mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
forgot to add these
This commit is contained in:
parent
cde6e60848
commit
973cf9acce
3 changed files with 916 additions and 0 deletions
561
libs/audio/renderer/snd_channels.c
Normal file
561
libs/audio/renderer/snd_channels.c
Normal file
|
@ -0,0 +1,561 @@
|
|||
/*
|
||||
snd_dma.c
|
||||
|
||||
main control for any streaming sound output device
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
*/
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
static __attribute__ ((used)) const char rcsid[] =
|
||||
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
|
||||
|
||||
#ifdef HAVE_STRING_H
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "QF/bspfile.h"
|
||||
#include "QF/cmd.h"
|
||||
#include "QF/cvar.h"
|
||||
#include "QF/dstring.h"
|
||||
#include "QF/model.h"
|
||||
#include "QF/sys.h"
|
||||
|
||||
#include "snd_render.h"
|
||||
|
||||
channel_t snd_channels[MAX_CHANNELS];
|
||||
int snd_total_channels;
|
||||
|
||||
static channel_t *ambient_channels[NUM_AMBIENTS];
|
||||
static channel_t *dynamic_channels[MAX_DYNAMIC_CHANNELS];
|
||||
static channel_t *static_channels[MAX_CHANNELS];
|
||||
static int snd_num_statics;
|
||||
|
||||
static qboolean snd_ambient = 1;
|
||||
static sfx_t *ambient_sfx[NUM_AMBIENTS];
|
||||
|
||||
static vec_t sound_nominal_clip_dist = 1000.0;
|
||||
|
||||
static vec3_t listener_origin;
|
||||
static vec3_t listener_forward;
|
||||
static vec3_t listener_right;
|
||||
static vec3_t listener_up;
|
||||
|
||||
static cvar_t *snd_phasesep;
|
||||
static cvar_t *snd_volumesep;
|
||||
static cvar_t *ambient_fade;
|
||||
static cvar_t *ambient_level;
|
||||
|
||||
|
||||
channel_t *
|
||||
SND_AllocChannel (void)
|
||||
{
|
||||
if (snd_total_channels < MAX_CHANNELS)
|
||||
return &snd_channels[snd_total_channels++];
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SND_ChannelStop (channel_t *chan)
|
||||
{
|
||||
chan->end = 0;
|
||||
if (chan->sfx) {
|
||||
chan->sfx->close (chan->sfx);
|
||||
}
|
||||
chan->sfx = 0;
|
||||
}
|
||||
|
||||
void
|
||||
SND_StopAllSounds (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
snd_num_statics = 0;
|
||||
for (i = 0; i < MAX_CHANNELS; i++)
|
||||
SND_ChannelStop (&snd_channels[i]);
|
||||
|
||||
memset (snd_channels, 0, MAX_CHANNELS * sizeof (channel_t));
|
||||
}
|
||||
|
||||
static void
|
||||
s_play_f (void)
|
||||
{
|
||||
dstring_t *name = dstring_new ();
|
||||
int i;
|
||||
static int hash = 345;
|
||||
sfx_t *sfx;
|
||||
|
||||
i = 1;
|
||||
while (i < Cmd_Argc ()) {
|
||||
if (!strrchr (Cmd_Argv (i), '.')) {
|
||||
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
||||
} else {
|
||||
dsprintf (name, "%s", Cmd_Argv (i));
|
||||
}
|
||||
sfx = SND_PrecacheSound (name->str);
|
||||
SND_StartSound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
||||
i++;
|
||||
}
|
||||
dstring_delete (name);
|
||||
}
|
||||
|
||||
static void
|
||||
s_playcenter_f (void)
|
||||
{
|
||||
dstring_t *name = dstring_new ();
|
||||
int i;
|
||||
sfx_t *sfx;
|
||||
|
||||
i = 1;
|
||||
while (i < Cmd_Argc ()) {
|
||||
if (!strrchr (Cmd_Argv (i), '.')) {
|
||||
