Commit Graph

567 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV bb6796247c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Adam Olsen 9448063c67 - use etype_T instead of int (just so it's clearer in debugging) 2001-09-21 19:28:08 +00:00
Adam Olsen 8c89f65a98 - compile fix for building without curses 2001-09-21 17:28:35 +00:00
Bill Currie 49a85718f8 total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Adam Olsen f59c2a2a0b - build fix for without curses
- add a "zombie" line to edictcount, which is the number of ents that
  are "free" but not long enough to be reused.
2001-09-20 19:34:02 +00:00
Adam Olsen ca51e3be02 - cleanup of up/down key handling, as per suggestions from james
- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen 7195fe8ac7 - fix for ^@ in the history
- little cleanup
2001-09-20 08:12:28 +00:00
Adam Olsen 388c102a57 - fix buffer size reallocation
- fix history crash
2001-09-20 07:34:27 +00:00
Adam Olsen 0977b555f3 - build fix for without curses (untested, but should fix the problem I
had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Ragnvald Maartmann-Moe IV fc1ab9640e r_numparticles is now r_maxparticles. Ah, the joy of sane variable names. 2001-09-19 18:07:09 +00:00
Adam Olsen 893c8b784b - tweak the cl_maxfps sleeping to be more finely grained
- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Bill Currie bdf45386f0 some minor work getting the client side of libQFconsole working, but nowhere
near complete.
2001-09-19 03:39:04 +00:00
Ragnvald Maartmann-Moe IV 8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
Timothy C. McGrath 54e5a3e114 Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen 678068849e James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen 7c75e264c9 - build fix for fbdev
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie b79ff6378d mouse warpage fixes from james 2001-09-18 05:18:49 +00:00
Bill Currie dd98622859 x11 vid_fullscreen improvements from james (thanks) 2001-09-18 04:53:01 +00:00
Bill Currie b559b3a796 fix a key mapping issue reported by MasterLich 2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV d3e8e4ed11 Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Bill Currie 52648b21e3 sv_use_curses 0 to disable curses, and fix the know issues with using the
old console
2001-09-16 06:08:09 +00:00
Bill Currie aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Ragnvald Maartmann-Moe IV 431ac4eedb Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
Ragnvald Maartmann-Moe IV a474c7ad2f Update for current alsa header locations. 2001-09-14 12:08:52 +00:00
Bill Currie def8bb3cd5 LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie 74e9f89e8c forward port the client info string filtering from 0.3 and remove info.h from
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Bill Currie 8c026417d8 Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie 95515e28d7 use XMapRaised instead of XMapWindow + XRaiseWindow 2001-09-10 17:18:31 +00:00
Bill Currie 0f30506b79 d'oh, got the return values backwards 2001-09-10 17:02:35 +00:00
Bill Currie 388513e005 several fullscreen toggling improvements including window location restoration 2001-09-10 16:53:33 +00:00
Bill Currie a17d8fe452 turns out the window location code is needed after all. 2001-09-10 15:41:47 +00:00
Ragnvald Maartmann-Moe IV 55dfead066 Typos (really ought to remember to test compile *before* committing, rather than immediately after). 2001-09-10 13:05:13 +00:00
Ragnvald Maartmann-Moe IV dc947ce8f5 Whitespace. 2001-09-10 12:56:23 +00:00
Ragnvald Maartmann-Moe IV fb7918d4f8 Optimize DEG2RAD a little, plus some whitespace. 2001-09-10 04:20:27 +00:00
Bill Currie 8ca44af043 fix a bug in the handling of case m (see skybox.fig) 2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV 7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie 8a959d157b put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV 28fe1dc004 Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
Bill Currie b788eb6dbd remove some no-longer needed code (the window coord finder) and quientn
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie b12ee9e166 unmap and re-map the window with the correct attributes for the current
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie 20188c6670 heh, and in_pre_amp 2001-09-08 03:34:28 +00:00
Bill Currie cd0d260549 fix an exponential growth of in_mouse_amp when in_amp is > 1 2001-09-08 03:33:57 +00:00
Bill Currie 888bdb7052 fix some static issues 2001-09-07 21:40:45 +00:00
Bill Currie 05f489735e code cleanups and possibly minor optimisations 2001-09-07 21:15:08 +00:00
Bill Currie c762151df6 comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
Bill Currie ffd9e727a8 roll the skin resampling loops back up 2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV 0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie e9cf5b4eba include sys/types.h for freebsd 2001-09-07 04:41:13 +00:00
Bill Currie d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00