|
S_INSTASHIELDB7,
|
|
|
|
|
2017-10-26 06:31:01 +00:00
|
|
|
S_PLAYERARROW, // Above player arrow
|
2018-02-12 02:47:19 +00:00
|
|
|
S_PLAYERARROW_BOX,
|
|
|
|
S_PLAYERARROW_ITEM,
|
|
|
|
S_PLAYERARROW_NUMBER,
|
|
|
|
S_PLAYERARROW_X,
|
2018-07-01 18:11:48 +00:00
|
|
|
S_PLAYERARROW_WANTED1,
|
|
|
|
S_PLAYERARROW_WANTED2,
|
|
|
|
S_PLAYERARROW_WANTED3,
|
|
|
|
S_PLAYERARROW_WANTED4,
|
|
|
|
S_PLAYERARROW_WANTED5,
|
|
|
|
S_PLAYERARROW_WANTED6,
|
|
|
|
S_PLAYERARROW_WANTED7,
|
2017-11-05 06:43:47 +00:00
|
|
|
|
2018-10-21 01:02:25 +00:00
|
|
|
S_PLAYERBOMB1, // Karma player overlays
|
|
|
|
S_PLAYERBOMB2,
|
|
|
|
S_PLAYERBOMB3,
|
|
|
|
S_PLAYERBOMB4,
|
|
|
|
S_PLAYERBOMB5,
|
|
|
|
S_PLAYERBOMB6,
|
|
|
|
S_PLAYERBOMB7,
|
|
|
|
S_PLAYERBOMB8,
|
|
|
|
S_PLAYERBOMB9,
|
|
|
|
S_PLAYERBOMB10,
|
|
|
|
S_PLAYERBOMB11,
|
|
|
|
S_PLAYERBOMB12,
|
|
|
|
S_PLAYERBOMB13,
|
|
|
|
S_PLAYERBOMB14,
|
|
|
|
S_PLAYERBOMB15,
|
|
|
|
S_PLAYERBOMB16,
|
|
|
|
S_PLAYERBOMB17,
|
|
|
|
S_PLAYERBOMB18,
|
|
|
|
S_PLAYERBOMB19,
|
|
|
|
S_PLAYERBOMB20,
|
2018-03-27 00:36:16 +00:00
|
|
|
S_PLAYERITEM,
|
2018-10-07 10:40:06 +00:00
|
|
|
S_PLAYERFAKE,
|
2018-06-18 04:42:53 +00:00
|
|
|
|
|
|
|
S_KARMAWHEEL,
|
2018-09-16 08:31:24 +00:00
|
|
|
|
2018-09-29 15:43:00 +00:00
|
|
|
// Thunder shield use stuff;
|
|
|
|
S_KSPARK1, // Sparkling Radius
|
2018-09-16 08:31:24 +00:00
|
|
|
S_KSPARK2,
|
|
|
|
S_KSPARK3,
|
|
|
|
S_KSPARK4,
|
|
|
|
S_KSPARK5,
|
|
|
|
S_KSPARK6,
|
|
|
|
S_KSPARK7,
|
|
|
|
S_KSPARK8,
|
|
|
|
S_KSPARK9,
|
|
|
|
S_KSPARK10,
|
|
|
|
S_KSPARK11,
|
|
|
|
S_KSPARK12,
|
|
|
|
S_KSPARK13, // ... that's an awful lot.
|
2018-09-29 15:43:00 +00:00
|
|
|
|
2018-09-16 08:31:24 +00:00
|
|
|
S_LZIO11, // Straight lightning bolt
|
|
|
|
S_LZIO12,
|
|
|
|
S_LZIO13,
|
|
|
|
S_LZIO14,
|
|
|
|
S_LZIO15,
|
|
|
|
S_LZIO16,
|
|
|
|
S_LZIO17,
|
|
|
|
S_LZIO18,
|
|
|
|
S_LZIO19,
|
2018-09-29 15:43:00 +00:00
|
|
|
|
2018-09-16 08:31:24 +00:00
|
|
|
S_LZIO21, // Straight lightning bolt (flipped)
|
|
|
|
S_LZIO22,
|
|
|
|
S_LZIO23,
|
|
|
|
S_LZIO24,
|
|
|
|
S_LZIO25,
|
|
|
|
S_LZIO26,
|
|
|
|
S_LZIO27,
|
|
|
|
S_LZIO28,
|
|
|
|
S_LZIO29,
|
2018-09-29 15:43:00 +00:00
|
|
|
|
2018-09-16 08:31:24 +00:00
|
|
|
S_KLIT1, // Diagonal lightning. No, it not being straight doesn't make it gay.
|
|
|
|
S_KLIT2,
|
|
|
|
S_KLIT3,
|
|
|
|
S_KLIT4,
|
|
|
|
S_KLIT5,
|
|
|
|
S_KLIT6,
|
|
|
|
S_KLIT7,
|
|
|
|
S_KLIT8,
|
|
|
|
S_KLIT9,
|
|
|
|
S_KLIT10,
|
|
|
|
S_KLIT11,
|
|
|
|
S_KLIT12,
|
2017-10-26 06:31:01 +00:00
|
|
|
|
2018-10-23 21:48:09 +00:00
|
|
|
S_FZEROSMOKE1, // F-Zero NO CONTEST explosion
|
|
|
|
S_FZEROSMOKE2,
|
|
|
|
S_FZEROSMOKE3,
|
|
|
|
S_FZEROSMOKE4,
|
|
|
|
S_FZEROSMOKE5,
|
|
|
|
|
|
|
|
S_FZEROBOOM1,
|
|
|
|
S_FZEROBOOM2,
|
|
|
|
S_FZEROBOOM3,
|
|
|
|
S_FZEROBOOM4,
|
|
|
|
S_FZEROBOOM5,
|
|
|
|
S_FZEROBOOM6,
|
|
|
|
S_FZEROBOOM7,
|
|
|
|
S_FZEROBOOM8,
|
|
|
|
S_FZEROBOOM9,
|
|
|
|
S_FZEROBOOM10,
|
|
|
|
S_FZEROBOOM11,
|
|
|
|
S_FZEROBOOM12,
|
|
|
|
|
|
|
|
S_FZSLOWSMOKE1,
|
|
|
|
S_FZSLOWSMOKE2,
|
|
|
|
S_FZSLOWSMOKE3,
|
|
|
|
S_FZSLOWSMOKE4,
|
|
|
|
S_FZSLOWSMOKE5,
|
|
|
|
|
2018-10-20 14:10:40 +00:00
|
|
|
// Midnight Channel stuff:
|
|
|
|
S_SPOTLIGHT, // Spotlight decoration
|
|
|
|
S_RANDOMSHADOW, // Random Shadow. They're static and don't do nothing.
