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more 0.5 cvar/cmd docs
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283
doc/qw-client-glx-cmd.txt
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283
doc/qw-client-glx-cmd.txt
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+attack :
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When active player is firing/using current weapon
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+back :
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When active the player is moving backwards
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+forward :
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When active the player is moving forward
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+jump :
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When active the player is jumping
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+klook :
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When active, +forward and +back perform +lookup and +lookdown
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+left :
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When active the player is turning left
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+lookdown :
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When active the player's view is looking down
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+lookup :
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When active the player's view is looking up
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+mlook :
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When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown
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+movedown :
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When active the player is swimming down in a liquid
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+moveleft :
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When active the player is strafing left
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+moveright :
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When active the player is strafing right
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+moveup :
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When active the player is swimming up in a liquid
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+right :
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When active the player is turning right
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+showscores :
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Display information on everyone playing
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+showteamscores :
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Display information for your team
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+speed :
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When active the player is running
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+strafe :
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When active, +left and +right function like +moveleft and +moveright
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+use :
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Non-functional. Left over command for opening doors and triggering switches
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-attack :
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When active player is not firing/using current weapon
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-back :
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When active the player is not moving backwards
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-forward :
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When active the player is not moving forward
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-jump :
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When active the player is not jumping
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-klook :
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When active, +forward and +back don't perform +lookup and +lookdown
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-left :
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When active the player is not turning left
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-lookdown :
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When active the player's view is not looking up
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-lookup :
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When active the player's view is not looking up
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-mlook :
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When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown
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-movedown :
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When active the player is not swimming down in a liquid
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-moveleft :
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When active the player is not strafing left
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-moveright :
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When active the player is not strafing right
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-moveup :
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When active the player is not swimming up in a liquid
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-right :
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When active the player is not turning right
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-showscores :
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Stop displaying information on everyone playing
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-showteamscores :
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Stop displaying information for your team
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-speed :
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When active the player is not running
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-strafe :
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When active, +left and +right stop functioning like +moveleft and +moveright
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-use :
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Non-functional. Left over command for opening doors and triggering switches
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alias :
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Used to create a reference to a command or list of commands.
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When used without parameters, displays all current aliases.
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Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
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allskins :
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Force all player skins to one skin
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bf :
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Background flash, used when you pick up an item
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bind :
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wrapper for in_bind that uses in_bind_imt for the imt parameter
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cache_flush :
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Clears the current game cache
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cache_print :
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Prints out items in the cache
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cache_profile :
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Prints a profile of the current cache
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cd :
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Control the CD player.
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Commands:
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eject - Eject the CD.
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info - Reports information on the CD.
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loop (track number) - Loops the specified track.
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remap (track1) (track2) ... - Remap the current track order.
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reset - Causes the CD audio to re-initialize.
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resume - Will resume playback after pause.
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off - Shuts down the CD audio system..
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on - Re-enables the CD audio system after a cd off command.
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pause - Pause the CD playback.
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play (track number) - Plays the specified track one time.
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stop - Stops the currently playing track.
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centerview :
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Centers the player's view ahead after +lookup or +lookdown
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Will not work while mlook is active or freelook is 1.
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changing :
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Used when maps are changing
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clear :
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Clear the console
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cmd :
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Send a command to the server.
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Commands:
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download - Same as the command.
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kill - Same as the command.
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msg (value) - Same as the command.
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prespawn (entity) (spot) - Find a spawn spot for the player entity.
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spawn (entity) - Spawn the player entity.
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setinfo - Same as the command.
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serverinfo - Same as the command.
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cmdlist :
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List all commands
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color :
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The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match
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connect :
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Connect to a server 'connect hostname:port'
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cvarlist :
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List all cvars
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demolist :
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List demos available
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disconnect :
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Disconnect from server
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download :
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Manually download a quake file from the server
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echo :
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Print text to console
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envmap :
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No Description
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exec :
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Execute a script file
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force_centerview :
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force the view to be level
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fullinfo :
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Used by QuakeSpy and Qlist to set setinfo variables
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fullserverinfo :
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Used by QuakeSpy and Qlist to obtain server variables
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gamedir :
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Specifies the directory to be used while playing.
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gl_texturemode :
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Texture mipmap quality.
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help :
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Display help for a command or variable
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impulse :
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Call a game function or QuakeC function.
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imt :
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in_bind :
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Assign a command or a set of commands to a key.
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Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons.
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in_paste_buffer :
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Paste the contents of X's C&P buffer to the console
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in_unbind :
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Remove the bind from the the selected key
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kill :
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Suicide :)
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loadsky :
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Load a skybox
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loc :
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Location marker editing commands: 'loc help' for more
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maplist :
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List maps available
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messagemode :
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Prompt to send a message to everyone
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messagemode2 :
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Prompt to send a message to only people on your team
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net_packetlog_zap :
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clear the packet log file
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nextul :
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Tells the client to send the next upload
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packet :
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Send a packet with specified contents to the destination
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path :
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Show what paths Quake is using
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pause :
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Pause the game
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play :
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Play selected sound effect (play pathto/sound.wav)
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playdemo :
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Play a recorded demo
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playvol :
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Play selected sound effect at selected volume (playvol pathto/sound.wav num
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pointfile :
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Load a pointfile to determine map leaks
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quit :
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Exit the program
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rcon :
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Issue set of commands to the current connected server or the one set in rcon_address
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reconnect :
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Reconnect to the last server
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record :
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Record a demo 'record filename server'
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rerecord :
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Rerecord a demo on the same server
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say :
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Say something to all other players
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say_team :
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Say something only to people on your team
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screenshot :
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Take a screenshot, saves as qfxxx.tga in the current directory
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serverinfo :
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Report the current server info
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set :
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Set the selected variable, useful on the command line (+set variablename setting)
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setinfo :
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Sets information about your QuakeWorld user.
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Used without a key it will list all of your current settings.
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Specifying a non-existent key and a value will create the new key.
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Special Keys:
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b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.
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w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.
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setrom :
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Set the selected variable and make it read only, useful on the command line.
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(+setrom variablename setting)
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sizedown :
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Decreases the screen size
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sizeup :
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Increases the screen size
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skinlist :
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List skins available
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skins :
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Download all skins that are currently in use
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skyboxlist :
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List skyboxes available
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slist :
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console commands to access server list
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snap :
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Take a screenshot and upload it to the server
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soundinfo :
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Report information on the sound system
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soundlist :
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Reports a list of sounds in the cache
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stop :
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Stop recording a demo
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stopsound :
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Stops all sounds currently being played
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stopul :
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Tells the client to stop uploading
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stuffcmds :
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Execute the commands given at startup again
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timedemo :
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Play a demo as fast as your hardware can. Useful for benchmarking.
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timerefresh :
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Tests the current refresh rate for the current location
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toggle :
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Toggle a cvar on or off
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togglechat :
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Toggle the console up and down
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toggleconsole :
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Toggle the console up and down
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unalias :
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Remove the selected alias
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unbind :
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wrapper for in_unbind that uses in_bind_imt for the imt parameter
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unbindall :
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Remove all binds (USE CAUTIOUSLY!!!)
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user :
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Queries the user for his setinfo information
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users :
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Report information on connected players and retrieve user ids
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v_cshift :
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This adjusts all of the colors currently being displayed.
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Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)
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version :
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Report version information
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vid_center :
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Center the view port on the quake window in a virtual desktop.
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wait :
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Wait a game tic
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253
doc/qw-client-glx-cvar.txt
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253
doc/qw-client-glx-cvar.txt
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@ -0,0 +1,253 @@
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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* bgmvolume : CD music volume
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*u bottomcolor : Players color on bottom
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* cd_plugin : CD Plugin to use
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chase_active : None
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chase_back : None
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chase_right : None
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chase_up : None
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cl_allow_cmd_pkt : enables packets from the likes of gamespy
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_chasecam : get first person view of the person you are tracking in spectator mode
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cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
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* cl_crossx : Sets the position of the crosshair on the X-axis.
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* cl_crossy : Sets the position of the crosshair on the Y-axis.
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* cl_cshift_bonus : Show bonus flash on item pickup
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* cl_cshift_content : Shift view colors for contents (water, slime, etc)
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* cl_cshift_damage : Shift view colors on damage
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* cl_cshift_powerup : Shift view colors for powerups
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cl_deadbodyfilter : Hide dead player models
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cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
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* cl_forwardspeed : forward speed
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cl_freply : Delay between replies to f_*. Set to zero to disable.
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cl_gibfilter : Hide gibs
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cl_hightrack : view the player who has the most frags while you are in spectator mode.
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* cl_hudswap : new HUD on left side?
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* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
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* cl_maxfps : maximum frames rendered in one second. 0 == 32
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* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
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cl_movespeedkey : move `run' speed multiplier
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cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
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cl_nofake : Unhide fake messages
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cl_nopred : Set to turn off client prediction
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cl_nostatpred : Set to turn off static player prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_port : UDP Port for client to use.
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cl_predict_players : If this is 0, no player prediction is done
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cl_quakerc : exec quake.rc on startup
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_showscoresuid : show uid instead of ping on scores
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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* cl_timeframes : write timestamps for every frame
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* cl_timeout : server connection timeout (since last packet received)
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cl_upspeed : swim/fly up/down speed
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cl_verstring : Client version string
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cl_writecfg : write config files?
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cl_yawspeed : turning speed
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cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
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cmd_warncmd : Toggles the display of error messages for unknown commands
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
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* crosshaircolor : Color of the new crosshair
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d_mipcap : Detail level. 0 is highest, 3 is lowest.
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d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
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d_subdiv16 : Set to enable extreme perspective correction
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developer : set to enable extra debugging information
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fov : Your field of view in degrees. Smaller than 90 zooms in.
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* freelook : force +mlook
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_pluginpath : Location of your plugin directory
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r fs_sharepath : location of shared (read only) game directories
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r fs_skinbase : location of skins dir for downloads
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r fs_usercfg : user configuration file
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r fs_userpath : location of your game directories
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* gl_affinemodels : Makes texture rendering quality better if set to 1
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gl_clear : Set to 1 to make background black. Useful for removing HOM effect
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* gl_conalpha : alpha value for the console background
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* gl_conspin : speed at which the console spins
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* gl_constretch : toggle console between slide and stretch
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* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
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* gl_dlight_smooth : Smooth dynamic vertex lighting
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r gl_driver : The OpenGL library to use. (path optional)
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* gl_fb_bmodels : Toggles fullbright color support for bmodels
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* gl_fb_models : Toggles fullbright color support for models
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* gl_fires : Toggles lavaball and rocket fireballs
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* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
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* gl_lerp_anim : Toggles model animation interpolation
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gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
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gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
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gl_max_size : Texture dimension
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* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
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* gl_multitexture : Use multitexture when available
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gl_nocolors : Set to 1, turns off all player colors
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gl_occlusion : Toggles experimental alias model occlusion tests.
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gl_particle_mip : Toggles particle texture mipmapping.
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gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
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gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
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gl_playermip : Detail of player skins. 0 best, 4 worst.
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gl_reporttjunctions : None
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gl_screenshot_byte_swap : Swap the bytes for gl screenshots. Needed if you get screenshots with red and blue swapped.
