Brian Koropoff
976edc87fd
Checked in my CustomTF class builder GIB script and two example support
...
files.
2002-08-30 00:25:31 +00:00
Brian Koropoff
1c52bc404d
Checked GIB documentation in CVS.
2002-08-30 00:02:20 +00:00
Brian Koropoff
f981dbbdab
Moved zoom.gib into doc/config/gib and removed useless scripts.
2002-08-29 23:14:54 +00:00
Brian Koropoff
876eaa467c
Added a few useful builtins and began adding GIB hooks into quakeworld.
...
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files. Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Brian Koropoff
32f4e53aa5
Fixed the GIB math evaluator to handle unary operators properly, made
...
indexing/clipping more like python, made some cosmetic changes to zoom.gib,
and added the ability for GIB builtins to return values.
2002-08-23 21:18:00 +00:00
Brian Koropoff
0715464bb1
Yay for escape characters.
2002-08-22 22:43:47 +00:00
Brian Koropoff
06e6c92da8
Fixed some bugs related to comments and global variables. Updated zoom.gib
...
to work with the new GIB parser. It should be fully functional.
2002-08-22 20:50:12 +00:00
Bill Currie
d4a385adbf
fix for new gib syntax
2002-08-22 19:24:50 +00:00
Brian Koropoff
513b5737f9
Got indexing into variables working and cleaned up variables a bit.
...
Partially translated zoom.gib into the new language, but it isn't done yet.
2002-08-14 05:28:07 +00:00
Bill Currie
5f1384828c
update the copyright year
2002-07-05 17:12:30 +00:00
Bill Currie
bc6e799729
small patch from Geoffrey Broadwell <geoff@broadwell.org> for how to extract
...
the quake data using lha.
2002-07-02 04:20:37 +00:00
Ragnvald Maartmann-Moe IV
8e254e4071
Document manual mouse invert.
2002-06-16 05:28:27 +00:00
Ragnvald Maartmann-Moe IV
02d3b43e7e
Fix the outdated menu entry in the HOWTO.
2002-06-16 05:09:14 +00:00
Brian Koropoff
fe48995a0c
Fixed some error messages and a small bug in list.gib
2002-06-11 06:08:31 +00:00
Brian Koropoff
f39e53b859
Imported the beginnings of a standard "library" for GIB.
2002-06-11 05:41:59 +00:00
Ragnvald Maartmann-Moe IV
23246ba4fd
Sensitivity GIB alias.
2002-06-08 23:15:16 +00:00
Timothy C. McGrath
29177483d3
Minor modifications to the glspeeds so they know about the setting 0 of
...
cl_maxfps now :)
2002-05-25 21:58:39 +00:00
Brian Koropoff
58e8a997f8
GIB: Added the writefile, legacy and eval commands and created the
...
beginnings of a GIB security model for console access by the server.
Fixed a bug in zoom.gib.
2002-05-15 22:14:17 +00:00
Bill Currie
22a5182efb
put my email about the key binding system up
2002-05-14 17:55:23 +00:00
Brian Koropoff
6d37a9e48a
Fixed up zoom.rc, renamed it to zoom.gib. Made alias with only one
...
argument print the contents of that alias. Added the sleep command,
which works like wait but pauses for a certain number of seconds.
2002-05-11 06:09:50 +00:00
Bill Currie
672ba53f8b
it's joy_*amp, not in_joy_*amp :/
2002-05-10 16:37:41 +00:00
Bill Currie
32e69ff83a
bah, /doc goes elsewhere :P
2002-05-10 16:32:56 +00:00
Bill Currie
552c0e8bd9
add a schematic for how the sensitivity cvars work
2002-05-10 16:28:11 +00:00
Brian Koropoff
2eecffdc75
Changed the zoom script to be mathematically correct. The simplest solution
...
is often the correct one.
2002-05-01 05:10:55 +00:00
Brian Koropoff
6c0b62d71c
Added my zoom script to CVS :P
2002-04-29 01:41:07 +00:00
Robin Redeker
ee9bcc98c1
Added Menu_Enter-/LeaveHook to the CodingStyle as a
...
function prefix.
2002-03-19 16:20:54 +00:00
Robin Redeker
adca50e52b
Did further working on the menu code.
...
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Robin Redeker
757556022b
1. general menu code cleanup
...
2. added lots of comments to my menu code
3. wrote a string hash api (key -> value assignment list)
Hm, nothing else afaik. ;)
2002-03-16 15:52:17 +00:00
Robin Redeker
863b4e9bbd
Improved the menu code a bit, made style cleaner and
...
added some comments to my menu code.