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
||||
} else {
|
||||
dsprintf (name, "%s", Cmd_Argv (i));
|
||||
}
|
||||
sfx = SND_PrecacheSound (name->str);
|
||||
SND_StartSound (*snd_render_data.viewentity, 0, sfx, listener_origin,
|
||||
1.0, 1.0);
|
||||
i++;
|
||||
}
|
||||
dstring_delete (name);
|
||||
}
|
||||
|
||||
static void
|
||||
s_playvol_f (void)
|
||||
{
|
||||
dstring_t *name = dstring_new ();
|
||||
float vol;
|
||||
int i;
|
||||
static int hash = 543;
|
||||
sfx_t *sfx;
|
||||
|
||||
i = 1;
|
||||
while (i < Cmd_Argc ()) {
|
||||
if (!strrchr (Cmd_Argv (i), '.')) {
|
||||
dsprintf (name, "%s.wav", Cmd_Argv (i));
|
||||
} else {
|
||||
dsprintf (name, "%s", Cmd_Argv (i));
|
||||
}
|
||||
sfx = SND_PrecacheSound (name->str);
|
||||
vol = atof (Cmd_Argv (i + 1));
|
||||
SND_StartSound (hash++, 0, sfx, listener_origin, vol, 1.0);
|
||||
i += 2;
|
||||
}
|
||||
dstring_delete (name);
|
||||
}
|
||||
|
||||
void
|
||||
SND_Channels_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL,
|
||||
"max stereo phase separation in ms. 0.6 is for "
|
||||
"20cm head");
|
||||
snd_volumesep = Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
|
||||
"max stereo volume separation. 1.0 is max");
|
||||
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
|
||||
"How quickly ambient sounds fade in or out");
|
||||
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL,
|
||||
"Ambient sounds' volume");
|
||||
|
||||
Cmd_AddCommand ("play", s_play_f,
|
||||
"Play selected sound effect (play pathto/sound.wav)");
|
||||
Cmd_AddCommand ("playcenter", s_playcenter_f,
|
||||
"Play selected sound effect without 3D spatialization.");
|
||||
Cmd_AddCommand ("playvol", s_playvol_f, "Play selected sound effect at "
|
||||
"selected volume (playvol pathto/sound.wav num");
|
||||
|
||||
for (i = 0; i < NUM_AMBIENTS; i++)
|
||||
ambient_channels[i] = SND_AllocChannel ();
|
||||
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
|
||||
dynamic_channels[i] = SND_AllocChannel ();
|
||||
|
||||
snd_num_statics = 0;
|
||||
|
||||
ambient_sfx[AMBIENT_WATER] = SND_PrecacheSound ("ambience/water1.wav");
|
||||
ambient_sfx[AMBIENT_SKY] = SND_PrecacheSound ("ambience/wind2.wav");
|
||||
}
|
||||
|
||||
static channel_t *
|
||||
s_pick_channel (int entnum, int entchannel)
|
||||
{
|
||||
int ch_idx;
|
||||
unsigned life_left;
|
||||
channel_t *ch, *first_to_die;
|
||||
|
||||
// Check for replacement sound, or find the best one to replace
|
||||
first_to_die = 0;
|
||||
life_left = 0x7fffffff;
|
||||
for (ch_idx = 0; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++) {
|
||||
ch = dynamic_channels[ch_idx];
|
||||
if (entchannel != 0 // channel 0 never overrides
|
||||
&& ch->entnum == entnum
|
||||
&& (ch->entchannel == entchannel || entchannel == -1)) {
|
||||
// always override sound from same entity
|
||||
first_to_die = ch;
|
||||
break;
|
||||
}
|
||||
// don't let monster sounds override player sounds
|
||||
if (ch->entnum == *snd_render_data.viewentity
|
||||
&& entnum != *snd_render_data.viewentity
|
||||
&& ch->sfx)
|
||||
continue;
|
||||
|
||||
if (snd_paintedtime + life_left > ch->end) {
|
||||
life_left = ch->end - snd_paintedtime;
