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do shm = 0 after SNDDMA_Shutdown is called
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1 changed files with 2 additions and 1 deletions
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@ -348,12 +348,13 @@ I_S_Shutdown (void)
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if (shm)
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shm->gamealive = 0;
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shm = 0;
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sound_started = 0;
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if (!fakedma) {
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SNDDMA_Shutdown ();
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}
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shm = 0;
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}
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