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Fixed a typo (cl_max_particles default is 2048!) as well as added a cvar
I didn't know about (gl_lightmap_components) Other than that, haven't added or removed much of anything - HOWEVER note that this config has radically changed speedwise. I've gotten a hardware upgrade, and so changed my config around to suit it. This is written now for a voodoo 3 2000 pci, the old voodoo 1 has been accidentally fried and given a proper burial. If you relied on the old config to be fast as heck with it's defaults, sorry. - Please look through the file, read the comments, and change the settings to however you please. Misty-chan
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1 changed files with 27 additions and 26 deletions
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@ -1,42 +1,46 @@
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// Draw the weapon model. Turn off to gain 2 fps
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r_drawviewmodel "1"
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// smooth vertex lights. Older cards set to 0 for a speedup.
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gl_dlight_smooth "0"
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gl_dlight_smooth "1"
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// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it
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// 1 is pretty good for a decent speed up - you can still tell what you're
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// looking at
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gl_picmip "1"
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gl_picmip "0"
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// Set to 0 to turn off colinear vertexes upon level load. You'll be able to
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// see through junctions of some objects and walls - will give you ~1 fps
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// if you turn it off.
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gl_keeptjunctions "0"
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gl_keeptjunctions "1"
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// How blurry is the player model? 2 makes them still identifyable, but speeds
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// it up enough to be noticable. 4 is highest setting, 0 is default.
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gl_playermip "2"
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gl_playermip "0"
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// Set to 0 to turn off most lighting. An enourmous speed increase if you can
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// bear it
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r_dynamic "1"
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// Turn on freaky bubble lighting. Really really fast, use this with r_dynamic
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// 1 and gl_dlight_lightmap 0 so you can see static lights on the map
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gl_dlight_polyblend "1"
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gl_dlight_polyblend "0"
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// Turn this off to disable dynamic lightmaps. Only has effect with
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// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
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// Note turning this *OFF* nets me 5 fps more in overkill.
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gl_dlight_lightmap 0
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gl_dlight_lightmap "1"
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// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
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// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
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// newer DRI. Comments welcome.
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gl_lightmap_components "3"
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// turn these two on to turn on fullbrights for all models - mostly useful
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// in MegaTF/2k to see the proximity mines in dark places! If you don't play
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// those, or stay out of dark places which go beep, turn them off to gain ~2 fps.
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gl_fb_bmodels "0"
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gl_fb_models "0"
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gl_fb_bmodels "1"
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gl_fb_models "1"
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// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
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// as make it a hell of a lot easier to see your enemy.
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// NOTE: Heck of a lot easier to use cl_max_particles to reduce
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// how many you see instead of just shutting this off now :)
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r_particles "1"
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// How many particles can be seen in your vision? Default is 2840. 60 is just
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// How many particles can be seen in your vision? Default is 2048. 60 is just
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// enough to see what is going on without slowing down at *all* on my
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// old voodoo 1, so other systems likely can handle far more than this
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cl_max_particles "60"
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cl_max_particles "512"
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// Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up.
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gl_fires "0"
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// Speed at which the console background spins. Leave it off unless you like
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@ -47,26 +51,23 @@ gl_conalpha "0.6"
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// Slide the console or stretch it.
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gl_constretch "0"
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// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster.
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gl_lightmode "0"
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// Sets the division value for the sky brushes. Higher is faster, however
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// Setting it this high is a bit rediculous. Real fast compared to default
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// of 128 though - assuming you have sky ON.
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gl_lightmode "1"
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// Sets the division value for the sky brushes. Higher is faster, generally.
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gl_subdivide_size "128"
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// Set to 1 by default. Fixes status bar flicker on some buggy hardware.
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// Normally sane people set it to 0... Because it's a speed hit if it's on.
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gl_triplebuffer "0"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
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// to not do it at all. I have it at 3 because I've been assured there will
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// eventually be a setting 2.
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gl_sky_clip "3"
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// to not do it at all.
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gl_sky_clip "1"
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// The next four options can be set to 1 by the SERVER, so if it doesn't
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// work, check that the server admin hasn't set them to 1 himself.
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// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.
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cl_cshift_powerup "0"
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cl_cshift_powerup "1"
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// Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase.
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cl_cshift_bonus "0"
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cl_cshift_bonus "1"
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// Set to 0 to turn off pain screen filling color. 2 fps increase.
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cl_cshift_damage "0"
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cl_cshift_damage "1"
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// Set to 0 to turn off water/lava screen filling color. 2 fps increase...
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// However, it can be used to cheat in megatf/mega2k with flash grens/mines.
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// Smart server admins would force this to 1 for quakeforge servers running
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@ -84,10 +85,10 @@ cl_sbar "0"
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// If you set this to 120 your status bar will disappear completely and
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// your fps will improve slightly. But I like my status bar.
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viewsize 100
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// Don't show gibs. Should improve speed slightly if you're experiencing lots
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// of gibs in battle :)
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cl_gibfilter 1
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// Don't show dead bodies. Should improve speed slightly if... well, a lot
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// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies
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// can feign and you won't be able to see them at *all*
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// Don't show gibs if set to 1. Should improve speed slightly if you're
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// experiencing lots of gibs in battle :)
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cl_gibfilter 0
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// Don't show dead bodies if set to 1. Should improve speed slightly if...
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// well, a lot of people are dying. Note in TF/Megatf/2k this is BAD TO USE,
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// spies can feign and you won't be able to see them at *all*
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cl_deadbodyfilter 0
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