|
||||
first_to_die = ch;
|
||||
}
|
||||
}
|
||||
|
||||
if (!first_to_die)
|
||||
return NULL;
|
||||
|
||||
SND_ChannelStop (first_to_die);
|
||||
|
||||
return first_to_die;
|
||||
}
|
||||
|
||||
void
|
||||
SND_AmbientOff (void)
|
||||
{
|
||||
snd_ambient = false;
|
||||
}
|
||||
|
||||
void
|
||||
SND_AmbientOn (void)
|
||||
{
|
||||
snd_ambient = true;
|
||||
}
|
||||
|
||||
static void
|
||||
s_updateAmbientSounds (void)
|
||||
{
|
||||
float vol;
|
||||
int ambient_channel;
|
||||
channel_t *chan;
|
||||
sfx_t *sfx;
|
||||
mleaf_t *l;
|
||||
|
||||
if (!snd_ambient)
|
||||
return;
|
||||
// calc ambient sound levels
|
||||
if (!*snd_render_data.worldmodel)
|
||||
return;
|
||||
|
||||
l = Mod_PointInLeaf (listener_origin, *snd_render_data.worldmodel);
|
||||
if (!l || !ambient_level->value) {
|
||||
// if we're not in a leaf (huh?) or ambients have been turned off,
|
||||
// stop all ambient channels.
|
||||
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
||||
ambient_channel++) {
|
||||
SND_ChannelStop (ambient_channels[ambient_channel]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
||||
ambient_channel++) {
|
||||
chan = ambient_channels[ambient_channel];
|
||||
sfx = ambient_sfx[ambient_channel];
|
||||
if (!sfx) {
|
||||
SND_ChannelStop (chan);
|
||||
continue;
|
||||
} else if (!chan->sfx)
|
||||
chan->sfx = sfx->open (sfx);
|
||||
|
||||
vol = ambient_level->value * l->ambient_sound_level[ambient_channel];
|
||||
if (vol < 8)
|
||||
vol = 0;
|
||||
|
||||
// don't adjust volume too fast
|
||||
if (chan->master_vol < vol) {
|
||||
chan->master_vol += *snd_render_data.host_frametime
|
||||
* ambient_fade->value;
|
||||
if (chan->master_vol > vol)
|
||||
chan->master_vol = vol;
|
||||
} else if (chan->master_vol > vol) {
|
||||
chan->master_vol -= *snd_render_data.host_frametime
|
||||
* ambient_fade->value;
|
||||
if (chan->master_vol < vol)
|
||||
chan->master_vol = vol;
|
||||
}
|
||||
|
||||
chan->leftvol = chan->rightvol = chan->master_vol;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
s_spatialize (channel_t *ch)
|
||||
{
|
||||
int phase; // in samples
|
||||
vec_t dist, dot, lscale, rscale, scale;
|
||||
vec3_t source_vec;
|
||||
|
||||
// prepare to lerp from prev to next phase
|
||||
ch->oldphase = ch->phase;
|
||||
|
||||
// anything coming from the view entity will always be full volume
|
||||
if (ch->entnum == *snd_render_data.viewentity) {
|
||||
ch->leftvol = ch->master_vol;
|
||||
ch->rightvol = ch->master_vol;
|
||||
ch->phase = 0;
|
||||
return;
|
||||
}
|
||||
// calculate stereo seperation and distance attenuation
|
||||
|
||||
VectorSubtract (ch->origin, listener_origin, source_vec);
|
||||
|
||||
dist = VectorNormalize (source_vec) * ch->dist_mult;
|
||||
|
||||
dot = DotProduct (listener_right, source_vec);
|
||||
|
||||
if (snd_shm->channels == 1) {
|
||||
rscale = 1.0;
|
||||
lscale = 1.0;
|
||||
phase = 0;
|
||||
} else {
|
||||
rscale = 1.0 + dot * snd_volumesep->value;
|
||||
lscale = 1.0 - dot * snd_volumesep->value;
|
||||
phase = snd_phasesep->value * 0.001 * snd_shm->speed * dot;
|
||||
}
|
||||
|
||||
// add in distance effect
|
||||
scale = (1.0 - dist) * rscale;