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* gl_sky_clip : controls amount of sky overdraw
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* gl_sky_divide : subdivide sky polys
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* gl_skymultipass : controls whether the skydome is single or double pass
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* gl_subdivide_size : Sets the division value for the sky brushes.
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gl_texsort : None
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* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
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host_speeds : display host processing times
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* in_amp : global in_amp multiplier
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* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
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* in_dga : DGA Input support
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* in_grab : With this set to 1, quake will grab the mouse from X
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* in_mouse_amp : mouse in_mouse_amp multiplier
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* in_mouse_filter : Toggle mouse input filtering.
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* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
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* in_pre_amp : global in_pre_amp multiplier
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* in_snd_block : block sound output on window focus loss
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* joy_amp : Joystick amplification
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r joy_device : Joystick device
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* joy_enable : Joystick enable flag
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* joy_pre_amp : Joystick pre-amplification
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* joyaxis1 : Set joystick axes
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* joyaxis2 : Set joystick axes
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* joyaxis3 : Set joystick axes
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* joyaxis4 : Set joystick axes
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* joyaxis5 : Set joystick axes
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* joyaxis6 : Set joystick axes
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localid : FIXME: This has something to do with client authentication.No description
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* lookspring : Snap view to center when moving and no mlook/klook
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* lookstrafe : when mlook/klook on player will strafe
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m_forward : mouse forward/back speed
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* m_pitch : mouse pitch (up/down) multipier
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m_side : mouse strafe speed
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m_yaw : mouse yaw (left/right) multiplier
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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net_loglevel : Packet logging/parsing
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net_packetlog : enable/disable packet logging
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s no_pogo_stick : disable the ability to pogo stick
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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noskins : set to 1 to not download new skins
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nosound : Set to turn sound off
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||||
u password : Server password
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precache : Toggle the use of a precache
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pushlatency : How much prediction should the client make
|
||||
qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
||||
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
||||
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
||||
r_ambient : Determines the ambient lighting for a level
|
||||
r_clearcolor : This sets the color for areas outside of the current map
|
||||
* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
|
||||
* r_dlight_max : Number of dynamic lights.
|
||||
r_drawentities : Toggles drawing of entities (almost everything but the world)
|
||||
* r_drawexplosions : Draw explosions.
|
||||
r_drawflat : Toggles the drawing of textures
|
||||
* r_drawviewmodel : Toggles view model drawing (your weapons)
|
||||
r_dspeeds : Toggles the display of drawing speed information
|
||||
r_dynamic : Set to 0 to disable lightmap changes
|
||||
* r_explosionclip : Clip explosions.
|
||||
* r_firecolor : color of rocket and lava ball fires
|
||||
r_graphheight : Set the number of lines displayed in the various graphs
|
||||
r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
|
||||
r_maxedges : Sets the maximum number of edges
|
||||
r_maxsurfs : Sets the maximum number of surfaces
|
||||
r_mirroralpha : None
|
||||
r_netgraph : Toggle the display of a graph showing network performance
|
||||
* r_netgraph_alpha : Net graph translucency
|
||||
* r_netgraph_box : Draw box around net graph
|
||||
r_norefresh : Set to 1 to disable display refresh
|
||||
r_novis : Set to 1 to enable runtime visibility checking (SLOW)
|
||||
r_numedges : Toggles the displaying of number of edges currently being viewed
|
||||
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
|
||||
* r_particles : Toggles drawing of particles.
|
||||
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
|
||||
r_reportedgeout : Toggle the display of how many edges were not displayed
|
||||
r_reportsurfout : Toggle the display of how many surfaces were not displayed
|
||||
* r_shadows : Set to 1 to enable shadows for entities
|
||||
r_skyname : name of the current skybox
|
||||
r_speeds : Display drawing time and statistics of what is being viewed
|
||||
r_timegraph : Toggle the display of a performance graph
|
||||
r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
|
||||
r_waterripple : Set to make liquids ripple, try setting to 5
|
||||
r_waterwarp : Toggles whether surfaces are warped in liquid.
|
||||
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
||||
*u rate : Amount of bytes per second server will send/download to you
|
||||
rcon_address : server IP address when client not connected - for sending rcon commands
|
||||
rcon_password : remote control password
|
||||
registered : Is the game the registered version. 1 yes 0 no
|
||||
scr_centertime : How long in seconds screen hints are displayed
|
||||
* scr_consize : Fraction of the screen the console covers when down
|
||||
scr_conspeed : How quickly the console scrolls up or down
|
||||
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
||||
show_fps : display realtime frames per second
|
||||
show_ping : display current ping to server
|
||||
show_pl : display current packet loss to server
|
||||
show_time : display the current time
|
||||
showdrop : Toggle the display of how many packets you are dropping
|
||||
showpackets : Show all network packets
|
||||
showpause : Toggles display of pause graphic
|
||||
showram : Show RAM icon if game is running low on memory
|
||||
showturtle : Show a turtle icon if your fps is below 10
|
||||
*u skin : Players skin
|
||||
sl_filter : enable server filter
|
||||
* sl_game : sets the serverlist game filter
|
||||
* sl_ping : sets the serverlist ping filter
|
||||
* sl_sortby : 0 = sort by name, 1 = sort by ping
|
||||
r snd_bits : sound sample depth. 0 is system default
|
||||
r snd_device : sound device. "" is system default
|
||||
* snd_interp : control sample interpolation
|
||||
snd_loadas8bit : Load samples as 8-bit
|
||||
* snd_mixahead : Delay time for sounds
|
||||
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
||||
* snd_output : Sound Output Plugin to use
|
||||
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
||||
r snd_rate : sound playback rate. 0 is system default
|
||||
* snd_render : Sound Renderer Plugin to use
|
||||
snd_show : Toggles display of sounds currently being played
|
||||
r snd_stereo : sound stereo output
|
||||
* snd_volumesep : max stereo volume separation. 1.0 is max
|
||||
u spectator : Set to 1 before connecting to become a spectator
|
||||
sys_backtrace : Dump a backtrace on Tragic Death. Value is the max number of times to dump core incase of recursive shutdown
|
||||
sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
|
||||
sys_dump_core : Dump core on Tragic Death. Be sure to check 'ulimit -c'
|
||||
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
|
||||
sys_nostdout : Set to disable std out
|
||||
sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
|
||||
*u team : Team player is on.
|
||||
*u topcolor : Players color on top
|
||||
v_centermove : How far the player must move forward before the view re-centers
|
||||
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
||||
v_idlescale : Toggles whether the view remains idle
|
||||
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
||||
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
||||
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
||||
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_kickpitch : How much you look up when hit
|
||||
v_kickroll : How much you lean when hit
|
||||
v_kicktime : How long the kick from an attack lasts
|
||||
* vid_fullscreen : Toggles fullscreen game mode
|
||||
* vid_gamma : Gamma correction
|
||||
r vid_height : screen height
|
||||
* vid_system_gamma : Use system gamma control if available
|
||||
r vid_use8bit : Use 8-bit shared palettes.
|
||||
r vid_width : screen width
|
||||
* viewsize : Set the screen size 30 minimum, 120 maximum
|
||||
* volume : Volume level of sounds
|
274
doc/qw-client-sdl-cmd.txt
Normal file
274
doc/qw-client-sdl-cmd.txt
Normal file
|
@ -0,0 +1,274 @@
|
|||
+attack :
|
||||
When active player is firing/using current weapon
|
||||
+back :
|
||||
When active the player is moving backwards
|
||||
+forward :
|
||||
When active the player is moving forward
|
||||
+jump :
|
||||
When active the player is jumping
|
||||
+klook :
|
||||
When active, +forward and +back perform +lookup and +lookdown
|
||||
+left :
|
||||
When active the player is turning left
|
||||
+lookdown :
|
||||
When active the player's view is looking down
|
||||
+lookup :
|
||||
When active the player's view is looking up
|
||||
+mlook :
|
||||
When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown
|
||||
+movedown :
|
||||
When active the player is swimming down in a liquid
|
||||
+moveleft :
|
||||
When active the player is strafing left
|
||||
+moveright :
|
||||
When active the player is strafing right
|
||||
+moveup :
|
||||
When active the player is swimming up in a liquid
|
||||
+right :
|
||||
When active the player is turning right
|
||||
+showscores :
|
||||
Display information on everyone playing
|
||||
+showteamscores :
|
||||
Display information for your team
|
||||
+speed :
|
||||
When active the player is running
|
||||
+strafe :
|
||||
When active, +left and +right function like +moveleft and +moveright
|
||||
+use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
-attack :
|
||||
When active player is not firing/using current weapon
|
||||
-back :
|
||||
When active the player is not moving backwards
|
||||
-forward :
|
||||
When active the player is not moving forward
|
||||
-jump :
|
||||
When active the player is not jumping
|
||||
-klook :
|
||||
When active, +forward and +back don't perform +lookup and +lookdown
|
||||
-left :
|
||||
When active the player is not turning left
|
||||
-lookdown :
|
||||
When active the player's view is not looking up
|
||||
-lookup :
|
||||
When active the player's view is not looking up
|
||||
-mlook :
|
||||
When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown
|
||||
-movedown :
|
||||
When active the player is not swimming down in a liquid
|
||||
-moveleft :
|
||||
When active the player is not strafing left
|
||||
-moveright :
|
||||
When active the player is not strafing right
|
||||
-moveup :
|
||||
When active the player is not swimming up in a liquid
|
||||
-right :
|
||||
When active the player is not turning right
|
||||
-showscores :
|
||||
Stop displaying information on everyone playing
|
||||
-showteamscores :
|
||||
Stop displaying information for your team
|
||||
-speed :
|
||||
When active the player is not running
|
||||
-strafe :
|
||||
When active, +left and +right stop functioning like +moveleft and +moveright
|
||||
-use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
alias :
|
||||
Used to create a reference to a command or list of commands.
|
||||
When used without parameters, displays all current aliases.
|
||||
Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
|
||||
allskins :
|
||||
Force all player skins to one skin
|
||||
bf :
|
||||
Background flash, used when you pick up an item
|
||||
bind :
|
||||
wrapper for in_bind that uses in_bind_imt for the imt parameter
|
||||
cache_flush :
|
||||
Clears the current game cache
|
||||
cache_print :
|
||||
Prints out items in the cache
|
||||
cache_profile :
|
||||
Prints a profile of the current cache
|
||||
cd :
|
||||
Control the CD player.
|
||||
Commands:
|
||||
eject - Eject the CD.
|
||||
info - Reports information on the CD.
|
||||
loop (track number) - Loops the specified track.
|
||||
remap (track1) (track2) ... - Remap the current track order.
|
||||
reset - Causes the CD audio to re-initialize.
|
||||
resume - Will resume playback after pause.
|
||||
off - Shuts down the CD audio system..
|
||||
on - Re-enables the CD audio system after a cd off command.
|
||||
pause - Pause the CD playback.
|
||||
play (track number) - Plays the specified track one time.
|
||||
stop - Stops the currently playing track.
|
||||
centerview :
|
||||
Centers the player's view ahead after +lookup or +lookdown
|
||||
Will not work while mlook is active or freelook is 1.
