Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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ff132bb536
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
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Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2dc7bd02c
|
Cleanup SND_StaticSound a bit.
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2007-03-27 04:12:04 +00:00 |
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Bill Currie
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5d73a80887
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use ch->sfx in one place only. doesn't really fix anything though.
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2007-03-27 03:49:42 +00:00 |
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Bill Currie
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72a1aeb74b
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d'oh
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2007-03-27 03:43:52 +00:00 |
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Bill Currie
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e994e622b5
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I'm getting pretty annoyed with this cache-release bug :P
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2007-03-27 03:42:11 +00:00 |
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Bill Currie
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3bc7921a99
|
plug a potential channel leak
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2007-03-27 00:50:08 +00:00 |
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Bill Currie
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522b069433
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wow, wasn't thinking well with that one. fixes the seg with the default renderer
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2007-03-27 00:49:20 +00:00 |
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Bill Currie
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b987d5e887
|
mixer is a bit more reliable, but still getting cut-offs :(
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2007-03-26 13:30:56 +00:00 |
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Bill Currie
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970408769f
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opps, that wasn't meant to go in
|
2007-03-26 11:49:54 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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b93615940e
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remove some debug
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2007-03-25 08:30:06 +00:00 |
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Bill Currie
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1d1982fddf
|
more improvements to the sound offsetting
|
2007-03-25 08:12:43 +00:00 |
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Bill Currie
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2f7d686a3c
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make things a little quieter (less likely to clip)
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2007-03-25 08:11:52 +00:00 |
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Bill Currie
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f2d7630ac1
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better sound offsetting
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2007-03-25 07:45:13 +00:00 |
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Bill Currie
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33a7c395dc
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allow initially silent channels to be active incase they are later audible
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2007-03-25 06:48:19 +00:00 |
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Bill Currie
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0a142265cc
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ensure silent channels get freed
|
2007-03-25 06:42:14 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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cc6ec57772
|
fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me)
|
2007-03-24 11:46:41 +00:00 |
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Bill Currie
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984d42df3b
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fix an unitialized variable (won't fix the bug, though)
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2007-03-24 11:11:19 +00:00 |
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Bill Currie
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da1b11ff3b
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I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
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2007-03-24 10:42:34 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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54139a1742
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don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us.
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2007-03-24 08:37:04 +00:00 |
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Bill Currie
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b8c11cc7ec
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bah, that line was needed after all. still don't know why (it shouldn't be)
|
2007-03-23 14:41:53 +00:00 |
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Bill Currie
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4ccb6675a6
|
fix the "Cache_Release: already released!" error
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2007-03-23 12:33:04 +00:00 |
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Bill Currie
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81a57bb3fa
|
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
|
2007-03-22 23:20:57 +00:00 |
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Bill Currie
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9d165f317f
|
fix lost channels (fixes both running out of channels and non-stop loops)
|
2007-03-22 08:27:54 +00:00 |
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Bill Currie
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04639c7ab8
|
remove some stuff I forgot about
|
2007-03-21 14:37:16 +00:00 |
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Bill Currie
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5a1c57fd87
|
better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times.
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2007-03-21 12:56:43 +00:00 |
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Bill Currie
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62df1f2c31
|
fix some missing symbols
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2007-03-21 12:50:41 +00:00 |
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Bill Currie
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f0a4c4ace5
|
remove a bogus "done" and use 1 instead of 2 (holdover from a previous itteration of the code)
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2007-03-21 11:41:34 +00:00 |
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Bill Currie
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7252ef1e54
|
allow the mixer to run even when sound blocked. prevents sounds piling up
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2007-03-21 11:39:01 +00:00 |
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Bill Currie
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03e5ae136e
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print noisy reminder to fix resampler
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2007-03-20 13:37:38 +00:00 |
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Bill Currie
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988898ca4a
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fix segfault when setting ambient_level to 0
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2007-03-20 13:29:10 +00:00 |
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Bill Currie
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e52940a3db
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add snd_force_unblock as an attempt to work around stuck sound on focus changes
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2007-03-19 22:20:13 +00:00 |
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Bill Currie
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48e7b65f51
|
don't seg on shutdown when jackd wasn't there
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2007-03-18 22:09:51 +00:00 |
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Bill Currie
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0f1cd876b2
|
cleaner sfx handling in dynamic sounds
|
2007-03-18 13:29:58 +00:00 |
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Bill Currie
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d9b7ccd5e3
|
seems to fix going from start to e1m1 in nq
|
2007-03-18 13:07:20 +00:00 |
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Bill Currie
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d67cbeae7f
|
bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
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Bill Currie
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9baefa94bb
|
write 0s to the buffer when sound is blocked
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2007-03-18 11:58:54 +00:00 |
|
Bill Currie
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bbdca8428a
|
channel leak plugged
|
2007-03-18 11:20:47 +00:00 |
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Bill Currie
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1315d4178f
|
found the missing retain
|
2007-03-18 10:45:29 +00:00 |
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Bill Currie
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5a0e2460a3
|
whee, lockless channel management. still have a problem with unbalanced retain/release, though.
