mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-17 22:50:51 +00:00
name changes to make figuring out what's private and what's not easier
This commit is contained in:
parent
808baf2198
commit
1bfef95a29
2 changed files with 100 additions and 106 deletions
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@ -113,26 +113,26 @@ static snd_output_funcs_t *snd_output_funcs;
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// Fake dma is a synchronous faking of the DMA progress used for
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// isolating performance in the renderer. The fakedma_updates is
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// number of times SND_Update() is called per second.
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// number of times s_update() is called per second.
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static qboolean fakedma = false;
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//static int fakedma_updates = 15;
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static void
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SND_AmbientOff (void)
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s_ambient_off (void)
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{
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snd_ambient = false;
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}
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static void
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SND_AmbientOn (void)
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s_ambient_on (void)
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{
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snd_ambient = true;
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}
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static void
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SND_SoundInfo_f (void)
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s_soundinfo_f (void)
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{
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if (!sound_started || !shm) {
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Sys_Printf ("sound system not started\n");
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@ -150,7 +150,7 @@ SND_SoundInfo_f (void)
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}
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static void
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SND_Startup (void)
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s_startup (void)
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{
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if (!snd_initialized)
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return;
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@ -170,7 +170,7 @@ SND_Startup (void)
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// Load a sound ===============================================================
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static sfx_t *
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SND_FindName (const char *name)
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s_findname (const char *name)
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{
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int i;
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sfx_t *sfx;
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@ -202,26 +202,26 @@ SND_FindName (const char *name)
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}
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static void
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SND_TouchSound (const char *name)
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s_touch_sound (const char *name)
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{
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sfx_t *sfx;
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if (!sound_started)
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return;
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sfx = SND_FindName (name);
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sfx = s_findname (name);
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sfx->touch (sfx);
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}
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static sfx_t *
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SND_PrecacheSound (const char *name)
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s_precache_sound (const char *name)
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{
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sfx_t *sfx;
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if (!sound_started || nosound->int_val)
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return NULL;
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sfx = SND_FindName (name);
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sfx = s_findname (name);
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// cache it in
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if (precache->int_val) {
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@ -234,7 +234,7 @@ SND_PrecacheSound (const char *name)
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//=============================================================================
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static channel_t *
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SND_PickChannel (int entnum, int entchannel)
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s_pick_channel (int entnum, int entchannel)
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{
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int ch_idx, first_to_die;
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unsigned life_left;
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@ -276,7 +276,7 @@ SND_PickChannel (int entnum, int entchannel)
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}
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static void
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SND_Spatialize (channel_t *ch)
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s_spatialize (channel_t *ch)
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{
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int phase; // in samples
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vec_t dist, dot, lscale, rscale, scale;
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@ -323,7 +323,7 @@ SND_Spatialize (channel_t *ch)
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// Start a sound effect =======================================================
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static void
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SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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s_start_sound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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float fvol, float attenuation)
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{
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int ch_idx, vol;
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@ -342,7 +342,7 @@ SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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vol = fvol * 255;
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// pick a channel to play on
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target_chan = SND_PickChannel (entnum, entchannel);
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target_chan = s_pick_channel (entnum, entchannel);
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if (!target_chan)
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return;
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@ -353,7 +353,7 @@ SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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target_chan->master_vol = vol;
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target_chan->entnum = entnum;
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target_chan->entchannel = entchannel;
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SND_Spatialize (target_chan);
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s_spatialize (target_chan);
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if (!target_chan->leftvol && !target_chan->rightvol)
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return; // not audible at all
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@ -393,7 +393,7 @@ SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
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}
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static void
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SND_StopSound (int entnum, int entchannel)
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s_stop_sound (int entnum, int entchannel)
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{
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int i;
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@ -413,7 +413,7 @@ SND_StopSound (int entnum, int entchannel)
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}
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static void
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SND_ClearBuffer (void)
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s_clear_buffer (void)
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{
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int clear;
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int i;
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@ -432,7 +432,7 @@ SND_ClearBuffer (void)
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}
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static void
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SND_StopAllSounds (qboolean clear)
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s_stop_all_sounds (qboolean clear)
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{
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int i;
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@ -450,17 +450,17 @@ SND_StopAllSounds (qboolean clear)
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memset (channels, 0, MAX_CHANNELS * sizeof (channel_t));
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if (clear)
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SND_ClearBuffer ();
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s_clear_buffer ();
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}
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static void
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SND_StopAllSoundsC (void)
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s_stop_all_sounds_f (void)
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{
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SND_StopAllSounds (true);
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s_stop_all_sounds (true);
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}
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static void
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SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
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s_static_sound (sfx_t *sfx, const vec3_t origin, float vol,
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float attenuation)
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{
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channel_t *ss;
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@ -495,14 +495,14 @@ SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
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ss->end = paintedtime + sfx->length;
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sfx->release (sfx);
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SND_Spatialize (ss);
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s_spatialize (ss);
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ss->oldphase = ss->phase;
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}
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//=============================================================================
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static void
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SND_UpdateAmbientSounds (void)
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s_updateAmbientSounds (void)
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{
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float vol;
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int ambient_channel;
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@ -558,7 +558,7 @@ SND_UpdateAmbientSounds (void)
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}
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static void
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SND_GetSoundtime (void)
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s_get_soundtime (void)
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{
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int fullsamples, samplepos;
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static int buffers, oldsamplepos;
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@ -566,7 +566,7 @@ SND_GetSoundtime (void)
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fullsamples = shm->samples / shm->channels;
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// it is possible to miscount buffers if it has wrapped twice between
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// calls to SND_Update. Oh well.
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// calls to s_update. Oh well.
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if ((samplepos = snd_output_funcs->pS_O_GetDMAPos ()) == -1)
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return;
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@ -577,7 +577,7 @@ SND_GetSoundtime (void)
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// 32 bit limits
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buffers = 0;
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paintedtime = fullsamples;
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SND_StopAllSounds (true);
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s_stop_all_sounds (true);
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}
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}
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oldsamplepos = samplepos;
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@ -586,7 +586,7 @@ SND_GetSoundtime (void)
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}
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static void
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SND_Update_ (void)
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s_update_ (void)
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{
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unsigned int endtime, samps;
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@ -594,7 +594,7 @@ SND_Update_ (void)
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return;
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// Updates DMA time
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SND_GetSoundtime ();
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s_get_soundtime ();
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// check to make sure that we haven't overshot
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if (paintedtime < soundtime) {
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@ -612,12 +612,12 @@ SND_Update_ (void)
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}
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/*
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SND_Update
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s_update
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Called once each time through the main loop
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*/
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static void
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SND_Update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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s_update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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const vec3_t up)
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{
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int total, i, j;
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@ -632,7 +632,7 @@ SND_Update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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VectorCopy (up, listener_up);
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// update general area ambient sound sources
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SND_UpdateAmbientSounds ();
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s_updateAmbientSounds ();
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combine = NULL;
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@ -643,7 +643,7 @@ SND_Update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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continue;
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ch->oldphase = ch->phase; // prepare to lerp from prev to next
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// phase
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SND_Spatialize (ch); // respatialize channel
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s_spatialize (ch); // respatialize channel
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if (!ch->leftvol && !ch->rightvol)
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continue;
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@ -692,21 +692,21 @@ SND_Update (const vec3_t origin, const vec3_t forward, const vec3_t right,
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}
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// mix some sound
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SND_Update_ ();
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s_update_ ();
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}
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static void
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SND_ExtraUpdate (void)
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s_extra_update (void)
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{
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if (!sound_started || snd_noextraupdate->int_val)
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return; // don't pollute timings
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SND_Update_ ();
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s_update_ ();
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}
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/* console functions */
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static void
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SND_Play (void)
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s_play (void)
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{
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dstring_t *name = dstring_new ();
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int i;
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@ -720,15 +720,15 @@ SND_Play (void)
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} else {
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dsprintf (name, "%s", Cmd_Argv (i));
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}
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sfx = SND_PrecacheSound (name->str);
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SND_StartSound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
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sfx = s_precache_sound (name->str);
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s_start_sound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
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i++;
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}
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dstring_delete (name);
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}
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static void
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SND_PlayCenter (void)
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s_playcenter_f (void)
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{
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dstring_t *name = dstring_new ();
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int i;
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@ -741,15 +741,15 @@ SND_PlayCenter (void)
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} else {
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dsprintf (name, "%s", Cmd_Argv (i));
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}
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sfx = SND_PrecacheSound (name->str);
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SND_StartSound (*render_data.viewentity, 0, sfx, listener_origin, 1.0, 1.0);
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sfx = s_precache_sound (name->str);
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s_start_sound (*render_data.viewentity, 0, sfx, listener_origin, 1.0, 1.0);
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i++;
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}
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dstring_delete (name);
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}
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static void
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SND_PlayVol (void)
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s_playvol_f (void)
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{
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dstring_t *name = dstring_new ();
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float vol;
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@ -764,16 +764,16 @@ SND_PlayVol (void)
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} else {
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dsprintf (name, "%s", Cmd_Argv (i));
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}
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sfx = SND_PrecacheSound (name->str);
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sfx = s_precache_sound (name->str);
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vol = atof (Cmd_Argv (i + 1));
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SND_StartSound (hash++, 0, sfx, listener_origin, vol, 1.0);
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s_start_sound (hash++, 0, sfx, listener_origin, vol, 1.0);
