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Since the lights are usable now, I'm changing my config :)
Misty-chan
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1 changed files with 11 additions and 9 deletions
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@ -13,17 +13,19 @@ gl_keeptjunctions "0"
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// How blurry is the player model? 2 makes them still identifyable, but speeds
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// it up enough to be noticable. 4 is highest setting, 0 is default.
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gl_playermip "2"
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// Turn off most dynamic lighting. An enourmous speed increase if you can bear
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// it
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r_dynamic "0"
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// If not, turn this on as well and it'll speed it up slightly as you'll be
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// using a type of lighting easier on the GL card.
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// NOTE: Setting r_dynamic to 0 and this to 1 will cause it to light
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// many things anyway. Yes, it's schitzo.
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gl_dlight_polyblend "0"
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// Set to 0 to turn off most lighting. An enourmous speed increase if you can
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// bear it
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r_dynamic "1"
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// Turn on freaky bubble lighting. Really really fast, use this with r_dynamic
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// 1 and gl_dlight_lightmap 0 so you can see static lights on the map
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gl_dlight_polyblend "1"
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// Turn this off to disable dynamic lightmaps. Only has effect with
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// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
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// Note turning this *OFF* nets me 5 fps more in overkill.
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gl_dlight_lightmap 0
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// turn these two on to turn on fullbrights for all models - mostly useful
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// in MegaTF/2k to see the proximity mines in dark places! If you don't play
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// those, or stay out of dark places which go beep, turn them off to gain 2 fps.
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// those, or stay out of dark places which go beep, turn them off to gain ~2 fps.
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gl_fb_bmodels "0"
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gl_fb_models "0"
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// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well
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