Commit Graph

3933 Commits

Author SHA1 Message Date
Bill Currie 18fd21da77 merge the particle system 2001-05-29 19:58:35 +00:00
Bill Currie f0cfc46cb7 model.h:
add a crc field to aliashdr_t
model_alias.c:
	set it for all models
cl_parse.c:
	set the pmodel and emodel info keys to the crcs of the player and eye
	models
2001-05-29 17:37:48 +00:00
Bill Currie 5514f4870e --with-plugin-path now controls where plugins are installed, not just where
to look for them.
2001-05-28 19:30:32 +00:00
Bill Currie 4c5b977902 move cl_math.S into renderer/sw/transform.S (never before realised it was
part of the renderer)
2001-05-26 03:33:09 +00:00
Bill Currie 48278f3a46 fix the spaces in the header 2001-05-25 20:48:51 +00:00
Chris Ison 14fc2d0b6c added GPL comments and fixed missing include in gib_modules.c 2001-05-25 20:31:47 +00:00
Bill Currie 271b400318 finally got pic working. getting the address of a variable using pic seems
to be not so straight forward :/ Anyway, one down, 11 to go.
2001-05-25 20:17:22 +00:00
Bill Currie f1730d7870 Move VID_ShiftPalette from all the driver files to vid_common_sw.c
Do the palette gamma correction inside VID_UpdateGamma (fixes sw palette gamma)
2001-05-25 16:42:49 +00:00
Joseph Carter c5735d2f19 A little sanity in gib's header deps. Not much granted, but it's there. 2001-05-25 16:09:14 +00:00
Bill Currie 1038f88a64 disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie 4b3e056429 fix silly typo 2001-05-25 04:06:51 +00:00
Bill Currie a87c4bbd93 vid.c:
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
	get to VID_UpdateGamma when it is set except for when the cvar is
	initially created, and we /want/ the code to execute in that case.
vid.h:
	add initialized to viddef_t
vid_common_gl.c:
	actually /use/ gammatable (it tends to help)
vid_*.c:
	clean up rendundant decls of gammatable, vid_initialized (now
	vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
	remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie 991ee5090d remove the last vestiges of VID_Gamma_f 2001-05-25 02:44:05 +00:00
Chris Ison 48ae5d5a44 fixed vid_gamma not working in 3dfx 2001-05-25 02:26:30 +00:00
Bill Currie f83b9be0ba remove redundant vid_gamma_avail decls 2001-05-24 23:49:28 +00:00
Bill Currie bc8ae8fd37 whitespace 2001-05-24 20:11:34 +00:00
Bill Currie 3c18b50d9c fixes for compiling without assembler 2001-05-24 20:04:39 +00:00
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Ragnvald Maartmann-Moe IV 964ec6425d whitespace and comment cleanup. 2001-05-24 17:00:08 +00:00
Bill Currie f21ad90ba4 total nukage of brighten, brightness and contrast. 2001-05-24 16:30:25 +00:00
Bill Currie a3518d44ed Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c 2001-05-24 15:48:39 +00:00
Bill Currie fa6dd2a9f3 now works with autoconf 2.50 2001-05-23 03:01:03 +00:00
Ragnvald Maartmann-Moe IV a83c3d3af5 Cleanups. 2001-05-22 20:34:03 +00:00
Bill Currie e48307656a fix for when building server only 2001-05-22 20:17:20 +00:00
Bill Currie a8e1da5d99 make dist and compile fixes for mingw cross building 2001-05-22 19:13:23 +00:00
Bill Currie c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00
Adam Olsen abd7d79d6b two little bugfixes :) 2001-05-22 15:11:54 +00:00
Zephaniah E. Hull b264cdd28b Make it actually work? 2001-05-22 12:44:53 +00:00
Ragnvald Maartmann-Moe IV e7f25dc731 whitespace 2001-05-22 12:31:43 +00:00
Zephaniah E. Hull 5245f56012 Validate userinfo strings on connect. (Part of a nasty DOS fix.) 2001-05-22 12:00:45 +00:00
Jeff Teunissen 62f57f5f2a Require vid_gamma_avail for gamma switching, not vidmode_avail 2001-05-22 06:14:57 +00:00
Jeff Teunissen 79bee4f773 GL_CheckBrightness() is redundant, don't call it 2001-05-22 06:13:44 +00:00
Adam Olsen f732cd7932 move x_gamma and vidmode_avail definitions into #ifdef HAVE_VIDMODE.
