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Modified the gl_sky_clip line to keep consistent with cvs.
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2 changed files with 6 additions and 6 deletions
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@ -87,9 +87,9 @@ gl_subdivide_size "128"
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// Normally sane people set it to 0... Because it's a speed hit if it's on.
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gl_triplebuffer "0"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
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// to not do it at all.
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gl_sky_clip "2"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last,
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// 2 use ID's skybox, >2 don't do it.
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gl_sky_clip "3"
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// subdivide sky polys, 0 is faster when gl_sky_clip >0
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// default is 1
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@ -88,9 +88,9 @@ gl_subdivide_size "128"
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// Normally sane people set it to 0... Because it's a speed hit if it's on.
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gl_triplebuffer "0"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
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// to not do it at all.
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gl_sky_clip "2"
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// Set to 0 *default* to draw sky before anything else, 1 to draw it last, 2
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// use ID's skybox >2 don't do it.
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gl_sky_clip "3"
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// subdivide sky polys, 0 is faster when gl_sky_clip >0
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// default is 1
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