|
|
|
|
S_GARU1,
|
|
|
|
S_GARU2,
|
|
|
|
S_GARU3,
|
|
|
|
S_TGARU0,
|
|
|
|
S_TGARU1,
|
|
|
|
S_TGARU2,
|
|
|
|
S_TGARU3, // Wind attack used by Roaming Shadows on Players.
|
|
|
|
S_ROAMINGSHADOW, // Roaming Shadow (the one that uses above's wind attack or smth)
|
|
|
|
S_MAYONAKAARROW, // Arrow sign
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-20 19:17:13 +00:00
|
|
|
// Mementos stuff:
|
|
|
|
S_REAPER_INVIS, // Reaper waiting for spawning
|
|
|
|
S_REAPER, // Reaper main frame where its thinker is handled
|
|
|
|
S_MEMENTOSTP, // Mementos teleporter state. (Used for spawning particles)
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
// JackInTheBox
|
|
|
|
S_JITB1,
|
|
|
|
S_JITB2,
|
|
|
|
S_JITB3,
|
|
|
|
S_JITB4,
|
|
|
|
S_JITB5,
|
|
|
|
S_JITB6,
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
// Color Drive
|
|
|
|
S_CDMOONSP,
|
|
|
|
S_CDBUSHSP,
|
|
|
|
S_CDTREEASP,
|
|
|
|
S_CDTREEBSP,
|
2017-10-26 06:31:01 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#ifdef SEENAMES
|
|
|
|
S_NAMECHECK,
|
|
|
|
#endif
|
|
|
|
|
|
|
|
S_FIRSTFREESLOT,
|
|
|
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
|
|
|
NUMSTATES
|
|
|
|
} statenum_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
spritenum_t sprite;
|
|
|
|
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
|
|
|
INT32 tics;
|
|
|
|
actionf_t action;
|
|
|
|
INT32 var1;
|
|
|
|
INT32 var2;
|
|
|
|
statenum_t nextstate;
|
|
|
|
} state_t;
|
|
|
|
|
|
|
|
extern state_t states[NUMSTATES];
|
|
|
|
extern char sprnames[NUMSPRITES + 1][5];
|
|
|
|
extern state_t *astate;
|
|
|
|
|
|
|
|
typedef enum mobj_type
|
|
|
|
{
|
|
|
|
MT_NULL,
|
|
|
|
MT_UNKNOWN,
|
|
|
|
|
|
|
|
MT_THOK, // Thok! mobj
|
|
|
|
MT_PLAYER,
|
|
|
|
|
|
|
|
// Enemies
|
|
|
|
MT_BLUECRAWLA,
|
|
|
|
MT_REDCRAWLA,
|
|
|
|
MT_GFZFISH, // Greenflower Fish
|
|
|
|
MT_GOLDBUZZ,
|
|
|
|
MT_REDBUZZ,
|
|
|
|
MT_AQUABUZZ, // AquaBuzz for ATZ
|
|
|
|
MT_JETTBOMBER, // Jetty-Syn Bomber
|
|
|
|
MT_JETTGUNNER, // Jetty-Syn Gunner
|
|
|
|
MT_CRAWLACOMMANDER, // Crawla Commander
|
|
|
|
MT_DETON, // Deton
|
|
|
|
MT_SKIM, // Skim mine dropper
|
|
|
|
MT_TURRET,
|
|
|
|
MT_POPUPTURRET,
|
|
|
|
MT_SHARP, // Sharp
|
|
|
|
MT_JETJAW, // Jet Jaw
|
|
|
|
MT_SNAILER, // Snailer
|
|
|
|
MT_VULTURE, // Vulture
|
|
|
|
MT_POINTY, // Pointy
|
|
|
|
MT_POINTYBALL, // Pointy Ball
|
|
|
|
MT_ROBOHOOD, // Robo-Hood
|
|
|
|
MT_FACESTABBER, // CastleBot FaceStabber
|
|
|
|
MT_EGGGUARD, // Egg Guard
|
|
|
|
MT_EGGSHIELD, // Egg Shield for Egg Guard
|
|
|
|
MT_GSNAPPER, // Green Snapper
|
|
|
|
MT_MINUS, // Minus
|
|
|
|
MT_SPRINGSHELL, // Spring Shell
|
|
|
|
MT_YELLOWSHELL, // Spring Shell (yellow)
|
|
|
|
MT_UNIDUS, // Unidus
|
|
|
|
MT_UNIBALL, // Unidus Ball
|
|
|
|
|
|
|
|
// Generic Boss Items
|
|
|
|
MT_BOSSEXPLODE,
|
|
|
|
MT_SONIC3KBOSSEXPLODE,
|
|
|
|
MT_BOSSFLYPOINT,
|
|
|
|
MT_EGGTRAP,
|
|
|
|
MT_BOSS3WAYPOINT,
|
|
|
|
MT_BOSS9GATHERPOINT,