|
||||
changing :
|
||||
Used when maps are changing
|
||||
clear :
|
||||
Clear the console
|
||||
cmd :
|
||||
Send a command to the server.
|
||||
Commands:
|
||||
download - Same as the command.
|
||||
kill - Same as the command.
|
||||
msg (value) - Same as the command.
|
||||
prespawn (entity) (spot) - Find a spawn spot for the player entity.
|
||||
spawn (entity) - Spawn the player entity.
|
||||
setinfo - Same as the command.
|
||||
serverinfo - Same as the command.
|
||||
cmdlist :
|
||||
List all commands
|
||||
color :
|
||||
The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match
|
||||
connect :
|
||||
Connect to a server 'connect hostname:port'
|
||||
cvarlist :
|
||||
List all cvars
|
||||
demolist :
|
||||
List demos available
|
||||
disconnect :
|
||||
Disconnect from server
|
||||
download :
|
||||
Manually download a quake file from the server
|
||||
echo :
|
||||
Print text to console
|
||||
exec :
|
||||
Execute a script file
|
||||
force_centerview :
|
||||
force the view to be level
|
||||
fullinfo :
|
||||
Used by QuakeSpy and Qlist to set setinfo variables
|
||||
fullserverinfo :
|
||||
Used by QuakeSpy and Qlist to obtain server variables
|
||||
gamedir :
|
||||
Specifies the directory to be used while playing.
|
||||
help :
|
||||
Display help for a command or variable
|
||||
impulse :
|
||||
Call a game function or QuakeC function.
|
||||
imt :
|
||||
|
||||
in_bind :
|
||||
Assign a command or a set of commands to a key.
|
||||
Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons.
|
||||
in_unbind :
|
||||
Remove the bind from the the selected key
|
||||
kill :
|
||||
Suicide :)
|
||||
loadsky :
|
||||
Load a skybox
|
||||
loc :
|
||||
Location marker editing commands: 'loc help' for more
|
||||
maplist :
|
||||
List maps available
|
||||
messagemode :
|
||||
Prompt to send a message to everyone
|
||||
messagemode2 :
|
||||
Prompt to send a message to only people on your team
|
||||
net_packetlog_zap :
|
||||
clear the packet log file
|
||||
nextul :
|
||||
Tells the client to send the next upload
|
||||
packet :
|
||||
Send a packet with specified contents to the destination
|
||||
path :
|
||||
Show what paths Quake is using
|
||||
pause :
|
||||
Pause the game
|
||||
play :
|
||||
Play selected sound effect (play pathto/sound.wav)
|
||||
playdemo :
|
||||
Play a recorded demo
|
||||
playvol :
|
||||
Play selected sound effect at selected volume (playvol pathto/sound.wav num
|
||||
pointfile :
|
||||
Load a pointfile to determine map leaks
|
||||
quit :
|
||||
Exit the program
|
||||
rcon :
|
||||
Issue set of commands to the current connected server or the one set in rcon_address
|
||||
reconnect :
|
||||
Reconnect to the last server
|
||||
record :
|
||||
Record a demo 'record filename server'
|
||||
rerecord :
|
||||
Rerecord a demo on the same server
|
||||
say :
|
||||
Say something to all other players
|
||||
say_team :
|
||||
Say something only to people on your team
|
||||
screenshot :
|
||||
Take a screenshot and write it as qfxxx.tga in the current directory
|
||||
serverinfo :
|
||||
Report the current server info
|
||||
set :
|
||||
Set the selected variable, useful on the command line (+set variablename setting)
|
||||
setinfo :
|
||||
Sets information about your QuakeWorld user.
|
||||
Used without a key it will list all of your current settings.
|
||||
Specifying a non-existent key and a value will create the new key.
|
||||
Special Keys:
|
||||
b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.
|
||||
w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.
|
||||
setrom :
|
||||
Set the selected variable and make it read only, useful on the command line.
|
||||
(+setrom variablename setting)
|
||||
sizedown :
|
||||
Decrease the size of the screen
|
||||
sizeup :
|
||||
Increase the size of the screen
|
||||
skinlist :
|
||||
List skins available
|
||||
skins :
|
||||
Download all skins that are currently in use
|
||||
skyboxlist :
|
||||
List skyboxes available
|
||||
slist :
|
||||
console commands to access server list
|
||||
|
||||
snap :
|
||||
Take a screenshot and upload it to the server
|
||||
soundinfo :
|
||||
Report information on the sound system
|
||||
soundlist :
|
||||
Reports a list of sounds in the cache
|
||||
stop :
|
||||
Stop recording a demo
|
||||
stopsound :
|
||||
Stops all sounds currently being played
|
||||
stopul :
|
||||
Tells the client to stop uploading
|
||||
stuffcmds :
|
||||
Execute the commands given at startup again
|
||||
timedemo :
|
||||
Play a demo as fast as your hardware can. Useful for benchmarking.
|
||||
timerefresh :
|
||||
Tests the current refresh rate for the current location
|
||||
toggle :
|
||||
Toggle a cvar on or off
|
||||
togglechat :
|
||||
Toggle the console up and down
|
||||
toggleconsole :
|
||||
Toggle the console up and down
|
||||
unalias :
|
||||
Remove the selected alias
|
||||
unbind :
|
||||
wrapper for in_unbind that uses in_bind_imt for the imt parameter
|
||||
unbindall :
|
||||
Remove all binds (USE CAUTIOUSLY!!!)
|
||||
user :
|
||||
Queries the user for his setinfo information
|
||||
users :
|
||||
Report information on connected players and retrieve user ids
|
||||
v_cshift :
|
||||
This adjusts all of the colors currently being displayed.
|
||||
Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)
|
||||
version :
|
||||
Report version information
|
||||
wait :
|
||||
Wait a game tic
|
246
doc/qw-client-sdl-cvar.txt
Normal file
246
doc/qw-client-sdl-cvar.txt
Normal file
|
@ -0,0 +1,246 @@
|
|||
ambient_fade : How quickly ambient sounds fade in or out
|
||||
ambient_level : Ambient sounds' volume
|
||||
baseskin : default base skin name
|
||||
* bgmvolume : CD music volume
|
||||
*u bottomcolor : Players color on bottom
|
||||
* cd_plugin : CD Plugin to use
|
||||
chase_active : None
|
||||
chase_back : None
|
||||
chase_right : None
|
||||
chase_up : None
|
||||
cl_allow_cmd_pkt : enables packets from the likes of gamespy
|
||||
cl_anglespeedkey : turn `run' speed multiplier
|
||||
r cl_autoexec : exec autoexec.cfg on gamedir change
|
||||
* cl_backspeed : backward speed
|
||||
cl_bob : How much your weapon moves up and down when walking
|
||||
cl_bobcycle : How quickly your weapon moves up and down when walking
|
||||
cl_bobup : How long your weapon stays up before cycling when walking
|
||||
cl_camera_maxpitch : highest camera pitch in spectator mode
|
||||
cl_camera_maxyaw : highest camera yaw in spectator mode
|
||||
cl_chasecam : get first person view of the person you are tracking in spectator mode
|
||||
cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
|
||||
* cl_crossx : Sets the position of the crosshair on the X-axis.
|
||||
* cl_crossy : Sets the position of the crosshair on the Y-axis.
|
||||
* cl_cshift_bonus : Show bonus flash on item pickup
|
||||
* cl_cshift_content : Shift view colors for contents (water, slime, etc)
|
||||
* cl_cshift_damage : Shift view colors on damage
|
||||
* cl_cshift_powerup : Shift view colors for powerups
|
||||
cl_deadbodyfilter : Hide dead player models
|
||||
cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
|
||||
* cl_forwardspeed : forward speed
|
||||
cl_freply : Delay between replies to f_*. Set to zero to disable.
|
||||
cl_gibfilter : Hide gibs
|
||||
cl_hightrack : view the player who has the most frags while you are in spectator mode.
|
||||
* cl_hudswap : new HUD on left side?
|
||||
* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
|
||||
* cl_maxfps : maximum frames rendered in one second. 0 == 32
|
||||
* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
|
||||
cl_movespeedkey : move `run' speed multiplier
|
||||
cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
|
||||
cl_nofake : Unhide fake messages
|
||||
cl_nopred : Set to turn off client prediction
|
||||
cl_nostatpred : Set to turn off static player prediction
|
||||
cl_parsesay : Use .loc files to find your present location when you put %l in messages
|
||||
cl_pitchspeed : look up/down speed
|
||||
cl_port : UDP Port for client to use.
|
||||
cl_predict_players : If this is 0, no player prediction is done
|
||||
cl_quakerc : exec quake.rc on startup
|
||||
cl_rollangle : How much your screen tilts when strafing
|
||||
cl_rollspeed : How quickly you straighten out after strafing
|
||||
* cl_sbar : status bar mode
|
||||
* cl_sbar_separator : turns on status bar separator
|
||||
cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
|
||||
cl_showscoresuid : show uid instead of ping on scores
|
||||
cl_sidespeed : strafe speed
|
||||
cl_solid_players : Are players solid? If off, you can walk through them with difficulty
|
||||
* cl_timeframes : write timestamps for every frame
|
||||
* cl_timeout : server connection timeout (since last packet received)
|
||||
cl_upspeed : swim/fly up/down speed
|
||||
cl_verstring : Client version string
|
||||
cl_writecfg : write config files?
|
||||
cl_yawspeed : turning speed
|
||||
cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
|
||||
cmd_warncmd : Toggles the display of error messages for unknown commands
|
||||
con_notifytime : How long in seconds messages are displayed on screen
|
||||
* confirm_quit : confirm quit command
|
||||
* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
|
||||
* crosshaircolor : Color of the new crosshair
|
||||
d_mipcap : Detail level. 0 is highest, 3 is lowest.
|
||||
d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
|
||||
d_subdiv16 : Set to enable extreme perspective correction
|
||||
developer : set to enable extra debugging information
|
||||
fov : Your field of view in degrees. Smaller than 90 zooms in.
|
||||
* freelook : force +mlook
|
||||
r fs_basegame : game to use by default
|
||||
r fs_globalcfg : global configuration file
|
||||
r fs_pluginpath : Location of your plugin directory
|
||||
r fs_sharepath : location of shared (read only) game directories
|
||||
r fs_skinbase : location of skins dir for downloads
|
||||
r fs_usercfg : user configuration file
|
||||
r fs_userpath : location of your game directories
|
||||
* gl_affinemodels : Makes texture rendering quality better if set to 1
|
||||
gl_clear : Set to 1 to make background black. Useful for removing HOM effect
|
||||
* gl_conalpha : alpha value for the console background
|
||||
* gl_conspin : speed at which the console spins
|
||||
* gl_constretch : toggle console between slide and stretch
|
||||
* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
|
||||
* gl_dlight_smooth : Smooth dynamic vertex lighting
|
||||
r gl_driver : The OpenGL library to use. (path optional)
|
||||
* gl_fb_bmodels : Toggles fullbright color support for bmodels
|
||||
* gl_fb_models : Toggles fullbright color support for models
|
||||
* gl_fires : Toggles lavaball and rocket fireballs
|
||||
* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
|
||||
* gl_lerp_anim : Toggles model animation interpolation
|
||||
gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
|
||||
gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
|
||||
gl_max_size : Texture dimension
|
||||
* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
|
||||
gl_nocolors : Set to 1, turns off all player colors
|
||||
gl_occlusion : Toggles experimental alias model occlusion tests.
