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Added Donut Plains Bushes
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ee7ea5f6cb
commit
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3 changed files with 97 additions and 6 deletions
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@ -143,16 +143,16 @@ extern FILE *logstream;
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 104 // Game version
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#define SUBVERSION 1 // more precise version number
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#define SUBVERSION 2 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW "v1.4.1"
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#define VERSIONSTRINGW "v1.4.2"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 104 // Game version
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#define SUBVERSION 1 // more precise version number
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#define VERSIONSTRING "DevEXE v1.4.1"
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#define VERSIONSTRINGW L"v1.4.1"
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#define SUBVERSION 2 // more precise version number
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#define VERSIONSTRING "DevEXE v1.4.2"
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#define VERSIONSTRINGW L"v1.4.2"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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85
src/info.c
85
src/info.c
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@ -2804,6 +2804,10 @@ state_t states[NUMSTATES] =
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{SPR_DOOD, 15, 4, {NULL}, 0, 0, S_DOOD_RING5}, // S_DOOD_RING4
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{SPR_DOOD, 16, 4, {NULL}, 0, 0, S_DOOD_RING1}, // S_DOOD_RING5
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{SPR_SNES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH1
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{SPR_SNES, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH2
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{SPR_SNES, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH3
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{SPR_GBAS, 131072, 12, {NULL}, 0, 0, S_GBA_BOO2}, // S_GBA_BOO1
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{SPR_GBAS, 196609, 12, {NULL}, 0, 0, S_GBA_BOO3}, // S_GBA_BOO2
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{SPR_GBAS, 262146, 12, {NULL}, 0, 0, S_GBA_BOO4}, // S_GBA_BOO3
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@ -15962,6 +15966,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH1
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2301, // doomednum
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S_SNES_DONUTBUSH1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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14*FRACUNIT, // radius
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15*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH2
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2302, // doomednum
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S_SNES_DONUTBUSH2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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13*FRACUNIT, // radius
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13*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH3
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2303, // doomednum
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S_SNES_DONUTBUSH3, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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7*FRACUNIT, // radius
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7*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_GBA_BOO
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379, // doomednum
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S_GBA_BOO1, // spawnstate
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@ -3315,7 +3315,9 @@ typedef enum state
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S_DOOD_RING5,
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// SNES Objects
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S_SNES_DONUTBUSH1,
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S_SNES_DONUTBUSH2,
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S_SNES_DONUTBUSH3,
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// GBA Objects
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S_GBA_BOO1,
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@ -3972,6 +3974,10 @@ typedef enum mobj_type
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MT_DOOD_BALLOON,
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MT_DOOD_RING,
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MT_SNES_DONUTBUSH1,
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MT_SNES_DONUTBUSH2,
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MT_SNES_DONUTBUSH3,
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MT_GBA_BOO,
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MT_BUZZBOMBER,
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