mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-20 19:02:37 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts: # src/info.c # src/k_kart.c # src/p_enemy.c # src/p_inter.c # src/p_mobj.c
This commit is contained in:
commit
d99339ecd0
14 changed files with 497 additions and 271 deletions
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@ -121,7 +121,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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}
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// Bot AI isn't programmed in analog.
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CV_SetValue(&cv_analog2, false);
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//CV_SetValue(&cv_analog2, false);
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#ifdef HAVE_BLUA
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// Let Lua scripts build ticcmds
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243
src/dehacked.c
243
src/dehacked.c
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@ -5815,9 +5815,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FIREBALL2",
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"S_FIREBALL3",
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"S_FIREBALL4",
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"S_FIREBALL5",
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"S_FIREBALL6",
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"S_FIREBALL7",
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"S_FIREBALLEXP1",
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"S_FIREBALLEXP2",
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"S_FIREBALLEXP3",
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"S_FIREBALLEXP4",
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"S_FIREBALLEXP5",
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"S_FIREBALLEXP6",
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"S_SHELL",
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"S_SHELL1",
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"S_SHELL2",
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@ -6359,30 +6365,30 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FIRETRAIL9",
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// Special Stage Mine
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"S_BOMBSHIELD1",
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"S_BOMBSHIELD2",
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"S_BOMBAIR1",
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"S_BOMBAIR2",
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"S_BOMBDEPLOY1",
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"S_BOMBDEPLOY2",
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"S_BOMBDEPLOY3",
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"S_BOMBDEPLOY4",
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"S_BOMBDEPLOY5",
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"S_BOMBDEPLOY6",
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"S_BOMBDEPLOY7",
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"S_BOMBDEPLOY8",
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"S_BOMBDEPLOY9",
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"S_BOMBDEPLOY10",
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"S_BOMBDEPLOY11",
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"S_BOMBDEPLOY12",
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"S_BOMBDEPLOY13",
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"S_BOMBITEM1",
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"S_BOMBITEM2",
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"S_BOMBITEM3",
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"S_BOMBITEM4",
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"S_BOMBEXPLODE",
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"S_BOMBEXPLOSION1",
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"S_BOMBEXPLOSION2",
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"S_MINESHIELD1",
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"S_MINESHIELD2",
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"S_MINEAIR1",
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"S_MINEAIR2",
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"S_MINEDEPLOY1",
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"S_MINEDEPLOY2",
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"S_MINEDEPLOY3",
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"S_MINEDEPLOY4",
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"S_MINEDEPLOY5",
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"S_MINEDEPLOY6",
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"S_MINEDEPLOY7",
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"S_MINEDEPLOY8",
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"S_MINEDEPLOY9",
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"S_MINEDEPLOY10",
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"S_MINEDEPLOY11",
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"S_MINEDEPLOY12",
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"S_MINEDEPLOY13",
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"S_MINEITEM1",
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"S_MINEITEM2",
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"S_MINEITEM3",
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"S_MINEITEM4",
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"S_MINEEXPLODE",
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"S_MINEEXPLOSION1",
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"S_MINEEXPLOSION2",
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// New explosion
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"S_QUICKBOOM1",
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@ -6431,6 +6437,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_BATTLEBALLOON2",
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"S_BATTLEBALLOON3",
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// Lakitu
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"S_LAKITU1",
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"S_LAKITU2",
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// Pokey
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"S_POKEY1",
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"S_POKEY2",
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@ -6442,6 +6452,130 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_POKEY8",
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"S_POKEYIDLE",
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// Audience Members
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"S_RANDOMAUDIENCE",
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"S_AUDIENCE_TOAD1",
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"S_AUDIENCE_TOAD2",
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"S_AUDIENCE_BOO1",
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"S_AUDIENCE_BOO2",
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"S_AUDIENCE_GMBA1",
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"S_AUDIENCE_GMBA2",
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"S_AUDIENCE_SHYG1",
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"S_AUDIENCE_SHYG2",
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"S_AUDIENCE_SNIF1",
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"S_AUDIENCE_SNIF2",
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"S_FANCHAR_KOTE",
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"S_FANCHAR_RYAN",
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"S_FANCHAR_WENDY",
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"S_FANCHAR_FREEZOR",
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"S_FANCHAR_METALKO",
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"S_FANCHAR_BLACKOUT",
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"S_FANCHAR_BLADE",
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"S_FANCHAR_HINOTE",
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// 1.0 Kart Decoratives
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"S_FLAYM1",
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"S_FLAYM2",
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"S_FLAYM3",
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"S_FLAYM4",
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"S_DEVIL",
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"S_ANGEL",
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"S_PALMTREE",
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"S_FLAG",
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"S_HEDGEHOG", // (Rimshot)
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"S_BUSH1",
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"S_TWEE",
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"S_HYDRANT",
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// New Misc Decorations
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"S_BIGPUMA1",
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"S_BIGPUMA2",
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"S_BIGPUMA3",
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"S_BIGPUMA4",
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"S_BIGPUMA5",
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"S_BIGPUMA6",
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"S_APPLE1",
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"S_APPLE2",