|
|
|
|
|
|
|
|
// Boss 1
|
|
|
|
MT_EGGMOBILE,
|
|
|
|
MT_JETFUME1,
|
|
|
|
MT_EGGMOBILE_BALL,
|
|
|
|
MT_EGGMOBILE_TARGET,
|
|
|
|
MT_EGGMOBILE_FIRE,
|
|
|
|
|
|
|
|
// Boss 2
|
|
|
|
MT_EGGMOBILE2,
|
|
|
|
MT_EGGMOBILE2_POGO,
|
|
|
|
MT_BOSSTANK1,
|
|
|
|
MT_BOSSTANK2,
|
|
|
|
MT_BOSSSPIGOT,
|
|
|
|
MT_GOOP,
|
|
|
|
|
|
|
|
// Boss 3
|
|
|
|
MT_EGGMOBILE3,
|
|
|
|
MT_PROPELLER,
|
|
|
|
MT_FAKEMOBILE,
|
|
|
|
|
|
|
|
// Boss 4
|
|
|
|
MT_EGGMOBILE4,
|
|
|
|
MT_EGGMOBILE4_MACE,
|
|
|
|
MT_JETFLAME,
|
|
|
|
|
|
|
|
// Black Eggman (Boss 7)
|
|
|
|
MT_BLACKEGGMAN,
|
|
|
|
MT_BLACKEGGMAN_HELPER,
|
|
|
|
MT_BLACKEGGMAN_GOOPFIRE,
|
|
|
|
MT_BLACKEGGMAN_MISSILE,
|
|
|
|
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
|
|
MT_CYBRAKDEMON,
|
|
|
|
MT_CYBRAKDEMON_ELECTRIC_BARRIER,
|
|
|
|
MT_CYBRAKDEMON_MISSILE,
|
|
|
|
MT_CYBRAKDEMON_FLAMESHOT,
|
|
|
|
MT_CYBRAKDEMON_FLAMEREST,
|
|
|
|
MT_CYBRAKDEMON_TARGET_RETICULE,
|
2014-04-14 05:14:58 +00:00
|
|
|
MT_CYBRAKDEMON_TARGET_DOT,
|
2014-03-15 16:59:03 +00:00
|
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_LARGE,
|
|
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_SMALL,
|
|
|
|
MT_CYBRAKDEMON_NAPALM_FLAMES,
|
|
|
|
MT_CYBRAKDEMON_VILE_EXPLOSION,
|
|
|
|
|
|
|
|
// Metal Sonic (Boss 9)
|
|
|
|
MT_METALSONIC_RACE,
|
|
|
|
MT_METALSONIC_BATTLE,
|
|
|
|
MT_MSSHIELD_FRONT,
|
|
|
|
MT_MSGATHER,
|
|
|
|
|
|
|
|
// Collectible Items
|
|
|
|
MT_RING,
|
|
|
|
MT_FLINGRING, // Lost ring
|
|
|
|
MT_BLUEBALL, // Blue sphere replacement for special stages
|
|
|
|
MT_REDTEAMRING, //Rings collectable by red team.
|
|
|
|
MT_BLUETEAMRING, //Rings collectable by blue team.
|
|
|
|
MT_EMMY, // emerald token for special stage
|
|
|
|
MT_TOKEN, // Special Stage Token (uncollectible part)
|
|
|
|
MT_REDFLAG, // Red CTF Flag
|
|
|
|
MT_BLUEFLAG, // Blue CTF Flag
|
|
|
|
MT_EMBLEM,
|
|
|
|
MT_EMERALD1,
|
|
|
|
MT_EMERALD2,
|
|
|
|
MT_EMERALD3,
|
|
|
|
MT_EMERALD4,
|
|
|
|
MT_EMERALD5,
|
|
|
|
MT_EMERALD6,
|
|
|
|
MT_EMERALD7,
|
|
|
|
MT_EMERHUNT, // Emerald Hunt
|
|
|
|
MT_EMERALDSPAWN, // Emerald spawner w/ delay
|
|
|
|
MT_FLINGEMERALD, // Lost emerald
|
|
|
|
|
|
|
|
// Springs and others
|
|
|
|
MT_FAN,
|
|
|
|
MT_STEAM, // Steam riser
|
|
|
|
MT_BLUESPRING,
|
|
|
|
MT_YELLOWSPRING,
|
|
|
|
MT_REDSPRING,
|
|
|
|
MT_YELLOWDIAG, // Yellow Diagonal Spring
|
|
|
|
MT_REDDIAG, // Red Diagonal Spring
|
|
|
|
|
|
|
|
// Interactive Objects
|
|
|
|
MT_BUBBLES, // Bubble source
|
|
|
|
MT_SIGN, // Level end sign
|
|
|
|
MT_SPIKEBALL, // Spike Ball
|
|
|
|
MT_SPECIALSPIKEBALL,
|
|
|
|
MT_SPINFIRE,
|
|
|
|
MT_SPIKE,
|
|
|
|
MT_STARPOST,
|
|
|
|
MT_BIGMINE,
|
|
|
|
MT_BIGAIRMINE,
|
|
|
|
MT_CANNONLAUNCHER,
|
|
|
|
|
|
|
|
// Monitor Boxes
|
|
|
|
MT_SUPERRINGBOX,
|
|
|
|
MT_REDRINGBOX,
|
|
|
|
MT_BLUERINGBOX,
|
|
|
|
MT_SNEAKERTV,
|
|
|
|
MT_INV,
|
|
|
|
MT_PRUP, // 1up Box
|
|
|
|
MT_YELLOWTV,
|
|
|
|
MT_BLUETV,
|
|
|
|
MT_BLACKTV, // Bomb shield TV
