Commit graph

567 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
4c7e60e73a Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier. 2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9 move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Adam Olsen
9ab9764b7a - Change QA_alloc to use variable-arguments, allowing for a much more
extensible interface.
2001-09-05 18:23:38 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3 Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really). 2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6 Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6 Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636 make sure input is grabbed when going fullscreen on init 2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b fix a seg witn +set in_grab on the command line 2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0 Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd give r_particles a callback to clear all particles when set to 0 and do
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057 Some minor cleanups, and lots of particle effects tweaks.
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520 fix a silly with joystick buttons 2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093 fix some bogosities 2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6 turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66 - partial work for putting sprites in the cache.
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Adam Olsen
f54ef94fd0 remove the failure check from SND_CallbackLoad 2001-08-31 04:02:00 +00:00
Adam Olsen
6cab8cf4e0 - change Cache_Get calls to Cache_TryGet (which I just added), so they
can tollerate failure.
- minor error message tweak (an emptry string is not NULL!)
2001-08-31 03:48:26 +00:00
Bill Currie
2c51098ac9 the plugin structs /definitly/ have to be static and remove some debug from
alsa_0_9
2001-08-31 03:42:54 +00:00
Bill Currie
bcc768295f missed some vars that should be static 2001-08-31 00:16:31 +00:00
Bill Currie
e469b934ea get alsa0_9 working with latest cvs, we need to dlopen the plugin with
RTDL_GLOBAL. To use RTDL_GLOBAL, we need to make as much static as possible
 and PluginInfo needs a unique name (%s_%s_PluginInfo, type, name).
2001-08-31 00:05:58 +00:00
Bill Currie
2b18896bbb oh, the joys of asm in shared libs 2001-08-30 22:32:11 +00:00
Bill Currie
a625f178af better sound_started checking 2001-08-30 22:11:45 +00:00
Bill Currie
7aa5ab75de header dep cleanup and IN_LL_Commands is /gone/ 2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11 s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks 2001-08-30 20:04:13 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17 R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c glColor cleanup 2001-08-30 18:24:19 +00:00
Adam Olsen
e149094bd2 - rename Qalloc and friends to QA_alloc
- add a QA_strdup
- add Cache_{Add,Remove,Get,Release}, for the locking version of the
  cache
- Convert libs/audio/* over to locking cache functions
2001-08-30 11:37:50 +00:00
Bill Currie
fa036c7c11 inline mark_surfaces 2001-08-29 20:55:14 +00:00
Bill Currie
0d55476711 make VectorSubtract and VectorCompare macros and clean up the readability
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
5aceb0435e - add a cache_print command
- rename flush to cache_flush
- split off freeing of cache into a seperate function, as well as
  making it aware of read locks.
2001-08-29 15:29:17 +00:00
Adam Olsen
4deed9245a - Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Bill Currie
a68542f0e8 remove some #if 1 bits (the #if, not the code:) 2001-08-29 04:53:59 +00:00
Adam Olsen
f423b8a8e0 Preliminary Qalloc implimentation. Not yet used. 2001-08-29 04:52:03 +00:00
Bill Currie
5902dcca6a code cleanup 2001-08-29 03:27:31 +00:00
Bill Currie
663c58cd24 diff--; break; 2001-08-29 02:16:17 +00:00
Bill Currie
b0c7ac9867 while (1) diff--; 2001-08-29 01:28:03 +00:00
Bill Currie
aa3442f8b0 rearange the % calc to avoid float (and an ICE in gcc 3) 2001-08-29 01:20:30 +00:00
Ragnvald Maartmann-Moe IV
dbae10f979 whitespace. grr. 2001-08-28 23:58:22 +00:00
Adam Olsen
ff0cffde48 - my proof-of-concept mmapped cache code, currently disabled via ifdef
- also added a cache_profile command, which sorts allocations into
  power-of-2 sizes, then prints out how many are of that size, the
  average amount they use, and the percent of total memory is used.
  Also prints out totally allocated size, number of allocations, and
  average per allocation.
2001-08-28 23:26:58 +00:00
Bill Currie
11489550ba gratuitous_diff-- 2001-08-28 22:46:02 +00:00
Bill Currie
baaa452345 merge error fixes 2001-08-28 20:51:51 +00:00
Bill Currie
ff2b08b2fd make the Z_Malloc zone checking depend on developer 2001-08-28 06:15:58 +00:00
Bill Currie
13ecebd6a0 make Z_Malloc and friends more useful by allowing multiple zones 2001-08-28 05:21:30 +00:00
Bill Currie
2f9fd74a31 zone.c gets its name back 2001-08-28 04:24:40 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Bill Currie
abb1469364 fix a minor but important thinko that caused a nasty seg 2001-08-27 05:15:39 +00:00
Adam Olsen
5e4d7e4376 Add a sprintf builtin 2001-08-27 03:17:59 +00:00
Ragnvald Maartmann-Moe IV
793efd6976 Whitespace. 2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9 Remove unused code. 2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
b64822e572 Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore. 2001-08-26 17:32:30 +00:00
Ragnvald Maartmann-Moe IV
da1c680364 Whitespace. 2001-08-26 17:13:33 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17 Whitespace. 2001-08-26 16:54:33 +00:00
Ragnvald Maartmann-Moe IV
707c4aa44b I like it better when quakeforge compiles.