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"S_APPLE3",
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"S_APPLE4",
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"S_APPLE5",
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"S_APPLE6",
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"S_APPLE7",
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"S_APPLE8",
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// D00Dkart - Fall Flowers
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"S_DOOD_FLOWER1",
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"S_DOOD_FLOWER2",
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"S_DOOD_FLOWER3",
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"S_DOOD_FLOWER4",
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"S_DOOD_FLOWER5",
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"S_DOOD_FLOWER6",
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// D00Dkart - Super Circuit Box
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"S_DOOD_BOX1",
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"S_DOOD_BOX2",
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"S_DOOD_BOX3",
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"S_DOOD_BOX4",
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"S_DOOD_BOX5",
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// D00Dkart - Diddy Kong Racing Balloon
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"S_DOOD_BALLOON",
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// D00Dkart - Big Ring
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"S_DOOD_RING1",
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"S_DOOD_RING2",
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"S_DOOD_RING3",
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"S_DOOD_RING4",
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"S_DOOD_RING5",
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// SNES Objects
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"S_SNES_DONUTBUSH1",
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"S_SNES_DONUTBUSH2",
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"S_SNES_DONUTBUSH3",
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// GBA Objects
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"S_GBA_BOO1",
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"S_GBA_BOO2",
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"S_GBA_BOO3",
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"S_GBA_BOO4",
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// Sapphire Coast Mobs
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"S_BUZZBOMBER_LOOK1",
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"S_BUZZBOMBER_LOOK2",
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"S_BUZZBOMBER_FLY1",
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"S_BUZZBOMBER_FLY2",
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"S_BUZZBOMBER_FLY3",
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"S_BUZZBOMBER_FLY4",
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"S_CHOMPER_SPAWN",
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"S_CHOMPER_HOP1",
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"S_CHOMPER_HOP2",
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"S_CHOMPER_TURNAROUND",
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"S_PALMTREE2",
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"S_PURPLEFLOWER1",
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"S_PURPLEFLOWER2",
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"S_YELLOWFLOWER1",
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"S_YELLOWFLOWER2",
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"S_PLANT2",
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"S_PLANT3",
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"S_PLANT4",
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// Crystal Abyss Mobs
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"S_SKULL",
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"S_PHANTREE",
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"S_FLYINGGARG1",
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"S_FLYINGGARG2",
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"S_FLYINGGARG3",
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"S_FLYINGGARG4",
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"S_FLYINGGARG5",
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"S_FLYINGGARG6",
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"S_FLYINGGARG7",
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"S_FLYINGGARG8",
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"S_LAMPPOST",
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"S_MOSSYTREE",
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"S_SHADOW",
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"S_WHITESHADOW",
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@ -6991,7 +7125,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_INVISSPRING",
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"MT_BLUEDIAG",
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"MT_RANDOMITEM",
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"MT_FLINGRANDOMITEM",
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"MT_RANDOMITEMPOP",
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"MT_SNEAKERTRAIL",
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@ -7035,14 +7168,72 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_LAKITU",
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"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
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"MT_ENEMYFLIP",
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"MT_WAYPOINT",
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"MT_RANDOMAUDIENCE",
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"MT_FANCHAR_KOTE",
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"MT_FANCHAR_RYAN",
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"MT_FANCHAR_WENDY",
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"MT_FANCHAR_FREEZOR",
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"MT_FANCHAR_METALKO",
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"MT_FANCHAR_BLACKOUT",
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"MT_FANCHAR_BLADE",
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"MT_FANCHAR_HINOTE",
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"MT_FLAYM",
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"MT_DEVIL",
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"MT_ANGEL",
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"MT_PALMTREE",
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"MT_FLAG",
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"MT_HEDGEHOG",
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"MT_BUSH1",
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"MT_TWEE",
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"MT_HYDRANT",
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"MT_BIGPUMA",
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"MT_APPLE",
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"MT_DOOD_FLOWER1",
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"MT_DOOD_FLOWER2",
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"MT_DOOD_FLOWER3",
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"MT_DOOD_FLOWER4",
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"MT_DOOD_BOX",
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"MT_DOOD_BALLOON",
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"MT_DOOD_RING",
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"MT_SNES_DONUTBUSH1",
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"MT_SNES_DONUTBUSH2",
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"MT_SNES_DONUTBUSH3",
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"MT_GBA_BOO",
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"MT_BUZZBOMBER",
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"MT_CHOMPER",
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"MT_PALMTREE2",
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"MT_PURPLEFLOWER1",
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"MT_PURPLEFLOWER2",
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"MT_YELLOWFLOWER1",
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"MT_YELLOWFLOWER2",
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"MT_PLANT2",
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"MT_PLANT3",
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"MT_PLANT4",
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"MT_SKULL",
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"MT_PHANTREE",
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"MT_FLYINGGARG",
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"MT_LAMPPOST",
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"MT_MOSSYTREE",
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"MT_SHADOW",
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"MT_BUMP",
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"MT_FLINGENERGY",
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"MT_ITEMCLASH",
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"MT_FIREDITEM",
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"MT_PLAYERARROW",
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|
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34
