Minor cleanups.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-06-30 16:19:37 +00:00
parent d2dd6db51f
commit aeab38fe4f

View file

@ -179,9 +179,11 @@ CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
bits |= i;
}
// count the bits for net profiling
// for (i=0 ; i<16 ; i++)
// if (bits&(1<<i))
// bitcounts[i]++;
#if 0
for (i=0 ; i<16 ; i++)
if (bits&(1<<i))
bitcounts[i]++;
#endif
// LordHavoc: Endy neglected to mark this as being part of the QSG
// version 2 stuff...
@ -594,8 +596,8 @@ CL_ParseProjectiles (void)
pr->origin[0] = ((bits[0] + ((bits[1] & 15) << 8)) << 1) - 4096;
pr->origin[1] = (((bits[1] >> 4) + (bits[2] << 4)) << 1) - 4096;
pr->origin[2] = ((bits[3] + ((bits[4] & 15) << 8)) << 1) - 4096;
pr->angles[0] = 360 * (bits[4] >> 4) / 16;
pr->angles[1] = 360 * bits[5] / 256;
pr->angles[0] = (bits[4] >> 4) * (360.0 / 16.0);
pr->angles[1] = bits[5] * (360.0 / 256.0);
}
}
@ -735,44 +737,40 @@ CL_AddFlagModels (entity_t *ent, int team, int key)
if (cl_flagindex == -1)
return;
f = 14;
f = 14.0;
if (ent->frame >= 29 && ent->frame <= 40) {
if (ent->frame >= 29 && ent->frame <= 34) { // axpain
if (ent->frame == 29)
f = f + 2;
f += 2.0;
else if (ent->frame == 30)
f = f + 8;
f += 8.0;
else if (ent->frame == 31)
f = f + 12;
f += 12.0;
else if (ent->frame == 32)
f = f + 11;
f += 11.0;
else if (ent->frame == 33)
f = f + 10;
f += 10.0;
else if (ent->frame == 34)
f = f + 4;
f += 4.0;
} else if (ent->frame >= 35 && ent->frame <= 40) { // pain
if (ent->frame == 35)
f = f + 2;
f += 2.0;
else if (ent->frame == 36)
f = f + 10;
f += 10.0;
else if (ent->frame == 37)
f = f + 10;
f += 10.0;
else if (ent->frame == 38)
f = f + 8;
f += 8.0;
else if (ent->frame == 39)
f = f + 4;
f += 4.0;
else if (ent->frame == 40)
f = f + 2;
f += 2.0;
}
} else if (ent->frame >= 103 && ent->frame <= 118) {
if (ent->frame >= 103 && ent->frame <= 104)
f = f + 6; // nailattack
else if (ent->frame >= 105 && ent->frame <= 106)
f = f + 6; // light
else if (ent->frame >= 107 && ent->frame <= 112)
f = f + 7; // rocketattack
else if (ent->frame >= 112 && ent->frame <= 118)
f = f + 7; // shotattack
if (ent->frame >= 103 && ent->frame <= 106) // 103-104 nailattack
f += 6.0; // 105-106 light
else if (ent->frame >= 107 && ent->frame <= 118)
f += 7.0; // 107-112 rocketattack 112-118 shotattack
}
newent = R_NewEntity ();
@ -785,12 +783,11 @@ CL_AddFlagModels (entity_t *ent, int team, int key)
AngleVectors (ent->angles, v_forward, v_right, v_up);
v_forward[2] = -v_forward[2]; // reverse z component
for (i = 0; i < 3; i++)
(*newent)->origin[i] = ent->origin[i] - f * v_forward[i] + 22 *
v_right[i];
(*newent)->origin[2] -= 16;
VectorCopy (ent->angles, (*newent)->angles)
(*newent)->angles[2] -= 45;
(*newent)->origin[i] = ent->origin[i] - f * v_forward[i] +
22.0 * v_right[i];
(*newent)->origin[2] -= 16.0;
VectorCopy (ent->angles, (*newent)->angles);
(*newent)->angles[2] -= 45.0;
}
/*
@ -859,7 +856,7 @@ CL_LinkPlayers (void)
msec = 500 * (playertime - state->state_time);
if (msec <= 0 || (!cl_predict_players->int_val)) {
VectorCopy (state->origin, ent->origin);
} else { // predict players movement
} else { // predict players movement
state->command.msec = msec = min (msec, 255);
oldphysent = pmove.numphysent;
@ -872,14 +869,13 @@ CL_LinkPlayers (void)
// angles
if (j == cl.playernum)
{
ent->angles[PITCH] = -cl.viewangles[PITCH] / 3;
ent->angles[PITCH] = -cl.viewangles[PITCH] / 3.0;
ent->angles[YAW] = cl.viewangles[YAW];
} else {
ent->angles[PITCH] = -state->viewangles[PITCH] / 3;
ent->angles[PITCH] = -state->viewangles[PITCH] / 3.0;
ent->angles[YAW] = state->viewangles[YAW];
}
ent->angles[ROLL] = 0;
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity) * 4;
ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity) * 4.0;
ent->model = cl.model_precache[state->modelindex];
ent->frame = state->frame;