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i += 2;
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}
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dstring_delete (name);
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}
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static void
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SND_SoundList (void)
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s_soundlist_f (void)
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{
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int load, total, i;
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sfx_t *sfx;
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@ -802,7 +802,7 @@ SND_SoundList (void)
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}
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static void
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SND_LocalSound (const char *sound)
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s_local_sound (const char *sound)
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{
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sfx_t *sfx;
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@ -811,52 +811,68 @@ SND_LocalSound (const char *sound)
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if (nosound->int_val)
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return;
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sfx = SND_PrecacheSound (sound);
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sfx = s_precache_sound (sound);
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if (!sfx) {
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Sys_Printf ("S_LocalSound: can't cache %s\n", sound);
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return;
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}
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SND_StartSound (*render_data.viewentity, -1, sfx, vec3_origin, 1, 1);
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s_start_sound (*render_data.viewentity, -1, sfx, vec3_origin, 1, 1);
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}
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static void
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SND_ClearPrecache (void)
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s_clear_precache (void)
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{
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}
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static void
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SND_BeginPrecaching (void)
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s_begin_precaching (void)
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{
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}
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static void
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SND_EndPrecaching (void)
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s_end_precaching (void)
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{
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}
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static void
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SND_BlockSound (void)
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s_block_sound (void)
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{
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if (++snd_blocked == 1) {
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snd_output_funcs->pS_O_BlockSound ();
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SND_ClearBuffer ();
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s_clear_buffer ();
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}
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}
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static void
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SND_UnblockSound (void)
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s_unblock_sound (void)
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{
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if (!snd_blocked)
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return;
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if (!--snd_blocked) {
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SND_ClearBuffer ();
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s_clear_buffer ();
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snd_output_funcs->pS_O_UnblockSound ();
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}
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}
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static void
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SND_Init_Cvars (void)
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s_init (void)
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{
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snd_output_funcs = render_data.output->functions->snd_output;
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Sys_Printf ("\nSound Initialization\n");
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Cmd_AddCommand ("play", s_play,
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"Play selected sound effect (play pathto/sound.wav)");
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Cmd_AddCommand ("playcenter", s_playcenter_f,
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"Play selected sound effect without 3D spatialization.");
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Cmd_AddCommand ("playvol", s_playvol_f, "Play selected sound effect at "
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"selected volume (playvol pathto/sound.wav num");
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Cmd_AddCommand ("stopsound", s_stop_all_sounds_f,
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"Stops all sounds currently being played");
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Cmd_AddCommand ("soundlist", s_soundlist_f,
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"Reports a list of sounds in the cache");
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Cmd_AddCommand ("soundinfo", s_soundinfo_f,
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"Report information on the sound system");
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snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
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"control sample interpolation");
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ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL,
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@ -886,28 +902,6 @@ SND_Init_Cvars (void)
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"Toggles display of sounds currently being played");
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snd_volumesep = Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL,
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"max stereo volume separation. 1.0 is max");
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}
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static void
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SND_Init (void)
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{
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snd_output_funcs = render_data.output->functions->snd_output;
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Sys_Printf ("\nSound Initialization\n");
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Cmd_AddCommand ("play", SND_Play,
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"Play selected sound effect (play pathto/sound.wav)");
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Cmd_AddCommand ("playcenter", SND_PlayCenter,
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"Play selected sound effect without 3D spatialization.");
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Cmd_AddCommand ("playvol", SND_PlayVol, "Play selected sound effect at "
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"selected volume (playvol pathto/sound.wav num");
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Cmd_AddCommand ("stopsound", SND_StopAllSoundsC,
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"Stops all sounds currently being played");
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Cmd_AddCommand ("soundlist", SND_SoundList,
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"Reports a list of sounds in the cache");
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Cmd_AddCommand ("soundinfo", SND_SoundInfo_f,
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"Report information on the sound system");
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SND_Init_Cvars ();
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if (COM_CheckParm ("-nosound"))
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return;
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@ -923,7 +917,7 @@ SND_Init (void)
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snd_initialized = true;
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SND_Startup ();
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s_startup ();
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if (sound_started == 0) // sound startup failed? Bail out.