|
||||
gl_particle_mip : Toggles particle texture mipmapping.
|
||||
gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
|
||||
gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
|
||||
gl_playermip : Detail of player skins. 0 best, 4 worst.
|
||||
gl_reporttjunctions : None
|
||||
* gl_sky_clip : controls amount of sky overdraw
|
||||
* gl_sky_divide : subdivide sky polys
|
||||
* gl_skymultipass : controls whether the skydome is single or double pass
|
||||
* gl_subdivide_size : Sets the division value for the sky brushes.
|
||||
gl_texsort : None
|
||||
* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
|
||||
host_speeds : display host processing times
|
||||
* in_amp : global in_amp multiplier
|
||||
* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
|
||||
* in_grab : With this set to 1, quake will grab the mouse from X
|
||||
* in_mouse_amp : mouse in_mouse_amp multiplier
|
||||
* in_mouse_filter : Toggle mouse input filtering.
|
||||
* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
|
||||
* in_pre_amp : global in_pre_amp multiplier
|
||||
* joy_amp : Joystick amplification
|
||||
r joy_device : Joystick device
|
||||
* joy_enable : Joystick enable flag
|
||||
* joy_pre_amp : Joystick pre-amplification
|
||||
* joyaxis1 : Set joystick axes
|
||||
* joyaxis2 : Set joystick axes
|
||||
* joyaxis3 : Set joystick axes
|
||||
* joyaxis4 : Set joystick axes
|
||||
* joyaxis5 : Set joystick axes
|
||||
* joyaxis6 : Set joystick axes
|
||||
localid : FIXME: This has something to do with client authentication.No description
|
||||
* lookspring : Snap view to center when moving and no mlook/klook
|
||||
* lookstrafe : when mlook/klook on player will strafe
|
||||
m_forward : mouse forward/back speed
|
||||
* m_pitch : mouse pitch (up/down) multipier
|
||||
m_side : mouse strafe speed
|
||||
m_yaw : mouse yaw (left/right) multiplier
|
||||
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
|
||||
*u name : Player name
|
||||
net_loglevel : Packet logging/parsing
|
||||
net_packetlog : enable/disable packet logging
|
||||
s no_pogo_stick : disable the ability to pogo stick
|
||||
*u noaim : Auto aim off switch. Set to 1 to turn off.
|
||||
noskins : set to 1 to not download new skins
|
||||
nosound : Set to turn sound off
|
||||
u password : Server password
|
||||
precache : Toggle the use of a precache
|
||||
pushlatency : How much prediction should the client make
|
||||
qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
||||
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
||||
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
||||
r_ambient : Determines the ambient lighting for a level
|
||||
r_clearcolor : This sets the color for areas outside of the current map
|
||||
* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
|
||||
* r_dlight_max : Number of dynamic lights.
|
||||
r_drawentities : Toggles drawing of entities (almost everything but the world)
|
||||
* r_drawexplosions : Draw explosions.
|
||||
r_drawflat : Toggles the drawing of textures
|
||||
* r_drawviewmodel : Toggles view model drawing (your weapons)
|
||||
r_dspeeds : Toggles the display of drawing speed information
|
||||
r_dynamic : Set to 0 to disable lightmap changes
|
||||
* r_explosionclip : Clip explosions.
|
||||
* r_firecolor : color of rocket and lava ball fires
|
||||
r_graphheight : Set the number of lines displayed in the various graphs
|
||||
r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
|
||||
r_maxedges : Sets the maximum number of edges
|
||||
r_maxsurfs : Sets the maximum number of surfaces
|
||||
r_mirroralpha : None
|
||||
r_netgraph : Toggle the display of a graph showing network performance
|
||||
* r_netgraph_alpha : Net graph translucency
|
||||
* r_netgraph_box : Draw box around net graph
|
||||
r_norefresh : Set to 1 to disable display refresh
|
||||
r_novis : Set to 1 to enable runtime visibility checking (SLOW)
|
||||
r_numedges : Toggles the displaying of number of edges currently being viewed
|
||||
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
|
||||
* r_particles : Toggles drawing of particles.
|
||||
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
|
||||
r_reportedgeout : Toggle the display of how many edges were not displayed
|
||||
r_reportsurfout : Toggle the display of how many surfaces were not displayed
|
||||
* r_shadows : Set to 1 to enable shadows for entities
|
||||
r_skyname : name of the current skybox
|
||||
r_speeds : Display drawing time and statistics of what is being viewed
|
||||
r_timegraph : Toggle the display of a performance graph
|
||||
r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
|
||||
r_waterripple : Set to make liquids ripple, try setting to 5
|
||||
r_waterwarp : Toggles whether surfaces are warped in liquid.
|
||||
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
||||
*u rate : Amount of bytes per second server will send/download to you
|
||||
rcon_address : server IP address when client not connected - for sending rcon commands
|
||||
rcon_password : remote control password
|
||||
registered : Is the game the registered version. 1 yes 0 no
|
||||
scr_centertime : How long in seconds screen hints are displayed
|
||||
* scr_consize : Fraction of the screen the console covers when down
|
||||
scr_conspeed : How quickly the console scrolls up or down
|
||||
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
||||
show_fps : display realtime frames per second
|
||||
show_ping : display current ping to server
|
||||
show_pl : display current packet loss to server
|
||||
show_time : display the current time
|
||||
showdrop : Toggle the display of how many packets you are dropping
|
||||
showpackets : Show all network packets
|
||||
showpause : Toggles display of pause graphic
|
||||
showram : Show RAM icon if game is running low on memory
|
||||
showturtle : Show a turtle icon if your fps is below 10
|
||||
*u skin : Players skin
|
||||
sl_filter : enable server filter
|
||||
* sl_game : sets the serverlist game filter
|
||||
* sl_ping : sets the serverlist ping filter
|
||||
* sl_sortby : 0 = sort by name, 1 = sort by ping
|
||||
r snd_bits : sound sample depth. 0 is system default
|
||||
r snd_device : sound device. "" is system default
|
||||
* snd_interp : control sample interpolation
|
||||
snd_loadas8bit : Load samples as 8-bit
|
||||
* snd_mixahead : Delay time for sounds
|
||||
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
||||
* snd_output : Sound Output Plugin to use
|
||||
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
||||
r snd_rate : sound playback rate. 0 is system default
|
||||
* snd_render : Sound Renderer Plugin to use
|
||||
snd_show : Toggles display of sounds currently being played
|
||||
r snd_stereo : sound stereo output
|
||||
* snd_volumesep : max stereo volume separation. 1.0 is max
|
||||
u spectator : Set to 1 before connecting to become a spectator
|
||||
sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
|
||||
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
|
||||
sys_nostdout : Set to disable std out
|
||||
sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
|
||||
*u team : Team player is on.
|
||||
*u topcolor : Players color on top
|
||||
v_centermove : How far the player must move forward before the view re-centers
|
||||
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
||||
v_idlescale : Toggles whether the view remains idle
|
||||
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
||||
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
||||
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
||||
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_kickpitch : How much you look up when hit
|
||||
v_kickroll : How much you lean when hit
|
||||
v_kicktime : How long the kick from an attack lasts
|
||||
* vid_fullscreen : Toggles fullscreen game mode
|
||||
* vid_gamma : Gamma correction
|
||||
r vid_height : screen height
|
||||
* vid_system_gamma : Use system gamma control if available
|
||||
r vid_width : screen width
|
||||
* viewsize : Set the screen size 30 minimum, 120 maximum
|
||||
* volume : Volume level of sounds
|
274
doc/qw-client-sdl32-cmd.txt
Normal file
274
doc/qw-client-sdl32-cmd.txt
Normal file
|
@ -0,0 +1,274 @@
|
|||
+attack :
|
||||
When active player is firing/using current weapon
|
||||
+back :
|
||||
When active the player is moving backwards
|
||||
+forward :
|
||||
When active the player is moving forward
|
||||
+jump :
|
||||
When active the player is jumping
|
||||
+klook :
|
||||
When active, +forward and +back perform +lookup and +lookdown
|
||||
+left :
|
||||
When active the player is turning left
|
||||
+lookdown :
|
||||
When active the player's view is looking down
|
||||
+lookup :
|
||||
When active the player's view is looking up
|
||||
+mlook :
|
||||
When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown
|
||||
+movedown :
|
||||
When active the player is swimming down in a liquid
|
||||
+moveleft :
|
||||
When active the player is strafing left
|
||||
+moveright :
|
||||
When active the player is strafing right
|
||||
+moveup :
|
||||
When active the player is swimming up in a liquid
|
||||
+right :
|
||||
When active the player is turning right
|
||||
+showscores :
|
||||
Display information on everyone playing
|
||||
+showteamscores :
|
||||
Display information for your team
|
||||
+speed :
|
||||
When active the player is running
|
||||
+strafe :
|
||||
When active, +left and +right function like +moveleft and +moveright
|
||||
+use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
-attack :
|
||||
When active player is not firing/using current weapon
|
||||
-back :
|
||||
When active the player is not moving backwards
|
||||
-forward :
|
||||
When active the player is not moving forward
|
||||
-jump :
|
||||
When active the player is not jumping
|
||||
-klook :
|
||||
When active, +forward and +back don't perform +lookup and +lookdown
|
||||
-left :
|
||||
When active the player is not turning left
|
||||
-lookdown :
|
||||
When active the player's view is not looking up
|
||||
-lookup :
|
||||
When active the player's view is not looking up
|
||||
-mlook :
|
||||
When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown
|
||||
-movedown :
|
||||
When active the player is not swimming down in a liquid
|
||||
-moveleft :
|
||||
When active the player is not strafing left
|
||||
-moveright :
|
||||
When active the player is not strafing right
|
||||
-moveup :
|
||||
When active the player is not swimming up in a liquid
|
||||
-right :
|
||||
When active the player is not turning right
|
||||
-showscores :
|
||||
Stop displaying information on everyone playing
|
||||
-showteamscores :
|
||||
Stop displaying information for your team
|
||||
-speed :
|
||||
When active the player is not running
|
||||
-strafe :
|
||||
When active, +left and +right stop functioning like +moveleft and +moveright
|
||||
-use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
alias :
|
||||
Used to create a reference to a command or list of commands.
|
||||
When used without parameters, displays all current aliases.
|
||||
Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
|
||||
allskins :
|
||||
Force all player skins to one skin
|
||||
bf :
|
||||
Background flash, used when you pick up an item
|
||||
bind :
|
||||
wrapper for in_bind that uses in_bind_imt for the imt parameter
|
||||
cache_flush :
|
||||
Clears the current game cache
|
||||
cache_print :
|
||||
Prints out items in the cache
|
||||
cache_profile :
|
||||
Prints a profile of the current cache
|
||||
cd :
|
||||
Control the CD player.
|
||||
Commands:
|
||||
eject - Eject the CD.
|
||||
info - Reports information on the CD.
|
||||
loop (track number) - Loops the specified track.
