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Updated the configs so despair's changes to lighting cvars don't
suddenly make it stop working :) Misty-chan
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2 changed files with 4 additions and 4 deletions
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@ -43,12 +43,12 @@ gl_dlight_polyblend "1"
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// Turn this off to disable dynamic lightmaps. Only has effect with
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// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
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// Note turning this *OFF* nets me 5 fps more in overkill.
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gl_dlight_lightmap 0
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r_dlight_lightmap 0
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// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
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// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
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// newer DRI. Comments welcome.
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gl_lightmap_components "1"
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r_lightmap_components "1"
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// turn these two on to turn on fullbrights for all models - mostly useful
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// in MegaTF/2k to see the proximity mines in dark places! If you don't play
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@ -43,12 +43,12 @@ gl_dlight_polyblend "0"
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// Turn this off to disable dynamic lightmaps. Only has effect with
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// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1
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// Note turning this *OFF* nets me 5 fps more in overkill.
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gl_dlight_lightmap "1"
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r_dlight_lightmap "1"
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// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.
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// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on
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// newer DRI. Comments welcome.
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gl_lightmap_components "3"
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r_lightmap_components "3"
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// turn these two on to turn on fullbrights for all models - mostly useful
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// in MegaTF/2k to see the proximity mines in dark places! If you don't play
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