src/g_game.c
34
src/g_game.c
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@ -1497,7 +1497,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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{
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player->bot = 2; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog2, true);
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//CV_SetValue(&cv_analog2, true);
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}
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else
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{
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@ -1593,40 +1593,40 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// fudging with it.
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static void UserAnalog_OnChange(void)
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{
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if (cv_useranalog.value)
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/*if (cv_useranalog.value)
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CV_SetValue(&cv_analog, 1);
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else
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CV_SetValue(&cv_analog, 0);
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CV_SetValue(&cv_analog, 0);*/
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}
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static void UserAnalog2_OnChange(void)
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{
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if (botingame)
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return;
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if (cv_useranalog2.value)
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/*if (cv_useranalog2.value)
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CV_SetValue(&cv_analog2, 1);
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else
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CV_SetValue(&cv_analog2, 0);
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CV_SetValue(&cv_analog2, 0);*/
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}
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static void UserAnalog3_OnChange(void)
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{
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if (botingame)
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return;
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if (cv_useranalog3.value)
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/*if (cv_useranalog3.value)
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CV_SetValue(&cv_analog3, 1);
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else
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CV_SetValue(&cv_analog3, 0);
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CV_SetValue(&cv_analog3, 0);*/
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}
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static void UserAnalog4_OnChange(void)
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{
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if (botingame)
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return;
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if (cv_useranalog4.value)
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/*if (cv_useranalog4.value)
|
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CV_SetValue(&cv_analog4, 1);
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else
|
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CV_SetValue(&cv_analog4, 0);
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CV_SetValue(&cv_analog4, 0);*/
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}
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|
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static void Analog_OnChange(void)
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|
@ -1636,10 +1636,10 @@ static void Analog_OnChange(void)
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|
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// cameras are not initialized at this point
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|
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if (!cv_chasecam.value && cv_analog.value) {
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/*if (!cv_chasecam.value && cv_analog.value) {
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CV_SetValue(&cv_analog, 0);
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return;
|
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}
|
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}*/
|
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|
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if (cv_analog.value)
|
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players[consoleplayer].pflags |= PF_ANALOGMODE;
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|
@ -1656,10 +1656,10 @@ static void Analog2_OnChange(void)
|
|||
|
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// cameras are not initialized at this point
|
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|
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if (!cv_chasecam2.value && cv_analog2.value) {
|
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/*if (!cv_chasecam2.value && cv_analog2.value) {
|
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CV_SetValue(&cv_analog2, 0);
|
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return;
|
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}
|
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}*/
|
||||
|
||||
if (cv_analog2.value)
|
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players[secondarydisplayplayer].pflags |= PF_ANALOGMODE;
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|
@ -1676,10 +1676,10 @@ static void Analog3_OnChange(void)
|
|||
|
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// cameras are not initialized at this point
|
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|
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if (!cv_chasecam3.value && cv_analog3.value) {
|
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/*if (!cv_chasecam3.value && cv_analog3.value) {
|
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CV_SetValue(&cv_analog3, 0);
|
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return;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (cv_analog3.value)
|
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players[thirddisplayplayer].pflags |= PF_ANALOGMODE;
|
||||
|
@ -1696,10 +1696,10 @@ static void Analog4_OnChange(void)
|
|||
|
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// cameras are not initialized at this point
|
||||
|
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if (!cv_chasecam4.value && cv_analog4.value) {
|
||||
/*if (!cv_chasecam4.value && cv_analog4.value) {
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (cv_analog4.value)
|
||||
players[fourthdisplayplayer].pflags |= PF_ANALOGMODE;
|
||||
|
|
93
src/info.c
93
src/info.c
|
@ -2564,7 +2564,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_RNDM, 21, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
|
||||
{SPR_RNDM, 22, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
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{SPR_RNDM, 23, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
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{SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_RNDM, 0, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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||||
|
||||
{SPR_RNDM, FF_FULLBRIGHT|24, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RNDM, FF_FULLBRIGHT|25, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
|
||||
|
@ -2685,30 +2685,30 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FBLL, 20, 3, {NULL}, 0, 0, S_FIRETRAIL9}, // S_FIRETRAIL8
|
||||
{SPR_FBLL, 21, 3, {NULL}, 0, 0, S_NULL}, // S_FIRETRAIL9
|
||||
|
||||
{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_BOMBSHIELD2}, // S_BOMBSHIELD1
|
||||
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_BOMBSHIELD1}, // S_BOMBSHIELD2
|
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{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_BOMBAIR2}, // S_BOMBAIR1
|
||||
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_BOMBAIR1}, // S_BOMBAIR2
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||||
{SPR_SSMN, 6, 3, {NULL}, 0, 0, S_BOMBDEPLOY2}, // S_BOMBDEPLOY1
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||||
{SPR_SSMN, 7, 5, {NULL}, 0, 0, S_BOMBDEPLOY3}, // S_BOMBDEPLOY2
|
||||
{SPR_SSMN, 8, 7, {NULL}, 0, 0, S_BOMBDEPLOY4}, // S_BOMBDEPLOY3
|
||||
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_BOMBDEPLOY5}, // S_BOMBDEPLOY4
|
||||
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_BOMBDEPLOY6}, // S_BOMBDEPLOY5
|
||||
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_BOMBDEPLOY7}, // S_BOMBDEPLOY6
|
||||
{SPR_SSMN, 10, 3, {NULL}, 0, 0, S_BOMBDEPLOY8}, // S_BOMBDEPLOY7
|
||||
{SPR_SSMN, 11, 1, {NULL}, 0, 0, S_BOMBDEPLOY9}, // S_BOMBDEPLOY8
|
||||
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_BOMBDEPLOY10}, // S_BOMBDEPLOY9
|
||||
{SPR_SSMN, 11, 3, {NULL}, 0, 0, S_BOMBDEPLOY11}, // S_BOMBDEPLOY10
|
||||
{SPR_SSMN, 12, 3, {NULL}, 0, 0, S_BOMBDEPLOY12}, // S_BOMBDEPLOY11
|
||||