|
||||
remap (track1) (track2) ... - Remap the current track order.
|
||||
reset - Causes the CD audio to re-initialize.
|
||||
resume - Will resume playback after pause.
|
||||
off - Shuts down the CD audio system..
|
||||
on - Re-enables the CD audio system after a cd off command.
|
||||
pause - Pause the CD playback.
|
||||
play (track number) - Plays the specified track one time.
|
||||
stop - Stops the currently playing track.
|
||||
centerview :
|
||||
Centers the player's view ahead after +lookup or +lookdown
|
||||
Will not work while mlook is active or freelook is 1.
|
||||
changing :
|
||||
Used when maps are changing
|
||||
clear :
|
||||
Clear the console
|
||||
cmd :
|
||||
Send a command to the server.
|
||||
Commands:
|
||||
download - Same as the command.
|
||||
kill - Same as the command.
|
||||
msg (value) - Same as the command.
|
||||
prespawn (entity) (spot) - Find a spawn spot for the player entity.
|
||||
spawn (entity) - Spawn the player entity.
|
||||
setinfo - Same as the command.
|
||||
serverinfo - Same as the command.
|
||||
cmdlist :
|
||||
List all commands
|
||||
color :
|
||||
The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match
|
||||
connect :
|
||||
Connect to a server 'connect hostname:port'
|
||||
cvarlist :
|
||||
List all cvars
|
||||
demolist :
|
||||
List demos available
|
||||
disconnect :
|
||||
Disconnect from server
|
||||
download :
|
||||
Manually download a quake file from the server
|
||||
echo :
|
||||
Print text to console
|
||||
exec :
|
||||
Execute a script file
|
||||
force_centerview :
|
||||
force the view to be level
|
||||
fullinfo :
|
||||
Used by QuakeSpy and Qlist to set setinfo variables
|
||||
fullserverinfo :
|
||||
Used by QuakeSpy and Qlist to obtain server variables
|
||||
gamedir :
|
||||
Specifies the directory to be used while playing.
|
||||
help :
|
||||
Display help for a command or variable
|
||||
impulse :
|
||||
Call a game function or QuakeC function.
|
||||
imt :
|
||||
|
||||
in_bind :
|
||||
Assign a command or a set of commands to a key.
|
||||
Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons.
|
||||
in_unbind :
|
||||
Remove the bind from the the selected key
|
||||
kill :
|
||||
Suicide :)
|
||||
loadsky :
|
||||
Load a skybox
|
||||
loc :
|
||||
Location marker editing commands: 'loc help' for more
|
||||
maplist :
|
||||
List maps available
|
||||
messagemode :
|
||||
Prompt to send a message to everyone
|
||||
messagemode2 :
|
||||
Prompt to send a message to only people on your team
|
||||
net_packetlog_zap :
|
||||
clear the packet log file
|
||||
nextul :
|
||||
Tells the client to send the next upload
|
||||
packet :
|
||||
Send a packet with specified contents to the destination
|
||||
path :
|
||||
Show what paths Quake is using
|
||||
pause :
|
||||
Pause the game
|
||||
play :
|
||||
Play selected sound effect (play pathto/sound.wav)
|
||||
playdemo :
|
||||
Play a recorded demo
|
||||
playvol :
|
||||
Play selected sound effect at selected volume (playvol pathto/sound.wav num
|
||||
pointfile :
|
||||
Load a pointfile to determine map leaks
|
||||
quit :
|
||||
Exit the program
|
||||
rcon :
|
||||
Issue set of commands to the current connected server or the one set in rcon_address
|
||||
reconnect :
|
||||
Reconnect to the last server
|
||||
record :
|
||||
Record a demo 'record filename server'
|
||||
rerecord :
|
||||
Rerecord a demo on the same server
|
||||
say :
|
||||
Say something to all other players
|
||||
say_team :
|
||||
Say something only to people on your team
|
||||
screenshot :
|
||||
Take a screenshot and write it as qfxxx.tga in the current directory
|
||||
serverinfo :
|
||||
Report the current server info
|
||||
set :
|
||||
Set the selected variable, useful on the command line (+set variablename setting)
|
||||
setinfo :
|
||||
Sets information about your QuakeWorld user.
|
||||
Used without a key it will list all of your current settings.
|
||||
Specifying a non-existent key and a value will create the new key.
|
||||
Special Keys:
|
||||
b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.
|
||||
w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.
|
||||
setrom :
|
||||
Set the selected variable and make it read only, useful on the command line.
|
||||
(+setrom variablename setting)
|
||||
sizedown :
|
||||
Decrease the size of the screen
|
||||
sizeup :
|
||||
Increase the size of the screen
|
||||
skinlist :
|
||||
List skins available
|
||||
skins :
|
||||
Download all skins that are currently in use
|
||||
skyboxlist :
|
||||
List skyboxes available
|
||||
slist :
|
||||
console commands to access server list
|
||||
|
||||
snap :
|
||||
Take a screenshot and upload it to the server
|
||||
soundinfo :
|
||||
Report information on the sound system
|
||||
soundlist :
|
||||
Reports a list of sounds in the cache
|
||||
stop :
|
||||
Stop recording a demo
|
||||
stopsound :
|
||||
Stops all sounds currently being played
|
||||
stopul :
|
||||
Tells the client to stop uploading
|
||||
stuffcmds :
|
||||
Execute the commands given at startup again
|
||||
timedemo :
|
||||
Play a demo as fast as your hardware can. Useful for benchmarking.
|
||||
timerefresh :
|
||||
Tests the current refresh rate for the current location
|
||||
toggle :
|
||||
Toggle a cvar on or off
|
||||
togglechat :
|
||||
Toggle the console up and down
|
||||
toggleconsole :
|
||||
Toggle the console up and down
|
||||
unalias :
|
||||
Remove the selected alias
|
||||
unbind :
|
||||
wrapper for in_unbind that uses in_bind_imt for the imt parameter
|
||||
unbindall :
|
||||
Remove all binds (USE CAUTIOUSLY!!!)
|
||||
user :
|
||||
Queries the user for his setinfo information
|
||||
users :
|
||||
Report information on connected players and retrieve user ids
|
||||
v_cshift :
|
||||
This adjusts all of the colors currently being displayed.
|
||||
Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)
|
||||
version :
|
||||
Report version information
|
||||
wait :
|
||||
Wait a game tic
|
246
doc/qw-client-sdl32-cvar.txt
Normal file
246
doc/qw-client-sdl32-cvar.txt
Normal file
|
@ -0,0 +1,246 @@
|
|||
ambient_fade : How quickly ambient sounds fade in or out
|
||||
ambient_level : Ambient sounds' volume
|
||||
baseskin : default base skin name
|
||||
* bgmvolume : CD music volume
|
||||
*u bottomcolor : Players color on bottom
|
||||
* cd_plugin : CD Plugin to use
|
||||
chase_active : None
|
||||
chase_back : None
|
||||
chase_right : None
|
||||
chase_up : None
|
||||
cl_allow_cmd_pkt : enables packets from the likes of gamespy
|
||||
cl_anglespeedkey : turn `run' speed multiplier
|
||||
r cl_autoexec : exec autoexec.cfg on gamedir change
|
||||
* cl_backspeed : backward speed
|
||||
cl_bob : How much your weapon moves up and down when walking
|
||||
cl_bobcycle : How quickly your weapon moves up and down when walking
|
||||
cl_bobup : How long your weapon stays up before cycling when walking
|
||||
cl_camera_maxpitch : highest camera pitch in spectator mode
|
||||
cl_camera_maxyaw : highest camera yaw in spectator mode
|
||||
cl_chasecam : get first person view of the person you are tracking in spectator mode
|
||||
cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
|
||||
* cl_crossx : Sets the position of the crosshair on the X-axis.
|
||||
* cl_crossy : Sets the position of the crosshair on the Y-axis.
|
||||
* cl_cshift_bonus : Show bonus flash on item pickup
|
||||
* cl_cshift_content : Shift view colors for contents (water, slime, etc)
|
||||
* cl_cshift_damage : Shift view colors on damage
|
||||
* cl_cshift_powerup : Shift view colors for powerups
|
||||
cl_deadbodyfilter : Hide dead player models
|
||||
cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
|
||||
* cl_forwardspeed : forward speed
|
||||
cl_freply : Delay between replies to f_*. Set to zero to disable.
|
||||
cl_gibfilter : Hide gibs
|
||||
cl_hightrack : view the player who has the most frags while you are in spectator mode.
|
||||
* cl_hudswap : new HUD on left side?
|
||||
* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
|
||||
* cl_maxfps : maximum frames rendered in one second. 0 == 32
|
||||
* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
|
||||
cl_movespeedkey : move `run' speed multiplier
|
||||
cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
|
||||
cl_nofake : Unhide fake messages
|
||||
cl_nopred : Set to turn off client prediction
|
||||
cl_nostatpred : Set to turn off static player prediction
|
||||
cl_parsesay : Use .loc files to find your present location when you put %l in messages
|
||||
cl_pitchspeed : look up/down speed
|
||||
cl_port : UDP Port for client to use.
|
||||
cl_predict_players : If this is 0, no player prediction is done
|
||||
cl_quakerc : exec quake.rc on startup
|
||||
cl_rollangle : How much your screen tilts when strafing
|
||||
cl_rollspeed : How quickly you straighten out after strafing
|
||||
* cl_sbar : status bar mode
|
||||
* cl_sbar_separator : turns on status bar separator
|
||||
cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
|
||||
cl_showscoresuid : show uid instead of ping on scores
|
||||
cl_sidespeed : strafe speed
|
||||
cl_solid_players : Are players solid? If off, you can walk through them with difficulty
|
||||
* cl_timeframes : write timestamps for every frame
|
||||
* cl_timeout : server connection timeout (since last packet received)
|
||||
cl_upspeed : swim/fly up/down speed
|
||||
cl_verstring : Client version string
|
||||
cl_writecfg : write config files?
|
||||
cl_yawspeed : turning speed
|
||||
cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
|
||||
cmd_warncmd : Toggles the display of error messages for unknown commands
|
||||
con_notifytime : How long in seconds messages are displayed on screen
|
||||
* confirm_quit : confirm quit command
|
||||
* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
|
||||
* crosshaircolor : Color of the new crosshair
|
||||
d_mipcap : Detail level. 0 is highest, 3 is lowest.
|
||||
d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
|
||||
d_subdiv16 : Set to enable extreme perspective correction
|
||||
developer : set to enable extra debugging information
|
||||
fov : Your field of view in degrees. Smaller than 90 zooms in.