|
||||
ch->rightvol = (int) (ch->master_vol * scale);
|
||||
if (ch->rightvol < 0)
|
||||
ch->rightvol = 0;
|
||||
|
||||
scale = (1.0 - dist) * lscale;
|
||||
ch->leftvol = (int) (ch->master_vol * scale);
|
||||
if (ch->leftvol < 0)
|
||||
ch->leftvol = 0;
|
||||
|
||||
ch->phase = phase;
|
||||
}
|
||||
|
||||
static inline int
|
||||
s_update_channel (channel_t *ch)
|
||||
{
|
||||
if (!ch->sfx)
|
||||
return 0;
|
||||
s_spatialize (ch); // respatialize channel
|
||||
if (!ch->leftvol && !ch->rightvol)
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
s_combine_channel (channel_t *combine, channel_t *ch)
|
||||
{
|
||||
combine->leftvol += ch->leftvol;
|
||||
combine->rightvol += ch->rightvol;
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
}
|
||||
|
||||
void
|
||||
SND_SetListener (const vec3_t origin, const vec3_t forward, const vec3_t right,
|
||||
const vec3_t up)
|
||||
{
|
||||
int i, j;
|
||||
channel_t *combine, *ch;
|
||||
|
||||
VectorCopy (origin, listener_origin);
|
||||
VectorCopy (forward, listener_forward);
|
||||
VectorCopy (right, listener_right);
|
||||
VectorCopy (up, listener_up);
|
||||
|
||||
// update general area ambient sound sources
|
||||
s_updateAmbientSounds ();
|
||||
|
||||
// update spatialization for dynamic sounds
|
||||
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
|
||||
s_update_channel (dynamic_channels[i]);
|
||||
|
||||
// update spatialization for static sounds
|
||||
combine = 0;
|
||||
for (i = 0; i < snd_num_statics; i++) {
|
||||
ch = static_channels[i];
|
||||
if (!s_update_channel (ch))
|
||||
continue;
|
||||
|
||||
// try to combine static sounds with a previous channel of the same
|
||||
// sound effect so we don't mix five torches every frame
|
||||
// see if it can just use the last one
|
||||
if (combine && combine->sfx == ch->sfx) {
|
||||
s_combine_channel (combine, ch);
|
||||
continue;
|
||||
}
|
||||
// search for one
|
||||
for (j = 0; j < i; j++) {
|
||||
combine = static_channels[j];
|
||||
if (combine->sfx == ch->sfx)
|
||||
break;
|
||||
}
|
||||
|
||||
if (j == i) {
|
||||
combine = 0;
|
||||
} else {
|
||||
if (combine != ch)
|
||||
s_combine_channel (combine, ch);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
|
||||
float fvol, float attenuation)
|
||||
{
|
||||
int ch_idx, vol;
|
||||
unsigned int skip;
|
||||
channel_t *target_chan, *check;
|
||||
|
||||
if (!sfx)
|
||||
return;
|
||||
// pick a channel to play on
|
||||
target_chan = s_pick_channel (entnum, entchannel);
|
||||
if (!target_chan)
|
||||
return;
|
||||
|
||||
vol = fvol * 255;
|
||||
|
||||
// spatialize
|
||||
memset (target_chan, 0, sizeof (*target_chan));
|
||||
VectorCopy (origin, target_chan->origin);
|
||||
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
||||
target_chan->master_vol = vol;
|
||||
target_chan->entnum = entnum;
|
||||
target_chan->entchannel = entchannel;
|
||||
s_spatialize (target_chan);
|
||||
|
||||
if (!target_chan->leftvol && !target_chan->rightvol)
|
||||
return; // not audible at all
|
||||
|
||||
// new channel
|
||||
if (!sfx->retain (sfx)) {
|
||||
SND_ChannelStop (target_chan);
|
||||
return; // couldn't load the sound's data