|
|
|
|
MT_WHITETV, // Jump shield TV
|
|
|
|
MT_GREENTV,
|
|
|
|
MT_PITYTV, // Pity Shield TV
|
|
|
|
MT_EGGMANBOX,
|
|
|
|
MT_MIXUPBOX,
|
|
|
|
MT_RECYCLETV,
|
|
|
|
MT_RECYCLEICO,
|
|
|
|
MT_QUESTIONBOX,
|
|
|
|
MT_GRAVITYBOX,
|
|
|
|
MT_SCORETVSMALL,
|
|
|
|
MT_SCORETVLARGE,
|
|
|
|
|
|
|
|
// Monitor miscellany
|
|
|
|
MT_MONITOREXPLOSION,
|
|
|
|
MT_REDMONITOREXPLOSION,
|
|
|
|
MT_BLUEMONITOREXPLOSION,
|
|
|
|
MT_RINGICO,
|
|
|
|
MT_SHOESICO,
|
|
|
|
MT_INVCICO,
|
|
|
|
MT_1UPICO,
|
|
|
|
MT_YSHIELDICO,
|
|
|
|
MT_BSHIELDICO,
|
|
|
|
MT_KSHIELDICO,
|
|
|
|
MT_WSHIELDICO,
|
|
|
|
MT_GSHIELDICO,
|
|
|
|
MT_PITYSHIELDICO,
|
|
|
|
MT_EGGMANICO,
|
|
|
|
MT_MIXUPICO,
|
|
|
|
MT_GRAVITYICO,
|
|
|
|
MT_SCOREICOSMALL,
|
|
|
|
MT_SCOREICOLARGE,
|
|
|
|
|
|
|
|
// Projectiles
|
|
|
|
MT_ROCKET,
|
|
|
|
MT_LASER,
|
|
|
|
MT_TORPEDO,
|
|
|
|
MT_TORPEDO2, // silent
|
|
|
|
MT_ENERGYBALL,
|
|
|
|
MT_MINE, // Skim/Jetty-Syn mine
|
|
|
|
MT_JETTBULLET, // Jetty-Syn Bullet
|
|
|
|
MT_TURRETLASER,
|
|
|
|
MT_CANNONBALL, // Cannonball
|
|
|
|
MT_CANNONBALLDECOR, // Decorative/still cannonball
|
|
|
|
MT_ARROW, // Arrow
|
|
|
|
MT_DEMONFIRE, // Trapgoyle fire
|
|
|
|
|
|
|
|
// Greenflower Scenery
|
|
|
|
MT_GFZFLOWER1,
|
|
|
|
MT_GFZFLOWER2,
|
|
|
|
MT_GFZFLOWER3,
|
|
|
|
MT_BERRYBUSH,
|
|
|
|
MT_BUSH,
|
|
|
|
|
|
|
|
// Techno Hill Scenery
|
|
|
|
MT_THZPLANT, // THZ Plant
|
|
|
|
MT_ALARM,
|
|
|
|
|
|
|
|
// Deep Sea Scenery
|
|
|
|
MT_GARGOYLE, // Deep Sea Gargoyle
|
|
|
|
MT_SEAWEED, // DSZ Seaweed
|
|
|
|
MT_WATERDRIP, // Dripping Water source
|
|
|
|
MT_WATERDROP, // Water drop from dripping water
|
|
|
|
MT_CORAL1, // Coral 1
|
|
|
|
MT_CORAL2, // Coral 2
|
|
|
|
MT_CORAL3, // Coral 3
|
|
|
|
MT_BLUECRYSTAL, // Blue Crystal
|
|
|
|
|
|
|
|
// Castle Eggman Scenery
|
|
|
|
MT_CHAIN, // CEZ Chain
|
|
|
|
MT_FLAME, // Flame (has corona)
|
|
|
|
MT_EGGSTATUE, // Eggman Statue
|
|
|
|
MT_MACEPOINT, // Mace rotation point
|
|
|
|
MT_SWINGMACEPOINT, // Mace swinging point
|
|
|
|
MT_HANGMACEPOINT, // Hangable mace chain
|
|
|
|
MT_SPINMACEPOINT, // Spin/Controllable mace chain
|
|
|
|
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
|
|
|
MT_SMALLMACECHAIN, // Small Mace Chain
|
|
|
|
MT_BIGMACECHAIN, // Big Mace Chain
|
|
|
|
MT_SMALLMACE, // Small Mace
|
|
|
|
MT_BIGMACE, // Big Mace
|
|
|
|
MT_CEZFLOWER,
|
|
|
|
|
|
|
|
// Arid Canyon Scenery
|
|
|
|
MT_BIGTUMBLEWEED,
|
|
|
|
MT_LITTLETUMBLEWEED,
|
|
|
|
MT_CACTI1,
|
|
|
|
MT_CACTI2,
|
|
|
|
MT_CACTI3,
|
|
|
|
MT_CACTI4,
|
|
|
|
|
|
|
|
// Red Volcano Scenery
|
|
|
|
MT_FLAMEJET,
|
|
|
|
MT_VERTICALFLAMEJET,
|
|
|
|
MT_FLAMEJETFLAME,
|
|
|
|
|
|
|
|
MT_FJSPINAXISA, // Counter-clockwise
|
|
|
|
MT_FJSPINHELPERA,
|
|
|
|
MT_FJSPINAXISB, // Clockwise
|
|
|
|
MT_FJSPINHELPERB,
|
|
|
|
|
|
|
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
|
|
|
|
|
|
|
// Dark City Scenery
|
|
|
|
|
|
|
|
// Egg Rock Scenery
|
|
|
|
|
|
|
|