|
||||
* freelook : force +mlook
|
||||
r fs_basegame : game to use by default
|
||||
r fs_globalcfg : global configuration file
|
||||
r fs_pluginpath : Location of your plugin directory
|
||||
r fs_sharepath : location of shared (read only) game directories
|
||||
r fs_skinbase : location of skins dir for downloads
|
||||
r fs_usercfg : user configuration file
|
||||
r fs_userpath : location of your game directories
|
||||
* gl_affinemodels : Makes texture rendering quality better if set to 1
|
||||
gl_clear : Set to 1 to make background black. Useful for removing HOM effect
|
||||
* gl_conalpha : alpha value for the console background
|
||||
* gl_conspin : speed at which the console spins
|
||||
* gl_constretch : toggle console between slide and stretch
|
||||
* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
|
||||
* gl_dlight_smooth : Smooth dynamic vertex lighting
|
||||
r gl_driver : The OpenGL library to use. (path optional)
|
||||
* gl_fb_bmodels : Toggles fullbright color support for bmodels
|
||||
* gl_fb_models : Toggles fullbright color support for models
|
||||
* gl_fires : Toggles lavaball and rocket fireballs
|
||||
* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
|
||||
* gl_lerp_anim : Toggles model animation interpolation
|
||||
gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
|
||||
gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
|
||||
gl_max_size : Texture dimension
|
||||
* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
|
||||
gl_nocolors : Set to 1, turns off all player colors
|
||||
gl_occlusion : Toggles experimental alias model occlusion tests.
|
||||
gl_particle_mip : Toggles particle texture mipmapping.
|
||||
gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
|
||||
gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
|
||||
gl_playermip : Detail of player skins. 0 best, 4 worst.
|
||||
gl_reporttjunctions : None
|
||||
* gl_sky_clip : controls amount of sky overdraw
|
||||
* gl_sky_divide : subdivide sky polys
|
||||
* gl_skymultipass : controls whether the skydome is single or double pass
|
||||
* gl_subdivide_size : Sets the division value for the sky brushes.
|
||||
gl_texsort : None
|
||||
* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
|
||||
host_speeds : display host processing times
|
||||
* in_amp : global in_amp multiplier
|
||||
* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
|
||||
* in_grab : With this set to 1, quake will grab the mouse from X
|
||||
* in_mouse_amp : mouse in_mouse_amp multiplier
|
||||
* in_mouse_filter : Toggle mouse input filtering.
|
||||
* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
|
||||
* in_pre_amp : global in_pre_amp multiplier
|
||||
* joy_amp : Joystick amplification
|
||||
r joy_device : Joystick device
|
||||
* joy_enable : Joystick enable flag
|
||||
* joy_pre_amp : Joystick pre-amplification
|
||||
* joyaxis1 : Set joystick axes
|
||||
* joyaxis2 : Set joystick axes
|
||||
* joyaxis3 : Set joystick axes
|
||||
* joyaxis4 : Set joystick axes
|
||||
* joyaxis5 : Set joystick axes
|
||||
* joyaxis6 : Set joystick axes
|
||||
localid : FIXME: This has something to do with client authentication.No description
|
||||
* lookspring : Snap view to center when moving and no mlook/klook
|
||||
* lookstrafe : when mlook/klook on player will strafe
|
||||
m_forward : mouse forward/back speed
|
||||
* m_pitch : mouse pitch (up/down) multipier
|
||||
m_side : mouse strafe speed
|
||||
m_yaw : mouse yaw (left/right) multiplier
|
||||
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
|
||||
*u name : Player name
|
||||
net_loglevel : Packet logging/parsing
|
||||
net_packetlog : enable/disable packet logging
|
||||
s no_pogo_stick : disable the ability to pogo stick
|
||||
*u noaim : Auto aim off switch. Set to 1 to turn off.
|
||||
noskins : set to 1 to not download new skins
|
||||
nosound : Set to turn sound off
|
||||
u password : Server password
|
||||
precache : Toggle the use of a precache
|
||||
pushlatency : How much prediction should the client make
|
||||
qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
||||
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
||||
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
||||
r_ambient : Determines the ambient lighting for a level
|
||||
r_clearcolor : This sets the color for areas outside of the current map
|
||||
* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
|
||||
* r_dlight_max : Number of dynamic lights.
|
||||
r_drawentities : Toggles drawing of entities (almost everything but the world)
|
||||
* r_drawexplosions : Draw explosions.
|
||||
r_drawflat : Toggles the drawing of textures
|
||||
* r_drawviewmodel : Toggles view model drawing (your weapons)
|
||||
r_dspeeds : Toggles the display of drawing speed information
|
||||
r_dynamic : Set to 0 to disable lightmap changes
|
||||
* r_explosionclip : Clip explosions.
|
||||
* r_firecolor : color of rocket and lava ball fires
|
||||
r_graphheight : Set the number of lines displayed in the various graphs
|
||||
r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
|
||||
r_maxedges : Sets the maximum number of edges
|
||||
r_maxsurfs : Sets the maximum number of surfaces
|
||||
r_mirroralpha : None
|
||||
r_netgraph : Toggle the display of a graph showing network performance
|
||||
* r_netgraph_alpha : Net graph translucency
|
||||
* r_netgraph_box : Draw box around net graph
|
||||
r_norefresh : Set to 1 to disable display refresh
|
||||
r_novis : Set to 1 to enable runtime visibility checking (SLOW)
|
||||
r_numedges : Toggles the displaying of number of edges currently being viewed
|
||||
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
|
||||
* r_particles : Toggles drawing of particles.
|
||||
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
|
||||
r_reportedgeout : Toggle the display of how many edges were not displayed
|
||||
r_reportsurfout : Toggle the display of how many surfaces were not displayed
|
||||
* r_shadows : Set to 1 to enable shadows for entities
|
||||
r_skyname : name of the current skybox
|
||||
r_speeds : Display drawing time and statistics of what is being viewed
|
||||
r_timegraph : Toggle the display of a performance graph
|
||||
r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
|
||||
r_waterripple : Set to make liquids ripple, try setting to 5
|
||||
r_waterwarp : Toggles whether surfaces are warped in liquid.
|
||||
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
||||
*u rate : Amount of bytes per second server will send/download to you
|
||||
rcon_address : server IP address when client not connected - for sending rcon commands
|
||||
rcon_password : remote control password
|
||||
registered : Is the game the registered version. 1 yes 0 no
|
||||
scr_centertime : How long in seconds screen hints are displayed
|
||||
* scr_consize : Fraction of the screen the console covers when down
|
||||
scr_conspeed : How quickly the console scrolls up or down
|
||||
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
||||
show_fps : display realtime frames per second
|
||||
show_ping : display current ping to server
|
||||
show_pl : display current packet loss to server
|
||||
show_time : display the current time
|
||||
showdrop : Toggle the display of how many packets you are dropping
|
||||
showpackets : Show all network packets
|
||||
showpause : Toggles display of pause graphic
|
||||
showram : Show RAM icon if game is running low on memory
|
||||
showturtle : Show a turtle icon if your fps is below 10
|
||||
*u skin : Players skin
|
||||
sl_filter : enable server filter
|
||||
* sl_game : sets the serverlist game filter
|
||||
* sl_ping : sets the serverlist ping filter
|
||||
* sl_sortby : 0 = sort by name, 1 = sort by ping
|
||||
r snd_bits : sound sample depth. 0 is system default
|
||||
r snd_device : sound device. "" is system default
|
||||
* snd_interp : control sample interpolation
|
||||
snd_loadas8bit : Load samples as 8-bit
|
||||
* snd_mixahead : Delay time for sounds
|
||||
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
||||
* snd_output : Sound Output Plugin to use
|
||||
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
||||
r snd_rate : sound playback rate. 0 is system default
|
||||
* snd_render : Sound Renderer Plugin to use
|
||||
snd_show : Toggles display of sounds currently being played
|
||||
r snd_stereo : sound stereo output
|
||||
* snd_volumesep : max stereo volume separation. 1.0 is max
|
||||
u spectator : Set to 1 before connecting to become a spectator
|
||||
sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
|
||||
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
|
||||
sys_nostdout : Set to disable std out
|
||||
sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
|
||||
*u team : Team player is on.
|
||||
*u topcolor : Players color on top
|
||||
v_centermove : How far the player must move forward before the view re-centers
|
||||
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
||||
v_idlescale : Toggles whether the view remains idle
|
||||
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
||||
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
||||
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
||||
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_kickpitch : How much you look up when hit
|
||||
v_kickroll : How much you lean when hit
|
||||
v_kicktime : How long the kick from an attack lasts
|
||||
r vid_bitdepth : Sets display bitdepth (supported modes: 8 16 32)
|
||||
* vid_fullscreen : Toggles fullscreen game mode
|
||||
* vid_gamma : Gamma correction
|
||||
r vid_height : screen height
|
||||
r vid_width : screen width
|
||||
* viewsize : Set the screen size 30 minimum, 120 maximum
|
||||
* volume : Volume level of sounds
|
279
doc/qw-client-x11-cmd.txt
Normal file
279
doc/qw-client-x11-cmd.txt
Normal file
|
@ -0,0 +1,279 @@
|
|||
+attack :
|
||||
When active player is firing/using current weapon
|
||||
+back :
|
||||
When active the player is moving backwards
|
||||
+forward :
|
||||
When active the player is moving forward
|
||||
+jump :
|
||||
When active the player is jumping
|
||||
+klook :
|
||||
When active, +forward and +back perform +lookup and +lookdown
|
||||
+left :
|
||||
When active the player is turning left
|
||||
+lookdown :
|
||||
When active the player's view is looking down
|
||||
+lookup :
|
||||
When active the player's view is looking up
|
||||
+mlook :
|
||||
When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown
|
||||
+movedown :
|
||||
When active the player is swimming down in a liquid
|
||||
+moveleft :
|
||||
When active the player is strafing left
|
||||
+moveright :
|
||||
When active the player is strafing right
|
||||
+moveup :
|
||||
When active the player is swimming up in a liquid
|
||||
+right :
|
||||
When active the player is turning right
|
||||
+showscores :
|
||||
Display information on everyone playing
|
||||
+showteamscores :
|
||||
Display information for your team
|
||||
+speed :
|
||||
When active the player is running
|
||||
+strafe :
|
||||
When active, +left and +right function like +moveleft and +moveright
|
||||
+use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
-attack :
|
||||
When active player is not firing/using current weapon
|
||||
-back :
|
||||
When active the player is not moving backwards
|
||||
-forward :
|
||||
When active the player is not moving forward
|
||||
-jump :
|
||||
When active the player is not jumping
|
||||
-klook :
|
||||
When active, +forward and +back don't perform +lookup and +lookdown
|
||||
-left :
|
||||
When active the player is not turning left
|
||||
-lookdown :
|
||||
When active the player's view is not looking up
|
||||
-lookup :
|
||||
When active the player's view is not looking up
|
||||
-mlook :
|
||||
When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown
|
||||
-movedown :
|
||||
When active the player is not swimming down in a liquid
|
||||
-moveleft :
|
||||
When active the player is not strafing left
|
||||
-moveright :
|
||||
When active the player is not strafing right
|
||||
-moveup :
|
||||
When active the player is not swimming up in a liquid
|
||||
-right :
|
||||
When active the player is not turning right
|
||||
-showscores :
|
||||
Stop displaying information on everyone playing
|
||||
-showteamscores :
|
||||
Stop displaying information for your team
|
||||
-speed :
|
||||
When active the player is not running
|
||||
-strafe :
|
||||
When active, +left and +right stop functioning like +moveleft and +moveright
|
||||
-use :
|
||||
Non-functional. Left over command for opening doors and triggering switches
|
||||
alias :
|
||||
Used to create a reference to a command or list of commands.
|
||||
When used without parameters, displays all current aliases.