|
||||
}
|
||||
|
||||
if (!(target_chan->sfx = sfx->open (sfx))) {
|
||||
sfx->release (sfx);
|
||||
return;
|
||||
}
|
||||
target_chan->pos = 0.0;
|
||||
target_chan->end = snd_paintedtime + target_chan->sfx->length;
|
||||
sfx->release (sfx);
|
||||
|
||||
// if an identical sound has also been started this frame, offset the pos
|
||||
// a bit to keep it from just making the first one louder
|
||||
for (ch_idx = 0; ch_idx < MAX_DYNAMIC_CHANNELS; ch_idx++) {
|
||||
check = dynamic_channels[ch_idx];
|
||||
if (check == target_chan)
|
||||
continue;
|
||||
if (check->sfx == sfx && !check->pos) {
|
||||
skip = rand () % (int) (0.1 * snd_shm->speed);
|
||||
if (skip >= target_chan->end)
|
||||
skip = target_chan->end - 1;
|
||||
target_chan->pos += skip;
|
||||
target_chan->end -= skip;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SND_StopSound (int entnum, int entchannel)
|
||||
{
|
||||
int i;
|
||||
channel_t *ch;
|
||||
|
||||
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) {
|
||||
ch = dynamic_channels[i];
|
||||
if (ch->entnum == entnum && ch->entchannel == entchannel) {
|
||||
ch->end = 0;
|
||||
SND_ChannelStop (ch);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
|
||||
float attenuation)
|
||||
{
|
||||
channel_t *ss;
|
||||
|
||||
if (!sfx)
|
||||
return;
|
||||
|
||||
if (!static_channels[snd_num_statics]) {
|
||||
if (!(static_channels[snd_num_statics] = SND_AllocChannel ())) {
|
||||
Sys_Printf ("ran out of channels\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ss = static_channels[snd_num_statics];
|
||||
|
||||
if (!sfx->retain (sfx))
|
||||
return;
|
||||
|
||||
if (sfx->loopstart == (unsigned int) -1) {
|
||||
Sys_Printf ("Sound %s not looped\n", sfx->name);
|
||||
sfx->release (sfx);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(ss->sfx = sfx->open (sfx))) {
|
||||
sfx->release (sfx);
|
||||
return;
|
||||
}
|
||||
VectorCopy (origin, ss->origin);
|
||||
ss->master_vol = vol;
|
||||
ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
|
||||
ss->end = snd_paintedtime + sfx->length;
|
||||
sfx->release (sfx);
|
||||
|
||||
s_spatialize (ss);
|
||||
ss->oldphase = ss->phase;
|
||||
snd_num_statics++;
|
||||
}
|
||||
|
||||
void
|
||||
SND_LocalSound (const char *sound)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
sfx = SND_PrecacheSound (sound);
|
||||
if (!sfx) {
|
||||
Sys_Printf ("S_LocalSound: can't cache %s\n", sound);
|
||||
return;
|
||||
}
|
||||
SND_StartSound (*snd_render_data.viewentity, -1, sfx, vec3_origin, 1, 1);
|
||||
}
|
185
libs/audio/renderer/snd_jack.c
Normal file
185
libs/audio/renderer/snd_jack.c
Normal file
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
snd_dma.c
|
||||
|
||||
main control for any streaming sound output device
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
*/
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
static __attribute__ ((used)) const char rcsid[] =
|
||||
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
|
||||
|
||||
#ifdef HAVE_STRING_H
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "QF/cvar.h"
|
||||
#include "QF/hash.h"
|
||||
#include "QF/plugin.h"
|
||||
#include "QF/sound.h"