-Werror feels otherwise.
*grmbl*
2001-08-26 13:24:38 +00:00
Adam Olsen
74e9786cd1 Extend PF_Find to support searching for different field types 2001-08-26 06:35:03 +00:00
Ragnvald Maartmann-Moe IV
6e73ba0e7a Whitespace, plus comment out unused code. 2001-08-26 01:08:09 +00:00
Adam Olsen
72f91dc9bc comment cleanups, and a little harmless (?) bugglet fix in the
charcount builtin's error handling code.
2001-08-26 00:05:31 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1 Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Adam Olsen
c6ec43d659 some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
2001-08-25 09:21:40 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
2634b447b5 initialize the gamma 2001-08-25 04:53:00 +00:00
Bill Currie
a401d6f40a enable the screen update code but things are still black (palette issues?) 2001-08-25 04:47:07 +00:00
Bill Currie
5134978100 allocate space for the color maps 2001-08-25 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
f7f04aad5f Add .gitignore. Whee. 2001-08-25 03:53:05 +00:00
Bill Currie
4ed75b014a "Yay, it builds!"
"Ah, but does it work?"
2001-08-25 03:52:34 +00:00
Bill Currie
8fa46e9fc0 almost there getting the sw32 client to link 2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
20544c6c67 Remove some obsolete comments. 2001-08-25 03:06:46 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
9c9756c19a Start of non-mmaped OSS sound support. it uses a cvar, so it's not
active yet.
2001-08-24 02:38:28 +00:00
Adam Olsen
bd847e73f1 Add support for dumping backtraces. 2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507 we now require sdl 1.2 for sdl support 2001-08-23 20:28:41 +00:00
Adam Olsen
90849100fe Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
:/
2001-08-23 11:40:53 +00:00
Adam Olsen
50e545292a remove extra calls to SNDDMA_Init_Cvars 2001-08-23 04:52:54 +00:00
Adam Olsen
62e1819ec5 build fixes 2001-08-23 04:18:55 +00:00
Adam Olsen
cad42cbc78 Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected.  Please report them :)
2001-08-23 04:01:46 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf diff-- for sw32. 2001-08-23 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
edcf092b05 Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck. 2001-08-22 22:03:16 +00:00
Adam Olsen
2bf0fa910f Rework ED_Print to be type-aware, instead of blindly assuming
everything is an integer.
2001-08-22 21:07:06 +00:00
Ragnvald Maartmann-Moe IV
7a09f37e0b Lots of whitespace. 2001-08-22 20:26:25 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100 Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights. 2001-08-22 11:00:25 +00:00
Bill Currie
4a9567cb8d missed this one 2001-08-22 05:44:04 +00:00
Adam Olsen
e9ec5f867f A few tweaks and cleanups 2001-08-22 05:37:50 +00:00
Bill Currie
3fc566a7ee nor does it seem to have gamma support 2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a sdl 1.1.4 doesn't have SDLK_COMPOSE 2001-08-22 04:01:50 +00:00
Bill Currie
8f269ee821 fix "cannot find -lQFsoundrenderer" on some systems 2001-08-22 03:54:26 +00:00
Adam Olsen
17ba7ef92f - move alot of the builtins to libQFgamecode_builtins
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
9ea52e8239 Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
Bill Currie
ec3eed4c7a don't do the lerp calcs for blend == 0 or blend == 1 2001-08-21 05:46:55 +00:00
Bill Currie
0d82df96b0 ah, found the correct fix :) 2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
2001-08-21 05:16:30 +00:00
Bill Currie
9bad6b89bb lerping works again. flames no longer flicker, but players do a /little/ 2001-08-21 03:49:17 +00:00
Bill Currie
9c43a43bb3 must make sure *gzfile gets nulled on error 2001-08-21 02:44:45 +00:00
Adam Olsen
d430cdcbff My updir patch from long ago. Prevents opening any files with an
updir in their filename.
2001-08-21 00:06:22 +00:00
Bill Currie
e61c56af94 hopefully make sound plugin linking work better 2001-08-20 02:32:33 +00:00