|
||||
Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
|
||||
allskins :
|
||||
Force all player skins to one skin
|
||||
bf :
|
||||
Background flash, used when you pick up an item
|
||||
bind :
|
||||
wrapper for in_bind that uses in_bind_imt for the imt parameter
|
||||
cache_flush :
|
||||
Clears the current game cache
|
||||
cache_print :
|
||||
Prints out items in the cache
|
||||
cache_profile :
|
||||
Prints a profile of the current cache
|
||||
cd :
|
||||
Control the CD player.
|
||||
Commands:
|
||||
eject - Eject the CD.
|
||||
info - Reports information on the CD.
|
||||
loop (track number) - Loops the specified track.
|
||||
remap (track1) (track2) ... - Remap the current track order.
|
||||
reset - Causes the CD audio to re-initialize.
|
||||
resume - Will resume playback after pause.
|
||||
off - Shuts down the CD audio system..
|
||||
on - Re-enables the CD audio system after a cd off command.
|
||||
pause - Pause the CD playback.
|
||||
play (track number) - Plays the specified track one time.
|
||||
stop - Stops the currently playing track.
|
||||
centerview :
|
||||
Centers the player's view ahead after +lookup or +lookdown
|
||||
Will not work while mlook is active or freelook is 1.
|
||||
changing :
|
||||
Used when maps are changing
|
||||
clear :
|
||||
Clear the console
|
||||
cmd :
|
||||
Send a command to the server.
|
||||
Commands:
|
||||
download - Same as the command.
|
||||
kill - Same as the command.
|
||||
msg (value) - Same as the command.
|
||||
prespawn (entity) (spot) - Find a spawn spot for the player entity.
|
||||
spawn (entity) - Spawn the player entity.
|
||||
setinfo - Same as the command.
|
||||
serverinfo - Same as the command.
|
||||
cmdlist :
|
||||
List all commands
|
||||
color :
|
||||
The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match
|
||||
connect :
|
||||
Connect to a server 'connect hostname:port'
|
||||
cvarlist :
|
||||
List all cvars
|
||||
demolist :
|
||||
List demos available
|
||||
disconnect :
|
||||
Disconnect from server
|
||||
download :
|
||||
Manually download a quake file from the server
|
||||
echo :
|
||||
Print text to console
|
||||
exec :
|
||||
Execute a script file
|
||||
force_centerview :
|
||||
force the view to be level
|
||||
fullinfo :
|
||||
Used by QuakeSpy and Qlist to set setinfo variables
|
||||
fullserverinfo :
|
||||
Used by QuakeSpy and Qlist to obtain server variables
|
||||
gamedir :
|
||||
Specifies the directory to be used while playing.
|
||||
help :
|
||||
Display help for a command or variable
|
||||
impulse :
|
||||
Call a game function or QuakeC function.
|
||||
imt :
|
||||
|
||||
in_bind :
|
||||
Assign a command or a set of commands to a key.
|
||||
Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons.
|
||||
in_paste_buffer :
|
||||
Paste the contents of X's C&P buffer to the console
|
||||
in_unbind :
|
||||
Remove the bind from the the selected key
|
||||
kill :
|
||||
Suicide :)
|
||||
loadsky :
|
||||
Load a skybox
|
||||
loc :
|
||||
Location marker editing commands: 'loc help' for more
|
||||
maplist :
|
||||
List maps available
|
||||
messagemode :
|
||||
Prompt to send a message to everyone
|
||||
messagemode2 :
|
||||
Prompt to send a message to only people on your team
|
||||
net_packetlog_zap :
|
||||
clear the packet log file
|
||||
nextul :
|
||||
Tells the client to send the next upload
|
||||
packet :
|
||||
Send a packet with specified contents to the destination
|
||||
path :
|
||||
Show what paths Quake is using
|
||||
pause :
|
||||
Pause the game
|
||||
play :
|
||||
Play selected sound effect (play pathto/sound.wav)
|
||||
playdemo :
|
||||
Play a recorded demo
|
||||
playvol :
|
||||
Play selected sound effect at selected volume (playvol pathto/sound.wav num
|
||||
pointfile :
|
||||
Load a pointfile to determine map leaks
|
||||
quit :
|
||||
Exit the program
|
||||
rcon :
|
||||
Issue set of commands to the current connected server or the one set in rcon_address
|
||||
reconnect :
|
||||
Reconnect to the last server
|
||||
record :
|
||||
Record a demo 'record filename server'
|
||||
rerecord :
|
||||
Rerecord a demo on the same server
|
||||
say :
|
||||
Say something to all other players
|
||||
say_team :
|
||||
Say something only to people on your team
|
||||
screenshot :
|
||||
Take a screenshot and write it as qfxxx.tga in the current directory
|
||||
serverinfo :
|
||||
Report the current server info
|
||||
set :
|
||||
Set the selected variable, useful on the command line (+set variablename setting)
|
||||
setinfo :
|
||||
Sets information about your QuakeWorld user.
|
||||
Used without a key it will list all of your current settings.
|
||||
Specifying a non-existent key and a value will create the new key.
|
||||
Special Keys:
|
||||
b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.
|
||||
w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.
|
||||
setrom :
|
||||
Set the selected variable and make it read only, useful on the command line.
|
||||
(+setrom variablename setting)
|
||||
sizedown :
|
||||
Decrease the size of the screen
|
||||
sizeup :
|
||||
Increase the size of the screen
|
||||
skinlist :
|
||||
List skins available
|
||||
skins :
|
||||
Download all skins that are currently in use
|
||||
skyboxlist :
|
||||
List skyboxes available
|
||||
slist :
|
||||
console commands to access server list
|
||||
|
||||
snap :
|
||||
Take a screenshot and upload it to the server
|
||||
soundinfo :
|
||||
Report information on the sound system
|
||||
soundlist :
|
||||
Reports a list of sounds in the cache
|
||||
stop :
|
||||
Stop recording a demo
|
||||
stopsound :
|
||||
Stops all sounds currently being played
|
||||
stopul :
|
||||
Tells the client to stop uploading
|
||||
stuffcmds :
|
||||
Execute the commands given at startup again
|
||||
timedemo :
|
||||
Play a demo as fast as your hardware can. Useful for benchmarking.
|
||||
timerefresh :
|
||||
Tests the current refresh rate for the current location
|
||||
toggle :
|
||||
Toggle a cvar on or off
|
||||
togglechat :
|
||||
Toggle the console up and down
|
||||
toggleconsole :
|
||||
Toggle the console up and down
|
||||
unalias :
|
||||
Remove the selected alias
|
||||
unbind :
|
||||
wrapper for in_unbind that uses in_bind_imt for the imt parameter
|
||||
unbindall :
|
||||
Remove all binds (USE CAUTIOUSLY!!!)
|
||||
user :
|
||||
Queries the user for his setinfo information
|
||||
users :
|
||||
Report information on connected players and retrieve user ids
|
||||
v_cshift :
|
||||
This adjusts all of the colors currently being displayed.
|
||||
Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)
|
||||
version :
|
||||
Report version information
|
||||
vid_center :
|
||||
Center the view port on the quake window in a virtual desktop.
|
||||
|
||||
wait :
|
||||
Wait a game tic
|
250
doc/qw-client-x11-cvar.txt
Normal file
250
doc/qw-client-x11-cvar.txt
Normal file
|
@ -0,0 +1,250 @@
|
|||
ambient_fade : How quickly ambient sounds fade in or out
|
||||
ambient_level : Ambient sounds' volume
|
||||
baseskin : default base skin name
|
||||
* bgmvolume : CD music volume
|
||||
*u bottomcolor : Players color on bottom
|
||||
* cd_plugin : CD Plugin to use
|
||||
chase_active : None
|
||||
chase_back : None
|
||||
chase_right : None
|
||||
chase_up : None
|
||||
cl_allow_cmd_pkt : enables packets from the likes of gamespy
|
||||
cl_anglespeedkey : turn `run' speed multiplier
|
||||
r cl_autoexec : exec autoexec.cfg on gamedir change
|
||||
* cl_backspeed : backward speed
|
||||
cl_bob : How much your weapon moves up and down when walking
|
||||
cl_bobcycle : How quickly your weapon moves up and down when walking
|
||||
cl_bobup : How long your weapon stays up before cycling when walking
|
||||
cl_camera_maxpitch : highest camera pitch in spectator mode
|
||||
cl_camera_maxyaw : highest camera yaw in spectator mode
|
||||
cl_chasecam : get first person view of the person you are tracking in spectator mode
|
||||
cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
|
||||
* cl_crossx : Sets the position of the crosshair on the X-axis.
|
||||
* cl_crossy : Sets the position of the crosshair on the Y-axis.
|
||||
* cl_cshift_bonus : Show bonus flash on item pickup
|
||||
* cl_cshift_content : Shift view colors for contents (water, slime, etc)
|
||||
* cl_cshift_damage : Shift view colors on damage
|
||||
* cl_cshift_powerup : Shift view colors for powerups
|
||||
cl_deadbodyfilter : Hide dead player models
|
||||
cl_demospeed : adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelapse
|
||||
* cl_forwardspeed : forward speed
|
||||
cl_freply : Delay between replies to f_*. Set to zero to disable.
|
||||
cl_gibfilter : Hide gibs
|
||||
cl_hightrack : view the player who has the most frags while you are in spectator mode.
|
||||
* cl_hudswap : new HUD on left side?
|
||||
* cl_max_particles : Maximum amount of particles to display. No maximum, minimum is 0.
|
||||
* cl_maxfps : maximum frames rendered in one second. 0 == 32
|
||||
* cl_model_crcs : Controls setting of emodel and pmodel info vars. Required by some servers, but clearing this can make the difference between connecting and not connecting on some others.
|
||||
cl_movespeedkey : move `run' speed multiplier
|
||||
cl_nodelta : Disable player delta compression. Set to 1 if you have a poor ISP and get many U_REMOVE warnings.
|
||||
cl_nofake : Unhide fake messages
|
||||
cl_nopred : Set to turn off client prediction
|
||||
cl_nostatpred : Set to turn off static player prediction
|
||||
cl_parsesay : Use .loc files to find your present location when you put %l in messages
|
||||
cl_pitchspeed : look up/down speed
|
||||
cl_port : UDP Port for client to use.
|
||||
cl_predict_players : If this is 0, no player prediction is done
|
||||
cl_quakerc : exec quake.rc on startup
|
||||
cl_rollangle : How much your screen tilts when strafing
|
||||
cl_rollspeed : How quickly you straighten out after strafing
|
||||
* cl_sbar : status bar mode
|
||||
* cl_sbar_separator : turns on status bar separator
|
||||
cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
|
||||
cl_showscoresuid : show uid instead of ping on scores
|
||||
cl_sidespeed : strafe speed
|
||||
cl_solid_players : Are players solid? If off, you can walk through them with difficulty
|
||||
* cl_timeframes : write timestamps for every frame
|
||||
* cl_timeout : server connection timeout (since last packet received)
|
||||
cl_upspeed : swim/fly up/down speed
|
||||
cl_verstring : Client version string
|
||||
cl_writecfg : write config files?
|
||||
cl_yawspeed : turning speed
|
||||
cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details.
