Updated the configs so despair's changes to lighting cvars don't

suddenly make it stop working :)

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-08-29 01:31:25 +00:00
parent b0c7ac9867
commit d87b164450
2 changed files with 4 additions and 4 deletions

View file

@ -43,12 +43,12 @@ gl_dlight_polyblend "1"
// Turn this off to disable dynamic lightmaps. Only has effect with
// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
// Note turning this *OFF* nets me 5 fps more in overkill.
gl_dlight_lightmap 0
r_dlight_lightmap 0
// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
// newer DRI. Comments welcome.
gl_lightmap_components "1"
r_lightmap_components "1"
// turn these two on to turn on fullbrights for all models - mostly useful
// in MegaTF/2k to see the proximity mines in dark places! If you don't play

View file

@ -43,12 +43,12 @@ gl_dlight_polyblend "0"
// Turn this off to disable dynamic lightmaps. Only has effect with
// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
// Note turning this *OFF* nets me 5 fps more in overkill.
gl_dlight_lightmap "1"
r_dlight_lightmap "1"
// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
// newer DRI. Comments welcome.
gl_lightmap_components "3"
r_lightmap_components "3"
// turn these two on to turn on fullbrights for all models - mostly useful
// in MegaTF/2k to see the proximity mines in dark places! If you don't play