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https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-30 04:30:43 +00:00
move the VID_SetCaption call into CL_SetState where it belongs and fix
CL_SetState for when connecting to the server (dunno how I mangled that one)
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parent
587ac5670b
commit
81af9b14e9
2 changed files with 11 additions and 11 deletions
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@ -1133,6 +1133,17 @@ CL_SetState (cactive_t state)
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key_dest = key_console;
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if (con_module)
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con_module->data->console->force_commandline = 1;
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// Auto demo recorder stops here
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if(cl_autorecord->int_val && cls.demorecording)
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CL_Stop_f ();
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} else if (state == ca_active) {
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// entering active state
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VID_SetCaption (cls.servername);
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IN_ClearStates ();
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r_active = true;
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game_target = IMT_0;
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key_dest = key_game;
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if (con_module)
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con_module->data->console->force_commandline = 0;
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@ -1140,16 +1151,6 @@ CL_SetState (cactive_t state)
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if(cl_autorecord->int_val && !cls.demoplayback
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&& !cls.demorecording)
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CL_Record (0);
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} else if (state == ca_active) {
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// entering active state
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IN_ClearStates ();
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r_active = true;
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game_target = IMT_0;
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key_dest = key_game;
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// Auto demo recorder stops here
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if(cl_autorecord->int_val && cls.demorecording)
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CL_Stop_f ();
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}
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}
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}
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@ -105,7 +105,6 @@ check_onserver (void)
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// we can now render a frame
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if (cls.state == ca_onserver) {
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// first update is the final signon stage
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VID_SetCaption (cls.servername);
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CL_SetState (ca_active);
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}
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}
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