patch from that kimpornqueen person :)
2001-05-22 05:24:05 +00:00
Bill Currie a79ab3faf8 abandon the oss write only attempts. 2001-05-21 17:40:12 +00:00
Bill Currie f38a233786 make snd_oss_rw affect the rest of the places it needs to 2001-05-21 01:12:07 +00:00
Ragnvald Maartmann-Moe IV a140bd1d13 Whitespace. *grmbl* 2001-05-20 20:52:27 +00:00
Jeff Teunissen 2fa09aa68a Restore hardware gamma on exit. 2001-05-20 00:56:09 +00:00
Jeff Teunissen 5569f04a88 whitespace 2001-05-19 23:24:57 +00:00
Bill Currie 5432983038 ignore generated files 2001-05-19 21:46:02 +00:00
Adam Olsen aef4cd6da7 do shm = 0 after SNDDMA_Shutdown is called 2001-05-19 08:53:08 +00:00
Bill Currie 5fb17e384b fix the installation location of the plugins 2001-05-19 04:38:03 +00:00
Bill Currie 1e84684f27 fix the alsa plugin building 2001-05-19 02:09:59 +00:00
Adam Olsen 9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie 3e2a92af1c allow the mouse to be freed when vid_fullscreen changes from 1 to 0 2001-05-18 17:11:30 +00:00
Adam Olsen 2e11cbb8a4 some sdl audio tweaks that made it work with artsc output
thought I commited these before.. (where have we heard that before?) ;)
2001-05-17 23:21:26 +00:00
Bill Currie eb95bcae84 move the gib language out of nq and into its own dir (hehe, libQFgib:) 2001-05-17 21:45:56 +00:00
Bill Currie 4cd29c2ff8 don't go fullscreen when already fullcreen 2001-05-17 20:57:29 +00:00
Bill Currie 306d6db39b if ... if -> if ... else if 2001-05-17 20:05:36 +00:00
Adam Olsen c21f9d614a removed "in thinger" :) 2001-05-17 10:08:00 +00:00
Bill Currie 749270a52a vid_fullscreen toggling thanks to james411 2001-05-17 09:56:43 +00:00
Bill Currie 9bea21a930 first stab at doing vid_mode the right way, thanks to james111
(James Andariese - james@ja.ath.cx) doesn't quite work properly for all
window managers, but NICE :)
2001-05-17 06:55:47 +00:00
Bill Currie 4606c6c63a new automake conditionals: BUILD_GL and BUILD_SW for use in places where it
matters (eg, selecting whether to build the gl and or sw specific model code)
2001-05-17 03:48:31 +00:00
Bill Currie d16dc87dfa fix oss' device openning mode. defaults to write only, but read/write can be
selected by setting snd_oss_rw (need better name?) to non-zero
2001-05-16 18:59:31 +00:00
Bill Currie 8f4394de4f various merge cleanups including moving the contents of R_Textures_Init into
Mod_Init
2001-05-16 17:08:56 +00:00
Bill Currie 879a133c19 forward port the x11 repeat fix 2001-05-14 05:37:47 +00:00
Bill Currie 44317f299e merge gl_mesh.c into libQFmodels 2001-05-11 05:59:17 +00:00
Bill Currie f5016790d4 forgot to compile test first :/ 2001-05-10 15:34:29 +00:00
Bill Currie d3d3a1c451 finish the model merge 2001-05-10 15:29:29 +00:00
Bill Currie e12879c55b fixup dependency checking 2001-05-10 06:05:54 +00:00
Bill Currie 2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Bill Currie e118a9136a forgot these :P 2001-05-08 20:57:07 +00:00
Bill Currie b5df1c816a move fnmatch.c and dirent.c to libQFutil 2001-05-08 20:53:25 +00:00
Ragnvald Maartmann-Moe IV b10ea42970 Update alsa support for most recent API changes. Old version temporarily left in as comments. 2001-05-08 17:16:49 +00:00
Bill Currie 330ff44eef fix for older systems again :) (atleast means >= rather than > ) 2001-05-07 16:31:19 +00:00
Bill Currie cc68e1a12e qf now links with NO optimisation (not even -O). R_CullBox has been moved from
glquake.h to mathlib.h (along with the declaration for frustum) and the
extern inline keyworws protected by an ifndef so that mathlib.c can cause
R_CullBox to be compiled publicly. The definition of frustrum has been moved
from its verious locations into mathlib.c.
