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Item clash graphics
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parent
35f9b544b1
commit
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3 changed files with 48 additions and 2 deletions
35
src/info.c
35
src/info.c
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@ -58,7 +58,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"SPRG","BSPR","RNDM","RPOP","KFRE","DRIF","DSMO","FITM","DFAK","BANA",
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"DBAN","GSHE","GSTR","DGSH","RSHE","RSTR","DRSH","BOMB","BLIG","LIGH",
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"SINK","SITR","LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS",
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"BUZB","CHOM","SACO","CRAB","SHAD","BUMP","FLEN"
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"BUZB","CHOM","SACO","CRAB","SHAD","BUMP","FLEN","CLAS"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2859,6 +2859,12 @@ state_t states[NUMSTATES] =
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{SPR_FLEN, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FLINGENERGY3}, // S_FLINGENERGY2,
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{SPR_FLEN, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_FLINGENERGY3,
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{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|1, 2, {NULL}, 0, 0, S_CLASH2},
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{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|2, 2, {NULL}, 0, 0, S_CLASH3},
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{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|3, 2, {NULL}, 0, 0, S_CLASH4},
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{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_CLASH5},
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{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_NULL},
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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#endif
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@ -16571,6 +16577,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_ITEMCLASH
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-1, // doomednum
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S_CLASH1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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60*FRACUNIT, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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// ============================================================================================================================//
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#ifdef SEENAMES
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@ -619,6 +619,7 @@ typedef enum sprite
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SPR_BUMP, // Player/shell bump
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SPR_FLEN, // Shell hit graphics stuff
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SPR_CLAS, // items clash
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SPR_FIRSTFREESLOT,
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SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
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@ -3375,6 +3376,12 @@ typedef enum state
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S_FLINGENERGY2,
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S_FLINGENERGY3,
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S_CLASH1,
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S_CLASH2,
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S_CLASH3,
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S_CLASH4,
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S_CLASH5,
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#ifdef SEENAMES
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S_NAMECHECK,
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#endif
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@ -4016,6 +4023,8 @@ typedef enum mobj_type
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MT_FLINGENERGY,
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MT_ITEMCLASH,
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#ifdef SEENAMES
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MT_NAMECHECK,
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#endif
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@ -711,6 +711,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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// This Item Damage
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if (tmthing->eflags & MFE_VERTICALFLIP)
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@ -769,7 +770,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
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P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
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// Bomb death
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P_KillMobj(thing, tmthing, tmthing);
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}
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@ -895,6 +895,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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// This Item Damage
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if (tmthing->eflags & MFE_VERTICALFLIP)
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tmthing->z -= tmthing->height;
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@ -987,6 +989,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_SetObjectMomZ(thing, 8*FRACUNIT, false);
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P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
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P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
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// This Item Damage
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if (tmthing->eflags & MFE_VERTICALFLIP)
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tmthing->z -= tmthing->height;
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