|
||||
cmd_warncmd : Toggles the display of error messages for unknown commands
|
||||
con_notifytime : How long in seconds messages are displayed on screen
|
||||
* confirm_quit : confirm quit command
|
||||
* crosshair : Crosshair type. 0 off, 1 old white, 2 new with colors
|
||||
* crosshaircolor : Color of the new crosshair
|
||||
d_mipcap : Detail level. 0 is highest, 3 is lowest.
|
||||
d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
|
||||
d_subdiv16 : Set to enable extreme perspective correction
|
||||
developer : set to enable extra debugging information
|
||||
fov : Your field of view in degrees. Smaller than 90 zooms in.
|
||||
* freelook : force +mlook
|
||||
r fs_basegame : game to use by default
|
||||
r fs_globalcfg : global configuration file
|
||||
r fs_pluginpath : Location of your plugin directory
|
||||
r fs_sharepath : location of shared (read only) game directories
|
||||
r fs_skinbase : location of skins dir for downloads
|
||||
r fs_usercfg : user configuration file
|
||||
r fs_userpath : location of your game directories
|
||||
* gl_affinemodels : Makes texture rendering quality better if set to 1
|
||||
gl_clear : Set to 1 to make background black. Useful for removing HOM effect
|
||||
* gl_conalpha : alpha value for the console background
|
||||
* gl_conspin : speed at which the console spins
|
||||
* gl_constretch : toggle console between slide and stretch
|
||||
* gl_dlight_polyblend : Set to 1 to use a dynamic light effect faster on GL
|
||||
* gl_dlight_smooth : Smooth dynamic vertex lighting
|
||||
r gl_driver : The OpenGL library to use. (path optional)
|
||||
* gl_fb_bmodels : Toggles fullbright color support for bmodels
|
||||
* gl_fb_models : Toggles fullbright color support for models
|
||||
* gl_fires : Toggles lavaball and rocket fireballs
|
||||
* gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load
|
||||
* gl_lerp_anim : Toggles model animation interpolation
|
||||
gl_lightmap_align : Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia 3d accelerator, set to 1 otherwise.
|
||||
gl_lightmap_subimage : Lightmap Update method. Default 2 updates a minimum 'dirty rectangle' around the area changed. 1 updates every line that changed. 0 updates the entire lightmap.
|
||||
gl_max_size : Texture dimension
|
||||
* gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching
|
||||
gl_nocolors : Set to 1, turns off all player colors
|
||||
gl_occlusion : Toggles experimental alias model occlusion tests.
|
||||
gl_particle_mip : Toggles particle texture mipmapping.
|
||||
gl_particle_size : Vertical and horizontal size of particle textures as a power of 2. Default is 5 (32 texel square).
|
||||
gl_picmip : Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4
|
||||
gl_playermip : Detail of player skins. 0 best, 4 worst.
|
||||
gl_reporttjunctions : None
|
||||
* gl_sky_clip : controls amount of sky overdraw
|
||||
* gl_sky_divide : subdivide sky polys
|
||||
* gl_skymultipass : controls whether the skydome is single or double pass
|
||||
* gl_subdivide_size : Sets the division value for the sky brushes.
|
||||
gl_texsort : None
|
||||
* gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware
|
||||
host_speeds : display host processing times
|
||||
* in_amp : global in_amp multiplier
|
||||
* in_bind_imt : imt parameter for the bind and unbind wrappers to in_bind and in_unbind
|
||||
* in_dga : DGA Input support
|
||||
* in_grab : With this set to 1, quake will grab the mouse from X
|
||||
* in_mouse_amp : mouse in_mouse_amp multiplier
|
||||
* in_mouse_filter : Toggle mouse input filtering.
|
||||
* in_mouse_pre_amp : mouse in_mouse_pre_amp multiplier
|
||||
* in_pre_amp : global in_pre_amp multiplier
|
||||
* in_snd_block : block sound output on window focus loss
|
||||
* joy_amp : Joystick amplification
|
||||
r joy_device : Joystick device
|
||||
* joy_enable : Joystick enable flag
|
||||
* joy_pre_amp : Joystick pre-amplification
|
||||
* joyaxis1 : Set joystick axes
|
||||
* joyaxis2 : Set joystick axes
|
||||
* joyaxis3 : Set joystick axes
|
||||
* joyaxis4 : Set joystick axes
|
||||
* joyaxis5 : Set joystick axes
|
||||
* joyaxis6 : Set joystick axes
|
||||
localid : FIXME: This has something to do with client authentication.No description
|
||||
* lookspring : Snap view to center when moving and no mlook/klook
|
||||
* lookstrafe : when mlook/klook on player will strafe
|
||||
m_forward : mouse forward/back speed
|
||||
* m_pitch : mouse pitch (up/down) multipier
|
||||
m_side : mouse strafe speed
|
||||
m_yaw : mouse yaw (left/right) multiplier
|
||||
*u msg : Determines the type of messages reported 0 is maximum, 4 is none
|
||||
*u name : Player name
|
||||
net_loglevel : Packet logging/parsing
|
||||
net_packetlog : enable/disable packet logging
|
||||
s no_pogo_stick : disable the ability to pogo stick
|
||||
*u noaim : Auto aim off switch. Set to 1 to turn off.
|
||||
noskins : set to 1 to not download new skins
|
||||
nosound : Set to turn sound off
|
||||
u password : Server password
|
||||
precache : Toggle the use of a precache
|
||||
pushlatency : How much prediction should the client make
|
||||
qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
|
||||
r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
|
||||
r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
|
||||
r_ambient : Determines the ambient lighting for a level
|
||||
r_clearcolor : This sets the color for areas outside of the current map
|
||||
* r_dlight_lightmap : Set to 1 for high quality dynamic lighting.
|
||||
* r_dlight_max : Number of dynamic lights.
|
||||
r_drawentities : Toggles drawing of entities (almost everything but the world)
|
||||
* r_drawexplosions : Draw explosions.
|
||||
r_drawflat : Toggles the drawing of textures
|
||||
* r_drawviewmodel : Toggles view model drawing (your weapons)
|
||||
r_dspeeds : Toggles the display of drawing speed information
|
||||
r_dynamic : Set to 0 to disable lightmap changes
|
||||
* r_explosionclip : Clip explosions.
|
||||
* r_firecolor : color of rocket and lava ball fires
|
||||
r_graphheight : Set the number of lines displayed in the various graphs
|
||||
r r_lightmap_components : Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
|
||||
r_maxedges : Sets the maximum number of edges
|
||||
r_maxsurfs : Sets the maximum number of surfaces
|
||||
r_mirroralpha : None
|
||||
r_netgraph : Toggle the display of a graph showing network performance
|
||||
* r_netgraph_alpha : Net graph translucency
|
||||
* r_netgraph_box : Draw box around net graph
|
||||
r_norefresh : Set to 1 to disable display refresh
|
||||
r_novis : Set to 1 to enable runtime visibility checking (SLOW)
|
||||
r_numedges : Toggles the displaying of number of edges currently being viewed
|
||||
r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
|
||||
* r_particles : Toggles drawing of particles.
|
||||
r_polymodelstats : Toggles the displays of number of polygon models current being viewed
|
||||
r_reportedgeout : Toggle the display of how many edges were not displayed
|
||||
r_reportsurfout : Toggle the display of how many surfaces were not displayed
|
||||
* r_shadows : Set to 1 to enable shadows for entities
|
||||
r_skyname : name of the current skybox
|
||||
r_speeds : Display drawing time and statistics of what is being viewed
|
||||
r_timegraph : Toggle the display of a performance graph
|
||||
r_wateralpha : Determine the opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.
|
||||
r_waterripple : Set to make liquids ripple, try setting to 5
|
||||
r_waterwarp : Toggles whether surfaces are warped in liquid.
|
||||
r_zgraph : Toggle the graph that reports the changes of z-axis position
|
||||
*u rate : Amount of bytes per second server will send/download to you
|
||||
rcon_address : server IP address when client not connected - for sending rcon commands
|
||||
rcon_password : remote control password
|
||||
registered : Is the game the registered version. 1 yes 0 no
|
||||
scr_centertime : How long in seconds screen hints are displayed
|
||||
* scr_consize : Fraction of the screen the console covers when down
|
||||
scr_conspeed : How quickly the console scrolls up or down
|
||||
scr_printspeed : How fast the text is displayed at the end of the single player episodes
|
||||
show_fps : display realtime frames per second
|
||||
show_ping : display current ping to server
|
||||
show_pl : display current packet loss to server
|
||||
show_time : display the current time
|
||||
showdrop : Toggle the display of how many packets you are dropping
|
||||
showpackets : Show all network packets
|
||||
showpause : Toggles display of pause graphic
|
||||
showram : Show RAM icon if game is running low on memory
|
||||
showturtle : Show a turtle icon if your fps is below 10
|
||||
*u skin : Players skin
|
||||
sl_filter : enable server filter
|
||||
* sl_game : sets the serverlist game filter
|
||||
* sl_ping : sets the serverlist ping filter
|
||||
* sl_sortby : 0 = sort by name, 1 = sort by ping
|
||||
r snd_bits : sound sample depth. 0 is system default
|
||||
r snd_device : sound device. "" is system default
|
||||
* snd_interp : control sample interpolation
|
||||
snd_loadas8bit : Load samples as 8-bit
|
||||
* snd_mixahead : Delay time for sounds
|
||||
snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
|
||||
* snd_output : Sound Output Plugin to use
|
||||
* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
|
||||
r snd_rate : sound playback rate. 0 is system default
|
||||
* snd_render : Sound Renderer Plugin to use
|
||||
snd_show : Toggles display of sounds currently being played
|
||||
r snd_stereo : sound stereo output
|
||||
* snd_volumesep : max stereo volume separation. 1.0 is max
|
||||
u spectator : Set to 1 before connecting to become a spectator
|
||||
sys_backtrace : Dump a backtrace on Tragic Death. Value is the max number of times to dump core incase of recursive shutdown
|
||||
sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods.
|
||||
sys_dump_core : Dump core on Tragic Death. Be sure to check 'ulimit -c'
|
||||
sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.
|
||||
sys_nostdout : Set to disable std out
|
||||
sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13
|
||||
*u team : Team player is on.
|
||||
*u topcolor : Players color on top
|
||||
v_centermove : How far the player must move forward before the view re-centers
|
||||
v_centerspeed : How quickly you return to a center view after a lookup or lookdown
|
||||
v_idlescale : Toggles whether the view remains idle
|
||||
v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
|
||||
v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
|
||||
v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
|
||||
v_iroll_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
|
||||
v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
|
||||
v_kickpitch : How much you look up when hit
|
||||
v_kickroll : How much you lean when hit
|
||||
v_kicktime : How long the kick from an attack lasts
|
||||
* vid_fullscreen : Toggles fullscreen game mode
|
||||
* vid_gamma : Gamma correction
|
||||
r vid_height : screen height
|
||||
* vid_system_gamma : Use system gamma control if available
|
||||
r vid_width : screen width
|
||||
* viewsize : Set the screen size 30 minimum, 120 maximum
|
||||
* volume : Volume level of sounds
|
Loading…
Reference in a new issue