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Forgot to edit the comments :)
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/*
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snd_null.c
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snd_common.c
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include this instead of all the other snd_* files to have no sound
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code whatsoever
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common externally visible sound variables
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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#include "QF/qtypes.h"
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#include "QF/sound.h"
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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