{SPR_SSMN, 13, 3, {NULL}, 0, 0, S_BOMBDEPLOY13}, // S_BOMBDEPLOY12
|
||||
{SPR_SSMN, 14, 3, {NULL}, 0, 0, S_BOMBITEM1}, // S_BOMBDEPLOY13
|
||||
{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_BOMBITEM2}, // S_BOMBITEM1
|
||||
{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2
|
||||
{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3
|
||||
{SPR_SSMN, 1, 3, {NULL}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4
|
||||
{SPR_SSMN, 3, 1, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
|
||||
{SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1
|
||||
{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2
|
||||
{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_MINESHIELD2}, // S_MINESHIELD1
|
||||
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_MINESHIELD1}, // S_MINESHIELD2
|
||||
{SPR_SSMN, 4, 1, {NULL}, 0, 0, S_MINEAIR2}, // S_MINEAIR1
|
||||
{SPR_SSMN, 5, 1, {NULL}, 0, 0, S_MINEAIR1}, // S_MINEAIR2
|
||||
{SPR_SSMN, 6, 3, {NULL}, 0, 0, S_MINEDEPLOY2}, // S_MINEDEPLOY1
|
||||
{SPR_SSMN, 7, 5, {NULL}, 0, 0, S_MINEDEPLOY3}, // S_MINEDEPLOY2
|
||||
{SPR_SSMN, 8, 7, {NULL}, 0, 0, S_MINEDEPLOY4}, // S_MINEDEPLOY3
|
||||
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_MINEDEPLOY5}, // S_MINEDEPLOY4
|
||||
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_MINEDEPLOY6}, // S_MINEDEPLOY5
|
||||
{SPR_SSMN, 9, 1, {NULL}, 0, 0, S_MINEDEPLOY7}, // S_MINEDEPLOY6
|
||||
{SPR_SSMN, 10, 3, {NULL}, 0, 0, S_MINEDEPLOY8}, // S_MINEDEPLOY7
|
||||
{SPR_SSMN, 11, 1, {NULL}, 0, 0, S_MINEDEPLOY9}, // S_MINEDEPLOY8
|
||||
{SPR_SSMN, 10, 1, {NULL}, 0, 0, S_MINEDEPLOY10}, // S_MINEDEPLOY9
|
||||
{SPR_SSMN, 11, 3, {NULL}, 0, 0, S_MINEDEPLOY11}, // S_MINEDEPLOY10
|
||||
{SPR_SSMN, 12, 3, {NULL}, 0, 0, S_MINEDEPLOY12}, // S_MINEDEPLOY11
|
||||
{SPR_SSMN, 13, 3, {NULL}, 0, 0, S_MINEDEPLOY13}, // S_MINEDEPLOY12
|
||||
{SPR_SSMN, 14, 3, {NULL}, 0, 0, S_MINEITEM1}, // S_MINEDEPLOY13
|
||||
{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_MINEITEM2}, // S_MINEITEM1
|
||||
{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_MINEITEM3}, // S_MINEITEM2
|
||||
{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_MINEITEM4}, // S_MINEITEM3
|
||||
{SPR_SSMN, 1, 3, {NULL}, 0, 0, S_MINEITEM1}, // S_MINEITEM4
|
||||
{SPR_SSMN, 3, 1, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_MINEEXPLODE
|
||||
{SPR_NULL, 0, 6, {NULL}, 0, 0, S_MINEEXPLOSION2}, // S_MINEEXPLOSION1
|
||||
{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_MINEEXPLOSION2
|
||||
|
||||
{SPR_KRBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_QUICKBOOM2}, // S_QUICKBOOM1
|
||||
{SPR_KRBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_QUICKBOOM3}, // S_QUICKBOOM2
|
||||
|
@ -14260,7 +14260,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
MT_FLINGRANDOMITEM, // reactiontime
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
|
@ -14275,48 +14275,21 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
36*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
MT_RANDOMITEMPOP, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLINGRANDOMITEM
|
||||
-1, // doomednum
|
||||
S_RANDOMITEM1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
MT_FLINGRANDOMITEM, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_RANDOMITEM, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_DEADRANDOMITEM, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
60*FRACUNIT, // speed
|
||||
31*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SPECIAL, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_RANDOMITEMPOP
|
||||
-1, // doomednum
|
||||
S_SPRK1, // spawnstate
|
||||
S_INVISIBLE, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_SPRK1, // painstate
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
|
@ -14328,7 +14301,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
MT_SPARK, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP, // flags
|
||||
|
@ -14743,10 +14716,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
{ // MT_MINEITEM
|
||||
-1, // doomednum
|
||||
S_BOMBAIR1, // spawnstate
|
||||
105, // spawnhealth
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_tossed, // seesound
|
||||
8, // reactiontime
|
||||
105, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
320*FRACUNIT, // painchance
|
||||
|
@ -14763,7 +14736,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
1, // damage
|
||||
sfx_bomb, // activesound
|
||||
MF_BOUNCE|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE, // flags
|
||||
MF_BOUNCE|MF_SHOOTABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
51
src/info.h
51
src/info.h
|
@ -3197,30 +3197,30 @@ typedef enum state
|
|||
S_FIRETRAIL9,
|
||||
|
||||
// Special Stage Mine
|
||||
S_BOMBSHIELD1,
|
||||
S_BOMBSHIELD2,
|
||||
S_BOMBAIR1,
|
||||
S_BOMBAIR2,
|
||||
S_BOMBDEPLOY1,
|
||||
S_BOMBDEPLOY2,
|
||||
S_BOMBDEPLOY3,
|
||||
S_BOMBDEPLOY4,
|
||||
S_BOMBDEPLOY5,
|
||||
S_BOMBDEPLOY6,
|
||||
S_BOMBDEPLOY7,
|
||||
S_BOMBDEPLOY8,
|
||||
S_BOMBDEPLOY9,
|
||||
S_BOMBDEPLOY10,
|
||||
S_BOMBDEPLOY11,
|
||||
S_BOMBDEPLOY12,
|
||||
S_BOMBDEPLOY13,
|
||||
S_BOMBITEM1,
|
||||
S_BOMBITEM2,
|
||||
S_BOMBITEM3,
|
||||
S_BOMBITEM4,
|
||||
S_BOMBEXPLODE,
|
||||
S_BOMBEXPLOSION1,
|
||||
S_BOMBEXPLOSION2,
|
||||
S_MINESHIELD1,
|
||||
S_MINESHIELD2,
|
||||
S_MINEAIR1,
|
||||
S_MINEAIR2,
|
||||
S_MINEDEPLOY1,
|
||||
S_MINEDEPLOY2,
|
||||
S_MINEDEPLOY3,
|
||||
S_MINEDEPLOY4,
|
||||
S_MINEDEPLOY5,
|
||||
S_MINEDEPLOY6,
|
||||
S_MINEDEPLOY7,
|
||||
S_MINEDEPLOY8,
|
||||
S_MINEDEPLOY9,
|
||||
S_MINEDEPLOY10,
|
||||
S_MINEDEPLOY11,
|
||||
S_MINEDEPLOY12,
|
||||
S_MINEDEPLOY13,
|
||||
S_MINEITEM1,
|
||||
S_MINEITEM2,
|
||||
S_MINEITEM3,
|
||||
S_MINEITEM4,
|
||||
S_MINEEXPLODE,
|
||||
S_MINEEXPLOSION1,
|
||||
S_MINEEXPLOSION2,
|
||||
|
||||
// New explosion
|
||||
S_QUICKBOOM1,
|
||||
|
@ -3407,6 +3407,7 @@ typedef enum state
|
|||
S_FLYINGGARG8,
|
||||
S_LAMPPOST,
|
||||
S_MOSSYTREE,
|
||||
|
||||
S_SHADOW,
|
||||
S_WHITESHADOW,
|
||||
|
||||
|
@ -3973,7 +3974,6 @@ typedef enum mobj_type
|
|||
MT_INVISSPRING,
|
||||
MT_BLUEDIAG,
|
||||
MT_RANDOMITEM,
|
||||
MT_FLINGRANDOMITEM,
|
||||
MT_RANDOMITEMPOP,
|
||||
|
||||
MT_SNEAKERTRAIL,
|
||||
|
@ -4073,6 +4073,7 @@ typedef enum mobj_type
|
|||
MT_FLYINGGARG,
|
||||
MT_LAMPPOST,
|
||||
MT_MOSSYTREE,
|
||||
|
||||
MT_SHADOW,
|
||||
|
||||
MT_BUMP,
|
||||
|
|
14
src/k_kart.c
14
src/k_kart.c
|
@ -652,7 +652,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
|
|||
&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
|
||||
pdis += P_AproxDistance(P_AproxDistance(players[i].mo->x - player->mo->x,
|
||||
players[i].mo->y - player->mo->y),
|
||||
players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale
|
||||
players[i].mo->z - player->mo->z) / mapheaderinfo[gamemap-1]->mobj_scale
|
||||
* (pingame - players[i].kartstuff[k_position])
|
||||
/ ((pingame - 1) * (pingame + 1) / 3);
|
||||
}
|
||||
|
@ -922,7 +922,7 @@ static void K_UpdateOffroad(player_t *player)
|
|||
offroadstrength = 3;
|
||||
|
||||
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
|
||||
//if ((nextsector->special & 256) && nextsector->special != 768
|
||||
//if ((nextsector->special & 256) && nextsector->special != 768
|
||||
// && nextsector->special != 1024 && nextsector->special != 4864)
|
||||
if (offroadstrength)
|
||||
{
|
||||
|
@ -2576,6 +2576,9 @@ static void K_KartUpdatePosition(player_t *player)
|
|||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
|
||||
continue;
|
||||
|
||||
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
|
||||
mo->y - player->mo->y),
|
||||
mo->z - player->mo->z) / FRACUNIT;
|
||||
|
@ -2583,9 +2586,6 @@ static void K_KartUpdatePosition(player_t *player)
|
|||
mo->y - players[i].mo->y),
|
||||
mo->z - players[i].mo->z) / FRACUNIT;
|
||||
|
||||
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
|
||||
continue;
|
||||
|
||||
if (mo->health == player->starpostnum)
|
||||
{
|
||||
player->kartstuff[k_prevcheck] += pmo;
|
||||
|
@ -3884,7 +3884,7 @@ static void K_DrawKartPositionNum(INT32 num)
|
|||
// Alternate frame every three frames
|
||||
switch (leveltime % 21)
|
||||
{
|
||||
case 1: case 2: case 3:
|
||||
case 1: case 2: case 3:
|
||||
localpatch = kp_winnernum[0];
|
||||
break;
|
||||
case 4: case 5: case 6:
|
||||
|
@ -4644,7 +4644,7 @@ void K_drawKartHUD(void)
|
|||
{
|
||||
if (leveltime < 178)
|
||||
K_drawStartLakitu();
|
||||
|
||||
|
||||
if (stplyr->kartstuff[k_lapanimation])
|
||||
K_drawLapLakitu();
|
||||
|
||||
|
|
|
@ -740,8 +740,7 @@ static boolean P_LookForShield(mobj_t *actor)
|
|||
(actor->type == MT_BLUETEAMRING && player->ctfteam != 2))
|
||||
continue;
|
||||
|
||||
// SRB2kart - magnet item
|
||||
if (player->kartstuff[k_attractiontimer] //(player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT
|
||||
&& (P_AproxDistance(P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST/4, player->mo->scale)))
|
||||
{
|
||||
P_SetTarget(&actor->tracer, player->mo);
|
||||
|
@ -3615,7 +3614,7 @@ void A_AttractChase(mobj_t *actor)
|
|||
|
||||
// Turn flingrings back into regular rings if attracted.
|
||||
if (actor->tracer && actor->tracer->player
|
||||
&& actor->tracer->player->kartstuff[k_attractiontimer] //&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT
|
||||
&& (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT
|
||||
&& actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime)
|
||||
{
|
||||
mobj_t *newring;
|
||||
|
@ -3629,9 +3628,7 @@ void A_AttractChase(mobj_t *actor)
|
|||
|
||||
P_LookForShield(actor); // Go find 'em, boy!
