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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Update dehacked lists
Why were all of these states and objects missing
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parent
1b4f893385
commit
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2 changed files with 195 additions and 1 deletions
194
src/dehacked.c
194
src/dehacked.c
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@ -5815,9 +5815,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FIREBALL2",
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"S_FIREBALL3",
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"S_FIREBALL4",
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"S_FIREBALL5",
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"S_FIREBALL6",
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"S_FIREBALL7",
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"S_FIREBALLEXP1",
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"S_FIREBALLEXP2",
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"S_FIREBALLEXP3",
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"S_FIREBALLEXP4",
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"S_FIREBALLEXP5",
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"S_FIREBALLEXP6",
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"S_SHELL",
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"S_SHELL1",
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"S_SHELL2",
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@ -6410,6 +6416,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_BATTLEBALLOON2",
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"S_BATTLEBALLOON3",
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// Lakitu
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"S_LAKITU1",
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"S_LAKITU2",
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// Pokey
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"S_POKEY1",
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"S_POKEY2",
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@ -6421,6 +6431,130 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_POKEY8",
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"S_POKEYIDLE",
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// Audience Members
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"S_RANDOMAUDIENCE",
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"S_AUDIENCE_TOAD1",
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"S_AUDIENCE_TOAD2",
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"S_AUDIENCE_BOO1",
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"S_AUDIENCE_BOO2",
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"S_AUDIENCE_GMBA1",
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"S_AUDIENCE_GMBA2",
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"S_AUDIENCE_SHYG1",
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"S_AUDIENCE_SHYG2",
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"S_AUDIENCE_SNIF1",
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"S_AUDIENCE_SNIF2",
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"S_FANCHAR_KOTE",
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"S_FANCHAR_RYAN",
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"S_FANCHAR_WENDY",
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"S_FANCHAR_FREEZOR",
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"S_FANCHAR_METALKO",
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"S_FANCHAR_BLACKOUT",
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"S_FANCHAR_BLADE",
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"S_FANCHAR_HINOTE",
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// 1.0 Kart Decoratives
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"S_FLAYM1",
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"S_FLAYM2",
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"S_FLAYM3",
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"S_FLAYM4",
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"S_DEVIL",
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"S_ANGEL",
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"S_PALMTREE",
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"S_FLAG",
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"S_HEDGEHOG", // (Rimshot)
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"S_BUSH1",
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"S_TWEE",
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"S_HYDRANT",
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// New Misc Decorations
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"S_BIGPUMA1",
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"S_BIGPUMA2",
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"S_BIGPUMA3",
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"S_BIGPUMA4",
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"S_BIGPUMA5",
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"S_BIGPUMA6",
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"S_APPLE1",
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"S_APPLE2",
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"S_APPLE3",
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"S_APPLE4",
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"S_APPLE5",
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"S_APPLE6",
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"S_APPLE7",
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"S_APPLE8",
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// D00Dkart - Fall Flowers
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"S_DOOD_FLOWER1",
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"S_DOOD_FLOWER2",
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"S_DOOD_FLOWER3",
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"S_DOOD_FLOWER4",
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"S_DOOD_FLOWER5",
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"S_DOOD_FLOWER6",
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// D00Dkart - Super Circuit Box
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"S_DOOD_BOX1",
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"S_DOOD_BOX2",
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"S_DOOD_BOX3",
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"S_DOOD_BOX4",
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"S_DOOD_BOX5",
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// D00Dkart - Diddy Kong Racing Balloon
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"S_DOOD_BALLOON",
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// D00Dkart - Big Ring
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"S_DOOD_RING1",
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"S_DOOD_RING2",
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"S_DOOD_RING3",
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"S_DOOD_RING4",
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"S_DOOD_RING5",
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// SNES Objects
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"S_SNES_DONUTBUSH1",
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"S_SNES_DONUTBUSH2",
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"S_SNES_DONUTBUSH3",
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// GBA Objects
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"S_GBA_BOO1",
