Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar

I didn't know about (gl_lightmap_components)

Other than that, haven't added or removed much of anything - HOWEVER
note that this config has radically changed speedwise. I've gotten a
hardware upgrade, and so changed my config around to suit it. This is
written now for a voodoo 3 2000 pci, the old voodoo 1 has been
accidentally fried and given a proper burial.

If you relied on the old config to be fast as heck with it's defaults,
sorry. - Please look through the file, read the comments, and change the
settings to however you please.

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-04-26 02:50:49 +00:00
parent ab7054a563
commit 2af85467ec

View file

@ -1,42 +1,46 @@
// Draw the weapon model. Turn off to gain 2 fps
r_drawviewmodel "1"
// smooth vertex lights. Older cards set to 0 for a speedup.
gl_dlight_smooth "0"
gl_dlight_smooth "1"
// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it
// 1 is pretty good for a decent speed up - you can still tell what you're
// looking at
gl_picmip "1"
gl_picmip "0"
// Set to 0 to turn off colinear vertexes upon level load. You'll be able to
// see through junctions of some objects and walls - will give you ~1 fps
// if you turn it off.
gl_keeptjunctions "0"
gl_keeptjunctions "1"
// How blurry is the player model? 2 makes them still identifyable, but speeds
// it up enough to be noticable. 4 is highest setting, 0 is default.
gl_playermip "2"
gl_playermip "0"
// Set to 0 to turn off most lighting. An enourmous speed increase if you can
// bear it
r_dynamic "1"
// Turn on freaky bubble lighting. Really really fast, use this with r_dynamic
// 1 and gl_dlight_lightmap 0 so you can see static lights on the map
gl_dlight_polyblend "1"
gl_dlight_polyblend "0"
// Turn this off to disable dynamic lightmaps. Only has effect with
// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
// Note turning this *OFF* nets me 5 fps more in overkill.
gl_dlight_lightmap 0
gl_dlight_lightmap "1"
// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
// newer DRI. Comments welcome.
gl_lightmap_components "3"
// turn these two on to turn on fullbrights for all models - mostly useful
// in MegaTF/2k to see the proximity mines in dark places! If you don't play
// those, or stay out of dark places which go beep, turn them off to gain ~2 fps.
gl_fb_bmodels "0"
gl_fb_models "0"
gl_fb_bmodels "1"
gl_fb_models "1"
// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
// as make it a hell of a lot easier to see your enemy.
// NOTE: Heck of a lot easier to use cl_max_particles to reduce
// how many you see instead of just shutting this off now :)
r_particles "1"
// How many particles can be seen in your vision? Default is 2840. 60 is just
// How many particles can be seen in your vision? Default is 2048. 60 is just
// enough to see what is going on without slowing down at *all* on my
// old voodoo 1, so other systems likely can handle far more than this
cl_max_particles "60"
cl_max_particles "512"
// Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up.
gl_fires "0"
// Speed at which the console background spins. Leave it off unless you like
@ -47,26 +51,23 @@ gl_conalpha "0.6"
// Slide the console or stretch it.
gl_constretch "0"
// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster.
gl_lightmode "0"
// Sets the division value for the sky brushes. Higher is faster, however
// Setting it this high is a bit rediculous. Real fast compared to default
// of 128 though - assuming you have sky ON.
gl_lightmode "1"
// Sets the division value for the sky brushes. Higher is faster, generally.
gl_subdivide_size "128"
// Set to 1 by default. Fixes status bar flicker on some buggy hardware.
// Normally sane people set it to 0... Because it's a speed hit if it's on.
gl_triplebuffer "0"
// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
// to not do it at all. I have it at 3 because I've been assured there will
// eventually be a setting 2.
gl_sky_clip "3"
// to not do it at all.
gl_sky_clip "1"
// The next four options can be set to 1 by the SERVER, so if it doesn't
// work, check that the server admin hasn't set them to 1 himself.
// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.
cl_cshift_powerup "0"
cl_cshift_powerup "1"
// Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase.
cl_cshift_bonus "0"
cl_cshift_bonus "1"
// Set to 0 to turn off pain screen filling color. 2 fps increase.
cl_cshift_damage "0"
cl_cshift_damage "1"
// Set to 0 to turn off water/lava screen filling color. 2 fps increase...
// However, it can be used to cheat in megatf/mega2k with flash grens/mines.
// Smart server admins would force this to 1 for quakeforge servers running
@ -84,10 +85,10 @@ cl_sbar "0"
// If you set this to 120 your status bar will disappear completely and
// your fps will improve slightly. But I like my status bar.
viewsize 100
// Don't show gibs. Should improve speed slightly if you're experiencing lots
// of gibs in battle :)
cl_gibfilter 1
// Don't show dead bodies. Should improve speed slightly if... well, a lot
// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies
// can feign and you won't be able to see them at *all*
// Don't show gibs if set to 1. Should improve speed slightly if you're
// experiencing lots of gibs in battle :)
cl_gibfilter 0
// Don't show dead bodies if set to 1. Should improve speed slightly if...
// well, a lot of people are dying. Note in TF/Megatf/2k this is BAD TO USE,
// spies can feign and you won't be able to see them at *all*
cl_deadbodyfilter 0