2001-05-07 04:08:34 +00:00
Zephaniah E. Hull 8e40444434 Compile fix for the Debian sid SDL version compile. 2001-05-02 08:52:20 +00:00
Adam Olsen 0dee26397c Make sdl audio work. And despite claims, it's not actually bad
(except for esd, but that's not sdl's fault).
I havn't tested it with other hardware or different config variables,
and I've experienced the occasional hang or segfault on exit, so
feedback is very welcome. :)
2001-04-27 07:41:47 +00:00
Bill Currie 58afc88122 link libQFutil.so against libdl 2001-04-25 20:53:09 +00:00
Jeff Teunissen c364e1c3cf The first version of the QF Plugin API. Version 1.0 supports input and
sound (digital audio, that is, not CD) plugins right now, more to come
later.
2001-04-24 22:19:42 +00:00
Bill Currie 0b117b7133 *sigh*, well, it turns out that even id's qc is borked when it comes to
unallocated entities, so make 0xdeadbeef optional (pr_deadbeef 1 to turn it
on).
2001-04-22 04:58:33 +00:00
Bill Currie 4be4e5ccf6 clear not-yet allocated entities to 0xdeadbeef 2001-04-20 17:51:57 +00:00
Bill Currie 1b972cb132 clear freed entities to 0xdeadbeaf instead of 0 2001-04-19 22:42:01 +00:00
Bill Currie 00e510b96e --without-clients no longer builds client only libs 2001-04-18 18:04:22 +00:00
Bill Currie 527471a7de *-wgl finally links (who knows if it works?:) and some more conceptual
cleanup
2001-04-17 15:55:33 +00:00
Adam Olsen 853fbb4242 Change commented out Con_Printf statements in Cache_Move into
Con_DPrintf statements, so they can be used in debugging without
recompiling.  And no, there's no performance issue.
2001-04-17 08:39:44 +00:00
Bill Currie dbca31519f qw-client-wgl and nq-wgl get to (but fail) the link stage 2001-04-17 06:55:50 +00:00
Bill Currie 1dcaf3bb3f fix the black pit of despair (sorry, Despair:) (same issue as vid_fbdev) 2001-04-17 06:21:40 +00:00
Bill Currie 0f98db9e5a missed this one 2001-04-17 06:14:08 +00:00
Bill Currie f5c01925d4 d_8to16table moved to vid_common_sw.c and fix vid_fbdev blackness (must call
VID_InitGamma before VID_SetPalette)
2001-04-17 06:13:51 +00:00
Chris Ison 4b19a1967d fixed no mouse movement in in_svgalib.c 2001-04-17 06:05:30 +00:00
Chris Ison ba1408d56d fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
Bill Currie 3e484da3b8 -x11 now works (qw, anyway) 2001-04-16 19:25:55 +00:00
Bill Currie b5344adab4 fix "make install". the problem was caused by automake getting confused and
thinking the video libs were convenience libs because they weren't mentioned
directly on the lib_LTLIBRARIES line. Until automake is made a little smarter,
force the libs to be built properly.
2001-04-16 16:11:45 +00:00
Bill Currie df386f31f9 compile fixes for older systems 2001-04-16 15:57:43 +00:00
Bill Currie 065649e488 rework VID_InitBuffers to use callback to init the draw buffers.
Unfortunatly, this means that VID_InitBuffers needs to be called twice during
startup (once in VID_Init, and once in D_Init).
2001-04-16 09:12:21 +00:00
Bill Currie f9c9e4fba7 everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
Bill Currie 0b5b3b03a4 move GL_CheckBrightness into vid_common_gl.c 2001-04-15 21:19:05 +00:00
Bill Currie 6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie 36cbe70826 vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
build failures in the main source still
2001-04-15 08:04:15 +00:00
Bill Currie 7e67fd56f3 getting closer to building the vid libs.