|
||||
|
||||
if (actor->tracer && actor->tracer->player && actor->tracer->player->kartstuff[k_comebackmode] == 1)
|
||||
;
|
||||
else if (!actor->tracer
|
||||
if (!actor->tracer
|
||||
|| !actor->tracer->player
|
||||
|| !actor->tracer->health
|
||||
|| !P_CheckSight(actor, actor->tracer)) // You have to be able to SEE it...sorta
|
||||
|
@ -8096,6 +8093,7 @@ void A_ToggleFlameJet(mobj_t* actor)
|
|||
void A_ItemPop(mobj_t *actor)
|
||||
{
|
||||
mobj_t *remains;
|
||||
mobjtype_t explode;
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_ItemPop", actor))
|
||||
return;
|
||||
|
@ -8109,12 +8107,24 @@ void A_ItemPop(mobj_t *actor)
|
|||
}
|
||||
|
||||
// de-solidify
|
||||
//P_UnsetThingPosition(actor);
|
||||
//actor->flags &= ~MF_SOLID;
|
||||
//actor->flags |= MF_NOCLIP;
|
||||
//P_SetThingPosition(actor);
|
||||
P_UnsetThingPosition(actor);
|
||||
actor->flags &= ~MF_SOLID;
|
||||
actor->flags |= MF_NOCLIP;
|
||||
P_SetThingPosition(actor);
|
||||
|
||||
remains = P_SpawnMobj(actor->x, actor->y, actor->z, MT_RANDOMITEMPOP);
|
||||
// item explosion
|
||||
explode = mobjinfo[actor->info->damage].mass;
|
||||
remains = P_SpawnMobj(actor->x, actor->y,
|
||||
((actor->eflags & MFE_VERTICALFLIP) ? (actor->z + 3*(actor->height/4) - FixedMul(mobjinfo[explode].height, actor->scale)) : (actor->z + actor->height/4)), explode);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
remains->eflags |= MFE_VERTICALFLIP;
|
||||
remains->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
remains->destscale = actor->destscale;
|
||||
P_SetScale(remains, actor->scale);
|
||||
|
||||
remains = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->damage);
|
||||
remains->type = actor->type; // Transfer type information
|
||||
P_UnsetThingPosition(remains);
|
||||
if (sector_list)
|
||||
|
@ -8122,25 +8132,21 @@ void A_ItemPop(mobj_t *actor)
|
|||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
}
|
||||
remains->flags = actor->flags; // Transfer flags
|
||||
P_SetThingPosition(remains);
|
||||
remains->destscale = actor->destscale;
|
||||
P_SetScale(remains, actor->scale);
|
||||
remains->flags = actor->flags; // Transfer flags
|
||||
remains->flags2 = actor->flags2; // Transfer flags2
|
||||
remains->fuse = actor->fuse; // Transfer respawn timer
|
||||
remains->threshold = 68;
|
||||
remains->skin = NULL;
|
||||
remains->spawnpoint = actor->spawnpoint;
|
||||
|
||||
actor->flags2 |= MF2_BOSSNOTRAP; // Dummy flag to mark this as an exploded TV until it respawns
|
||||
tmthing = remains;
|
||||
P_SetTarget(&tmthing, remains);
|
||||
|
||||
if (actor->info->deathsound)
|
||||
S_StartSound(remains, actor->info->deathsound);
|
||||
|
||||
if (actor->type != MT_RANDOMITEM)
|
||||
{
|
||||
P_RemoveMobj(actor);
|
||||
return;
|
||||
}
|
||||
|
||||
actor->target->player->kartstuff[k_itemroulette] = 1;
|
||||
|
||||
remains->flags2 &= ~MF2_AMBUSH;
|
||||
|
@ -8269,20 +8275,11 @@ void A_MineExplode(mobj_t *actor)
|
|||
|
||||
type = (mobjtype_t)locvar1;
|
||||
|
||||
for (d = 0; d < 16; d++)
|
||||
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
|
||||
|
||||
if (actor->target->player)
|
||||
K_SpawnMineExplosion(actor, actor->target->player->skincolor);
|
||||
else
|
||||
K_SpawnMineExplosion(actor, SKINCOLOR_RED);
|
||||
|
||||
P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINEEXPLOSIONSOUND);
|
||||
|
||||
//S_StartSound(actor, sfx_prloop);
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (P_MobjWasRemoved(actor))
|
||||
return; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
|
||||
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
|
||||
|
@ -8309,6 +8306,17 @@ void A_MineExplode(mobj_t *actor)
|
|||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
for (d = 0; d < 16; d++)
|
||||
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
|
||||
|
||||
if (actor->target && actor->target->player)
|
||||
K_SpawnMineExplosion(actor, actor->target->player->skincolor);
|
||||
else
|
||||
K_SpawnMineExplosion(actor, SKINCOLOR_RED);
|
||||
|
||||
P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINEEXPLOSIONSOUND);
|
||||
|
||||
return;
|
||||
}
|
||||
//}
|
||||
|
|
|
@ -1787,7 +1787,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
|
|||
break;
|
||||
}
|
||||
// Ignore popped monitors, too.
|
||||
if (node->m_thing->flags & MF_MONITOR
|
||||
if (node->m_thing->flags & MF_MONITOR || node->m_thing->type == MT_RANDOMITEM
|
||||
&& node->m_thing->threshold == 68)
|
||||
continue;
|
||||
// Okay, we found something valid.
