Since the lights are usable now, I'm changing my config :)

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-04-12 04:08:49 +00:00
parent f2435b8a64
commit f35a629c61

View file

@ -13,17 +13,19 @@ gl_keeptjunctions "0"
// How blurry is the player model? 2 makes them still identifyable, but speeds
// it up enough to be noticable. 4 is highest setting, 0 is default.
gl_playermip "2"
// Turn off most dynamic lighting. An enourmous speed increase if you can bear
// it
r_dynamic "0"
// If not, turn this on as well and it'll speed it up slightly as you'll be
// using a type of lighting easier on the GL card.
// NOTE: Setting r_dynamic to 0 and this to 1 will cause it to light
// many things anyway. Yes, it's schitzo.
gl_dlight_polyblend "0"
// Set to 0 to turn off most lighting. An enourmous speed increase if you can
// bear it
r_dynamic "1"
// Turn on freaky bubble lighting. Really really fast, use this with r_dynamic
// 1 and gl_dlight_lightmap 0 so you can see static lights on the map
gl_dlight_polyblend "1"
// Turn this off to disable dynamic lightmaps. Only has effect with
// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
// Note turning this *OFF* nets me 5 fps more in overkill.
gl_dlight_lightmap 0
// turn these two on to turn on fullbrights for all models - mostly useful
// in MegaTF/2k to see the proximity mines in dark places! If you don't play
// those, or stay out of dark places which go beep, turn them off to gain 2 fps.
// those, or stay out of dark places which go beep, turn them off to gain ~2 fps.
gl_fb_bmodels "0"
gl_fb_models "0"
// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well