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV a4db2f0e5b Damn the moles. 2001-04-15 06:43:11 +00:00
Bill Currie ad8831fdb0 correct the vid target selection logic 2001-04-15 06:29:57 +00:00
Ragnvald Maartmann-Moe IV 6c65be497e Hopefully fix attempts to compile video libs that aren't possible. 2001-04-15 06:04:02 +00:00
Ragnvald Maartmann-Moe IV 778f0c129c Finish move of vid.c to libs, kill a few stragglers. 2001-04-15 05:36:56 +00:00
Bill Currie 5a80ce90f5 fix the -Wno-error issue and vid_fbdev.c is a little closer to compiling 2001-04-15 05:04:03 +00:00
Bill Currie 9d8c1d33c0 these are generated, so aren't needed in cvs 2001-04-15 04:36:27 +00:00
Ragnvald Maartmann-Moe IV 66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Bill Currie c0507f5610 update for the lastest alsa pcm mmap api. not as bad as at first appearance 2001-04-14 02:30:30 +00:00
Bill Currie 475a0b0d4a must not call snd_pcm_mmap_forward with a count of 0
this fixes the alsa assert at slower rates
2001-04-13 08:08:41 +00:00
Bill Currie f37b007da2 nuke the memset in Hunk_HighAllocName 2001-04-12 23:39:23 +00:00
Bill Currie 6b3b94bafc sound crashing bug fixes
snd_dma.c, {nq,qw}/source/cl_parse.c:
	change the type of snd_worldmodel from * to ** and init snd_worldmodel
	with the ADDRESS of cl.worldmodel so its changes get seen by snd_dma
snd_mixa.S:
	picize
2001-04-12 06:53:07 +00:00
Bill Currie f7d9c1e8fc joy_win.c now builds, but very likely does not work AT ALL. also fix qw's
in_win.c for the new input api
2001-04-11 21:06:37 +00:00
Bill Currie b025bb32e1 first steps 2001-04-11 19:56:01 +00:00
Bill Currie 99fd4ab464 libs/video/targets/Makefile.am:
out-of-tree compile fixes
nq/source/Makefile.am:
	missed the -lqfsys
2001-04-11 16:47:08 +00:00
Bill Currie ebb7b6310a view.h:
it seems somebody forgot to commit this. just compied direct from qw
libs/video/targets/.gitignore:
	better ignore rules
nq/source/Makefile.am:
	libqfsys.a is dead :)
the rest:
	gamma compile fixes
2001-04-11 16:19:08 +00:00
Ragnvald Maartmann-Moe IV f789b61c56 Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Bill Currie 4ae2ad2949 qw-client-wgl now builds (nq-wgl next) 2001-04-11 05:10:42 +00:00
Bill Currie 12c14bd71f split up console like sys was 2001-04-11 05:10:04 +00:00
Bill Currie fa936b1713 back out rhamph's premature commit 2001-04-11 04:17:55 +00:00
Bill Currie 09271f061a somehow missed this earlier 2001-04-11 03:55:48 +00:00
Adam Olsen c45a4d2550 fix harmless cut&paste error 2001-04-11 03:22:52 +00:00
Bill Currie f36fa31ba2 build snd_mixa.S at all times. it does the right thing when no intel asm is
wanted.
2001-04-11 03:16:01 +00:00
Bill Currie 9cd83e178f various fixes for out-of-srcdir building
configure.in:
	foo/Makefile MUST come before foo/bar/Makefile or foo/bar will NOT be
	created.
libs/*...*/Mkaefile.am: add INCLUDES so $(top_scrdir)/include gets searched
{qw,nq}/source/Makefile.am: fix fbset compiling (and cleaning for nq)
2001-04-11 03:09:24 +00:00
Adam Olsen 0f98bc01be Forgot to edit the comments :) 2001-04-11 02:42:53 +00:00
Adam Olsen 320bd35f1e Move common variables in snd_dma.c and snd_null.c into snd_common.c 2001-04-11 02:41:12 +00:00
Adam Olsen 2b4d8ecc97 Remove some extra files linked in with snd_null.c 2001-04-11 01:17:08 +00:00
Joseph Carter 75aa40276f A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
Joseph Carter 2bc55b7828 Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should
make Cvar_Get's a lot easier to read.
