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gl_lightmode is dead, removed that from the config file. New
benchmarking information, about 1 fps faster from the last time I updated cvs. (And this is with DRI being 5 fps SLOWER than last time I updated.) Misty
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2 changed files with 3 additions and 10 deletions
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@ -1,6 +1,6 @@
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// Currently using qw-client-glx -nosound -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v1.cfg +set snd_interp 0 +timedemo overkill
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// And these settings I get
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// 1382 frames 43.0 seconds 32.1 fps
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// 1382 frames 41.1 seconds 33.60 fps
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// on my Voodoo 3 2000 pci
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// Draw the weapon model. Turn off to gain fps
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r_drawviewmodel "1"
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@ -80,9 +80,6 @@ gl_conalpha "0.6"
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// Slide the console or stretch it.
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gl_constretch "0"
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// Lighting mode, 0 glquake style, 1 new style. Setting 1 is 0.2 fps faster.
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gl_lightmode "0"
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// Sets the division value for the sky brushes. Higher is faster, generally.
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gl_subdivide_size "128"
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@ -1,6 +1,6 @@
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// Currently using qw-client-glx -nosound -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v3.cfg +set snd_interp 0 +timedemo overkill
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// Currently using qw-client-glx -zone 1024 -mem 32 +setrom cl_maxfps 72 +set gl_max_size 256 +set vid_fullscreen 1 +_windowed_mouse 1 +set vid_width 640 +set vid_height 480 +cl_parsesay 1 +show_time 2 +exec glspeed-v3.cfg +set snd_interp 0 +timedemo overkill
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// And these settings I get
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// 1382 frames 65.6 seconds 21.1 fps
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// 1382 frames 60.3 seconds 22.90 fps
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// on my Voodoo 3 2000 pci
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// Draw the weapon model. Turn off to gain 2 fps
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r_drawviewmodel "1"
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@ -81,10 +81,6 @@ gl_conalpha "0.6"
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// Slide the console or stretch it.
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gl_constretch "0"
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// Lighting mode, 0 glquake style, 1 new style. Setting 1 is .2 fps faster
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// but looks bad IMHO.
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gl_lightmode "0"
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// Sets the division value for the sky brushes. Higher is faster, generally.
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gl_subdivide_size "128"
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