// Azure Temple Scenery
|
|
|
|
MT_TRAPGOYLE,
|
|
|
|
MT_TRAPGOYLEUP,
|
|
|
|
MT_TRAPGOYLEDOWN,
|
|
|
|
MT_TRAPGOYLELONG,
|
|
|
|
MT_TARGET, // AKA Red Crystal
|
|
|
|
|
|
|
|
// Stalagmites
|
|
|
|
MT_STALAGMITE0,
|
|
|
|
MT_STALAGMITE1,
|
|
|
|
MT_STALAGMITE2,
|
|
|
|
MT_STALAGMITE3,
|
|
|
|
MT_STALAGMITE4,
|
|
|
|
MT_STALAGMITE5,
|
|
|
|
MT_STALAGMITE6,
|
|
|
|
MT_STALAGMITE7,
|
|
|
|
MT_STALAGMITE8,
|
|
|
|
MT_STALAGMITE9,
|
|
|
|
|
|
|
|
// Christmas Scenery
|
|
|
|
MT_XMASPOLE,
|
|
|
|
MT_CANDYCANE,
|
|
|
|
MT_SNOWMAN,
|
|
|
|
|
|
|
|
// Botanic Serenity scenery
|
|
|
|
MT_BSZTALLFLOWER_RED,
|
|
|
|
MT_BSZTALLFLOWER_PURPLE,
|
|
|
|
MT_BSZTALLFLOWER_BLUE,
|
|
|
|
MT_BSZTALLFLOWER_CYAN,
|
|
|
|
MT_BSZTALLFLOWER_YELLOW,
|
|
|
|
MT_BSZTALLFLOWER_ORANGE,
|
|
|
|
MT_BSZFLOWER_RED,
|
|
|
|
MT_BSZFLOWER_PURPLE,
|
|
|
|
MT_BSZFLOWER_BLUE,
|
|
|
|
MT_BSZFLOWER_CYAN,
|
|
|
|
MT_BSZFLOWER_YELLOW,
|
|
|
|
MT_BSZFLOWER_ORANGE,
|
|
|
|
MT_BSZSHORTFLOWER_RED,
|
|
|
|
MT_BSZSHORTFLOWER_PURPLE,
|
|
|
|
MT_BSZSHORTFLOWER_BLUE,
|
|
|
|
MT_BSZSHORTFLOWER_CYAN,
|
|
|
|
MT_BSZSHORTFLOWER_YELLOW,
|
|
|
|
MT_BSZSHORTFLOWER_ORANGE,
|
|
|
|
MT_BSZTULIP_RED,
|
|
|
|
MT_BSZTULIP_PURPLE,
|
|
|
|
MT_BSZTULIP_BLUE,
|
|
|
|
MT_BSZTULIP_CYAN,
|
|
|
|
MT_BSZTULIP_YELLOW,
|
|
|
|
MT_BSZTULIP_ORANGE,
|
|
|
|
MT_BSZCLUSTER_RED,
|
|
|
|
MT_BSZCLUSTER_PURPLE,
|
|
|
|
MT_BSZCLUSTER_BLUE,
|
|
|
|
MT_BSZCLUSTER_CYAN,
|
|
|
|
MT_BSZCLUSTER_YELLOW,
|
|
|
|
MT_BSZCLUSTER_ORANGE,
|
|
|
|
MT_BSZBUSH_RED,
|
|
|
|
MT_BSZBUSH_PURPLE,
|
|
|
|
MT_BSZBUSH_BLUE,
|
|
|
|
MT_BSZBUSH_CYAN,
|
|
|
|
MT_BSZBUSH_YELLOW,
|
|
|
|
MT_BSZBUSH_ORANGE,
|
|
|
|
MT_BSZVINE_RED,
|
|
|
|
MT_BSZVINE_PURPLE,
|
|
|
|
MT_BSZVINE_BLUE,
|
|
|
|
MT_BSZVINE_CYAN,
|
|
|
|
MT_BSZVINE_YELLOW,
|
|
|
|
MT_BSZVINE_ORANGE,
|
|
|
|
MT_BSZSHRUB,
|
|
|
|
MT_BSZCLOVER,
|
|
|
|
MT_BSZFISH,
|
|
|
|
MT_BSZSUNFLOWER,
|
|
|
|
|
|
|
|
// Misc scenery
|
|
|
|
MT_DBALL,
|
|
|
|
MT_EGGSTATUE2,
|
|
|
|
|
|
|
|
// Powerup Indicators
|
|
|
|
MT_GREENORB, // Elemental shield mobj
|
|
|
|
MT_YELLOWORB, // Attract shield mobj
|
|
|
|
MT_BLUEORB, // Force shield mobj
|
|
|
|
MT_BLACKORB, // Armageddon shield mobj
|
|
|
|
MT_WHITEORB, // Whirlwind shield mobj
|
|
|
|
MT_PITYORB, // Pity shield mobj
|
|
|
|
MT_IVSP, // invincibility sparkles
|
|
|
|
MT_SUPERSPARK, // Super Sonic Spark
|
|
|
|
|
|
|
|
// Freed Animals
|
|
|
|
MT_BIRD, // Birdie freed!
|
|
|
|
MT_BUNNY, // Bunny freed!
|
|
|
|
MT_MOUSE, // Mouse
|
|
|
|
MT_CHICKEN, // Chicken
|
|
|
|
MT_COW, // Cow
|
|
|
|
MT_REDBIRD, // Red Birdie in Bubble
|
|
|
|
|
|
|
|
// Environmental Effects
|
|
|
|
MT_RAIN, // Rain
|
|
|
|
MT_SNOWFLAKE, // Snowflake
|
|
|
|
MT_SPLISH, // Water splish!
|
|
|
|
MT_SMOKE,
|
|
|
|
MT_SMALLBUBBLE, // small bubble
|
|
|
|
MT_MEDIUMBUBBLE, // medium bubble
|
|
|
|
MT_EXTRALARGEBUBBLE, // extra large bubble
|
|
|
|
MT_TFOG,
|
|
|
|
MT_SEED,
|
|
|
|
MT_PARTICLE,
|
|
|
|
MT_PARTICLEGEN, // For fans, etc.
