..
.gdbinit
.gitignore
.indent.pro
cl_cam.c
cl_cmd.c
cl_cvar.c
cl_demo.c
rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
2002-06-08 23:22:26 +00:00
cl_ents.c
Order of operations fix for R_AddEfrags.
2002-06-19 17:32:39 +00:00
cl_input.c
yet more cleanup
2002-06-19 23:16:41 +00:00
cl_main.c
fix the missing view model
2002-06-14 07:55:19 +00:00
cl_misc.c
cl_ngraph.c
cl_parse.c
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
2002-06-19 19:58:36 +00:00
cl_pred.c
Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default.
2002-06-12 04:45:21 +00:00
cl_screen.c
cl_skin.c
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
2002-06-19 19:58:36 +00:00
cl_slist.c
Spelling correction in printf.
2002-06-17 05:40:56 +00:00
cl_sys_sdl.c
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
cl_sys_unix.c
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
cl_sys_win.c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
cl_tent.c
QSG2 glows almost working. Plus lots of typos killed.
2002-06-18 21:41:24 +00:00
cl_view.c
fix the missing view model
2002-06-14 07:55:19 +00:00
com.c
crudefile.c
game.c
locs.c
Makefile.am
fix a silly typo
2002-06-01 03:04:11 +00:00
master.c
fix the recvfrom address size
2002-06-12 20:26:30 +00:00
msg_ucmd.c
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
net_chan.c
Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
2002-06-19 19:58:36 +00:00
net_packetlog.c
net_svc.c
net_udp.c
net_udp6.c
pmove.c
pmovetst.c
sbar.c
skin.c
sv_ccmds.c
back out Misty's realtime reset work. It did achieve its goal, but winding
2002-06-20 16:15:27 +00:00
sv_cvar.c
sv_ents.c
add qsg support for players and actually send EFFECTS2 and FRAME2 for
2002-06-19 02:55:57 +00:00
sv_init.c
back out Misty's realtime reset work. It did achieve its goal, but winding
2002-06-20 16:15:27 +00:00
sv_main.c
back out Misty's realtime reset work. It did achieve its goal, but winding
2002-06-20 16:15:27 +00:00
sv_model.c
sv_move.c
sv_nchan.c
sv_phys.c
sv_pr_cmds.c
optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1
2002-06-19 16:03:01 +00:00
sv_progs.c
sv_send.c
sv_sys_unix.c
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
sv_sys_win.c
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
sv_user.c
back out Misty's realtime reset work. It did achieve its goal, but winding
2002-06-20 16:15:27 +00:00
teamplay.c
Whitespace.
2002-06-10 23:04:34 +00:00
world.c
worlda.S