|
||||
#include "QF/sys.h"
|
||||
#include "QF/va.h"
|
||||
|
||||
#include "snd_render.h"
|
||||
|
||||
static int snd_blocked = 0;
|
||||
|
||||
static void
|
||||
s_ambient_off (void)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_ambient_on (void)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
|
||||
float fvol, float attenuation)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_stop_sound (int entnum, int entchannel)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_static_sound (sfx_t *sfx, const vec3_t origin, float vol,
|
||||
float attenuation)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_local_sound (const char *sound)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
|
||||
const vec3_t up)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_extra_update (void)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
s_block_sound (void)
|
||||
{
|
||||
if (++snd_blocked == 1) {
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
s_unblock_sound (void)
|
||||
{
|
||||
if (!snd_blocked)
|
||||
return;
|
||||
|
||||
if (!--snd_blocked) {
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
s_init (void)
|
||||
{
|
||||
SND_SFX_Init ();
|
||||
}
|
||||
|
||||
static void
|
||||
s_shutdown (void)
|
||||
{
|
||||
}
|
||||
|
||||
static general_funcs_t plugin_info_general_funcs = {
|
||||
s_init,
|
||||
s_shutdown,
|
||||
};
|
||||
|
||||
static snd_render_funcs_t plugin_info_render_funcs = {
|
||||
s_ambient_off,
|
||||
s_ambient_on,
|
||||
SND_TouchSound,
|
||||
s_static_sound,
|
||||
s_start_sound,
|
||||
s_stop_sound,
|
||||
SND_PrecacheSound,
|
||||
s_update,
|
||||
SND_StopAllSounds,
|
||||
s_extra_update,
|
||||
s_local_sound,
|
||||
s_block_sound,
|
||||
s_unblock_sound,
|
||||
SND_LoadSound,
|
||||
SND_AllocChannel,
|
||||
};
|
||||
|
||||
static general_data_t plugin_info_general_data;
|
||||
static snd_render_data_t render_data;
|
||||
|
||||
static plugin_funcs_t plugin_info_funcs = {
|
||||
&plugin_info_general_funcs,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
&plugin_info_render_funcs,
|
||||
};
|
||||
|
||||
static plugin_data_t plugin_info_data = {
|
||||
&plugin_info_general_data,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
&render_data,
|
||||
};
|
||||
|
||||
static plugin_t plugin_info = {
|
||||
qfp_snd_render,
|
||||
0,
|
||||
QFPLUGIN_VERSION,
|
||||
"0.1",
|
||||
"Sound Renderer",
|
||||
"Copyright (C) 1996-1997 id Software, Inc.\n"
|
||||
"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
|
||||
"project\n"
|
||||
"Please see the file \"AUTHORS\" for a list of contributors",
|
||||
&plugin_info_funcs,
|
||||
&plugin_info_data,
|
||||
};
|
||||
|
||||
PLUGIN_INFO(snd_render, jack)
|
||||
{
|
||||
return &plugin_info;
|
||||
}
|
170
libs/audio/renderer/snd_sfx.c
Normal file
170
libs/audio/renderer/snd_sfx.c
Normal file
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
#FILENAME#
|
||||
|
||||
#DESCRIPTION#
|
||||
|
||||
Copyright (C) 2004 #AUTHOR#
|
||||
|
||||
Author: #AUTHOR#
|
||||
Date: #DATE#
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
*/
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
static __attribute__ ((used)) const char rcsid[] =
