allow initially silent channels to be active incase they are later audible

This commit is contained in:
Bill Currie 2007-03-25 06:48:19 +00:00 committed by Jeff Teunissen
parent 0a142265cc
commit 33a7c395dc

View file

@ -573,9 +573,6 @@ SND_StartSound (int entnum, int entchannel, sfx_t *sfx, const vec3_t origin,
target_chan->entchannel = entchannel;
s_spatialize (target_chan);
if (!target_chan->leftvol && !target_chan->rightvol)
return; // not audible at all
// new channel
if (!(osfx = sfx->open (sfx)))
return;