mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-29 12:40:40 +00:00
I'm an idiot and COMPLETELY forgot about dehacked, also removed whitespaces
This commit is contained in:
parent
e8d424784c
commit
96877c22d3
3 changed files with 94 additions and 42 deletions
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@ -6774,6 +6774,38 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KLIT11",
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"S_KLIT12",
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// Midnight Channel stuff:
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"S_SPOTLIGHT", // Spotlight decoration
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"S_RANDOMSHADOW", // Random Shadow. They're static and don't do nothing.
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"S_GARU1",
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"S_GARU2",
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"S_GARU3",
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"S_TGARU",
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"S_TGARU1",
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"S_TGARU2",
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"S_TGARU3", // Wind attack used by Roaming Shadows on Players.
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"S_ROAMINGSHADOW", // Roaming Shadow (the one that uses above's wind attack or smth)
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"S_MAYONAKAARROW", // Arrow sign
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// Mementos stuff:
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"S_REAPER_INVIS", // Reaper waiting for spawning
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"S_REAPER", // Reaper main frame where its thinker is handled
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"S_MEMENTOSTP", // Mementos teleporter state. (Used for spawning particles)
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// JackInTheBox
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"S_JITB1",
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"S_JITB2",
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"S_JITB3",
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"S_JITB4",
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"S_JITB5",
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"S_JITB6",
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// Color Drive
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"S_CDMOONSP",
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"S_CDBUSHSP",
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"S_CDTREEASP",
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"S_CDTREEBSP",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -7426,6 +7458,26 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_KARMAHITBOX",
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"MT_KARMAWHEEL",
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// Midnight Channel stuff:
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"MT_SPOTLIGHT", // Spotlight Object
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"MT_RANDOMSHADOW", // Random static Shadows.
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"MT_ROAMINGSHADOW", // Roaming Shadows.
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"MT_MAYONAKAARROW", // Arrow static signs for Mayonaka
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// Mementos stuff
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"MT_REAPERWAYPOINT",
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"MT_REAPER",
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"MT_MEMENTOSTP",
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"MT_MEMENTOSPARTICLE",
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"MT_JACKINTHEBOX",
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// Color Drive:
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"MT_CDMOON",
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"MT_CDBUSH",
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"MT_CDTREEA",
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"MT_CDTREEB",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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56
src/info.c
56
src/info.c
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@ -3013,9 +3013,9 @@ state_t states[NUMSTATES] =
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{SPR_PBOM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_PLAYERBOMB
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{SPR_RNDM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERITEM
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{SPR_FITM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERFAKE
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{SPR_PBOM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
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{SPR_PBOM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
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// Oh no it's annoying lightning states.......
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// Lightning Sparks (it's the ones we'll use for the radius)
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{SPR_KSPK, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK2}, // S_KSPARK1
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@ -3031,7 +3031,7 @@ state_t states[NUMSTATES] =
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{SPR_KSPK, FF_TRANS50|FF_FULLBRIGHT|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK12}, // S_KSPARK11
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{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK13}, // S_KSPARK12
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{SPR_KSPK, FF_TRANS60|FF_FULLBRIGHT|6, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_KSPARK13
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// The straight bolt...
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{SPR_LZI1, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO12}, // S_LZIO11
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{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO13}, // S_LZIO12
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@ -3042,7 +3042,7 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO18}, // S_LZIO17
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{SPR_LZI1, FF_TRANS50|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO19}, // S_LZIO18
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{SPR_LZI1, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_LZIO19
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{SPR_NULL, FF_FULLBRIGHT, 6, {A_LightningFollowPlayer}, 0, 0, S_LZIO22}, // S_LZIO21
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{SPR_LZI2, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO23}, // S_LZIO22
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{SPR_LZI2, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO24}, // S_LZIO23
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@ -3052,7 +3052,7 @@ state_t states[NUMSTATES] =
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{SPR_LZI2, FF_TRANS30|FF_FULLBRIGHT|2, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO28}, // S_LZIO27
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{SPR_NULL, 0, 4, {A_LightningFollowPlayer}, 0, 0, S_LZIO29}, // S_LZIO28
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{SPR_LZI2, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_LZIO29
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// The slanted bolt. Man these states are boring as all heck to do.