|
2007-03-18 10:32:01 +00:00 |
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Bill Currie
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7043dd14f9
|
forgot to do midi's stream_open
|
2007-03-18 01:51:37 +00:00 |
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Bill Currie
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44aaec4f22
|
make the cache/stream setup code common.
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2007-03-18 01:44:46 +00:00 |
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Bill Currie
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3a6ab1ae38
|
enable blocking control (doesn't fix the thread problems, though)
|
2007-03-17 09:33:21 +00:00 |
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Bill Currie
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ee12f44ff6
|
d'oh. anyway, with midi, sounds great (so long as jackd isn't suffering xruns)
|
2007-03-17 07:28:32 +00:00 |
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Bill Currie
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b4cb4afdb0
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oops, didn't have wildmidi installed, so this bitrotted a bit
|
2007-03-17 07:18:01 +00:00 |
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Bill Currie
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916a698ac5
|
it makes noise, but dies due to caching bugs
|
2007-03-17 07:05:24 +00:00 |
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Bill Currie
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9691afb782
|
connects to jack server and auto-wires the ports
|
2007-03-17 06:20:52 +00:00 |
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Bill Currie
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973cf9acce
|
forgot to add these
|
2007-03-17 03:14:41 +00:00 |
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Bill Currie
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cde6e60848
|
most of the hacking needed to break out the common code from snd_dma.c
|
2007-03-17 03:10:45 +00:00 |
|
Bill Currie
|
0105754f6f
|
clean out some no-op functions
|
2007-03-10 14:17:52 +00:00 |
|
Bill Currie
|
99c0954b47
|
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
|
2007-03-10 12:00:59 +00:00 |
|
Bill Currie
|
17875bee39
|
move the handling of -nosound out of the plugin so it can control loading of the plugin
|
2007-03-10 07:22:32 +00:00 |
|
Bill Currie
|
d8f6d8a5fb
|
split out the resample code from the memory code
|
2007-03-10 06:38:24 +00:00 |
|
Bill Currie
|
81a5a90450
|
all static data now
|
2007-03-10 06:31:50 +00:00 |
|
Bill Currie
|
b0543b9ca2
|
asm's been ditched for sound...
|
2007-03-10 06:17:09 +00:00 |
|
Bill Currie
|
d4719db021
|
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
|
2007-03-10 04:21:32 +00:00 |
|
Bill Currie
|
87cc09233c
|
"long" audit. can't use long when we want 32 bits. May be a few more cases.
|
2005-10-23 13:19:21 +00:00 |
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Bill Currie
|
3fb03fc2be
|
hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
|
2005-08-04 15:27:09 +00:00 |
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Bill Currie
|
bcb45a7958
|
oops, messed up HAVE_VORBIS and HAVE_FLAC (cut&paste error:)
|
2005-06-19 05:24:19 +00:00 |
|
Bill Currie
|
9b7d8a9eca
|
cached and 8 bit and/or mono flacs now work
|
2005-06-16 00:35:55 +00:00 |
|
Bill Currie
|
d083fb4150
|
read the samples out of the buffer properly. fixes the horrible sounds :)
streamed flacs now work. cached not tested yet (haven't got any flacs that
small:)
|
2005-06-16 00:06:37 +00:00 |
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Bill Currie
|
a2f0cd94e8
|
fix gcc-4 warnings
|
2005-06-15 22:20:40 +00:00 |
|
Bill Currie
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13e8b00da5
|
almost works. samples are mangled
|
2005-06-15 11:56:03 +00:00 |
|
Bill Currie
|
98f53c2c1c
|
forgot to update the header
|
2005-06-15 10:06:55 +00:00 |
|
Bill Currie
|
dff68bfed0
|
beginnings of flac support. compiles but untested. if this doesn't crash,
I'll be surprised :)
|
2005-06-15 10:02:50 +00:00 |
|
Bill Currie
|
501180aaac
|
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
|
2005-06-08 06:35:48 +00:00 |
|
Bill Currie
|
9f0903e4ba
|
wildcode and despair's automake 1.9 patch
This is an imperfect revision of history.