2002-03-16 00:14:24 +00:00
Robin Redeker
2bf1182d19
Wrote a quick draft for QuakeC Menu coding
2002-03-16 00:00:14 +00:00
Bill Currie
864e765293
update the cvs location
2002-03-01 22:35:25 +00:00
Jeff Teunissen
9bd2e6ae91
Another test, and reformatting a text file.
2002-02-22 10:24:26 +00:00
Chris Ison
9bbcae0772
removed cl_bob cvars from config
2002-02-20 23:28:15 +00:00
Bill Currie
ecd539cbd3
some make dist fixes
2002-01-22 17:17:18 +00:00
Bill Currie
b4bdda994f
remove some obsolete files
2002-01-21 23:01:14 +00:00
Bill Currie
fc20793b07
our very own icon :)
2002-01-21 21:58:29 +00:00
Robin Redeker
4af4c69289
Rearranged the text and added some new hints.
2002-01-11 10:15:59 +00:00
Bill Currie
d87af8819f
some docs thanks to elmex
2002-01-10 23:45:23 +00:00
Timothy C. McGrath
46001cd9e7
Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
...
battles.
(Thank you Wildcode)
Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.
Tim/Misty-chan
2001-12-16 21:39:50 +00:00
Chris Ison
f30ac76477
QF performance config for voodoo2 allowing for playability
2001-12-12 23:38:44 +00:00
Bill Currie
e976211faf
header block fixes
2001-12-08 20:40:50 +00:00
Timothy C. McGrath
9dc5cf6591
Fixups for my glspeed configs, which were uh, out of sync with cvs >P
...
cl_max_particles got changed to r_particles_max, also I added in cl_maxnetfps
at 30 and edited cl_maxfps to 72 since that should work nicely with maxnetfps
now :)
Tim McGrath
(Misty-chan)
2001-12-04 14:15:08 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
93366d7c6c
more 0.5 cvar/cmd docs
2001-11-06 20:30:16 +00:00
Bill Currie
de059239fa
several fixes to cmd.php and cvar.php
...
rewrite documentation.php (I'll have to rethink it due to the slow rendering
in netscape)
add a link to the docs form the 0.5 section of files.php
2001-11-06 09:43:55 +00:00
Jeff Teunissen
b7a0cc7a3f
Don't generate the crappy manpage any more -- when new ones get written,
...
they'll get written.
2001-10-31 08:01:30 +00:00
Jeff Teunissen
ed07dfb0e1
Delete texinfo manual -- never been updated, and it's not ever likely to
...
be, all things considered.
2001-10-31 07:59:54 +00:00
Ragnvald Maartmann-Moe IV
8a333c8047
cut & paste/typo correction.
2001-10-30 19:39:47 +00:00
Bill Currie
7ccaecc327
ignore some more files at the request of Gb]
2001-10-21 01:38:32 +00:00
Adam Olsen
5e4ea0b316
- I've had this sitting around for a while now, might as well add it
2001-10-18 06:37:12 +00:00
Jeff Teunissen
47290682fd
Coding Style clarifications and some new stuff that has been changed
...
recently.
2001-10-15 22:00:52 +00:00
Bill Currie
b4bacb3c27
final bit of cleanup for now. save the nehahra bits from nq's TODO in docs
...
and kill the TODO
2001-10-11 05:21:07 +00:00
Bill Currie
d0dca76707
use this for the top of .c files instead of template.h so we get rcsid info
2001-09-28 06:56:34 +00:00
Timothy C. McGrath
b1f834b530
Modified the gl_sky_clip line to keep consistent with cvs.
2001-09-04 17:29:25 +00:00
Timothy C. McGrath
d87b164450
Updated the configs so despair's changes to lighting cvars don't
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suddenly make it stop working :)
Misty-chan
2001-08-29 01:31:25 +00:00
Adam Olsen
6d386c53e1
My ideas for we could do Qmalloc and reworking Cache_*.
2001-08-28 15:55:21 +00:00
Bill Currie
841c901f88
very important info abouyt v3 vsync
2001-08-20 21:38:32 +00:00
Bill Currie
b66a69617e
this is a little more useful here than in the cvs logs
2001-08-08 20:31:20 +00:00
Jeff Teunissen
bb7cf1b448
Grr. Make the list archives use [gak] GeoCrawler.