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{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT2}, // S_KLIT1
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{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT3}, // S_KLIT2
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@ -3066,29 +3066,29 @@ state_t states[NUMSTATES] =
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{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT11}, // S_KLIT10
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{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT12}, // S_KLIT11
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{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT1}, // S_KLIT12
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// Midnight Channel stuff, yay more boring states!
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{SPR_SPTL, 0, -1, {NULL}, 0, 0, S_SPOTLIGHT}, // S_SPOTLIGHT
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{SPR_ENM1, 0, 1, {A_RandomShadowFrame}, 0, 0, S_RANDOMSHADOW}, // S_RANDOMSHADOW
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{SPR_GARU, 0, 2, {NULL}, 0, 0, S_GARU2}, // S_GARU1
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{SPR_GARU, 1, 2, {NULL}, 0, 0, S_GARU3}, // S_GARU2
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{SPR_GARU, 2, 2, {NULL}, 0, 0, S_NULL}, // S_GARU3
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{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TGARU1}, // S_TGARU0
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{SPR_GARU, FF_TRANS30, 2, {NULL}, 0, 0, S_GARU2}, // S_TGARU1
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{SPR_GARU, 1|FF_TRANS30, 2, {NULL}, 0, 0, S_GARU3}, // S_TGARU2
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{SPR_GARU, 2|FF_TRANS30, 2, {NULL}, 0, 0, S_NULL}, // S_TGARU3
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{SPR_ENM1, 2, 1, {A_RoamingShadowThinker}, 0, 0, S_ROAMINGSHADOW}, //S_ROAMINGSHADOW
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{SPR_MARR, 0, 1, {A_MayonakaArrow}, 0, 0, S_MAYONAKAARROW}, //S_MAYONAKAARROW
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//Mementos stuff
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{SPR_NULL, 0, TICRATE*130, {NULL}, 0, 0, S_REAPER}, //S_REAPER_INVIS
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{SPR_REAP, 0, 1, {A_ReaperThinker}, 0, 0, S_REAPER}, //S_REAPER
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{SPR_NULL, 0, 1, {A_MementosTPParticles}, 0, 0, S_MEMENTOSTP}, //S_MEMENTOSTP
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//JackInTheBox
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{SPR_JITB, 0, 4, {NULL}, 0, 0, S_JITB2}, // S_JITB1
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{SPR_JITB, 1, 4, {NULL}, 0, 0, S_JITB3}, // S_JITB2
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@ -3096,13 +3096,13 @@ state_t states[NUMSTATES] =
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{SPR_JITB, 3, 4, {NULL}, 0, 0, S_JITB5}, // S_JITB4
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{SPR_JITB, 2, 4, {NULL}, 0, 0, S_JITB6}, // S_JITB5
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{SPR_JITB, 1, 4, {NULL}, 0, 0, S_JITB1}, // S_JITB6
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// Color Drive Stuff:
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{SPR_CDMO, 0, -1, {NULL}, 0, 0, S_CDMOONSP}, // S_CDMOONSP
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{SPR_CDBU, 0, -1, {NULL}, 0, 0, S_CDBUSHSP}, // S_CDBUSHSP
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{SPR_CDBU, 1, -1, {NULL}, 0, 0, S_CDTREEASP}, // S_CDTREEASP
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{SPR_CDBU, 2, -1, {NULL}, 0, 0, S_CDTREEBSP}, // S_CDTREEBSP
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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#endif
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@ -17247,9 +17247,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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// Midnight Channel stuff:
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{ // MT_SPOTLIGHT
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3124, // doomednum
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S_SPOTLIGHT, // spawnstate
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@ -17276,7 +17276,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_RANDOMSHADOW
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3120, // doomednum
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S_RANDOMSHADOW, // spawnstate
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@ -17303,7 +17303,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_ROAMINGSHADOW
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3121, // doomednum
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S_ROAMINGSHADOW, // spawnstate
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@ -17330,7 +17330,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SOLID|MF_PAIN|MF_SPECIAL|MF_RUNSPAWNFUNC, // flags
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S_NULL // raisestate
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},
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{ // MT_MAYONAKAARROW
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3122, // doomednum
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S_MAYONAKAARROW, // spawnstate
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MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
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S_NULL // raisestate
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},
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// Mementos stuff
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{ // MT_REAPERWAYPOINT
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3199, // doomednum
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@ -17385,7 +17385,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_REAPER
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3202, // doomednum
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S_REAPER_INVIS, // spawnstate
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MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_MEMENTOSTP
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3201, // doomednum
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S_MEMENTOSTP, // spawnstate
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@ -17439,7 +17439,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOGRAVITY|MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_MEMENTOSPARTICLE
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-1, // doomednum
