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I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
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@ -251,6 +251,9 @@ s_playvol_f (void)
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static void
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s_channels_gamedir (int phase)
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{
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//FIXME for some reason, a gamedir change causes semi-random
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//"already released" cache errors. fortunatly, servers don't change
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//gamedir often, so I'll put this in the too-hard basket for now.
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if (phase) {
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ambient_sfx[AMBIENT_WATER] = SND_PrecacheSound ("ambience/water1.wav");
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ambient_sfx[AMBIENT_SKY] = SND_PrecacheSound ("ambience/wind2.wav");
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