2001-04-10 23:39:30 +00:00
Adam Olsen b89fde285d Make snd_null.c actually work.
add --disable-sound to configure, for no sound at all :)
2001-04-10 23:18:08 +00:00
Bill Currie 7f5d4cd7e9 clients now build (sdl, sgl, wgl), but don't link yet 2001-04-10 22:09:41 +00:00
Bill Currie 8e2d89c4c2 fix up a mis-understanding about api headers
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Bill Currie 082c5ccae4 get qw-server to link in mingw 2001-04-10 21:43:57 +00:00
Bill Currie e9fb7576da oops, missed with the #ifdef 2001-04-10 20:15:52 +00:00
Ragnvald Maartmann-Moe IV cbb4af711c Remove duplicate sound.h, move some things down from include/QF to include.
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie 334b528a40 forgot some bits 2001-04-10 20:11:50 +00:00
Bill Currie dfbfd9463c mingw cross compile fixes. qw-server (only, so far) compiles but does not
yet link due to Sys_Error :/
2001-04-10 20:07:11 +00:00
Adam Olsen 5ebe111301 Probably want this :) 2001-04-10 09:53:00 +00:00
Adam Olsen 69022c7ffb Move sound targets into a library. Still doesn't pick one at runtime though. 2001-04-10 09:40:09 +00:00
Joseph Carter 27d177f978 The cdrom code now uses strequal where appropriate. Also, playing track 0
now stops the CD from playing.  CD track 0 is used this way already, even
by the Id-licensed mission packs.
2001-04-10 07:26:22 +00:00
Joseph Carter b7a4c80b94 New Cvar in Linux: mus_cddevice, default is /dev/cdrom. Set it to none if
you don't want CD music.  Can be changed in-game, in which case it will
stop the current CD if one is playing before changing devices.  Note that
this is a blocking operation, don't do it in the heat of battle.
2001-04-10 05:41:21 +00:00
Adam Olsen ed0b391dfb Tweaked some comment indentation that made me itch ;) 2001-04-10 02:36:50 +00:00
Bill Currie e2935cecb6 add .gitignore 2001-04-09 23:46:52 +00:00
Ragnvald Maartmann-Moe IV d7eb585502 Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet. 2001-04-09 21:15:09 +00:00
Zephaniah E. Hull a16b2c0070 Borrowed LH's VectorVectors.
Changed smoke trails a good bit.
2001-04-06 18:37:23 +00:00
Bill Currie 67368ffc5d make the start calculation a little more accurate 2001-04-01 03:30:17 +00:00
Bill Currie ccbae9bd5c do Sys_Error the same way Con_Printf was done 2001-04-01 02:08:38 +00:00
Zephaniah E. Hull 8ef747124c Fixed the weak Con_Print issue.
(Still need to thwap taniwha for doing an incomplete merge.)
2001-03-31 14:41:13 +00:00
Bill Currie 7cb6245efa link libQFutil.so against libz so the clients (and tools) don't need to worry
about it
2001-03-31 03:51:25 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie 4162243287 eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie ad9142ff3c move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie 1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie 99535102d7 bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie 4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie 80ee9eb8d1 merge and move quakeio.c into libQFutil 2001-03-29 21:16:16 +00:00
Bill Currie 95d116eac0 make makt.S pic friendly. The ELF abi is bent slightly as ebx was already used
and I didn't feel like subbing it for something else, so esi is the GOT access
register.
2001-03-29 09:10:35 +00:00
Jeff Teunissen 277c17cfd8 Shared library support. The util and gamecode libraries are now shared,
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie 067db089a2 make edict pruning, field parsing and the builtins part of progs_t like they
should have been
2001-03-27 22:39:21 +00:00
Bill Currie 82b533e1ef forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie f6073d756f better progs access error checking and cleanups resulting from it. Fixes
mega2k and nq.