2001-07-17 17:47:53 +00:00
Joseph Carter
b130da8e12
It's 2001 now ;)
2001-06-06 15:18:52 +00:00
Timothy C. McGrath
9c911edebb
gl_lightmode is dead, removed that from the config file. New
...
benchmarking information, about 1 fps faster from the last time I
updated cvs. (And this is with DRI being 5 fps SLOWER than last time I
updated.)
Misty
2001-06-03 00:03:41 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Adam Olsen
36a3cb73c1
add some useful software tweaks :)
2001-04-28 05:13:46 +00:00
Timothy C. McGrath
661db56184
New benchmark scores, gained .2 fps with a cvar I didn't know about
...
previously. gl_sky_divide set to 0 goes faster when you have gl_sky_clip
>0.
Thanks despair,
Misty-chan
2001-04-28 04:30:43 +00:00
Timothy C. McGrath
205ee22a15
OK, found out I can't play with the settings I had in the V3 config, so
...
I mangled them into something that works. Also I found out about
gl_texturemode (thanks despair) although it didn't do much for me, it
might for you. Look at it :)
I also cleaned up the configs so we can see where each section begins
and ends easier. Should be fairly obvious what I did.
Misty-chan :)
2001-04-28 02:50:50 +00:00
Timothy C. McGrath
fa31c6e4f7
OK, this cleans up things a tad. glspeed.cfg is now known forevermore as
...
glspeed-v3.cfg. Cleared up a misleading comment about r_dynamic, found
out 0.5.0 quakeforge does weird things with gl_lightmode (see comment)
and added benchmarking information to the beginning of the files.
2001-04-27 00:41:06 +00:00
Timothy C. McGrath
c4680099c7
Typos fixed that were in the original. (oops)
...
Misty-chan
2001-04-26 03:09:46 +00:00
Timothy C. McGrath
7e0c1edcf7
Added back the old glspeed.cfg with the new cvar I found out about. This
...
one should work fine for old voodoo 1/2 users. I'll update this one
generally when I do the other one, but this one I can't really test
myself on for it's target - older hardware. Please tell me if I give a
setting which is slower on a system.
Misty-chan
2001-04-26 03:06:56 +00:00
Timothy C. McGrath
2af85467ec
Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar
...
I didn't know about (gl_lightmap_components)
Other than that, haven't added or removed much of anything - HOWEVER
note that this config has radically changed speedwise. I've gotten a
hardware upgrade, and so changed my config around to suit it. This is
written now for a voodoo 3 2000 pci, the old voodoo 1 has been
accidentally fried and given a proper burial.
If you relied on the old config to be fast as heck with it's defaults,
sorry. - Please look through the file, read the comments, and change the
settings to however you please.
Misty-chan
2001-04-26 02:50:49 +00:00
Adam Olsen
3f8ef22b61
Minor wording change.
2001-04-24 22:21:26 +00:00
Timothy C. McGrath
f35a629c61
Since the lights are usable now, I'm changing my config :)
...
Misty-chan
2001-04-12 04:08:49 +00:00
Joseph Carter
e1d9546c08
Moved CodingStyle to doc
2001-04-11 05:30:17 +00:00
Adam Olsen
4d9fe4a25f
Added some personal ideas on what I'd like to see get added to
...
quakeforge. Comments welcome. :)
2001-04-06 21:55:27 +00:00
Chris Ison
774d4ea1db
console serverlist ideas/plan
2001-04-03 07:05:37 +00:00
Timothy C. McGrath
d649508b5d
This took half the hair on my head. Just kidding:
...
cl_max_particles now lives in *part.c - in GL it dynamically changes the
amount of particles on the fly! Needless to say this is fun, and this is
proboably the third cvar that uses the callbacks function at all - which
IMHO is really a cool trick Taniwha.
However I'm losing my SANITY in r_part.c - if someone could take a look,
I'd be greatly appreciative. It should be obvious to any developer that
I'm having a few problems. :P Basically the dynamic code is completely
and totally disabled, and I hacked in code which *works* but shouldn't
EVER EVER EVER be left there after we fix this as it is downright EVIL
the way I implimented it. SW client does work, and does still work with
+set cl_max_particles - however the hacks I made to get it to do that...
*shakes head* Tread softly in there, it's a mess.
Other notes of interest:
I changed show_time so it archives its setting. Got annoyed with it. If
someone finds this change to be bad, change it back. :)
glspeed.cfg got updated with a setting of 60 for cl_max_particles. 60
works nicely, and doesn't use too much speed on my aging hardware, so
I'm sure newer systems will just plain FLY with this on.