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return;
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@ -955,15 +949,15 @@ SND_Init (void)
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// if (shm->buffer)
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// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
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|
||||
ambient_sfx[AMBIENT_WATER] = SND_PrecacheSound ("ambience/water1.wav");
|
||||
ambient_sfx[AMBIENT_SKY] = SND_PrecacheSound ("ambience/wind2.wav");
|
||||
ambient_sfx[AMBIENT_WATER] = s_precache_sound ("ambience/water1.wav");
|
||||
ambient_sfx[AMBIENT_SKY] = s_precache_sound ("ambience/wind2.wav");
|
||||
|
||||
SND_StopAllSounds (true);
|
||||
s_stop_all_sounds (true);
|
||||
}
|
||||
|
||||
// Shutdown sound engine ======================================================
|
||||
static void
|
||||
SND_Shutdown (void)
|
||||
s_shutdown (void)
|
||||
{
|
||||
|
||||
if (!sound_started)
|
||||
|
@ -982,27 +976,27 @@ SND_Shutdown (void)
|
|||
}
|
||||
|
||||
static general_funcs_t plugin_info_general_funcs = {
|
||||
SND_Init,
|
||||
SND_Shutdown,
|
||||
s_init,
|
||||
s_shutdown,
|
||||
};
|
||||
|
||||
static snd_render_funcs_t plugin_info_render_funcs = {
|
||||
SND_AmbientOff,
|
||||
SND_AmbientOn,
|
||||
SND_TouchSound,
|
||||
SND_StaticSound,
|
||||
SND_StartSound,
|
||||
SND_StopSound,
|
||||
SND_PrecacheSound,
|
||||
SND_ClearPrecache,
|
||||
SND_Update,
|
||||
SND_StopAllSounds,
|
||||
SND_BeginPrecaching,
|
||||
SND_EndPrecaching,
|
||||
SND_ExtraUpdate,
|
||||
SND_LocalSound,
|
||||
SND_BlockSound,
|
||||
SND_UnblockSound,
|
||||
s_ambient_off,
|
||||
s_ambient_on,
|
||||
s_touch_sound,
|
||||
s_static_sound,
|
||||
s_start_sound,
|
||||
s_stop_sound,
|
||||
s_precache_sound,
|
||||
s_clear_precache,
|
||||
s_update,
|
||||
s_stop_all_sounds,
|
||||
s_begin_precaching,
|
||||
s_end_precaching,
|
||||
s_extra_update,
|
||||
s_local_sound,
|
||||
s_block_sound,
|
||||
s_unblock_sound,
|
||||
};
|
||||
|
||||
static plugin_funcs_t plugin_info_funcs = {
|
||||
|
|
|
@ -80,7 +80,7 @@ SND_WriteLinearBlastStereo16 (void)
|
|||
}
|
||||
|
||||
static void
|
||||
SND_TransferStereo16 (int endtime)
|
||||
s_xfer_stereo_16 (int endtime)
|
||||
{
|
||||
int lpaintedtime, lpos;
|
||||
unsigned long *pbuf;
|
||||
|
@ -114,14 +114,14 @@ SND_TransferStereo16 (int endtime)
|
|||
}
|
||||
|
||||
static void
|
||||
SND_TransferPaintBuffer (int endtime)
|
||||
s_xfer_paint_buffer (int endtime)
|
||||
{
|
||||
int count, out_idx, out_mask, snd_vol, step, val;
|
||||
int *p;
|
||||
unsigned long *pbuf;
|
||||
|
||||
if (shm->samplebits == 16 && shm->channels == 2) {
|
||||
SND_TransferStereo16 (endtime);
|
||||
s_xfer_stereo_16 (endtime);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -231,7 +231,7 @@ SND_PaintChannels (unsigned int endtime)
|
|||
}
|
||||
|
||||
// transfer out according to DMA format
|
||||
SND_TransferPaintBuffer (end);
|
||||
s_xfer_paint_buffer (end);
|
||||
|
||||
memmove (paintbuffer, paintbuffer + end - paintedtime,
|
||||
max_overpaint * sizeof (paintbuffer[0]));
|
||||
|
|
Loading…
Reference in a new issue