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Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
battles. (Thank you Wildcode) Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a teeny tiny bit whacko) I'll be using that, just FYI. Tim/Misty-chan
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@ -8,6 +8,14 @@ r_drawviewmodel "1"
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// smooth vertex lights. Older cards set to 0 for a speedup.
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gl_dlight_smooth "0"
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// Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'
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// around the area changed. 1 updates every line that changed. 0 updates the
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// entire lightmap.
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gl_lightmap_subimage 1
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// Number of dynamic lights. Default is 32
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r_dlight_max 8
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// Choose texture mode for GL. Valid settings, roughly from worst to best
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// quality: (Thank you Despair)
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// gl_nearest, gl_nearest_mipmap_nearest, gl_nearest_mipmap_linear, gl_linear
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@ -8,6 +8,14 @@ r_drawviewmodel "1"
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// smooth vertex lights. Older cards set to 0 for a speedup.
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gl_dlight_smooth "1"
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// Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'
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// around the area changed. 1 updates every line that changed. 0 updates the
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// entire lightmap.
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gl_lightmap_subimage 1
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// Number of dynamic lights. Default is 32
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r_dlight_max 8
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// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it
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// 1 is pretty good for a decent speed up - you can still tell what you're
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// looking at
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