|
|
|
|
|
|
|
|
// Game Indicators
|
|
|
|
MT_SCORE, // score logo
|
|
|
|
MT_DROWNNUMBERS, // Drowning Timer
|
|
|
|
MT_GOTEMERALD, // Chaos Emerald (intangible)
|
|
|
|
MT_TAG, // Tag Sign
|
|
|
|
MT_GOTFLAG, // Got Flag sign
|
|
|
|
MT_GOTFLAG2, // Got Flag sign
|
|
|
|
|
|
|
|
// Ambient Sounds
|
|
|
|
MT_AWATERA, // Ambient Water Sound 1
|
|
|
|
MT_AWATERB, // Ambient Water Sound 2
|
|
|
|
MT_AWATERC, // Ambient Water Sound 3
|
|
|
|
MT_AWATERD, // Ambient Water Sound 4
|
|
|
|
MT_AWATERE, // Ambient Water Sound 5
|
|
|
|
MT_AWATERF, // Ambient Water Sound 6
|
|
|
|
MT_AWATERG, // Ambient Water Sound 7
|
|
|
|
MT_AWATERH, // Ambient Water Sound 8
|
|
|
|
MT_RANDOMAMBIENT,
|
|
|
|
MT_RANDOMAMBIENT2,
|
|
|
|
|
|
|
|
// Ring Weapons
|
|
|
|
MT_REDRING,
|
|
|
|
MT_BOUNCERING,
|
|
|
|
MT_RAILRING,
|
|
|
|
MT_INFINITYRING,
|
|
|
|
MT_AUTOMATICRING,
|
|
|
|
MT_EXPLOSIONRING,
|
|
|
|
MT_SCATTERRING,
|
|
|
|
MT_GRENADERING,
|
|
|
|
|
|
|
|
MT_BOUNCEPICKUP,
|
|
|
|
MT_RAILPICKUP,
|
|
|
|
MT_AUTOPICKUP,
|
|
|
|
MT_EXPLODEPICKUP,
|
|
|
|
MT_SCATTERPICKUP,
|
|
|
|
MT_GRENADEPICKUP,
|
|
|
|
|
|
|
|
MT_THROWNBOUNCE,
|
|
|
|
MT_THROWNINFINITY,
|
|
|
|
MT_THROWNAUTOMATIC,
|
|
|
|
MT_THROWNSCATTER,
|
|
|
|
MT_THROWNEXPLOSION,
|
|
|
|
MT_THROWNGRENADE,
|
|
|
|
|
|
|
|
// Mario-specific stuff
|
|
|
|
MT_COIN,
|
|
|
|
MT_FLINGCOIN,
|
|
|
|
MT_GOOMBA,
|
|
|
|
MT_BLUEGOOMBA,
|
|
|
|
MT_FIREFLOWER,
|
|
|
|
MT_FIREBALL,
|
|
|
|
MT_SHELL,
|
|
|
|
MT_PUMA,
|
|
|
|
MT_HAMMER,
|
|
|
|
MT_KOOPA,
|
|
|
|
MT_KOOPAFLAME,
|
|
|
|
MT_AXE,
|
|
|
|
MT_MARIOBUSH1,
|
|
|
|
MT_MARIOBUSH2,
|
|
|
|
MT_TOAD,
|
|
|
|
|
|
|
|
// NiGHTS Stuff
|
|
|
|
MT_AXIS,
|
|
|
|
MT_AXISTRANSFER,
|
|
|
|
MT_AXISTRANSFERLINE,
|
|
|
|
MT_NIGHTSDRONE,
|
|
|
|
MT_NIGHTSGOAL,
|
|
|
|
MT_NIGHTSCHAR,
|
|
|
|
MT_NIGHTSPARKLE,
|
|
|
|
MT_NIGHTSLOOPHELPER,
|
|
|
|
MT_NIGHTSBUMPER, // NiGHTS Bumper
|
|
|
|
MT_HOOP,
|
|
|
|
MT_HOOPCOLLIDE, // Collision detection for NiGHTS hoops
|
|
|
|
MT_HOOPCENTER, // Center of a hoop
|
|
|
|
MT_NIGHTSCORE,
|
|
|
|
MT_NIGHTSWING,
|
|
|
|
MT_NIGHTSSUPERLOOP,
|
|
|
|
MT_NIGHTSDRILLREFILL,
|
|
|
|
MT_NIGHTSHELPER,
|
|
|
|
MT_NIGHTSEXTRATIME,
|
|
|
|
MT_NIGHTSLINKFREEZE,
|
|
|
|
MT_EGGCAPSULE,
|
|
|
|
MT_NIGHTOPIANHELPER, // the actual helper object that orbits you
|
|
|
|
|
|
|
|
// Utility Objects
|
|
|
|
MT_TELEPORTMAN,
|
|
|
|
MT_ALTVIEWMAN,
|
|
|
|
MT_CRUMBLEOBJ, // Sound generator for crumbling platform
|
|
|
|
MT_TUBEWAYPOINT,
|
|
|
|
MT_PUSH,
|
|
|
|
MT_PULL,
|
|
|
|
MT_GHOST,
|
|
|
|
MT_OVERLAY,
|
|
|
|
MT_POLYANCHOR,
|
|
|
|
MT_POLYSPAWN,
|
|
|
|
MT_POLYSPAWNCRUSH,
|
|
|
|
|
|
|
|
// Skybox objects
|
|
|
|
MT_SKYBOX,
|
|
|
|
|
|
|
|
// Debris
|
|
|
|
MT_SPARK, //spark
|
|
|
|
MT_EXPLODE, // Robot Explosion
|
|
|
|
MT_UWEXPLODE, // Underwater Explosion
|
|
|
|
MT_ROCKSPAWNER,
|
|
|
|
MT_FALLINGROCK,
|
|
|
|
MT_ROCKCRUMBLE1,
|
|
|
|
MT_ROCKCRUMBLE2,
|
|
|
|
MT_ROCKCRUMBLE3,
|
|
|
|
MT_ROCKCRUMBLE4,
|
|
|
|
MT_ROCKCRUMBLE5,
|
|
|
|
MT_ROCKCRUMBLE6,
|
|
|
|
MT_ROCKCRUMBLE7,
|
|
|
|
MT_ROCKCRUMBLE8,
|
|
|
|
MT_ROCKCRUMBLE9,
|
|
|
|
MT_ROCKCRUMBLE10,
|
|
|
|
MT_ROCKCRUMBLE11,
|
|
|
|
MT_ROCKCRUMBLE12,
|
|
|
|
MT_ROCKCRUMBLE13,
|
|
|
|
MT_ROCKCRUMBLE14,
|
|
|
|
MT_ROCKCRUMBLE15,
|
|
|
|
MT_ROCKCRUMBLE16,
|
|
|
|
|
|
|
|
MT_SRB1_CRAWLA,
|
|
|
|
MT_SRB1_BAT,
|
|
|
|
MT_SRB1_ROBOFISH,
|
|
|
|
MT_SRB1_VOLCANOGUY,
|
|
|
|
MT_SRB1_HOPPY,
|
|
|
|
MT_SRB1_HOPPYWATER,
|
|
|
|
MT_SRB1_HOPPYSKYLAB,
|
|
|
|
MT_SRB1_MMZFLYING,
|
|
|
|
MT_SRB1_UFO,
|
|
|
|
MT_SRB1_GRAYBOT,
|
|
|
|
MT_SRB1_ROBOTOPOLIS,
|
|
|
|
MT_SRB1_RBZBUZZ,
|
|
|
|
MT_SRB1_RBZSPIKES,
|
|
|
|
MT_SRB1_METALSONIC,
|
|
|
|
MT_SRB1_GOLDBOT,
|
|
|
|
MT_SRB1_GENREX,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
|
|
|
// SRB2kart
|
|
|
|
MT_GRAYSPRING,
|
|
|
|
MT_INVISSPRING,
|
|
|
|
MT_BLUEDIAG,
|
|
|
|
MT_RANDOMITEM,
|
|
|
|
MT_RANDOMITEMPOP,
|
Dropping items!