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S_THOK, // spawnstate
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@ -17466,7 +17466,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_JACKINTHEBOX
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1601, // doomednum
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S_JITB4, // spawnstate
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@ -17493,7 +17493,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_CDMOON
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2499, // doomednum
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S_CDMOONSP, // spawnstate
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@ -17520,7 +17520,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_CDBUSH
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2498, // doomednum
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S_CDBUSHSP, // spawnstate
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MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_CDTREEA
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2496, // doomednum
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S_CDTREEASP, // spawnstate
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MF_SCENERY|MF_NOCLIP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_CDTREEB
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2497, // doomednum
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S_CDTREEBSP, // spawnstate
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28
src/info.h
28
src/info.h
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SPR_LZI1, // Lightning that falls on the player for lightning shield
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SPR_LZI2, // ditto
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SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
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// Midnight Channel stuff:
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SPR_SPTL, // Spotlight
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SPR_ENM1, // Shadows (Roaming and static)
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SPR_GARU, // Wind attack roaming shadows use.
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SPR_MARR, // Mayonaka Arrow
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//Mementos stuff:
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SPR_REAP,
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SPR_JITB, // Jack In The Box
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// Color Drive stuff:
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SPR_CDMO,
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SPR_CDBU,
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SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
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SPR_FIRSTFREESLOT,
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SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
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NUMSPRITES
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@ -3632,7 +3632,7 @@ typedef enum state
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S_KLIT10,
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S_KLIT11,
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S_KLIT12,
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// Midnight Channel stuff:
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S_SPOTLIGHT, // Spotlight decoration
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S_RANDOMSHADOW, // Random Shadow. They're static and don't do nothing.
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@ -3645,12 +3645,12 @@ typedef enum state
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S_TGARU3, // Wind attack used by Roaming Shadows on Players.
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S_ROAMINGSHADOW, // Roaming Shadow (the one that uses above's wind attack or smth)
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S_MAYONAKAARROW, // Arrow sign
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// Mementos stuff:
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S_REAPER_INVIS, // Reaper waiting for spawning
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S_REAPER, // Reaper main frame where its thinker is handled
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S_MEMENTOSTP, // Mementos teleporter state. (Used for spawning particles)
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// JackInTheBox
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S_JITB1,
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S_JITB2,
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@ -3658,7 +3658,7 @@ typedef enum state
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S_JITB4,
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S_JITB5,
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S_JITB6,
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// Color Drive
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S_CDMOONSP,
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S_CDBUSHSP,
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@ -4334,27 +4334,27 @@ typedef enum mobj_type
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MT_KARMAHITBOX,
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MT_KARMAWHEEL,
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// Midnight Channel stuff:
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MT_SPOTLIGHT, // Spotlight Object
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MT_RANDOMSHADOW, // Random static Shadows.
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MT_ROAMINGSHADOW, // Roaming Shadows.
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MT_MAYONAKAARROW, // Arrow static signs for Mayonaka
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// Mementos stuff
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MT_REAPERWAYPOINT,
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MT_REAPER,
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MT_MEMENTOSTP,
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MT_MEMENTOSPARTICLE,
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MT_JACKINTHEBOX,
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// Color Drive:
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MT_CDMOON,
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MT_CDBUSH,
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MT_CDTREEA,
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MT_CDTREEB,
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#ifdef SEENAMES
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MT_NAMECHECK,
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