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Typos fixed that were in the original. (oops)
Misty-chan
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1 changed files with 4 additions and 7 deletions
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@ -37,7 +37,7 @@ gl_fb_models "0"
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// NOTE: Heck of a lot easier to use cl_max_particles to reduce
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// how many you see instead of just shutting this off now :)
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r_particles "1"
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// How many particles can be seen in your vision? Default is 2840. 60 is just
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// How many particles can be seen in your vision? Default is 2048. 60 is just
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// enough to see what is going on without slowing down at *all* on my
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// old voodoo 1, so other systems likely can handle far more than this
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cl_max_particles "60"
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@ -52,17 +52,14 @@ gl_conalpha "0.6"
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gl_constretch "0"
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// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster.
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gl_lightmode "0"
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// Sets the division value for the sky brushes. Higher is faster, however
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// Setting it this high is a bit rediculous. Real fast compared to default
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// of 128 though - assuming you have sky ON.
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// Sets the division value for the sky brushes. Higher is faster, generally.
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gl_subdivide_size "128"
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// Set to 1 by default. Fixes status bar flicker on some buggy hardware.
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// Normally sane people set it to 0... Because it's a speed hit if it's on.
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gl_triplebuffer "0"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
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// to not do it at all. I have it at 3 because I've been assured there will
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// eventually be a setting 2.
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gl_sky_clip "3"
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// to not do it at all.
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gl_sky_clip "2"
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// The next four options can be set to 1 by the SERVER, so if it doesn't
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// work, check that the server admin hasn't set them to 1 himself.
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// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.
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