* Shield Drop...
* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
* Pops your Thunder Shield.
* Happens upon ANY hit, except for deathpits.
* HUD Drop...
* Also does the above, except for the Thunder Shield thing.
* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
* Happens upon Size Down and battle elimination.
* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
* Allow shrunken players to pick up item boxes again.
* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
* Break NiGHTS a little through my machinations.
2018-09-06 21:17:29 +00:00
|
|
|
MT_FLOATINGITEM,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-09-22 23:55:26 +00:00
|
|
|
MT_SIGNSPARKLE,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-09-14 00:26:43 +00:00
|
|
|
MT_FASTLINE,
|
2018-09-20 00:13:48 +00:00
|
|
|
MT_FASTDUST,
|
2018-09-07 03:49:51 +00:00
|
|
|
MT_BOOSTFLAME,
|
|
|
|
MT_BOOSTSMOKE,
|
2018-02-05 23:55:52 +00:00
|
|
|
MT_SNEAKERTRAIL,
|
2018-09-13 23:19:23 +00:00
|
|
|
MT_AIZDRIFTSTRAT,
|
2018-02-10 06:19:33 +00:00
|
|
|
MT_SPARKLETRAIL,
|
2018-06-10 20:10:24 +00:00
|
|
|
MT_INVULNFLASH,
|
2018-07-20 02:37:32 +00:00
|
|
|
MT_WIPEOUTTRAIL,
|
2018-09-11 23:52:00 +00:00
|
|
|
MT_DRIFTSPARK,
|
2018-06-08 20:05:45 +00:00
|
|
|
MT_DRIFTDUST,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-10-07 22:53:46 +00:00
|
|
|
MT_ROCKETSNEAKER,
|
|
|
|
|
2016-08-21 02:15:06 +00:00
|
|
|
MT_FAKESHIELD,
|
|
|
|
MT_FAKEITEM,
|
|
|
|
|
2018-06-01 00:51:05 +00:00
|
|
|
MT_BANANA, // Banana Stuff
|
|
|
|
MT_BANANA_SHIELD,
|
2018-07-23 00:55:18 +00:00
|
|
|
|
|
|
|
MT_ORBINAUT, // Orbinaut stuff
|
|
|
|
MT_ORBINAUT_SHIELD,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-06-01 00:51:05 +00:00
|
|
|
MT_JAWZ, // Jawz stuff
|
|
|
|
MT_JAWZ_DUD,
|
|
|
|
MT_JAWZ_SHIELD,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-08-30 23:24:22 +00:00
|
|
|
MT_PLAYERRETICULE, // Jawz reticule
|
|
|
|
|
2018-06-01 00:51:05 +00:00
|
|
|
MT_SSMINE, // Mine stuff
|
|
|
|
MT_SSMINE_SHIELD,
|
2018-02-08 03:33:27 +00:00
|
|
|
MT_MINEEXPLOSION,
|
|
|
|
MT_MINEEXPLOSIONSOUND,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-02-05 22:53:31 +00:00
|
|
|
MT_SMOLDERING, // New explosion
|
2018-02-08 15:46:07 +00:00
|
|
|
MT_BOOMEXPLODE,
|
2018-02-05 22:53:31 +00:00
|
|
|
MT_BOOMPARTICLE,
|
|
|
|
|
2018-06-25 21:12:01 +00:00
|
|
|
MT_BALLHOG, // Ballhog
|
2018-07-25 02:47:09 +00:00
|
|
|
MT_BALLHOGBOOM,
|
2018-06-25 21:12:01 +00:00
|
|
|
|
2018-10-18 08:43:50 +00:00
|
|
|
MT_SPB, // SPB stuff
|
|
|
|
MT_SPBEXPLOSION,
|
2016-08-21 02:15:06 +00:00
|
|
|
|
2018-08-04 19:48:31 +00:00
|
|
|
MT_THUNDERSHIELD, // Thunder Shield stuff
|
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
MT_SINK, // Kitchen Sink Stuff
|
2018-09-04 23:14:44 +00:00
|
|
|
MT_SINK_SHIELD,
|
2017-02-07 22:19:04 +00:00
|
|
|
MT_SINKTRAIL,
|
|
|
|
|
2018-07-03 19:14:47 +00:00
|
|
|
MT_BATTLEBUMPER, // Battle Mode bumpers
|
2017-10-22 07:06:35 +00:00
|
|
|
|
2018-06-25 02:15:22 +00:00
|
|
|
MT_DEZLASER,
|
2017-07-16 16:04:33 +00:00
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
MT_POKEY, // Huh, thought this was a default asset for some reason, guess not.
