Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in

battles.

(Thank you Wildcode)

Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.


Tim/Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-12-16 21:39:50 +00:00
parent 86d05b1df0
commit 46001cd9e7
2 changed files with 16 additions and 0 deletions

View file

@ -8,6 +8,14 @@ r_drawviewmodel "1"
// smooth vertex lights. Older cards set to 0 for a speedup.
gl_dlight_smooth "0"
// Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'
// around the area changed. 1 updates every line that changed. 0 updates the
// entire lightmap.
gl_lightmap_subimage 1
// Number of dynamic lights. Default is 32
r_dlight_max 8
// Choose texture mode for GL. Valid settings, roughly from worst to best
// quality: (Thank you Despair)
// gl_nearest, gl_nearest_mipmap_nearest, gl_nearest_mipmap_linear, gl_linear

View file

@ -8,6 +8,14 @@ r_drawviewmodel "1"
// smooth vertex lights. Older cards set to 0 for a speedup.
gl_dlight_smooth "1"
// Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'
// around the area changed. 1 updates every line that changed. 0 updates the
// entire lightmap.
gl_lightmap_subimage 1
// Number of dynamic lights. Default is 32
r_dlight_max 8
// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it
// 1 is pretty good for a decent speed up - you can still tell what you're
// looking at