2001-03-27 03:57:17 +00:00
Bill Currie 771648a5b4 forgot to remove the old prstring stuff 2001-03-06 16:10:28 +00:00
Bill Currie 97bf8d2c51 garbage collector implemented but untested. Also unsused because the issue is
WHEN to call it. I don't imagine it will be cheap :/
2001-03-06 05:29:46 +00:00
Bill Currie 4489319298 first step towards garbage collected dynamic strings in qc. All strings
external to the progs file are now malloced and then freed at progs reload.
All that needs to be implementd for gc to work is the scanner and deallocator.
2001-03-06 04:22:33 +00:00
Bill Currie c4616346a1 dx_hack_hash stolen from Daniel Phillips <phillips@innominate.de> in the lkml.
This might or might not give hash tables a better spread. We'll see :)
2001-03-05 16:19:10 +00:00
Bill Currie f40b361fb3 hash.[ch]:
slight api change: the getkey and free functions now take a user data
	parameter (which is an aditional parameter to Hash_New.
cmd.c, cvar.c, quakefs.c:
	clean up the resulting errors.
pr_edict.c:
	use hash tables for lookups of function, global and field definitions.
	should speed things up a bit, ESPECIALLY when type checking is enabled.
2001-03-05 05:11:26 +00:00
Bill Currie aad21e3c00 put the pointer comparison back in so dynamic strings don't cause blowouts 2001-03-05 04:15:59 +00:00
Bill Currie 234dcb4cc9 better(?) string sharing. e1m3 died a sad death in nq due to running out of
strings, but that was because only the address of the string was checked for
similarity. Now strequal is used.
2001-03-05 04:08:08 +00:00
Bill Currie 09b58f7e5f merge math code into utils 2001-03-05 02:06:05 +00:00
Bill Currie 021c1347ed remove the reliance on MAX_EDICTS 2001-03-04 05:42:26 +00:00
Bill Currie 8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie 26c387408c fix a silly edict print bug 2001-03-02 23:07:21 +00:00
Bill Currie 6c9de8061b fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie ffc5838599 more debug changes. not there yet 2001-03-02 00:32:10 +00:00
Bill Currie be8f1cef7c just some temporary debug info 2001-03-01 23:30:55 +00:00
Bill Currie 6f590ff9d0 forgot to change ev_function to ev_func in pr_edict and pr_exec was using the
wrong time. weaponframe still not fixed, but static entities were fixed in the
previous checkin
2001-03-01 23:03:40 +00:00
Bill Currie ad18afaa3c really clean up global and function access. Unfortunatly, frames are still
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie cc43c91c89 fix classname field finding 2001-02-28 23:33:16 +00:00
Bill Currie 63b990cd30 qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:

SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached

I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie b5d86d522d pr_edict.c is closer to compiling and has been re-indented 2001-02-28 02:25:03 +00:00
Bill Currie 9f2dacd2e1 re-think edict_t. this is going to massivly break things for a while, but
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie e5543eb0a6 next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie 38e70e9fb2 the beginnings of merged progs code 2001-02-27 23:02:17 +00:00
Bill Currie 4b1f10d10d fix the problem with getting kicked from tf/megatf servers for changing teams.
Got the `changed' test backwards.
2001-02-24 04:25:27 +00:00
Bill Currie 2bfeed6820 looks like utils is more or less complete for now, except for some fixes in
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie 981d067000 merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Bill Currie 42e52a7093 %s/libutil.a/libqfutil.a/g due to name space clash found when linking SDL.
New naming convention, all libs will be libqf<subsys>.a (should we instead
use libQF<subsys>.a?). The .so libs, when we get to them, will have to be
sorted out then.
2001-02-22 16:53:15 +00:00
Bill Currie 7516666084 libutil.a is now used by both qw and nq 2001-02-22 08:12:13 +00:00
Bill Currie 9aa50a847c clean up the mess caused by attempting to merge cmd.[ch]. When taken further,
this might give us nice controlability of when cvars can be changed.
2001-02-22 04:46:59 +00:00
Ragnvald Maartmann-Moe IV c6da49206e More typos, spelling corrections, and case fixes fed to the nearest handy fiend. 2001-02-22 00:15:03 +00:00
Bill Currie 95f6db7775 start merging stuff into libs/util and fix the concequences in nq. nq doesn't
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00