|
2017-07-16 16:04:33 +00:00
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
MT_ENEMYFLIP,
|
|
|
|
MT_WAYPOINT,
|
|
|
|
|
2017-09-01 03:15:22 +00:00
|
|
|
MT_RANDOMAUDIENCE,
|
|
|
|
MT_FANCHAR_KOTE,
|
|
|
|
MT_FANCHAR_RYAN,
|
|
|
|
MT_FANCHAR_WENDY,
|
|
|
|
MT_FANCHAR_FREEZOR,
|
|
|
|
MT_FANCHAR_METALKO,
|
|
|
|
MT_FANCHAR_BLACKOUT,
|
|
|
|
MT_FANCHAR_BLADE,
|
|
|
|
MT_FANCHAR_HINOTE,
|
|
|
|
|
|
|
|
MT_FLAYM,
|
|
|
|
MT_DEVIL,
|
|
|
|
MT_ANGEL,
|
|
|
|
MT_PALMTREE,
|
|
|
|
MT_FLAG,
|
|
|
|
MT_HEDGEHOG,
|
|
|
|
MT_BUSH1,
|
|
|
|
MT_TWEE,
|
|
|
|
MT_HYDRANT,
|
|
|
|
|
|
|
|
MT_BIGPUMA,
|
|
|
|
MT_APPLE,
|
|
|
|
|
|
|
|
MT_DOOD_FLOWER1,
|
|
|
|
MT_DOOD_FLOWER2,
|
|
|
|
MT_DOOD_FLOWER3,
|
|
|
|
MT_DOOD_FLOWER4,
|
|
|
|
MT_DOOD_BOX,
|
2018-07-03 19:34:14 +00:00
|
|
|
MT_DOOD_BALLOON,
|
2018-06-28 23:07:12 +00:00
|
|
|
MT_BIGRING,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
2017-09-05 02:32:01 +00:00
|
|
|
MT_SNES_DONUTBUSH1,
|
|
|
|
MT_SNES_DONUTBUSH2,
|
|
|
|
MT_SNES_DONUTBUSH3,
|
|
|
|
|
2017-09-01 03:15:22 +00:00
|
|
|
MT_GBA_BOO,
|
|
|
|
|
|
|
|
MT_BUZZBOMBER,
|
|
|
|
MT_CHOMPER,
|
|
|
|
MT_PALMTREE2,
|
|
|
|
MT_PURPLEFLOWER1,
|
|
|
|
MT_PURPLEFLOWER2,
|
|
|
|
MT_YELLOWFLOWER1,
|
|
|
|
MT_YELLOWFLOWER2,
|
|
|
|
MT_PLANT2,
|
|
|
|
MT_PLANT3,
|
|
|
|
MT_PLANT4,
|
|
|
|
|
|
|
|
MT_SKULL,
|
|
|
|
MT_PHANTREE,
|
|
|
|
MT_FLYINGGARG,
|
|
|
|
MT_LAMPPOST,
|
|
|
|
MT_MOSSYTREE,
|
2018-03-12 00:21:14 +00:00
|
|
|
|
2017-10-12 01:54:35 +00:00
|
|
|
MT_SHADOW,
|
2017-09-01 03:15:22 +00:00
|
|
|
|
2017-10-24 04:42:06 +00:00
|
|
|
MT_BUMP,
|
|
|
|
|
2017-10-24 12:15:20 +00:00
|
|
|
MT_FLINGENERGY,
|
|
|
|
|
2017-10-24 12:59:01 +00:00
|
|
|
MT_ITEMCLASH,
|
|
|
|
|
2017-10-24 16:19:14 +00:00
|
|
|
MT_FIREDITEM,
|
|
|
|
|
2018-07-27 00:12:42 +00:00
|
|
|
MT_INSTASHIELDA,
|
|
|
|
MT_INSTASHIELDB,
|
|
|
|
|
2017-10-26 06:31:01 +00:00
|
|
|
MT_PLAYERARROW,
|
2018-07-01 18:11:48 +00:00
|
|
|
MT_PLAYERWANTED,
|
2018-06-18 04:42:53 +00:00
|
|
|
|
2018-06-16 04:00:46 +00:00
|
|
|
MT_KARMAHITBOX,
|
2018-06-18 04:42:53 +00:00
|
|
|
MT_KARMAWHEEL,
|
2017-10-26 06:31:01 +00:00
|
|
|
|
2018-10-23 21:48:09 +00:00
|
|
|
MT_FZEROBOOM,
|
|
|
|
|
2018-10-20 14:10:40 +00:00
|
|
|
// Midnight Channel stuff:
|
|
|
|
MT_SPOTLIGHT, // Spotlight Object
|
|
|
|
MT_RANDOMSHADOW, // Random static Shadows.
|
|
|
|
MT_ROAMINGSHADOW, // Roaming Shadows.
|
|
|
|
MT_MAYONAKAARROW, // Arrow static signs for Mayonaka
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-20 19:17:13 +00:00
|
|
|
// Mementos stuff
|
|
|
|
MT_REAPERWAYPOINT,
|
|
|
|
MT_REAPER,
|
|
|
|
MT_MEMENTOSTP,
|
|
|
|
MT_MEMENTOSPARTICLE,
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
MT_JACKINTHEBOX,
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2018-10-23 15:59:19 +00:00
|
|
|
// Color Drive:
|
|
|
|
MT_CDMOON,
|
|
|
|
MT_CDBUSH,
|
|
|
|
MT_CDTREEA,
|
|
|
|
MT_CDTREEB,
|
2018-10-23 16:31:34 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#ifdef SEENAMES
|
|
|
|
MT_NAMECHECK,
|
|
|
|
#endif
|
|
|
|
|
|
|
|
MT_FIRSTFREESLOT,
|
|
|
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
|
|
|
NUMMOBJTYPES
|
|
|
|
} mobjtype_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
INT32 doomednum;
|
|
|
|
statenum_t spawnstate;
|
|
|
|
INT32 spawnhealth;
|
|
|
|
statenum_t seestate;
|
|
|
|
sfxenum_t seesound;
|
|
|
|
INT32 reactiontime;
|
|
|
|
sfxenum_t attacksound;
|
|
|
|
statenum_t painstate;
|
|
|
|
INT32 painchance;
|
|
|
|
sfxenum_t painsound;
|
|
|
|
statenum_t meleestate;
|
|
|
|
statenum_t missilestate;
|
|
|
|
statenum_t deathstate;
|
|
|
|
statenum_t xdeathstate;
|
|
|
|
sfxenum_t deathsound;
|
|
|
|
fixed_t speed;
|
|
|
|
fixed_t radius;
|
|
|
|
fixed_t height;
|
|
|
|
INT32 dispoffset;
|
|
|
|
INT32 mass;
|
|
|
|
INT32 damage;
|
|
|
|
sfxenum_t activesound;
|
|
|
|
UINT32 flags;
|
|
|
|
statenum_t raisestate;
|
|
|
|
} mobjinfo_t;
|
|
|
|
|
|
|
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
|
|
|
|
|
|
|
void P_PatchInfoTables(void);
|
|
|
|
|
|
|
|
void P_BackupTables(void);
|
|
|
|
|
|
|
|
void P_ResetData(INT32 flags);
|
|
|
|
|
|
|
|
#endif
|