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"S_GBA_BOO2",
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"S_GBA_BOO3",
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"S_GBA_BOO4",
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// Sapphire Coast Mobs
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"S_BUZZBOMBER_LOOK1",
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"S_BUZZBOMBER_LOOK2",
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"S_BUZZBOMBER_FLY1",
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"S_BUZZBOMBER_FLY2",
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"S_BUZZBOMBER_FLY3",
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"S_BUZZBOMBER_FLY4",
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"S_CHOMPER_SPAWN",
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"S_CHOMPER_HOP1",
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"S_CHOMPER_HOP2",
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"S_CHOMPER_TURNAROUND",
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"S_PALMTREE2",
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"S_PURPLEFLOWER1",
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"S_PURPLEFLOWER2",
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"S_YELLOWFLOWER1",
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"S_YELLOWFLOWER2",
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"S_PLANT2",
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"S_PLANT3",
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"S_PLANT4",
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// Crystal Abyss Mobs
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"S_SKULL",
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"S_PHANTREE",
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"S_FLYINGGARG1",
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"S_FLYINGGARG2",
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"S_FLYINGGARG3",
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"S_FLYINGGARG4",
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"S_FLYINGGARG5",
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"S_FLYINGGARG6",
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"S_FLYINGGARG7",
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"S_FLYINGGARG8",
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"S_LAMPPOST",
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"S_MOSSYTREE",
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"S_SHADOW",
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"S_WHITESHADOW",
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@ -7032,14 +7166,72 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_LAKITU",
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"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
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"MT_ENEMYFLIP",
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"MT_WAYPOINT",
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"MT_RANDOMAUDIENCE",
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"MT_FANCHAR_KOTE",
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"MT_FANCHAR_RYAN",
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"MT_FANCHAR_WENDY",
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"MT_FANCHAR_FREEZOR",
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"MT_FANCHAR_METALKO",
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"MT_FANCHAR_BLACKOUT",
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"MT_FANCHAR_BLADE",
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"MT_FANCHAR_HINOTE",
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"MT_FLAYM",
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"MT_DEVIL",
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"MT_ANGEL",
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"MT_PALMTREE",
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"MT_FLAG",
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"MT_HEDGEHOG",
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"MT_BUSH1",
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"MT_TWEE",
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"MT_HYDRANT",
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"MT_BIGPUMA",
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"MT_APPLE",
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"MT_DOOD_FLOWER1",
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"MT_DOOD_FLOWER2",
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"MT_DOOD_FLOWER3",
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"MT_DOOD_FLOWER4",
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"MT_DOOD_BOX",
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"MT_DOOD_BALLOON",
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"MT_DOOD_RING",
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"MT_SNES_DONUTBUSH1",
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"MT_SNES_DONUTBUSH2",
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"MT_SNES_DONUTBUSH3",
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"MT_GBA_BOO",
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"MT_BUZZBOMBER",
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"MT_CHOMPER",
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"MT_PALMTREE2",
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"MT_PURPLEFLOWER1",
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"MT_PURPLEFLOWER2",
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"MT_YELLOWFLOWER1",
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"MT_YELLOWFLOWER2",
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"MT_PLANT2",
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"MT_PLANT3",
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"MT_PLANT4",
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"MT_SKULL",
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"MT_PHANTREE",
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"MT_FLYINGGARG",
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"MT_LAMPPOST",
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"MT_MOSSYTREE",
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"MT_SHADOW",
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"MT_BUMP",
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"MT_FLINGENERGY",
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"MT_ITEMCLASH",
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"MT_FIREDITEM",
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"MT_PLAYERARROW",
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@ -3386,6 +3386,7 @@ typedef enum state
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S_FLYINGGARG8,
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S_LAMPPOST,
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S_MOSSYTREE,
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S_SHADOW,
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S_WHITESHADOW,
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@ -4071,6 +4072,7 @@ typedef enum mobj_type
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MT_FLYINGGARG,
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MT_LAMPPOST,
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MT_MOSSYTREE,
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MT_SHADOW,
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MT_BUMP,
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