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Tweaked some comment indentation that made me itch ;)
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@ -220,10 +220,9 @@ BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
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float dist1, dist2;
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int sides;
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#if 0 // this is done by the
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// BOX_ON_PLANE_SIDE macro before
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// calling this
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// function
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#if 0 // this is done by the BOX_ON_PLANE_SIDE macro before
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// calling this function
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// fast axial cases
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if (p->type < 3) {
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if (p->dist <= emins[p->type])
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