mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
fix the handling of escape when in the console before ever connecting
This commit is contained in:
parent
f1938f6b36
commit
a0807c762f
2 changed files with 23 additions and 22 deletions
|
@ -717,23 +717,26 @@ CL_SendCmd (void)
|
|||
void
|
||||
CL_SetState (cactive_t state)
|
||||
{
|
||||
cactive_t old_state = cls.state;
|
||||
cls.state = state;
|
||||
if (cls.state == ca_active) {
|
||||
r_active = true;
|
||||
game_target = IMT_0;
|
||||
key_dest = key_game;
|
||||
IN_ClearStates ();
|
||||
VID_SetCaption ("");
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = 0;
|
||||
} else {
|
||||
r_active = false;
|
||||
game_target = IMT_CONSOLE;
|
||||
key_dest = key_console;
|
||||
VID_SetCaption ("Disconnected");
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = 1;
|
||||
if (old_state != state) {
|
||||
if (state == ca_active) {
|
||||
// entering active state
|
||||
r_active = true;
|
||||
game_target = IMT_0;
|
||||
key_dest = key_game;
|
||||
IN_ClearStates ();
|
||||
VID_SetCaption ("");
|
||||
} else if (old_state == ca_active) {
|
||||
// leaving active state
|
||||
r_active = false;
|
||||
game_target = IMT_CONSOLE;
|
||||
key_dest = key_console;
|
||||
VID_SetCaption ("Disconnected");
|
||||
}
|
||||
}
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = (state != ca_active);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1133,10 +1133,9 @@ CL_SetState (cactive_t state)
|
|||
r_active = false;
|
||||
game_target = IMT_CONSOLE;
|
||||
key_dest = key_console;
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = 1;
|
||||
|
||||
// Auto demo recorder stops here
|
||||
if(cl_autorecord->int_val && cls.demorecording)
|
||||
if (cl_autorecord->int_val && cls.demorecording)
|
||||
CL_Stop_f ();
|
||||
} else if (state == ca_active) {
|
||||
// entering active state
|
||||
|
@ -1146,15 +1145,14 @@ CL_SetState (cactive_t state)
|
|||
game_target = IMT_0;
|
||||
key_dest = key_game;
|
||||
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = 0;
|
||||
|
||||
// Auto demo recorder starts here
|
||||
if(cl_autorecord->int_val && !cls.demoplayback
|
||||
if (cl_autorecord->int_val && !cls.demoplayback
|
||||
&& !cls.demorecording)
|
||||
CL_Record (0);
|
||||
}
|
||||
}
|
||||
if (con_module)
|
||||
con_module->data->console->force_commandline = (state != ca_active);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue