quakeforge/qw/source
Bill Currie 7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
..
.gdbinit
.gitignore
.indent.pro
cl_cam.c
cl_cmd.c
cl_cvar.c
cl_demo.c rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
cl_ents.c Order of operations fix for R_AddEfrags. 2002-06-19 17:32:39 +00:00
cl_input.c yet more cleanup 2002-06-19 23:16:41 +00:00
cl_main.c fix the missing view model 2002-06-14 07:55:19 +00:00
cl_misc.c
cl_ngraph.c
cl_parse.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
cl_pred.c Rename cl_nopred to cl_predict, cl_nostatpred to cl_predict_static, and disable prediction of static players by default. 2002-06-12 04:45:21 +00:00
cl_screen.c
cl_skin.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
cl_slist.c Spelling correction in printf. 2002-06-17 05:40:56 +00:00
cl_sys_sdl.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_tent.c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
cl_view.c fix the missing view model 2002-06-14 07:55:19 +00:00
com.c
crudefile.c
game.c
locs.c
Makefile.am fix a silly typo 2002-06-01 03:04:11 +00:00
master.c fix the recvfrom address size 2002-06-12 20:26:30 +00:00
msg_ucmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_chan.c Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
net_packetlog.c
net_svc.c
net_udp.c
net_udp6.c
pmove.c
pmovetst.c
sbar.c
skin.c
sv_ccmds.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
sv_cvar.c
sv_ents.c add qsg support for players and actually send EFFECTS2 and FRAME2 for 2002-06-19 02:55:57 +00:00
sv_init.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
sv_main.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
sv_model.c
sv_move.c
sv_nchan.c
sv_phys.c
sv_pr_cmds.c optimise PF_aim for when sv_aim is >= 1 or when the client's noaim is 1 2002-06-19 16:03:01 +00:00
sv_progs.c
sv_send.c
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c back out Misty's realtime reset work. It did achieve its goal, but winding 2002-06-20 16:15:27 +00:00
teamplay.c Whitespace. 2002-06-10 23:04:34 +00:00
world.c
worlda.S