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https://git.code.sf.net/p/quake/quakeforge
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Move common variables in snd_dma.c and snd_null.c into snd_common.c
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parent
2b4d8ecc97
commit
320bd35f1e
4 changed files with 77 additions and 27 deletions
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@ -9,33 +9,34 @@ sound_ASM= snd_mixa.S
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#
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# ... Audio targets
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#
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common_sound_files= snd_common.c snd_dma.c snd_mem.c snd_mix.c
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if SNDTYPE_SDL
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sdl.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_sdl.c $(sound_ASM)
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endif
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if SNDTYPE_ALSA_0_5
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_5.c $(sound_ASM)
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endif
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if SNDTYPE_ALSA_0_9
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_9.c $(sound_ASM)
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endif
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# No idea what this is. it's in configure.in though...
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#if SNDTYPE_MME
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#libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM)
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#libQFsound_la_SOURCES= $(common_sound_files) snd_mme.c $(sound_ASM)
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#endif
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if SNDTYPE_OSS
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_oss.c $(sound_ASM)
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endif
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if SNDTYPE_SGI
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sgi.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_sgi.c $(sound_ASM)
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endif
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if SNDTYPE_SUN
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_sun.c $(sound_ASM)
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endif
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if SNDTYPE_WIN32
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libQFsound_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM)
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libQFsound_la_SOURCES= $(common_sound_files) snd_win.c $(sound_ASM)
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endif
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if SNDTYPE_NULL
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libQFsound_la_SOURCES= snd_null.c
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libQFsound_la_SOURCES= snd_common.c snd_null.c
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endif
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LIBLIST = libQFsound.la @LIBRARY_SEARCH_PATH@
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49
libs/audio/targets/snd_common.c
Normal file
49
libs/audio/targets/snd_common.c
Normal file
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@ -0,0 +1,49 @@
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/*
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snd_null.c
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include this instead of all the other snd_* files to have no sound
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code whatsoever
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include "QF/qtypes.h"
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#include "QF/sound.h"
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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qboolean snd_initialized = false;
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cvar_t *bgmvolume;
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cvar_t *volume;
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cvar_t *snd_interp;
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@ -65,16 +65,16 @@ void S_StopAllSoundsC (void);
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// Internal sound data & structures
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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extern channel_t channels[MAX_CHANNELS];
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extern int total_channels;
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extern double host_frametime; // From host.h
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int snd_blocked = 0;
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static qboolean snd_ambient = 1;
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qboolean snd_initialized = false;
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extern qboolean snd_initialized;
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// pointer should go away
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volatile dma_t *shm = 0;
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extern volatile dma_t *shm;
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volatile dma_t sn;
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vec3_t listener_origin;
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@ -84,7 +84,7 @@ vec3_t listener_up;
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vec_t sound_nominal_clip_dist = 1000.0;
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int soundtime; // sample PAIRS
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int paintedtime; // sample PAIRS
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extern int paintedtime; // sample PAIRS
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#define MAX_SFX 512
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@ -98,8 +98,8 @@ int desired_bits = 16;
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int sound_started = 0;
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cvar_t *bgmvolume;
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cvar_t *volume;
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extern cvar_t *bgmvolume;
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extern cvar_t *volume;
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cvar_t *snd_device;
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cvar_t *snd_rate;
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@ -107,12 +107,12 @@ cvar_t *snd_bits;
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cvar_t *snd_stereo;
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cvar_t *nosound;
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cvar_t *precache;
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cvar_t *loadas8bit;
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extern cvar_t *loadas8bit;
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cvar_t *ambient_level;
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cvar_t *ambient_fade;
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cvar_t *snd_noextraupdate;
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cvar_t *snd_show;
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cvar_t *snd_interp;
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extern cvar_t *snd_interp;
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cvar_t *snd_phasesep;
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cvar_t *snd_volumesep;
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cvar_t *_snd_mixahead;
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@ -36,16 +36,16 @@
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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qboolean snd_initialized = false;
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extern channel_t channels[MAX_CHANNELS];
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extern int total_channels;
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extern volatile dma_t *shm;
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extern cvar_t *loadas8bit;
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extern int paintedtime; // sample PAIRS
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extern qboolean snd_initialized;
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cvar_t *bgmvolume;
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cvar_t *volume;
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cvar_t *snd_interp;
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extern cvar_t *bgmvolume;
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extern cvar_t *volume;
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extern cvar_t *snd_interp;
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void
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