|
||||
|
|
|
@ -161,9 +161,6 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
|
|||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0) // No balloons in Match
|
||||
return false;
|
||||
|
||||
if (player->kartstuff[k_attractiontimer]) // You should probably collect stuff when you're attracting it :V
|
||||
return true;
|
||||
|
||||
if (player->kartstuff[k_stealingtimer] || player->kartstuff[k_stolentimer]
|
||||
|| player->kartstuff[k_growshrinktimer] > 1 || player->kartstuff[k_rocketsneakertimer]) // Item-specific timer going off
|
||||
return false;
|
||||
|
@ -410,7 +407,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
switch (special->type)
|
||||
{
|
||||
case MT_RANDOMITEM: // SRB2kart
|
||||
case MT_FLINGRANDOMITEM:
|
||||
if (G_BattleGametype() && player->kartstuff[k_balloon] <= 0)
|
||||
{
|
||||
if (player->kartstuff[k_comebackmode] == 0 && !player->kartstuff[k_comebacktimer])
|
||||
|
@ -443,7 +439,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
special->momx = special->momy = special->momz = 0;
|
||||
P_SetTarget(&special->target, toucher);
|
||||
P_SetMobjState(special, special->info->deathstate);
|
||||
P_KillMobj(special, toucher, toucher);
|
||||
break;
|
||||
// ***************************************** //
|
||||
// Rings, coins, spheres, weapon panels, etc //
|
||||
|
@ -1546,8 +1542,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
}
|
||||
|
||||
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
|
||||
P_KillMobj(special, NULL, toucher);
|
||||
if (!P_MobjWasRemoved(special))
|
||||
{
|
||||
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
|
||||
P_KillMobj(special, NULL, toucher);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2101,7 +2100,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
// if killed by a player
|
||||
if (source && source->player)
|
||||
{
|
||||
if (target->flags & MF_MONITOR)
|
||||
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
|
||||
{
|
||||
P_SetTarget(&target->target, source);
|
||||
source->player->numboxes++;
|
||||
|
|
|
@ -388,7 +388,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
else
|
||||
{
|
||||
if (sonic-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, false);
|
||||
//CV_SetValue(&cv_analog2, false);
|
||||
P_ResetPlayer(sonic);
|
||||
P_SetTarget(&sonic->mo->tracer, tails->mo);
|
||||
sonic->pflags |= PF_CARRIED;
|
||||
|
@ -401,7 +401,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
}
|
||||
else {
|
||||
if (sonic-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
//CV_SetValue(&cv_analog2, true);
|
||||
sonic->pflags &= ~PF_CARRIED;
|
||||
}
|
||||
}
|
||||
|
@ -1574,7 +1574,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
else if (thing->player) {
|
||||
if (thing->player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
//CV_SetValue(&cv_analog2, true);
|
||||
thing->player->pflags &= ~PF_CARRIED;
|
||||
}*/
|
||||
|
||||
|
|
186
src/p_mobj.c
186
src/p_mobj.c
|
@ -47,6 +47,7 @@ consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0
|
|||
actioncache_t actioncachehead;
|
||||
|
||||
static mobj_t *overlaycap = NULL;
|
||||
static mobj_t *shadowcap = NULL;
|
||||
|
||||
void P_InitCachedActions(void)
|
||||
{
|
||||
|
@ -1371,7 +1372,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
{
|
||||
case MT_FLINGRING:
|
||||
case MT_FLINGCOIN:
|
||||
case MT_FLINGRANDOMITEM: // SRB2kart
|
||||
case MT_FLINGEMERALD:
|
||||
case MT_BOUNCERING:
|
||||
case MT_RAILRING:
|
||||
|
@ -2357,7 +2357,6 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
case MT_BLUETEAMRING:
|
||||
case MT_FLINGRING:
|
||||
case MT_FLINGCOIN:
|
||||
case MT_FLINGRANDOMITEM:
|
||||
case MT_FLINGEMERALD:
|
||||
// Remove flinged stuff from death pits.
|
||||
if (P_CheckDeathPitCollide(mo))
|
||||
|
@ -2550,7 +2549,6 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
// Flingrings bounce
|
||||
if (mo->type == MT_FLINGRING
|
||||
|| mo->type == MT_FLINGCOIN
|
||||
|| mo->type == MT_FLINGRANDOMITEM
|
||||
|| P_WeaponOrPanel(mo->type)
|
||||
|| mo->type == MT_FLINGEMERALD
|
||||
|| mo->type == MT_BIGTUMBLEWEED
|
||||
|
@ -5968,9 +5966,6 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
|
|||
fixed_t ty = dest->y;
|
||||
fixed_t tz = dest->z + (dest->height/2); // Aim for center
|
||||
|
||||
if (source->type == MT_RANDOMITEM || source->type == MT_FLINGRANDOMITEM) // SRB2kart - item boxes are sorta tall
|
||||
tz = dest->z;
|
||||
|
||||
if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
|
||||
return;
|
||||
|
||||
|
@ -6253,62 +6248,96 @@ static void P_RemoveOverlay(mobj_t *thing)
|
|||
|
||||
void P_RunShadows(void)
|
||||
{
|
||||
thinker_t * th;
|
||||
mobj_t * mobj;
|
||||
mobj_t *mobj;
|
||||
mobj_t *next;
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
for (mobj = shadowcap; mobj; mobj = next)
|
||||
{
|
||||
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
|
||||
continue;
|
||||
next = mobj->hnext;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
if (!mobj->target)
|
||||
continue; // shouldn't you already be dead?
|
||||
|
||||
if (mobj->type != MT_SHADOW)
|
||||
continue;
|
||||
if ((mobj->target->flags2 & MF2_DONTDRAW)
|
||||
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|
||||
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < mobj->target->floorz)))
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
if (mobj->target)
|
||||
// First scale to the same radius
|
||||
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
|
||||
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
|
||||
if (mobj->floorz < mobj->z)
|
||||
{
|
||||
if ((mobj->target->flags2 & MF2_DONTDRAW)
|
||||
|| (((mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z+mobj->target->height > mobj->target->ceilingz)
|
||||
|| (!(mobj->target->eflags & MFE_VERTICALFLIP) && mobj->target->z < mobj->target->floorz)))
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
INT32 i;
|
||||
fixed_t prevz;
|
||||
|
||||
// First scale to the same radius
|
||||
P_SetScale(mobj, FixedDiv(mobj->target->radius, mobj->info->radius));
|
||||
mobj->z = mobj->floorz;
|
||||
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
|
||||
if (mobj->floorz < mobj->z)
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t prevz;
|
||||
prevz = mobj->z;
|
||||
|
||||
// Now scale again based on height difference
|
||||
P_SetScale(mobj, FixedDiv(mobj->scale, max(FRACUNIT, ((mobj->target->z-mobj->z)/200)+FRACUNIT)));
|
||||
|
||||
// Check new position to see if you should still be on that ledge
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->z);
|
||||
|
||||
mobj->z = mobj->floorz;
|
||||
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
{
|
||||
prevz = mobj->z;
|
||||
|
||||
// Now scale again based on height difference
|
||||
P_SetScale(mobj, FixedDiv(mobj->scale, max(FRACUNIT, ((mobj->target->z-mobj->z)/200)+FRACUNIT)));
|
||||
|
||||
// Check new position to see if you should still be on that ledge
|
||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->z);
|
||||
|
||||
mobj->z = mobj->floorz;
|
||||
|
||||
if (mobj->z == prevz)
|
||||
break;
|
||||
}
|
||||
if (mobj->z == prevz)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
}
|
||||
}
|
||||
P_SetTarget(&shadowcap, NULL);
|
||||
}
|
||||
|
||||
// called whenever shadows think
|
||||
// It must be done this way so that level changes don't break when the shadowcap can't be reset
|
||||
static void P_AddShadow(mobj_t *thing)
|
||||
{
|
||||
I_Assert(thing != NULL);
|
||||
|
||||
if (shadowcap == NULL)
|
||||
P_SetTarget(&shadowcap, thing);
|
||||
else {
|
||||
mobj_t *mo;
|
||||
for (mo = shadowcap; mo && mo->hnext; mo = mo->hnext)
|
||||
;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(mo->hnext == NULL);
|
||||
|
||||
P_SetTarget(&mo->hnext, thing);
|
||||
}
|
||||
P_SetTarget(&thing->hnext, NULL);
|
||||
}
|
||||
|
||||
// Called only when MT_SHADOW (or anything else in the shadowcap list) is removed.
|
||||
// Keeps the hnext list from corrupting.
