quakeforge/qw/source
2002-06-19 02:55:57 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
cl_ents.c add qsg support for players and actually send EFFECTS2 and FRAME2 for 2002-06-19 02:55:57 +00:00
cl_input.c Added thread support to GIB and cleaned up escape characters yet again. 2002-05-11 00:36:12 +00:00
cl_main.c fix the missing view model 2002-06-14 07:55:19 +00:00
cl_misc.c the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
cl_ngraph.c fix r_netgraph_box 2001-12-20 18:07:10 +00:00
cl_parse.c Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
cl_pred.c Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default. 2002-06-12 04:45:21 +00:00
cl_screen.c Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
cl_skin.c Added teamname to the playerconfig dialog. 2002-03-20 16:13:32 +00:00
cl_slist.c Spelling correction in printf. 2002-06-17 05:40:56 +00:00
cl_sys_sdl.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_tent.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_view.c fix the missing view model 2002-06-14 07:55:19 +00:00
com.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
crudefile.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
locs.c memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Makefile.am fix a silly typo 2002-06-01 03:04:11 +00:00
master.c fix the recvfrom address size 2002-06-12 20:26:30 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
net_packetlog.c This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
net_svc.c - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
net_udp.c various portability improvements 2001-11-18 23:40:01 +00:00
net_udp6.c when comparing addresses, it helps if the /whole/ address is compared :P 2002-04-26 16:05:24 +00:00
pmove.c if the velocity is 0, don't bother clipping it. 2002-02-25 18:40:51 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c Fixed cl_fraglog and fs_fraglog cvar for being archived. 2002-03-15 13:31:05 +00:00
skin.c cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sv_ccmds.c Fixed automatic muting/mute to work properly with realtime resets. 2002-06-06 23:05:57 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c add qsg support for players and actually send EFFECTS2 and FRAME2 for 2002-06-19 02:55:57 +00:00
sv_init.c Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
sv_main.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c more cloning :) 2002-02-20 20:53:41 +00:00
sv_nchan.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_phys.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
sv_pr_cmds.c link the obj runtime into the servers' progs engines 2002-05-31 15:04:23 +00:00
sv_progs.c sv_progs_zone controls the size of the zone for the progs. defaults to 2002-05-31 15:27:56 +00:00
sv_send.c strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be 2002-05-14 06:12:29 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c Change sv_maxrate 0 to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
teamplay.c Whitespace. 2002-06-10 23:04:34 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00