mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-30 04:30:43 +00:00
convert the flag offset calculation from switch to a lookup table. this
should be a touch faster avoiding the extra jumps
This commit is contained in:
parent
bdd0f69f17
commit
abf1ef37dc
1 changed files with 5 additions and 39 deletions
|
@ -728,6 +728,10 @@ CL_ParsePlayerinfo (void)
|
|||
void
|
||||
CL_AddFlagModels (entity_t *ent, int team, int key)
|
||||
{
|
||||
static float flag_offsets[] = {
|
||||
16.0, 22.0, 26.0, 25.0, 24.0, 18.0, // 29-34 axpain
|
||||
16.0, 24.0, 24.0, 22.0, 18.0, 16.0, // 35-40 pain
|
||||
};
|
||||
float f;
|
||||
int i;
|
||||
entity_t **newent;
|
||||
|
@ -738,45 +742,7 @@ CL_AddFlagModels (entity_t *ent, int team, int key)
|
|||
|
||||
f = 14.0;
|
||||
if (ent->frame >= 29 && ent->frame <= 40) {
|
||||
switch (ent->frame) {
|
||||
case 29: // 29-34 axpain
|
||||
f = 16.0;
|
||||
break;
|
||||
case 30:
|
||||
f = 22.0;
|
||||
break;
|
||||
case 31:
|
||||
f = 26.0;
|
||||
break;
|
||||
case 32:
|
||||
f = 25.0;
|
||||
break;
|
||||
case 33:
|
||||
f = 24.0;
|
||||
break;
|
||||
case 34:
|
||||
f = 18.0;
|
||||
break;
|
||||
|
||||
case 35: // 35-40 pain
|
||||
f = 16.0;
|
||||
break;
|
||||
case 36:
|
||||
f = 24.0;
|
||||
break;
|
||||
case 37:
|
||||
f = 24.0;
|
||||
break;
|
||||
case 38:
|
||||
f = 22.0;
|
||||
break;
|
||||
case 39:
|
||||
f = 18.0;
|
||||
break;
|
||||
case 40:
|
||||
f = 16.0;
|
||||
break;
|
||||
}
|
||||
f = flag_offsets[ent->frame - 29];
|
||||
} else if (ent->frame >= 103 && ent->frame <= 118) {
|
||||
if (ent->frame <= 106) // 103-104 nailattack
|
||||
f = 20.0; // 105-106 light
|
||||
|
|
Loading…
Reference in a new issue