|
2004-11-18 06:08:00 +00:00 |
|
Bill Currie
|
201252c1c0
|
FIXME cleanup and a missed win32 compile fix
This is an imperfect revision of history.
|
2004-11-06 02:21:00 +00:00 |
|
Bill Currie
|
c99a011f21
|
make sure sample length is never 0
|
2004-04-29 03:00:25 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
d2a2ac036e
|
Slightly ugly fix for an optimization bug.
|
2004-03-01 21:09:56 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
08de21404f
|
Space, the final frontier...
|
2004-03-01 11:51:34 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
2342dfcd8f
|
A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
|
2004-03-01 11:51:01 +00:00 |
|
Bill Currie
|
9784ba5954
|
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
|
2004-02-03 03:01:06 +00:00 |
|
Bill Currie
|
e763507c71
|
segfault fix from ashridah
|
2004-01-26 01:21:06 +00:00 |
|
Bill Currie
|
d5a33c9545
|
extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
|
2004-01-21 02:52:12 +00:00 |
|
Bill Currie
|
e154c9add5
|
be consistent with WIN32 and _WIN32 (now all _WIN32)
|
2004-01-20 03:47:27 +00:00 |
|
Bill Currie
|
1bfef95a29
|
name changes to make figuring out what's private and what's not easier
|
2004-01-09 03:48:00 +00:00 |
|
Bill Currie
|
ccfa9081b0
|
fix shm properly :)
|
2004-01-08 03:46:11 +00:00 |
|
Bill Currie
|
deb8137db7
|
more sound static cleanup
|
2004-01-08 01:48:02 +00:00 |
|
Bill Currie
|
e639e5efc3
|
clean up snd.c a little
|
2004-01-08 00:25:52 +00:00 |
|
Chris Ison
|
d2d0cb211c
|
proper implementation to prevent the fastforward effect
|
2003-10-15 20:40:53 +00:00 |
|
Chris Ison
|
392902f5af
|
added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
|
2003-09-10 05:20:51 +00:00 |
|
Bill Currie
|
89833cb4d7
|
support streams that don't want any resampling
|
2003-09-09 22:20:10 +00:00 |
|
Bill Currie
|
9210829573
|
PLUGIN_INFO decl cleanup
|
2003-08-01 19:53:46 +00:00 |
|
Bill Currie
|
855fc53709
|
handle alloca properly
|
2003-07-09 06:28:09 +00:00 |
|
Brian Koropoff
|
9e57425f4f
|
Make the playcenter hack not screw up sound spatialization.
|
2003-05-28 04:49:09 +00:00 |
|
Brian Koropoff
|
124d90f84f
|
Add the playcenter command to play a sound without 3d spatialization.
|
2003-05-15 22:39:34 +00:00 |
|
Bill Currie
|
5f3573143a
|
the beginnings of a jihad against buffer overflows
|
2003-05-08 23:24:02 +00:00 |
|
Bill Currie
|
4a73d5dc45
|
this seems to fix the "end of file" issues on streams
|
2003-04-26 04:30:07 +00:00 |
|
Bill Currie
|
7d06343b2f
|
make the opened sfx name usable
|
2003-04-21 18:09:53 +00:00 |
|
Bill Currie
|
848bb891b3
|
win32 compile fix
|
2003-04-21 17:28:56 +00:00 |
|
Bill Currie
|
eac5b83ea5
|
remove some debug info
|
2003-04-21 01:44:55 +00:00 |
|
Bill Currie
|
194c9aa097
|
fix the file handle leak
|
2003-04-21 01:39:07 +00:00 |
|
Bill Currie
|
efe9dd844f
|
fix the segfault on starting a map only to die from file handle starvation :P
|
2003-04-21 01:24:53 +00:00 |
|
Bill Currie
|
714bd341fc
|
'copy' streams on openning. fixes the shared stream issues, though other
problems might arrise (eg, running out of file handles or memory)
|
2003-04-20 07:19:51 +00:00 |
|
Bill Currie
|
52f41f8095
|
make streams work in chunks of 256 samples (won't work so well for non power
of 2 resample rates :/)
|
2003-04-20 03:42:19 +00:00 |
|