I also changed the cl_maxfps setting as 72 is great if you aren't using
a modem !.! due to the way cl_maxfps works, the higher it goes, the more
data is sent to you by the server. This causes a heck of a lot of lost
packets if you don't have the bandwidth OR if your card can't keep up
with the framerate. Either of which is bad. I set it to 30, the default
of the cvar is 0/32 so go figure out what works best for you I say.
Let me know if this blows up in your face and ESPECIALLY let me know if
you can fix the r_part.c problems!
Misty-chan
2001-04-03 02:56:39 +00:00
Timothy C. McGrath
582a7902c5
Insignificant config file change, 60 particles shows up just as quickly
...
as 30 on my system, and obviously gives me twice as many to look at.
Misty-chan
2001-03-19 03:54:51 +00:00
Timothy C. McGrath
ed42482fd4
Updated cfgs to show the new cl_max_particles cvar - it REALLY HELPS.
...
Also removed gl_smooth from the glspeed.cfg - no idea why it was there,
since I had already replaced it. Whoops.
Misty-chan
2001-03-18 07:35:20 +00:00
Bill Currie
9c3f26d168
Rhamphoryncus added paks
2001-03-08 18:45:52 +00:00
Bill Currie
95852f55c1
add Rhamphoryncus ideas on the download screen
2001-03-08 18:40:21 +00:00
Timothy C. McGrath
61ab8c2d47
swspeed.cfg is speed cfg for software clients (-x11 -svga) however it is
...
not well tested, and needs someone to bash it over the head a few times.
If you routinely use the software clients, please find out what in this
file works for you, and let me know.
Misty
2001-02-22 20:39:37 +00:00
Timothy C. McGrath
721c7da648
My glspeed.cfg, which I promise to incrementally upgrade as I get
...
feedback. This will produce tremendous speed increases with gl cards, so
long as you are willing to sacrifice eyecandy.
Misty
2001-02-22 19:23:11 +00:00
Joseph Carter
4537b2daaa
GGI has been eradicated. It's broken and none of us use it, therefore
...
nobody's fixing it. Given that without DGA it's not really much faster
than X11 anyway and the lack of a maintainer, it's deadwood.
2001-02-22 00:24:45 +00:00
Bill Currie
d5a81d94e4
add command docs and update cvar docs for qf-server and qf-client-x11 for
...
beta7. Others will be forthcoming.
2001-02-06 19:21:47 +00:00
Bill Currie
e8e49e8e42
3dfx :)
2001-01-10 04:22:17 +00:00
Bill Currie
84278f765c
ggi and sgl
2001-01-10 03:51:24 +00:00
Bill Currie
a9212a6f3d
sort correctly
2001-01-10 03:33:30 +00:00
Bill Currie
ad558e4346
used an old svga client :/
2001-01-10 03:02:11 +00:00
Bill Currie
d7a823c746
forgot to get descriptions
2001-01-10 02:55:30 +00:00
Bill Currie
5b46399e69
glc and svga cvars
2001-01-10 02:48:53 +00:00
Bill Currie
8eb780f164
qf-client-sdl cvars
2001-01-09 23:54:40 +00:00
Bill Currie
43d47bd847
fixed broken line
2001-01-09 23:08:09 +00:00
Bill Currie
462245b38a
sort the list
2001-01-09 23:02:54 +00:00
Bill Currie
75f8c78ea1
qf-client-x11 cvars
2001-01-09 23:01:22 +00:00
Bill Currie
d3ce8e163f
*** empty log message ***
2001-01-09 22:47:22 +00:00
Bill Currie
ed579aa437
*** empty log message ***
2001-01-09 22:46:21 +00:00
Bill Currie
2bb6efb95c
put in some spaces
2001-01-09 22:41:06 +00:00
Bill Currie
82e4853cc9
remove bogus entries
2001-01-09 22:38:35 +00:00
Bill Currie
259bd2838b
first stab at documentation. qf-server-cvar.txt is generated from qf-server
...
itself (qf-server +cvarlist 1 +quit).
2001-01-09 19:49:31 +00:00
Bill Currie
3125e5cc79
merge the doc trees from nuq and newtree
2001-01-09 06:31:59 +00:00
Bill Currie
a2677cf270
Whee, quakeforge/doc exists :)
2001-01-09 00:51:35 +00:00