Minor wording change.

This commit is contained in:
Adam Olsen 2001-04-24 22:21:26 +00:00
parent c364e1c3cf
commit 3f8ef22b61

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@ -18,8 +18,9 @@ generated maps. You'd have a base map which would have one of each
room you wanted available, then you'd pick between them, connecting
portals and duplicating rooms as necesary. You also could (would have
to) modify the multiple-texture mechanism currently used for button
animations to allow different bases in TF have different coloured
walls.
animations to allow each instance of the room to have a different
texture chosen, which would allow each base in TF have different
coloured walls.
- Variable-detail models. Have 3 or 4 different versions of the same
model, each with a different amount of detail/polygons. You could