Ragnvald Maartmann-Moe IV
ceb264ce87
Make nq lightning handling match qw, which also gets some cleanups.
2002-09-09 20:02:52 +00:00
Bill Currie
4001d2574b
be sure to use the correct key for allocating effects dlights on players
2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20
actually check that the entities match before returning the overridden beam
2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c
clear validsequence on disconnect so we don't do prediction before we get a
...
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
460ce5c0e6
clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected
2002-09-08 03:21:53 +00:00
Bill Currie
2cd6b68669
fix a redefined #define
2002-09-06 21:59:02 +00:00
Bill Currie
67b01ca5ba
cleanup the output of connectionless prints a bit
2002-09-04 19:13:45 +00:00
Bill Currie
5597dc2408
make maplist work over rcon
2002-09-04 18:56:53 +00:00
Bill Currie
4373e4b4de
just bail from SV_Map_f if the requested map doesn't exist so play doesn't
...
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie
7af8e2952e
zinx' klik mod makes heavy use of makestatic and that was causing the
...
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Bill Currie
ea7576286a
diff--
2002-08-30 02:18:53 +00:00
Bill Currie
d8c1c735a6
up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
...
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Ragnvald Maartmann-Moe IV
92f3e230af
Physics bugfix.
2002-08-29 15:42:37 +00:00
Bill Currie
d15177988d
we haven't sent heartbeats to the id masters by default for a long time
2002-08-28 21:13:13 +00:00
Bill Currie
3be502630c
don't call SV_FinalMessage in SV_Error until networking has been
...
initialized so bogus error messages don't get printed
2002-08-28 21:12:22 +00:00
Bill Currie
a7380fef66
nuke msg_suppress_1 in favor of Sys_DPrintf
2002-08-27 18:05:59 +00:00
Bill Currie
bb1adf63a9
fix the command appended to f_reply message (so-and-so: Average percent
...
fullbright for all loaded skins is 4.9%+forward 101) and make the cl_freply
time check work closer to properly
2002-08-27 16:28:58 +00:00
Bill Currie
a0807c762f
fix the handling of escape when in the console before ever connecting
2002-08-27 08:33:21 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
...
with player status.
2002-08-27 04:47:49 +00:00
Brian Koropoff
5595cb848b
Blue armor? Guess I shouldn't code too late at night...
2002-08-26 01:10:02 +00:00
Brian Koropoff
876eaa467c
Added a few useful builtins and began adding GIB hooks into quakeworld.
...
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files. Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Ragnvald Maartmann-Moe IV
0085cd698f
Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms.
2002-08-22 23:04:44 +00:00
Bill Currie
498eac3e90
hmm, missed that one
2002-08-21 03:57:36 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
f068b47c0c
complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem
2002-08-15 21:11:57 +00:00
Ragnvald Maartmann-Moe IV
c86565307b
Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
2002-08-15 09:38:23 +00:00
Bill Currie
0ebaa9834b
fix a vim snafu
2002-08-15 03:22:58 +00:00
Bill Currie
bfd02b6412
mess around with the builtin comments
2002-08-14 22:33:10 +00:00
Ragnvald Maartmann-Moe IV
520a3c0a90
Tiny speedup, cleanup.
2002-08-14 10:49:38 +00:00
Bill Currie
ff02dfbbbc
make the sdl clients link reliably (some versions of binutils don't cope well
...
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV
a69b172f6f
Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
...
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie
b5783866ad
fix model_t issues for solaris (now that I know which headers cause the
...
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie
1354975692
clean out some unneeded includes and fix up model_t for sun (again:P)
2002-08-08 22:24:02 +00:00
Bill Currie
ad03adb133
fix a couple of sillies with sdl
2002-08-08 01:47:32 +00:00
Bill Currie
0963c2476d
improved server logging. "logfile" is gone from qw-server to be replaced
...
with "sv_logfile" and thus giving nq-server logging as well.
2002-08-07 18:46:53 +00:00
Bill Currie
64b608b20d
put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
...
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff
5c60be3a49
If and while now work, and embedded commands use backticks instead of <> now
...
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Ragnvald Maartmann-Moe IV
e56404d242
Use LUT instead of case for spike sound effects. Faster and more compact, though less legible.
2002-08-06 19:46:13 +00:00
Bill Currie
bd9092a626
per map config files (eg, maps/start.cfg for maps/start.bsp)
2002-08-06 05:45:03 +00:00
Bill Currie
abf1ef37dc
convert the flag offset calculation from switch to a lookup table. this
...
should be a touch faster avoiding the extra jumps
2002-08-06 03:52:38 +00:00
Ragnvald Maartmann-Moe IV
f0be492c75
Optimize CTF flag handling.
2002-08-03 17:20:07 +00:00
Brian Koropoff
cf48363c6e
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
Brian Koropoff
3c3844d2ac
Checked in the beginnings of GIB mark III and modified qw-server to use
...
it for its console.
2002-08-02 04:07:25 +00:00
Bill Currie
5f4c21d796
casting from (signed) char to int does not one whit of good towards avoiding
...
the problems associated with signed chars being used to index arrays. must
cast to usigned char so the bit expansion is done on an unsigned value to
avoid the sign extension.
2002-08-02 03:22:32 +00:00
Bill Currie
a13a2283ae
forgot to remove this
2002-08-01 19:49:52 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff
439f9838d3
Whoops, missed some stuff that needed to be in idparse.h
2002-07-31 22:13:15 +00:00
Brian Koropoff
a93b221272
Split off the old console parser into idparse.[ch] and prepared the cbuf
...
struct and support functions for GIB mark III.
Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
0bb6769204
fix the non-parsing of quakeforge.conf
2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV
c4cb25a83c
LOTS of cleanups. Couple little optimizations, plus add cl_showscoresuid 2
to show both pings AND uid.
2002-07-29 17:36:01 +00:00
Ragnvald Maartmann-Moe IV
4d74b80a38
Dead code removal.
2002-07-27 02:50:41 +00:00
Ragnvald Maartmann-Moe IV
227491d929
Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups.
2002-07-27 00:44:54 +00:00
Bill Currie
81af9b14e9
move the VID_SetCaption call into CL_SetState where it belongs and fix
...
CL_SetState for when connecting to the server (dunno how I mangled that one)
2002-07-26 20:50:53 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Bill Currie
de22355371
use P_* for params and R_* for return values in builtins code
2002-07-24 21:42:33 +00:00
Bill Currie
dd08f4ff58
fix some operation order issues (might fix the stuck key issue)
2002-07-22 21:47:01 +00:00
Bill Currie
4cc39a07bc
hopefully make CL_SetState a little more sensible
2002-07-22 21:25:51 +00:00
Ragnvald Maartmann-Moe IV
0d95bc71ff
Fix cl_predict_static default!
2002-07-15 09:29:50 +00:00
Ragnvald Maartmann-Moe IV
6cef69545e
Whitespace, prune dead code.
2002-07-07 02:33:00 +00:00
Bill Currie
7e052a5cc7
certain standard user commands (eg, say) can now be overriden by the progs,
...
but only once (ie, it's an error for the progs to try to add a command twice)
2002-07-05 21:15:19 +00:00
Bill Currie
e85b3a3d97
blah, not all automake versions support that
2002-07-05 07:10:39 +00:00
Bill Currie
a918790c2d
evil hack, but this gets around the issue of libQFcsqc wanting the renderer
2002-07-05 07:05:52 +00:00
Bill Currie
b4f9652535
give the server progs access to the Cmd api
2002-07-05 06:55:38 +00:00
Bill Currie
cb814165f8
allow progs to register user commands (but not override any of the standard
...
ones (yet))
2002-07-05 06:43:47 +00:00
Bill Currie
73b68e788e
close a small security hole where a malicious challenge could potentially
...
wreak havoc with info strings.
2002-07-03 18:29:36 +00:00
Ragnvald Maartmann-Moe IV
64df22aa8c
Whitespace, dead code removal, and a couple of tiny cleanups.
2002-07-03 05:40:33 +00:00
Ragnvald Maartmann-Moe IV
c8fcdd5813
Re-enable rendering lights on the player you are viewing from...
2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9
Prune dead code.
2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac
Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
2002-07-02 20:34:51 +00:00
Ragnvald Maartmann-Moe IV
5e5fdb7bc2
Kill MSG_WriteChar.
2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV
ec5440fccc
Whitespace, plus a sprinkling of FIXME markers...
2002-07-02 18:35:36 +00:00
Ragnvald Maartmann-Moe IV
1ca1154964
Speed up client nail packet parsing.
2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV
aeab38fe4f
Minor cleanups.
2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV
d2dd6db51f
More nail speedups for qw.
2002-06-29 18:28:32 +00:00
Ragnvald Maartmann-Moe IV
2a3c31edbe
More nail fixes, more MSG_* cleanups.
2002-06-29 03:25:25 +00:00
Ragnvald Maartmann-Moe IV
1555324e0d
Whitespace, and fixes for SV_EmitNailUpdate.
2002-06-28 02:11:13 +00:00
Ragnvald Maartmann-Moe IV
00d72be48d
Whitespace.
2002-06-26 06:33:00 +00:00
Bill Currie
8ddca92dd9
fix a few allskins bugs
2002-06-25 17:07:52 +00:00
Chris Ison
70d8026067
Removing -3dfx's dependancy on clide
2002-06-24 15:56:01 +00:00
Bill Currie
a83ecbd23a
make sure we don't get stuck in the console when the server is in
...
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie
e5c470d5e4
realtime should not be affected by pause and also should not be used for
...
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie
7ab3095024
back out Misty's realtime reset work. It did achieve its goal, but winding
...
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie
8234988835
yet more cleanup
2002-06-19 23:16:41 +00:00
Bill Currie
a397ef953a
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
...
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes : #14 )
2002-06-19 19:58:36 +00:00
Ragnvald Maartmann-Moe IV
a246015053
Order of operations fix for R_AddEfrags.
2002-06-19 17:32:39 +00:00
Bill Currie
f1ced33e92
a little more cleanup
2002-06-19 17:16:13 +00:00
Ragnvald Maartmann-Moe IV
1ebc5e6fa1
Whitespace.
2002-06-19 17:01:31 +00:00
Bill Currie
5e9baaa7c2
optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1
2002-06-19 16:03:01 +00:00
Bill Currie
b4d7f0ec96
move the pps code into it's own function
2002-06-19 05:03:24 +00:00
Bill Currie
85a6c5aa06
remove a redundant call to IN_Move
2002-06-19 04:11:27 +00:00
Bill Currie
5052e3db1f
add qsg support for players and actually send EFFECTS2 and FRAME2 for
...
packet entities
2002-06-19 02:55:57 +00:00
Ragnvald Maartmann-Moe IV
d2fadb2978
Temporary workaround for invisible players.
2002-06-18 23:50:53 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
632683e703
Change sv_maxrate 0
to unlimited. Change default to 10000. Remove forced ceiling of 10000.
2002-06-17 16:18:34 +00:00
Ragnvald Maartmann-Moe IV
3900c75cbb
Spelling correction in printf.
2002-06-17 05:40:56 +00:00