|
||||
"$Id: snd_dma.c 11380 2007-03-10 14:17:52Z taniwha $";
|
||||
|
||||
#ifdef HAVE_STRING_H
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "QF/cmd.h"
|
||||
#include "QF/cvar.h"
|
||||
#include "QF/hash.h"
|
||||
#include "QF/quakefs.h"
|
||||
#include "QF/sys.h"
|
||||
#include "QF/va.h"
|
||||
|
||||
#include "snd_render.h"
|
||||
|
||||
#define MAX_SFX 512
|
||||
static sfx_t snd_sfx[MAX_SFX];
|
||||
static int snd_num_sfx;
|
||||
static hashtab_t *snd_sfx_hash;
|
||||
|
||||
static cvar_t *precache;
|
||||
|
||||
static const char *
|
||||
snd_sfx_getkey (void *sfx, void *unused)
|
||||
{
|
||||
return ((sfx_t *) sfx)->name;
|
||||
}
|
||||
|
||||
static void
|
||||
snd_sfx_free (void *_sfx, void *unused)
|
||||
{
|
||||
sfx_t *sfx = (sfx_t *) _sfx;
|
||||
free ((char *) sfx->name);
|
||||
sfx->name = 0;
|
||||
}
|
||||
|
||||
sfx_t *
|
||||
SND_LoadSound (const char *name)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
if (!snd_sfx_hash)
|
||||
return 0;
|
||||
if ((sfx = (sfx_t *) Hash_Find (snd_sfx_hash, name)))
|
||||
return sfx;
|
||||
|
||||
if (snd_num_sfx == MAX_SFX)
|
||||
Sys_Error ("s_load_sound: out of sfx_t");
|
||||
|
||||
sfx = &snd_sfx[snd_num_sfx++];
|
||||
sfx->name = strdup (name);
|
||||
SND_Load (sfx);
|
||||
Hash_Add (snd_sfx_hash, sfx);
|
||||
return sfx;
|
||||
}
|
||||
|
||||
void
|
||||
SND_TouchSound (const char *name)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
if (!name)
|
||||
Sys_Error ("SND_TouchSound: NULL");
|
||||
|
||||
sfx = SND_LoadSound (va ("sound/%s", name));
|
||||
if (sfx)
|
||||
sfx->touch (sfx);
|
||||
}
|
||||
|
||||
sfx_t *
|
||||
SND_PrecacheSound (const char *name)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
if (!name)
|
||||
Sys_Error ("SND_PrecacheSound: NULL");
|
||||
|
||||
sfx = SND_LoadSound (va ("sound/%s", name));
|
||||
if (sfx && precache->int_val) {
|
||||
if (sfx->retain (sfx))
|
||||
sfx->release (sfx);
|
||||
}
|
||||
return sfx;
|
||||
}
|
||||
|
||||
static void
|
||||
s_gamedir (void)
|
||||
{
|
||||
snd_num_sfx = 0;
|
||||
}
|
||||
|
||||
static void
|
||||
s_soundlist_f (void)
|
||||
{
|
||||
int load, total, i;
|
||||
sfx_t *sfx;
|
||||
|
||||
if (Cmd_Argc() >= 2 && Cmd_Argv (1)[0])
|
||||
load = 1;
|
||||
else
|
||||
load = 0;
|
||||
|
||||
total = 0;
|
||||
for (sfx = snd_sfx, i = 0; i < snd_num_sfx; i++, sfx++) {
|
||||
if (load) {
|
||||
if (!sfx->retain (sfx))
|
||||
continue;
|
||||
} else {
|
||||
if (!sfx->touch (sfx))
|
||||
continue;
|
||||
}
|
||||
total += sfx->length;
|
||||
Sys_Printf ("%6d %6d %s\n", sfx->loopstart, sfx->length, sfx->name);
|
||||
|
||||
if (load)
|
||||
sfx->release (sfx);
|
||||
}
|
||||
Sys_Printf ("Total resident: %i\n", total);
|
||||
}
|
||||
|
||||
void
|
||||
SND_SFX_Init (void)
|
||||
{
|
||||
snd_sfx_hash = Hash_NewTable (511, snd_sfx_getkey, snd_sfx_free, 0);
|
||||
precache = Cvar_Get ("precache", "1", CVAR_NONE, NULL,
|
||||
"Toggle the use of a precache");
|
||||
|
||||
QFS_GamedirCallback (s_gamedir);
|
||||
|
||||
Cmd_AddCommand ("soundlist", s_soundlist_f,
|
||||
"Reports a list of sounds in the cache");
|
||||
}
|
Loading…
Reference in a new issue