|
||||
static void P_RemoveShadow(mobj_t *thing)
|
||||
{
|
||||
mobj_t *mo;
|
||||
if (shadowcap == thing)
|
||||
{
|
||||
P_SetTarget(&shadowcap, thing->hnext);
|
||||
P_SetTarget(&thing->hnext, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
for (mo = shadowcap; mo; mo = mo->hnext)
|
||||
if (mo->hnext == thing)
|
||||
{
|
||||
P_SetTarget(&mo->hnext, thing->hnext);
|
||||
P_SetTarget(&thing->hnext, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void A_BossDeath(mobj_t *mo);
|
||||
|
@ -6510,6 +6539,15 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else
|
||||
P_AddOverlay(mobj);
|
||||
break;
|
||||
case MT_SHADOW:
|
||||
if (!mobj->target)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
else
|
||||
P_AddShadow(mobj);
|
||||
break;
|
||||
case MT_BLACKORB:
|
||||
case MT_WHITEORB:
|
||||
case MT_GREENORB:
|
||||
|
@ -7728,7 +7766,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_BLUEBALL:
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
case MT_RANDOMITEM:
|
||||
// No need to check water. Who cares?
|
||||
P_RingThinker(mobj);
|
||||
if (mobj->flags2 & MF2_NIGHTSPULL)
|
||||
|
@ -7739,7 +7776,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
// Flung items
|
||||
case MT_FLINGRING:
|
||||
case MT_FLINGCOIN:
|
||||
case MT_FLINGRANDOMITEM:
|
||||
if (mobj->flags2 & MF2_NIGHTSPULL)
|
||||
P_NightsItemChase(mobj);
|
||||
else
|
||||
|
@ -7970,19 +8006,25 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->color = SKINCOLOR_RED;
|
||||
if (mobj->momx || mobj->momy)
|
||||
P_SpawnGhostMobj(mobj);
|
||||
if (mobj->z <= mobj->floorz)
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
if (mobj->state == &states[S_BOMBAIR1] || mobj->state == &states[S_BOMBAIR2])
|
||||
P_SetMobjState(mobj, S_BOMBDEPLOY1);
|
||||
if (mobj->health > mobj->info->spawnhealth-1)
|
||||
if (mobj->state == &states[S_MINEAIR1] || mobj->state == &states[S_MINEAIR2])
|
||||
P_SetMobjState(mobj, S_MINEDEPLOY1);
|
||||
if (mobj->reactiontime >= mobj->info->reactiontime)
|
||||
{
|
||||
mobj->momx = mobj->momy = 0;
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
mobj->reactiontime--;
|
||||
}
|
||||
mobj->health--;
|
||||
}
|
||||
if (mobj->state == &states[S_BOMBITEM1] || mobj->state == &states[S_BOMBITEM2]
|
||||
|| mobj->state == &states[S_BOMBITEM3] || mobj->state == &states[S_BOMBITEM4])
|
||||
if (mobj->reactiontime && mobj->reactiontime < mobj->info->reactiontime)
|
||||
{
|
||||
mobj->reactiontime--;
|
||||
if (!mobj->reactiontime)
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
}
|
||||
if (mobj->state == &states[S_MINEITEM1] || mobj->state == &states[S_MINEITEM2]
|
||||
|| mobj->state == &states[S_MINEITEM3] || mobj->state == &states[S_MINEITEM4])
|
||||
A_GrenadeRing(mobj);
|
||||
if (mobj->threshold > 0)
|
||||
mobj->threshold--;
|
||||
|
@ -8286,6 +8328,20 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
}
|
||||
P_RemoveMobj(mobj); // make sure they disappear
|
||||
return;
|
||||
case MT_RANDOMITEM:
|
||||
// Respawn from mapthing if you have one!
|
||||
if (mobj->spawnpoint)
|
||||
{
|
||||
P_SpawnMapThing(mobj->spawnpoint);
|
||||
newmobj = mobj->spawnpoint->mobj; // this is set to the new mobj in P_SpawnMapThing
|
||||
}
|
||||
else
|
||||
newmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->type);
|
||||
|
||||
// Transfer flags2 (strongbox, objectflip)
|
||||
newmobj->flags2 = mobj->flags2;
|
||||
P_RemoveMobj(mobj); // make sure they disappear
|
||||
return;
|
||||
case MT_METALSONIC_BATTLE:
|
||||
break; // don't remove
|
||||
case MT_SPIKE:
|
||||
|
@ -8340,7 +8396,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
#ifdef ESLOPE // Sliding physics for slidey mobjs!
|
||||
if (mobj->type == MT_FLINGRING
|
||||
|| mobj->type == MT_FLINGCOIN
|
||||
|| mobj->type == MT_FLINGRANDOMITEM
|
||||
|| P_WeaponOrPanel(mobj->type)
|
||||
|| mobj->type == MT_FLINGEMERALD
|
||||
|| mobj->type == MT_BIGTUMBLEWEED
|
||||
|
@ -8783,10 +8838,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
//case MT_RANDOMITEM:
|
||||
case MT_BANANAITEM: case MT_BANANASHIELD:
|
||||
case MT_GREENITEM: case MT_GREENSHIELD:
|
||||
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
|
||||
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
|
||||
case MT_BATTLEBALLOON: case MT_FIREBALL:
|
||||
case MT_FAKEITEM: case MT_FAKESHIELD:
|
||||
case MT_MINEITEM: case MT_MINESHIELD:
|
||||
case MT_FAKEITEM: case MT_FAKESHIELD:
|
||||
case MT_MINEITEM: case MT_MINESHIELD:
|
||||
P_SpawnShadowMobj(mobj);
|
||||
default:
|
||||
break;
|
||||
|
@ -9029,7 +9084,6 @@ void P_RemoveMobj(mobj_t *mobj)
|
|||
if (mobj->spawnpoint &&
|
||||
(mobj->type == MT_RING
|
||||
|| mobj->type == MT_COIN
|
||||
|| mobj->type == MT_RANDOMITEM
|
||||
|| mobj->type == MT_BLUEBALL
|
||||
|| mobj->type == MT_REDTEAMRING
|
||||
|| mobj->type == MT_BLUETEAMRING
|
||||
|
@ -9047,6 +9101,9 @@ void P_RemoveMobj(mobj_t *mobj)
|
|||
if (mobj->type == MT_OVERLAY)
|
||||
P_RemoveOverlay(mobj);
|
||||
|
||||
if (mobj->type == MT_SHADOW)
|
||||
P_RemoveShadow(mobj);
|
||||
|
||||
mobj->health = 0; // Just because
|
||||
|
||||
// unlink from sector and block lists
|
||||
|
@ -9543,7 +9600,7 @@ void P_RespawnBattleSpecials(void)
|
|||
// pull it from the que
|
||||
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
||||
}
|
||||
|
||||
|
||||
numgotboxes = 0;
|
||||
}
|
||||
|
||||
|
@ -11007,7 +11064,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
mthing->mobj = mobj;
|
||||
}
|
||||
// All manners of rings and coins
|
||||
else if (mthing->type == mobjinfo[MT_RING].doomednum || mthing->type == mobjinfo[MT_COIN].doomednum || mthing->type == mobjinfo[MT_RANDOMITEM].doomednum ||
|
||||
else if (mthing->type == mobjinfo[MT_RING].doomednum || mthing->type == mobjinfo[MT_COIN].doomednum ||
|
||||
mthing->type == mobjinfo[MT_REDTEAMRING].doomednum || mthing->type == mobjinfo[MT_BLUETEAMRING].doomednum)
|
||||
{
|
||||
mobjtype_t ringthing = MT_RING;
|
||||
|
@ -11028,9 +11085,6 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
|
|||
case 309: // No team rings in non-CTF
|
||||
ringthing = (gametype == GT_CTF) ? MT_BLUETEAMRING : MT_RING;
|
||||
break;
|
||||
case 2000: // SRB2kart
|
||||
ringthing = MT_RANDOMITEM;
|
||||
break;
|
||||
default:
|
||||
// Spawn rings as blue spheres in special stages, ala S3+K.
