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Minor wording change.
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@ -18,8 +18,9 @@ generated maps. You'd have a base map which would have one of each
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room you wanted available, then you'd pick between them, connecting
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portals and duplicating rooms as necesary. You also could (would have
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to) modify the multiple-texture mechanism currently used for button
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animations to allow different bases in TF have different coloured
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walls.
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animations to allow each instance of the room to have a different
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texture chosen, which would allow each base in TF have different
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coloured walls.
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- Variable-detail models. Have 3 or 4 different versions of the same
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model, each with a different amount of detail/polygons. You could
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