|
||||
if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
|
|
|
@ -827,7 +827,7 @@ void P_ReloadRings(void)
|
|||
continue;
|
||||
}
|
||||
if (!(mo->type == MT_RING || mo->type == MT_NIGHTSWING || mo->type == MT_COIN
|
||||
|| mo->type == MT_BLUEBALL || mo->type == MT_RANDOMITEM))
|
||||
|| mo->type == MT_BLUEBALL))
|
||||
continue;
|
||||
|
||||
// Don't auto-disintegrate things being pulled to us
|
||||
|
@ -991,7 +991,7 @@ static void P_LoadThings(void)
|
|||
|| mt->type == 1702) // MT_AXISTRANSFERLINE
|
||||
continue; // These were already spawned
|
||||
|
||||
if (mt->type == 2000) // MT_RANDOMITEM
|
||||
if (mt->type == MT_RANDOMITEM) // MT_RANDOMITEM
|
||||
nummapboxes++;
|
||||
|
||||
mt->mobj = NULL;
|
||||
|
@ -2477,7 +2477,7 @@ static void P_LoadRecordGhosts(void)
|
|||
// Guest ghost
|
||||
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
G_AddGhost(va("%s-guest.lmp", gpath));
|
||||
|
||||
|
||||
// Staff Attack ghosts
|
||||
if (cv_ghost_staff.value)
|
||||
{
|
||||
|
@ -2918,7 +2918,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
if (!cv_cam2_height.changed)
|
||||
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
|
||||
|
||||
|
||||
if (!cv_cam_dist.changed)
|
||||
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
|
||||
|
||||
|
@ -2938,14 +2938,14 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (!cv_cam4_rotate.changed)
|
||||
CV_Set(&cv_cam4_rotate, cv_cam4_rotate.defaultvalue);
|
||||
|
||||
if (!cv_analog.changed)
|
||||
/*if (!cv_analog.changed)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
if (!cv_analog2.changed)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
if (!cv_analog3.changed)
|
||||
CV_SetValue(&cv_analog3, 0);
|
||||
if (!cv_analog4.changed)
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
CV_SetValue(&cv_analog4, 0);*/
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
|
@ -2955,7 +2955,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
displayplayer = consoleplayer; // Start with your OWN view, please!
|
||||
}
|
||||
|
||||
if (cv_useranalog.value)
|
||||
/*if (cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, true);
|
||||
|
||||
if ((splitscreen && cv_useranalog2.value) || botingame)
|
||||
|
@ -2973,7 +2973,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
CV_SetValue(&cv_analog3, false);
|
||||
CV_SetValue(&cv_analog2, false);
|
||||
CV_SetValue(&cv_analog, false);
|
||||
}
|
||||
}*/
|
||||
|
||||
// SRB2Kart: map load variables
|
||||
if (modeattacking)
|
||||
|
|
18
src/p_user.c
18
src/p_user.c
|
@ -889,8 +889,8 @@ void P_ResetPlayer(player_t *player)
|
|||
player->powers[pw_tailsfly] = 0;
|
||||
player->onconveyor = 0;
|
||||
player->skidtime = 0;
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
/*if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);*/
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3738,8 +3738,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
{
|
||||
player->mo->momz = 9*FRACUNIT;
|
||||
player->pflags &= ~PF_CARRIED;
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
/*if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);*/
|
||||
}
|
||||
else if (player->pflags & PF_ITEMHANG)
|
||||
{
|
||||
|
@ -8109,7 +8109,7 @@ static void P_DeathThink(player_t *player)
|
|||
curlap = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((G_RaceGametype() || (gametype == GT_COOP && (multiplayer || netgame))) && (player->lives <= 0))
|
||||
{
|
||||
// Return to level music
|
||||
|
@ -9136,7 +9136,7 @@ static void P_CalcPostImg(player_t *player)
|
|||
*param = 5;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if (mirrormode) // srb2kart
|
||||
*type = postimg_mirror;
|
||||
}
|
||||
|
@ -9443,7 +9443,7 @@ void P_PlayerThink(player_t *player)
|
|||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
|| mo2->type == MT_BLUEBALL || mo2->type == MT_RANDOMITEM))
|
||||
|| mo2->type == MT_BLUEBALL))
|
||||
continue;
|
||||
|
||||
if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > FixedMul(128*FRACUNIT, player->mo->scale))
|
||||
|
@ -9970,8 +9970,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_CARRY);
|
||||
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, !(player->pflags & PF_CARRIED));
|
||||
//if (player-players == consoleplayer && botingame)
|
||||
//CV_SetValue(&cv_analog2, !(player->pflags & PF_CARRIED));
|
||||
}
|
||||
else if (player->pflags & PF_ITEMHANG && player->mo->tracer)
|
||||
{
|
||||
|
|
16
src/r_main.c
16
src/r_main.c
|
@ -234,36 +234,36 @@ void SplitScreen_OnChange(void)
|
|||
|
||||
static void ChaseCam_OnChange(void)
|
||||
{
|
||||
if (!cv_chasecam.value || !cv_useranalog.value)
|
||||
/*if (!cv_chasecam.value || !cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog, 1);
|
||||
CV_SetValue(&cv_analog, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam2_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
if (!cv_chasecam2.value || !cv_useranalog2.value)
|
||||
/*if (!cv_chasecam2.value || !cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog2, 1);
|
||||
CV_SetValue(&cv_analog2, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam3_OnChange(void)
|
||||
{
|
||||
if (!cv_chasecam3.value || !cv_useranalog3.value)
|
||||
/*if (!cv_chasecam3.value || !cv_useranalog3.value)
|
||||
CV_SetValue(&cv_analog3, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog3, 1);
|
||||
CV_SetValue(&cv_analog3, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam4_OnChange(void)
|
||||
{
|
||||
if (!cv_chasecam4.value || !cv_useranalog4.value)
|
||||
/*if (!cv_chasecam4.value || !cv_useranalog4.value)
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog4, 1);
|
||||
CV_SetValue(&cv_analog4, 1);*/
|
||||
}
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
|
|
Loading…
Reference in a new issue